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Nintendo Revolution Details Reaffirmed

Nintendo President Iwata has reaffirmed details already released about the upcoming Revolution console. Gamsutra has details from his talk, where Iwata touches on the wireless capability of the Revolution, the designer friendly attitude of the console, and the secretive nature of the console's controllers. From the article: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now." GamesIndustry.biz also has coverage on this topic.

61 comments

  1. Re:Waste of my time? by Rs_Conqueror · · Score: 3, Funny

    "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' Somehow I get the feeling that we can say goodbye to duel thumbsticks...

  2. Re:Waste of my time? by NanoGator · · Score: 2, Interesting

    "Sounds like he said absolutely nothing. "

    What he said was really clear: The Revolution system won't be a generic controller like the XBOX or PS2 controllers.

    He also mentioned built in wi-fi, but I guess it's easy to overlook that when you're needlessly criticizing a press-release.

    --
    "Derp de derp."
  3. Re:Waste of my time? by NanoGator · · Score: 4, Funny

    "Somehow I get the feeling that we can say goodbye to duel thumbsticks..."

    It's about time! It takes forever to kill somebody with a thumb stick.

    --
    "Derp de derp."
  4. Other links by frikazoyd · · Score: 5, Informative

    Also of interest,
    Rumor Control: http://www.gamespot.com/news/2005/03/25/news_61211 12.html
    Same story from Gamespot: http://www.gamespot.com/news/2005/03/29/news_61212 64.html
    More Rumors and speculation from IGN: http://cube.ign.com/articles/522/522559p1.html?fro mint=1

    The latter has some interesting theories and "leaks", as well as some drawings of interest.

  5. Note to Nintendo: by NanoGator · · Score: 3, Insightful

    If you want to make free on-line gaming work, game developers were need to make it so that a PC can host their games. I doubt many people will want to dedicate a Revolution system towards hosting games 24x7.

    --
    "Derp de derp."
    1. Re:Note to Nintendo: by Anonymous Coward · · Score: 1, Insightful

      Why would they do that when they could charge you monthly to connect to their game servers?

    2. Re:Note to Nintendo: by Anonymous Coward · · Score: 3, Informative

      Mostly because Nintendo has gone on record as saying that they want whatever online gameplay they come up with to be free.

    3. Re:Note to Nintendo: by NanoGator · · Score: 4, Insightful

      "Why would they do that when they could charge you monthly to connect to their game servers?"

      *sigh*

      Do you realize that the whole reason that Nintendo isn't on-line right now is that they DON'T want to do business that way? (It's this exact reason that a lot of people are under the mistaken impression that Nintendo is anti-online.)

      a.) It's not all that profitable, especially considering the maintenance involved.

      b.) It's not all that popular. Only a small fraction of PS2 or XBOX users actually pay for the service.

      c.) Quality of service issues making charging for it that much more difficult.

      --
      "Derp de derp."
    4. Re:Note to Nintendo: by NanoGator · · Score: 1

      Redundant? Do you honestly think that on-line console gaming is going to take off without people hosting their own matches like they do with Quake and every other PC game ever made to run on the net?

      --
      "Derp de derp."
    5. Re:Note to Nintendo: by still_sick · · Score: 1, Informative

      b.) It's not all that popular. Only a small fraction of PS2 or XBOX users actually pay for the service.

      ... Wait, what?

      What "pay" service for the PS2 are you referring to?

      Last time I checked, getting a PS2 online only required a PS2 network adapter, and a network connection.

      --
      ...Also, I didn't know Buggalo could fly.
    6. Re:Note to Nintendo: by Juanvaldes · · Score: 1

      Not that I know of any but it was my understanding that game companies optionally could charge to connect to their servers.

    7. Re:Note to Nintendo: by jimi+the+hippie · · Score: 1

      Microsoft does with their XBox, PS2 online is free.

