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24 Hours In The Matrix

Both E! Online and Gamespy have looks at the most recently launched Massively Multiplayer Online Roleplaying game, The Matrix Online. From the Gamespy article: "Since the close of the beta, Warner Bros. Interactive Entertainment announced that it has employed a troupe of 20-odd people whose job it will be to enact narrative scenarios in The Matrix Online live. These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live "actors" can."

71 comments

  1. Tough choice by Chris+Pimlott · · Score: 3, Funny

    E! Online and Gamespy... hard to say which company's game reviewing I respect most...

    1. Re:Tough choice by OAB_X · · Score: 0, Troll

      Has to be E! online, they have their own TV channel.

    2. Re:Tough choice by Meagermanx · · Score: 0, Troll

      But Gamespy... They have their own arcade.

    3. Re:Tough choice by OAB_X · · Score: 0, Flamebait

      Okay, gamespy wins, but do they have Space Invaders and Missile Command? hmmm.....

    4. Re:Tough choice by nacturation · · Score: 4, Insightful

      E! Online and Gamespy... hard to say which company's game reviewing I respect most...
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  2. Good and bad... by tha_mink · · Score: 3, Funny

    While it sounds like a cool job...imagine trying to explain to your non-computer related friends and family what you do for a living. It's almost like working in one of those costumes at Disney_World...

    "You see...I am an actor in an online game which was made from a movie...aw...forget it"

    --
    You'll have that sometimes...
    1. Re:Good and bad... by Meagermanx · · Score: 2, Funny

      I'm just thinking of all the resumes they must be getting right now: "Hello, I'm a thirteen year old with plenty of experience in boh the MMO communities, and the RPG communities, and..."

    2. Re:Good and bad... by Khuffie · · Score: 1

      I think they'd be more along the lines: "Yo ma dizzle! I'm 13 bi4tch 4nD pl4y sh|t lik3 urz 4ll t3h tim3!"

  3. After reading this, I can say but one thing. by AtariAmarok · · Score: 4, Funny

    "Whoa..."

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:After reading this, I can say but one thing. by JNighthawk · · Score: 5, Funny

      And 10,000 Matrix Online players simultaneously say "I know kung fu."

      --
      Wheel in the sky keeps on turnin'.
    2. Re:After reading this, I can say but one thing. by Phil+the+Canuck · · Score: 1

      I'd like to state, for the record, my joy at learning the devs included a /whoa emote.

    3. Re:After reading this, I can say but one thing. by superpulpsicle · · Score: 1

      Well at least they didn't quote something from Matrix revolution or Matrix reloaded. The server might shutdown afterwards.

  4. End of Beta was excellent by Red+Moose · · Score: 5, Interesting
    I got in the beta around 3 weeks before it ended. It was buggy as hell and missions were bugged, graphics, fighting was bugged, etc., . However, the concurrently ran a QA server which was a good few patches ahead. A lot of criticism that arrived at the open beta was because of the sudden influx of people bitching abotu stability when in fact the open beta change was a Stress Test for the servers.

    In the 72hrs prior to shutdown of the beta, it was patched up to the QA server updates. There was immediate improvements across the board in tability, etc., . The initial criticism of Matrix Online being a bugfest was no longer warranted but it did suffer the labelling because of Stress Test.

    The end of the beta - the almighty Matrix system crash that happened in game was amazing and a very involving MMORPG experience. Agents were spawning from game characters, major player controlled characters were being hunted down which was interaction at a pretty intense level. Major clans that had been involved over the months were summoned to appearances of Morpheus, etc., . Basically, we all got a glimpse of the plot and how it would work with the game.

    At the same time, we had Radio Free Zion streaming in with live actors. This was excellent immersion and was not as cheesy as you think. It was all very "real" with this added element, plus with great music streaming in the background on this station.

    So it built up over a period of hours, with sightings of Neo, the machines and the zionists breaking a truce with Morpheus insisting on the return of Neos body, etc., . Very well scripted and shows a lot of story potential. I was surprised at how well it actually all came together in the end but I'd recommend it definitely.

