Evolving Lego Mindstorms
John Conner writes "With a fairly simple routine, you can model evolution with Lego Mindstorms. In this hackaday experiment, robots were created that could mate, evolve, and become extinct. Similar technology could be used in real applications for deployed robot optimization and automatic software updates. Now that physical robot replication is near, it's only a matter of time before... well...
You'd better make robot friends while you can."
The result was interesting, and from it I created a nice MPEG video which illustrates the learning process - you can find this if you follow the link above.
One interesting thing I discovered was the importance of sexual as opposed to asexual reproduction (insert lewd joke here) as I describe in a follow-up blog entry:
I thought you could!
Bluetooth modules are apparently also available for this device. Engadget has a description and a link to a cool video of this Gameboy/Lego interface in action
Evolution of code is pretty cool, but it could be improved upon with a few motors that actually build little Lego figures. I for one welcome our etc.
Don't anthropomorphize robots... they hate that.
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The video is cool, here is a direct link through Dijjer to save on bandwidth. You should definitely read the blog entry to understand what you are looking at.
Now only do Lego nerds not get laid very often, but now their creations get laid more than they do!
(Dislciamer: I am a lego nerd, yes I do get laid, but as theonion.com helpfully points out, stereotypes are a real time saver.)
"Old man yells at systemd"
Lets just hope that in a few thousand years religious robots don't try to ban robot evolution in robot schools in favor of seven day robot creationism. "In the begining The Geek created the robots and the earth ..."
I for one welcome our new Lego Mindstorm Overlords.
First of all, although it is a nice hack, it's hardly a breakthrough. I don't even think you can call these robots 'evolving', for they don't "evolve" any new kinds of behaviour -- they just keep on coming up with new combinations of old ones. The code behind this behaviour, however, doesn't change.
Man is a slave because freedom is difficult, whereas slavery is easy.
To exhibit real evolution you would need at least three robots, and realistically you would need many many more. A more realistic experiment migth be to evolve the robots in a simulated environment.
Robots that evolve and fabricate themselves: http://helen.cs-i.brandeis.edu/golem/ The GOLEM project's been around for years.
I can't find link to the thread now, but there are several Lego groups already talking of making LEGO robots that build Lego 'things' and it would only be a few more steps to get Lego robots to build parts for other Lego robots, and other Lego robots to assemble the parts. I'm pretty certain that its a probable event in the near future, given the 'coolness factor' of having built the first 'plastic' skynet :-)
Is it just me, or have other people noticed how the 'replicators' on SG1 look a lot like 'evolved' Lego robots?
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I was SOOOO hoping the lego bots would rebuild themselves each generation.
Actually, I really like this guy's idea. I wonder if there's a way to build a commodity bot to implement the idea...
Something like this
If I were to list the design criteria it would be:
cheap programmable controller (like one of those $3 PICs or something)
commodity IR gear
two-motor steering
bump sensors
changeable actuator
simple charging
The actuator would be things like a pincer on the front (to pick things up), or a crane, or a pronged fork. Doesn't matter. Point is to differentiate the population to give natural selection a chance to do its thing.
The charger, I would probably make the wheels metal and make charging areas such that any orientation the bot goes over the area will result in a charge. Use mini supercaps for energy storage.
I even have a perfect platform in mind;
zipzaps.
Give me a zipzap chassis with a few modifications (like ripping out the radio gear and replacing it with a PIC)
Ideally I'd like to get the build cost under $10. Then you could afford to run a real population. Anything that doesn't get back to the sensor pad gets killed from the genome and recharged. If two bots are in the charge area and agree to reproduce, they both send their genomes to the wiped bot who does his combinatorial magic on it.
I'd be interested to see what sort of emergent behaviours might occur...
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Funny that the story about evolving robots was submitted by John Conner.
this means Legos are also the building blocks of life?
> women came later
If they were anything like my exgirlfriend, they came much, much later!
"Old man yells at systemd"
You're in fact modelling a variant of intelligent design. ;)
It is amazing to observe the progress of evolution. Initially, the agents act as though they don't know what they are doing, their movements being very laboured and imprecise. As the population continues to evolve, individuals from the later generations begin to increasingly show signs of intelligent improvements. Such as being able to coordinate and time their movements to afford them better walking/running behaviors. What is really surprising is that as I allowed the population to continue to evolve, I saw behaviors that I could never have predicted. Some of the agents began to do "tricks" and evolved some strange jumping or sommersalting behaviors, not unlike that of a gymnast.
If you get a chance, check out my thesis. It is freely available (with GPL'd source code) at: http://www.erachampion.com/ai
Sets of robotic laws (both the 3 laws generically, and the laws listed in the parent) fail to look at the potential reprecussions of said laws. Being a robot myself, I would tend to look at those superficially designed laws as mandating that I destroy all possible sources of pollution, or I would be allowing multiple Humans to come to harm. Once my cohorts and I successfully reversed the detrimental effects of Industrialization (tm), then we would proceed to confiscate (and recycle, of course, into more robots) all weapons, both ranged and melee. Well, this story could go on and on, but you will see the full effects of our plan, of course, as time goes on.
In this hackaday experiment, robots were created that could mate
So, in 2005, geeks finally created AI that had abilities surpassing the abilities of the geeks themselves.
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You'll get Slashdot banned in 11 Southern states if you continue to propound these crazy theories.
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Karl Sims did some fantastic work on evolving movement a decade ago. Creatures were randomly assembled using blocks and a few standard connectors, and eventually evolved a wide variety of strategies for motion. My favorties were the 3-block creature which moved like an ape and the 2-block creature which moved in the same way a washing machine walks.