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PSP Launch Coverage

Sony's handheld console has launched with great fanfare, and already there are plenty of places to get opinions and reviews. Shacknews has a nice hands on with the player itself, Gamespy has reviews of the launch titles, and Gamespot has coverage of just about everything on its PSP Launch Center page. From the Shacknews hands-on: "Technically speaking, the PSP is a far superior machine to the Game Boy Advance or Nintendo DS. It's a powerhouse device, capable of displaying modern graphics, playing robust sound, and can even replace a portable DVD player. However, many of its launch titles are just watered-down versions of PS2 games and Sony has no experience in portable gaming. Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over? Can it even be done?"

24 of 461 comments (clear)

  1. Because it's never been done is not a reason... by samdu · · Score: 5, Insightful

    People asked the same things when Sony announced the original Playstation. Give them a shot, it's not like they're totally out of touch with the gaming community.

    1. Re:Because it's never been done is not a reason... by exley · · Score: 4, Interesting

      Yeah, considering Sony's and their partners' ability (at least in the past) to get certain things right -- media format, game selection, etc. -- they've definitely got a shot. I have no intention of picking up a DS (the dual-screen, while it may be purposeful, strikes me as gimmicky), but if they can deliver on the game titles front, I'm all for the PSP.

      Another selling point is that, from what I understand, PSP games aren't region-coded in any way. As such, I'll be totally stoked if I can play some anime-related and dating sim titles that are sure to come out over in Japan that will never be sold domestically.

    2. Re:Because it's never been done is not a reason... by boarder8925 · · Score: 5, Informative
      PSP games aren't region-coded in any way.
      True.

      Movies, however, are region-locked. That won't stop me from eventually getting the PSP, though. ;)
    3. Re:Because it's never been done is not a reason... by Ayaress · · Score: 4, Insightful

      It's never been done before, but right now, all the parts are in place for it to happen now.

      When the Genesis came out, sure it was a better system, but Nitnendo had the bigger names and more titles. Not neccessarily better titles, but more. The same thing holds true back with the NES.

      When the PS1 came out, though, Nintendo was in a different position. They had aging console hardware out, new titles were slowing down, and most of those big core names they had (Metroid, Mario, Zelda) hadn't had a major, successful release two to three years.

      Not only did Sony come out with new hardware, new names, new titles, but even stole some of the big Nintendo names (Squaresoft, Enix, etc).

      On the same note in handhelds, the Gameboy has always had several things in its favor: It's had the major game franchises, it's had far, far more games. In some cases, it didn't even have better games, just more. It didn't have a hardware advantage. Most of the other handheld challengers have been superior hardware, but they've all lacked a solid lineup of games. (The N-gage had the extra strikes from marketing and design issues).

      However, things have changed now. Nintendo does have new hardware out, but it doesn't have the titles behind it. It's got a few good games, but Sony just plain has a lot of games. One of the Gameboy's selling points was the massive library of games.

      The DS is Nintendo's mistake, I think. They brought it out, they made it the focus of their handheld strategy, but they didn't (and still don't) have the games behind it that it needs. Imagine if the GBA came out and all we had were a handful of games? A lot more people would have stuck with their GBCs rather than spend $80 on new hardware to play mostly the same games. The GBA had a very strong launch list, though.

      The DS didn't, and a lot of people I know (myself included) stuck with their GBAs. Have you heard much from Nintendo about the GBA lately? Seen any GBA commercials since the DS came out? I haven't. I've gotten a few new games for it, but the push is behind the DS, not the GBA.

      Sony has some hardware issues, but let's face it: So did the GBA. Bad screen, annoying buttons, too big. It still did great, even before the SP came out. The hardware issues are something people should know, but did they kill the GBA? While we're at it, did they kill the PS1 or PS2? Nope. It's going to come down to the games yet again, and this time, the PSP has them.

      The GBA could win it with the PSP. It's cheaper, and Nintendo can probably afford to drop the price even farther. Throw in bundled games with the hardware like they used to, make it something like Super Mario Advance or Zelda or something with more or less universal appeal. It doesn't have the graphics, but it does have the games.

      But, Nintendo's pushed the DS too much. I'm afraid of it ending up like the Visual Boy. At this point in the game, that would be far worse for Nintendo than the Visual Boy was - at the time, the Gameboy wasn't up against any serious competition. Now it is.

  2. hmm. by muel · · Score: 5, Insightful

    "Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over?"

    Maybe I'm crazy, but it looks to me like Sony already has experience in the whole "beating someone after over a decade of dominance" thing.