    WHile the key to the start of the game proper is you being a freshly freed human you choose your side - Merovingian, Machinist, Zionist. Characters from the movies come into play in your missions as you go up in rank. Also, the traditional warrior/magician classes remain but the magician is represented by matrix "hackers" who can fuck with the matrix world, etc., . Very well implemented.

    OK, so the whole breakdown of the human-machine truce from the end of Revolutions based on Morpheus demanding Neo's body is a bit lame it's better than humans starting a trade war or something equally Lucas-esque.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:End of Beta was excellent by Anonymous Coward · · Score: 0

      I only played in the last 24-48 hrs before the end of the "Stress Test" or "Beta", and I was having huge issues with NPC's not spawning for missions, and lag, the first thing that went through my mind was "I'm Glad that this is just a beta and not a finished product", then I saw in the forums where this was very close to what the finished product would be, and I said "Screw spending my money on this, with these bugs its almost as bad as SWG"

  5. Meesa see ghost twins by AtariAmarok · · Score: 1
    "OK, so the whole breakdown of the human-machine truce from the end of Revolutions based on Morpheus demanding Neo's body is a bit lame it's better than humans starting a trade war or something equally Lucas-esque."

    Lucas-esque? Come to think of it, those dreadlocked ghost twins were sort of like Jar Jar.

    --
    Don't blame Durga. I voted for Centauri.
  6. Actors don't work by yasth · · Score: 3, Interesting

    The whole idea of actors has been tried before, it is really hard to pull off, though. 20 odd people at 40 hours a week, yields 800 hours 48000 minutes. Given that they probably hope to have about that many players that means about a minute of interaction a week.

    Also wouldn't the interactions mostly be a bunch of comic book guy type questions? I mean cool it is neo and some guy is playing him, but what is he going to say? "Good job on that bunny, now watch me do my superman thing?".

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    1. Re:Actors don't work by Quarters · · Score: 2, Insightful

      The process of distributing TV and radio is call broadcasting because a small amount of data can simultaneously be distributed to a large viewer/listener group. Your "minute of interaction a week" conclusion is flawed in that it depends on each in-game actor only interacting with, and being seen by, one player at a time. This, obviously, won't be the case. At the worst the # of actors will generate "about a minute of interaction a week". The greater the parallelism with the player base achieved, the more interaction time / week generated.

    2. Re:Actors don't work by kafka47 · · Score: 1

      Too bad MxO's designers never learned the basics :

      "...using real, live people to make your content interesting is like an admission of defeat. It says that virtual world is neither sufficently compelling to be interesting in its own right, nor sufficiently rich to enable players to make it interesting themselves."

      [Designing Virtual Worlds, Richard A. Bartle, 2003, New Riders Games, ISBN: 0131018167]

      Definitely a must for anyone interested in MMO design.

    3. Re:Actors don't work by KDR_11k · · Score: 1

      Not every feature is an admission of defeat. Perhaps they thought character interaction will improve the game and therefore included it regardless of whether the game can stand on its own? When you've made something good, that doesn't mean you have to stop improving it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. How Cool? by Dubpal · · Score: 3, Insightful

    While it's a nice idea, 20 actors over a massive environment containing thousands of players seems to be spreading it a little thin. For the average user, are these actors going to have any real impact on a player's experience? Seems to me if the game gets anywhere as popular as other MMORPGs, you're going to have little chance of interacting with an actor.

    --
    If you want a picture of the future, imagine a boot stamping on a human face forever.
    - George Orwell
    1. Re:How Cool? by kevin-cs-edu · · Score: 0

      Are you crazy? Why would an actor speak directly to each and every player?

      Ever heard about broadcasting or mass media?

  8. Graphics, how is it? by BrookHarty · · Score: 2, Interesting

    The only review I see in detail is here.
    http://www.mmorpg.com/gamelist.cfm/gameId/8 8

    Downloaded the videos from the website, didnt seem that impressive compared to what I'm playing in World of Warcraft.

    Anyone have any experience? How does it look and play compared to WoW? I know I tried City of Heros after playing WoW, canceled my account to CoH after a week.