  3. Gamestop by superpulpsicle · · Score: 4, Interesting

    I went to Gamestop earlier today. Some poor guy pre ordered a PSP and got the system. When he asked for games, the store guys said "Too bad, every PSP game has been either sold or are on reserve".

    I cannot remember the last time a system launched and 100% of a store's inventory is gone.

  4. A problem? by LegendOfLink · · Score: 4, Insightful

    What I see a problem is perception. Most of my friends enjoy playing games like Minish Cap and old school mario on their GBA's.

    In fact, playing these games on the GBA is almost an excuse to return back to the simpler, yet highly addictive, 16-bit era where pixels were the rage and polygons only existed in arcades.

    When I think of Sony, I think of Gran Turismo and realistic RPG's, not quirky sprites with catchy music that makes me want to play my GBA.

    Maybe if Sony could get something like Bubble Bobble or another old franchise, PSP would have more appeal.

    Just my two cents.

    1. Re:A problem? by Tumbleweed · · Score: 5, Insightful

      Namco's got a set of their 'classics' coming out for PSP; should be pretty nice.

      Personally, what I most want on the PSP is MAME. The default 32Meg Memory Stick will hold approximately 1.37 metric buttloads of old arcade ROMs. :)

  5. Got a PSP, need more puzzle games... by jared_hanson · · Score: 4, Informative

    I picked up a PSP, and I must say I am impressed. The device is great, technically and asthetically.

    I also picked up two games, Tony Hawk and Lumines. I've had the chance to play each for about 30 minutes, and I must say, the PSP needs more games like Lumines (which is a puzzle game similar to Tetris, for those unaware.)

    The great thing about those types of games, is they are quick to play. You can pick it up and put it down at any time, without having to get into a story or finish some long drawn-out goal or mission. I'm hoping both Sony and the game studios see a benefit in creating more games like this, especially for the PSP, but also stand-alone consoles.

    I've posted links to pictures and more info to my blog, if you are interested. More info will be posted as I get a chance.

    --
    -- Fighting mediocrity one bad post at a time.
  6. Hhhhm... by hollismb · · Score: 4, Insightful

    I don't know a single person who's even considering getting a PSP. Sure, we all agree it looks like a great little machine, but it seems that almost all it's selling features are just so... limited. The comment from the post is right on. Do I really need another Wipeout or Ridge Racer game? Wasn't I playing those on the first Playstation, like um, ten years ago?

    I can play more music on a dedicated mp3 player, and for less money. A 4 gig iPod Mini costs 199, and this is 249 + another 119 or so for a gig of storage. That's not very good. I can also use an iPod for days before it dies, when a PSP will probably wear out in about five hours, which is shorter by far than your average work day.

    Oh, but it can play movies! Yeah, but I'm not going out and buying the same movies I already own just in case I randomly want to watch them on a 4 inch screen (assuming they even come out), or spending the time to convert a movie to the MP4 format, then copy it to a huge memory stick, only to erase it again if I'd rather take something else on the go, well, that just seems like a pain in the ass to me.

    So, I'm left with games, pretty much. Games that I played and got sick of ten. years. ago.

  7. I just wrote my local paper about this by yagu · · Score: 5, Interesting

    I just read about this in the Seattle Times, and wrote a letter to the columnist (the article is: PlayStation Portable: Sony's new handheld does a lot more than play games):

    Hi Mark,

    Long time Seattle Times reader here....

    Liked your article on Sony's new playstation... a few thoughts though...

    I too have long considered Sony to be a great innovator but here is what has frustrated me for sooooo long and here is why I probably will NEVER buy a Sony product again unless and until they change some of their practices.... I'll illustrate by example:

    • long ago, after a few years of owning one of Yamaha's very first digital receivers with no remote control, I decided to "move up".... and fell in lust with a nice Sony unit at the local electronics store (this was in Omaha)... The Sony boasted 100 watts per channel to my Yamaha's 50 watts per channel AND it had a remote control. I excitedly told the salesman how much I looked forward to having a remote control unit and the doubling of the power would be a nice bonus. When I told him I was "replacing" my Yamaha, to his credit, he stopped me and told me if I took the Sony home I would be SO disappointed. He said the 100 watt Sony in a side-by-side comparison with my 50 watt Yamaha would be pathetic, the Sony wouldn't even stand a chance. Whaaaa? He also showed me how when you turned the volume all the way up on the Sony when it was set to phono input (yes it was in the day of LP's), you could hear bleed over sound from the FM tuner, ick..... He told me to try that with the Yamaha, I did, dead silence... He explained Sony sold sizzle, but no steak.... by skimping on things like shielding on wires to block induction of adjacent signal sources. Okay, lesson learned.... but my Sony radar was up.
    • Skip to the mid 90's or so. I was absolutely infatuated with Sony's new Minidisk format -- what a cool way to have such great sounding music in such a small form factor. Granted, the recording unit I purchased was $700, but I was willing to pay the bleeding edge price knowing from experience technology prices drop steeply and when I would be ready to buy additional units I could get a comparable recorder for less than half the price I paid then. I watched for 2 years.... no price drop.... mentioned to a salesman at Magnolia (now I'd moved to Seattle)... He explained the minidisk technology was Sony's own proprietary format, and Sony had refused to license the technology to anyone else for any reasonable fees and thus maintained a lock on the market and the pricing... and that was the reason the price never came down. Shit! My original unit has long since broken and I have long since abandoned Minidisks.
    • Then came digital cameras. Again, Sony jumped in with THEIR answer to the evolving standard storage media at the time, their memory stick.... proprietary, expensive, and non-standard. This time I didn't bite, but watched the same behavior... the memory stick, while adopted by some never came down in price and never was released from the Sony control. (Their prerogative of course.)
    • Now they've introduced their UMDs (Universal Media Discs), a proprietary new medium , yet ANOTHER proprietary format?!? It's almost unbelievable -- they're kind of like the Microsoft of the electronics industry except they don't have near the control and monopoly. No thanks, I don't need their proprietary solutions that are incompatible with anything else I own....

      Come to think of it... I'm not so surprised, or maybe it's a lucky thing Sony's Beta never became the standard, while I wasn't really there to be part of that decision in my purchasing power... but maybe VHS was the better choice after all (even though it wasn't quite as good technically).

      Just my $.02

      Anyway, thanks for the article, a good read....

  8. Anybody have the Vegas Over/Under by gt_swagger · · Score: 4, Funny

    For days until Linux can be put on it?

    --
    The Peanut Gallery, Ubergeek, Biblically Sober
    NCAAbbs.com: Thousands of fans, Hundreds of teams, Just one place
  9. Re:Watered down? by spyder913 · · Score: 4, Funny

    Hey be fair, Pokémon Taupe was pretty good.

  10. Don't knock it till you try it by badboy_tw2002 · · Score: 4, Informative

    I was thinking the exact same thing, even last night. I didn't even know the thing was coming out until the guy in the next cube said something about it. I asked the price and he says "$250", and I almost spat out my coke. "WTF $250 for a portable? Hello TurboGraphix16!" That is until he brought his to work today. WOW. Seriously, like holding this thing is like being able to hold on of those fake portable electornic devices they always have on shows from the "near future". The screen on this baby is BEAUTIFUL. Try playing Metroid on the DS with its squinty little screen, then bust out Waverunner on the PSP and see which one is better. As for MP3 playing, well, I don't know. I think if you think of it as a game machine first and Mp3 player as an extra, it makes better sense. Movie playing I can see though. Yeah, its a second format, but I usually rent movies anyways. If blockbuster rents these I could easily see taking this on a trip and watching movies here. The picture quality is great, easily beats some dedicated portable DVD players costing as much. Bottom line: don't knock this sexy beast until you've actually used it.

  11. Re:shoot me by Tumbleweed · · Score: 4, Insightful

    I'd say the PSP is a _much_ better mp3 player than the iPod is a game machine. Sony isn't saying it's an iPod-killer, so get over it, already. It's a gaming machine that does other things, and that's cool.

  12. Too bad if you have a dead pixel(s) by Sbetsho · · Score: 4, Informative

    Sony won't replace the unit (they already lose money on every unit) http://portable.joystiq.com/entry/1234000037037383 /

  13. Re:2D ban by oGMo · · Score: 4, Insightful
    You mean like Sony Computer Entertainment America's ban on 2D games for PlayStation 2 that has forced a lot of 2D titles such as the Metal Slug series on to the Xbox and GameCube?

    2D games like Guilty Gear X (and sequels)? Alien Hominid? DDRMAX? Contra: Shattered Soldier? Gradius?

    (OK, at least with the last 2 they're rendered with 3D, but they're still 2D sidescrollers.)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  14. Don't forget PSPVideo9 by havaloc · · Score: 4, Informative

    PSPVideo9 converts any kind of video file to PSP format, making it a great dual purpose device.

  15. Just my thoughts, but by mcc · · Score: 4, Insightful

    Ah yes. Who can forget the Sony Playstation's handy defeating of the Atari Jaguar, the 3D0, the CD-I, and the Saturn? If Sony can outlast this guantlet, surely they can defeat anyone.