    1. Re:Graphics, how is it? by StonedRat · · Score: 2

      I found the graphics to be nothing special, and the camera swings around too much, i prefer the graphics and camera in WoW. WoW has better gameplay too.

      --
      "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    2. Re:Graphics, how is it? by Phil+the+Canuck · · Score: 1

      The camera is being worked on, and you can already stop it from swinging around most of the time. I've found the graphics to be most impressive, and think a lot of people are confusing Matrix industrial bleakness for poor image quality.

  9. Great, but.. by cluke · · Score: 4, Insightful

    This is great and all, but the problem is that in games like this, everybody is determined to exist *outside* the game. People aren't playing against the game, they are playing against the rules - as if the designers have set them a challenge of how to defeat the system. This renders all role-play bogus. It is all the worse in MMORPGs like this (as opposed to single player RPGs), where peer pressure ensures that highest level = the winner.
    I mean, let's not kid ourselves, for all this fancy talk, we know that this game is all about whomping mobs and collection phat loot, whilst "omfg wtf lolling" with strangers. A few role-playing actors aren't going to fix that.

    1. Re:Great, but.. by LordZardoz · · Score: 2, Insightful

      Your right.

      But a few role playing actors does imply a consistent supply of Live Content / Game Events. This will permit those intrested do live quests and have some direction / goal to their gamplay, rather then playing "Click the 3D Monster to Death".

      END COMMUNICATION

    2. Re:Great, but.. by Kris_J · · Score: 1
      Your right.
      His right what?
    3. Re:Great, but.. by JNighthawk · · Score: 1

      Do not reply to this man. As you can see by his sig, he may or may not be a dangerous, baby killing, wife raping, racist murderer.

      --
      Wheel in the sky keeps on turnin'.
    4. Re:Great, but.. by HalfFlat · · Score: 1

      His right to party?

    5. Re:Great, but.. by Kris_J · · Score: 0, Redundant

      Would a felony-conviction or FBI search detect if someone was racist?

    6. Re:Great, but.. by JNighthawk · · Score: 0, Redundant

      It very well could if you were convicted of a hate crime, you possibly baby-killing, wife raping, racist. (Sarcasm, ok? Get it? I know what his sig is in reference to, and you should too.)

      --
      Wheel in the sky keeps on turnin'.
    7. Re:Great, but.. by Fjornir · · Score: 1

      I hear he needs to fight for that.

      --
      I want a new world. I think this one is broken.
  10. Crafting (Coding) in MxO is horrible! by JNighthawk · · Score: 3, Informative

    The coding system is absolutely terrible in MxO. You get your raw resources (bits) by decompiling items. From there, you create code fragments which can be used to create items and abilities. A major problem is there is no way to tell the chance you have to succeed in crafting. It tells you nothing about whether your coding skill really has an effect on the outcome of your crafting attempt. Also, the rarity of the bits is very skewed, with some of the most necessary bits for even low level items and abilities being rare.

    --
    Wheel in the sky keeps on turnin'.
    1. Re:Crafting (Coding) in MxO is horrible! by tibike77 · · Score: 1

      Well, for starters I have no ideea what you're talking about, never having played the game.
      BUT...

      "You get your raw resources (bits) by decompiling items."
      Ok, I can barely understand that.

      "Also, the rarity of the bits is very skewed, with some of the most necessary bits for even low level items and abilities being rare."
      Now you lost me.
      Ain't there only TWO types of bits there ? Like... uh... "0" and "1" ?
      I'd understand if you would have "bytes", "words" or even "floats" (heh) with some of them hard to come by and... uh... some creepy explanation of why you can't do additions, substractions and other operations on them... but... ungh.

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    2. Re:Crafting (Coding) in MxO is horrible! by {8_8} · · Score: 2, Informative

      You can somewhat gauge your chances of success by looking at your WriteCode skill. If an item requires a WriteCode skill of 15 and your skill is at 15, I've seen a 50/50 shot at creating the item. You can boost this by coding near the booster antennas (although a small part of me wonders if the rumors of the antennas helping coding are true or not)

      The rarity of bits 1-8 isn't an issue at all. The best way to obtain a bit stock pile, as well as some of the less common bits, is to decompile Redpill Specials and Black Beanies (or whatever they're called). The Redpill Specials have a good chance of getting you every bit except 8, and the Black Beanies have a good chance of getting you every bit except 3 or 5, I think. Once you learn the recipe for both items, just make an item code, compile 15 times and decompile. I filled up storage space this way. The only downside to this method is the time it takes to compile/decompile.