    Wait, no, that isn't it at all. The only reason Sony got anywhere with the original Playstation was everything else at the time fucking sucked. The Jaguar and Saturn were jokes, the N64 wasn't what consumers wanted and only had like three good games max (all by Nintendo), and Nintendo was such a jackass in the mid 90s under the old CEO that nobody wanted to work with them.

    Sony's takeover of the video game industry in the mid 90s and their capable defending since of the ground they took shows an enormous degree of business saavy. What it doesn't show is skill. Sony grabbed the market in the startling way they did less because of what they did right than because of what everyone else did wrong; all their competitors were either incompetent or, in Nintendo's case, incompetent and repulsive.

    Well, the handheld and media player markets that Sony is trying to slip somewhere indeterminately between right now are a good bit different from the video game industry when the Playstation was released. The media player market is extremely rich right now, and on the video game side the PSP (unlike the Playstation) actually has a viable competitor; Nintendo is no longer particularly repulsive to developers, and they're even doing things lately that you could almost call competent, sometimes. Meanwhile, frankly, looking at the Playstation, the Playstation 2, and the PSP, the first two of these are just plain good products. The third... how shall I put this... seems to me rather lacking, and doesn't really seem to serve any utility at all unless you really want a Video iPod and don't mind spending lots of money on memory sticks. This seems likely to be a bit of a hard sell given alternative systems with a fair degree of quality really do exist.

    I'll agree the person you quote is being silly; I don't think there's any reason to think that Nintendo can magically and eternally defend itself from all challenges to the Game Boy. But if you look at the products on the market right now... meh, I think it's pretty safe to say they can defend themselves against the PSP.

    1. Re:Just my thoughts, but by Jimbroskee · · Score: 4, Insightful

      I have noticed that everyone tends to get excited about which is better, or which will win... I think if they both suceed, then we all win. competition is a good thing. I hear nintendo is already working on thier next handheld... do you think that would be happening if nobody was challenging. I think more options are always better for the consumer. I have played both, and I like the psp much better. I think if they put a 40 gig drive in it, and dumped the memory sticks it wouldve been awesome. But I dont want to see the DS go away.

  16. Re:Not so fast by PhoenixFlare · · Score: 4, Interesting

    but for some reason, Nintendo's ugly green-and-black just won out.

    The Gamegear had (compared to the Gameboy) horrible battery life, small game selection, a screen that tended to blur/look washed-out, a propensity for overheating, and so on.

    Its death isn't quite as suprising if you actually used one for an extended period. Not that the Gameboy didn't have its own flaws, but I think it was just more balanced with good vs. bad.

  17. Re:How portable is portable? by adam1101 · · Score: 5, Informative

    It's not nearly as big as the Lynx. Here are some pictures to put things in perspective.

  18. Depends on how you use it. by PxM · · Score: 4, Informative

    MP3s will last longer than games. A good rundown of the different times: http://psp.ign.com/articles/572/572563p1.html

    --
    Want a free iPod?
    Or try a free Nintendo DS, GC, PS2, Xbox. (you only need 4 referrals)
    Wired article as proof

  19. Re:Lag... by whizzter · · Score: 5, Informative

    It's the physics engine. Multiple collisions is a really hard problem for a physics engine to solve.
    There are different ways of approaching this.

    - Check your collisions once a frame and bounce or something when you collide.
    DOWNSIDE: If you have a car running at really high speed you could actually run through a wall or another car, totally unacceptable.

    So you have to do a time-sweep. In other words trace the entire movement of the object from time when the movement started until the end, ie do the calculation between 2 consecutive frames.
    Now all collisions are detected, but how do you handle the collision?

    - Stop the object at location it had in the previous frame.
    DOWNSIDE: if you are chasing another car and bump into the rear your car would loose all speed. totally unacceptable in a racing game but could work in a platform game. Another illustration is a box sliding down a slope, it would never get down the slope because it would be stopped from "falling" each frame without sliding.

    - Create bounces to be calculated next frame and forward the time.
    DOWNSIDE: if your car rams into a wall at high speed it could possibly be stuck, the problem would manifest itself as an erratic bouncing. You can sometimes notice this problem when throwing grenades in various games for example.

    - Stop the time when the first collision occurs, recalculate trajectories and do a new collision test to see when the next collision occurs. Do this over and over until you've reached the target time.
    DOWNSIDE: Every iteration of the collision tests has to be run several times for each frame. This will take ALOT of time and could cause bad stalls if you don't have plenty of CPU.

    The last solution shown above could possibly be the one they selected for the game, that the problem occurs when all the cars collide is almost the type case for the problems. However the method works in a stable way and they probably couldn't get any tweaked way to work in a reliable way so this was the least horror.

    / Jonas Lund