    3. Re:Crafting (Coding) in MxO is horrible! by {8_8} · · Score: 1

      The crafting system uses code bits as its base resource. There are 8 types of code bits, each labeled as code bit 1, code bit 2, etc. You combine code bits into code fragments, then use the code fragments to make an item code (similar to a template). You then compile the item code into a usuable item, which costs a certain amount of money. Each item code can only be used 15 times before it vanishes and you have to craft another one.

    4. Re:Crafting (Coding) in MxO is horrible! by Anonymous Coward · · Score: 0

      That sounds absolutely thrilling.

    5. Re:Crafting (Coding) in MxO is horrible! by randomblast · · Score: 2, Funny

      Is it just me, or is this "coding system" a little stupid...
      It's like having a game about sex...

      (19:57) OI! Shag me!
      (19:57) OK
      (19:58) *You have both attained nakedness*
      (20:02) *You have reached orgasm*
      (20:03) *She has reached orgasm*
      The End.

      It's like... it's an abomination to sex, like this is an abomination to real coding!

      --
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    6. Re:Crafting (Coding) in MxO is horrible! by tibike77 · · Score: 1

      You forgot the quotes. "Thrilling". Eh ? ;)

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  11. Interaction.. by vhold · · Score: 1

    The key is the -interaction- the individual will directly have with one of the actors. Being broadcast to is not interaction. I'm guessing this is going to be somewhere in a gray area inbetween, where mostly you'll be talked -at- by these actors, with the main difference they are actually there and can do things.

    What'd be particularly goofy though is if they are there, but multipled across instances and can't really interact one on one at all, then it'd be a bit more like live television. The prospects of what that'd be like from the actor's perspective would be awesome, if they could see each instance of themselves simultaneously. It'd be kind of like the architect's room with all the different neos reacting differently to what the architect is saying.

    1. Re:Interaction.. by Meagermanx · · Score: 3, Funny

      While that would work, and is a good idea, I had kind of pictured an actor making speeches and stuff. You know, rallying troops, staging battles, stuff like that. Or if they just walked around, you could just have them talk to a few lucky people. So you would be saying "So, did I tell you I talked to Neo? He kept saying 'whoa'. It was weird." And your friend would be like "Really? Cool. I saw Trillian once."

    2. Re:Interaction.. by Holi · · Score: 1

      you saw Trillian once, wow that would be cool, a Hitchhikers Guide/Matrix crossover. Oh wait you meant Trinity.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    3. Re:Interaction.. by HalfFlat · · Score: 1

      you saw Trillian once, wow that would be cool, a Hitchhikers Guide/Matrix crossover.
      You have to admit, it would be pretty improbable!
    4. Re:Interaction.. by {8_8} · · Score: 1

      That's exactly how it works. A character will privately contact "special" people (usually members of high-profile factions) and have them meet somwhere. He'll talk at them, they'll give some responses, then he goes away. In beta, there were a couple of open meetings where Morpheus showed up in a park and started ranting against the machine oppressors. Seraph also dueled a couple of people at some of the dueling tournaments.

    5. Re:Interaction.. by geminidomino · · Score: 2, Funny

      *ducks as an elephant on a surfboard shoots across his room*

      STOP THAT!

    6. Re:Interaction.. by Digital11 · · Score: 1

      Ok dude, major props... I haven't laughed that hard outloud at a slashdot post in a potted plant-turned-whale's age.

      --
      I am a leaf on the wind. Watch how I soar.
  12. Game score - 1, Redundant by Thedalek · · Score: 1

    The Matrix... Online.

    Seems they could just about pass the entire series off as building up to just the online game. Even having the game be the final plot twist, which would explain everything else in the series: It was all just in a game.

    The architect, the other "ones", Neo developing powers in the "real" world... All because the whole thing was an entertainment simulation for our level of reality.

    It explains everything. It also nullifies any point the franchise had.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Game score - 1, Redundant by Anonymous Coward · · Score: 1, Funny

      The movies HAD a point?!?!?!?

  13. Re:I KNOW KUNG FU! by larsoncc · · Score: 4, Funny

    For the last time, NO, you DON'T. /Trebek

  14. mages = hackers? by Anonymous Coward · · Score: 0

    Someone said that mages are hackers in it. What about real hackers who "hack the matrix" ? Do those hackers = mages, or = ban?

  15. Re:I KNOW KUNG FU! by Anonymous Coward · · Score: 0

    I'll take The Rapists for $200!

  16. Great! Perfect place for Keannu by kafka47 · · Score: 0, Offtopic

    I hear he's looking for work after 'Constantine'.

    "The Matrix is better than the real. In here, I'm a great actor!"

    /kafka

  17. Re:I KNOW KUNG FU! by MatthewNewberg · · Score: 3, Funny
  18. So. by fozzmeister · · Score: 1

    When someones kills them what happens, or are then invinsible, that'd either make them really popular (stand behind them) or hated (that bastard killed us all, but he's invinsible, cheating bastard)

  19. Re:Diamond Age? by CosmicDreams · · Score: 0, Offtopic

    that's exactly what I was thinking too. I wonder if the interviewing process for those jobs were simular too.

    --
    Go Gusties
  20. MxO needs actors by Anonymous Coward · · Score: 0

    This is only true for games without a background franchise, such as EverQuest. When a game is released on top of an existing franchise, such as Matrix Online or Star Wars Galaxies, the elements of the franchise which caused the inital draw to the game must be included for a successful experience. This has already been implemented in my previous example of Star Wars Galaxies. Although seen by most as a "too little, too late" effort, an ingame Darth Vader visited a company of dedicated stormtroopers. This is absolutely necessary precedent for MxO to follow, due to its augmented (as compared to EQ) focus on storyline and plot (as evidenced by the beta) when related to a freestanding game structure. Finally, just because an author says something is true, doesn't mean it is. The logic and implementaion must be looked to and argued.

  21. Re:MxO? by JNighthawk · · Score: 1

    *slow claps* Way. To. Go.

    --
    Wheel in the sky keeps on turnin'.
  22. I bought it by CrazyJim1 · · Score: 1

    It won't let me register a new account. When I clicked on support, it also gave me a "The page cannot be displayed" error.

    I think their webserver is being pummeled, or they got hacked

  23. Huh? by SwimsWithTheFishes · · Score: 2, Funny

    I don't understand, what is the Matrix?

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  24. Nothing Changes by SwimsWithTheFishes · · Score: 2, Funny

    I keep hitting RELOAD but its just the same thing over and and over. Why can't I get this Matrix to reload?

    --
    *click**beep**beep* Scotty, One to Mod up!
  25. The greater degree of lag by Rhys · · Score: 1

    Really, that's all we're talking about. More and more and more lag. Truly awful lag. Server killing connection swamping videocard toasting lag.

    At least, that's what happend in Asheron's Call when there were dev-run events. It's what happens in CoH. I can only assume it happens the same in other games.

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    Slashdot Patriotism: We Support our Dupes!
  26. UPDATE by Anonymous Coward · · Score: 0

    New comp, because my old comp isn't good enough to play MO. Apparently my browser was lame and not displaying. I was able to register on my other computer and got into playing. Can't say how fun the game is yet, but you can register.

    1. Re:UPDATE by Anonymous Coward · · Score: 0

      Its a pretty fun game. You can retool your character late game and go anytree you want if you've earned enough gold(information) along the way. Missions have more storyline to them than other MMOGs I've played.

      This morning, servers are down for 4 hours and have no signs of coming up though.

  27. It's Similar Smart Guy by Digital11 · · Score: 0, Flamebait

    I bet you pronounce nuclear, 'nucular' too don't ya?

    --
    I am a leaf on the wind. Watch how I soar.