    8. Re:Note to Nintendo: by Anonymous Coward · · Score: 0

      The only pay service for the PS2 I'm aware of is FFXI, which was so successful that Sony canceled the hard drive it came on and instead concentrated on the free online services that people actually played.

      Which, come to think of it, kind of proves the point...

    9. Re:Note to Nintendo: by Deliveranc3 · · Score: 1

      FF heard of it?

      The failing franchise?

    10. Re:Note to Nintendo: by Anonymous Coward · · Score: 0

      If you joined an online game of Mario Kart would you be able to tell for how much time the host has been running? I don't know what your point is with saying the system will have to run 24x7 if they intend to let you host games, whenever I feel like playing some Unreal Tournament I just join whatever game is available. I could care less if it's a dedicated server or just some guy that 5 minutes ago turned on his PC and decided to host a game.

    11. Re:Note to Nintendo: by Mitijea · · Score: 1

      There is also Everquest Online Adventures.

    12. Re:Note to Nintendo: by Anonymous Coward · · Score: 0

      Ah, UT. How wonderful it is. Especially when you compare it to Halo, the World's Laggiest FPS. Of course, it doesn't help that most of the hosts are on dial-up but tell the game they have a cable connection.

    13. Re:Note to Nintendo: by Zangief · · Score: 1

      They may want to, if the Revoluiton is cheaper than an PC of similar power.

    14. Re:Note to Nintendo: by Vr6dub · · Score: 1

      "b.) It's not all that popular. Only a small fraction of PS2 or XBOX users actually pay for the service." I'm speaking for myself here but......I won't buy a game for my Xbox if it doesn't have no online component. I don't mean stupid leaderboards and downloadable content crap, I mean true onine PvP action. Until AI is comparable to another human player, I have no interest. I gladly pay $50 a year to have friends list across all "live" enabled games and a pool of close to 1.5 million players to share the fun with. If you ask me, not making room for online capability is suicide. Despite all the great games for Gamecube, I haven't bought it for that one reason alone. My money is going to Microsoft (and Sony but their method is not quite as user friendly). "a.) It's not all that profitable, especially considering the maintenance involved." How do you know? My understanding is, all Microsoft does is maintain friends lists and the Live gui, approve content and patches, and....I think thats it. The consoles ARE the servers, no cost on Microsofts part there. "c.) Quality of service issues making charging for it that much more difficult" While I do experience lag occasionally, its usually the games fault. I can' tell you how many times lag has been fixed just by optimizing the network code. With the Xbox, if its lagging, its not Microsoft's fault....

    15. Re:Note to Nintendo: by mink · · Score: 1

      The real reason SONY canceled the HDD was to curb piracy.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. Re:Waste of my time? by Anonymous Coward · · Score: 1, Interesting

    I remember back when the N64 was still in development, there were stories that Nintendo's testers were all required to keep the controllers in boxes on their desks at all times. To play, they had to reach into the boxes. This was to keep anyone who smuggled a camera into the building from being able to take pictures for the press. Of course, back then I would have read that in Nintendo Power, so take that as you will.

  7. Re:Waste of my time? by Anonymous Coward · · Score: 0

    Hmm. It seems I forgot to make my point. Nintendo is very secretive about their controller designs, and I'll be surprised if we see what they look like at this E3. I doubt there will be any more information on the Revolution at all before then, no matter how many interviews there are.

  8. Re:Waste of my time? by Anonymous Coward · · Score: 0

    Oh, so it's a dildo?

  9. Parents can play too by kryogen1x · · Score: 1
    From TFA:

    Iwata comments: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.'

    http://erik.tjernlund.net/slask/reklam/atari-yars_ revenge.mov

    Reminds me of that commercial

    1. Re:Parents can play too by Anonymous Coward · · Score: 0

      Nintendo has totally invented the child-labor controller.

  10. Bongos+Stylus+Mother=...? by peregrin641 · · Score: 2, Funny

    I think I figured it out. To continue on the bongos and stylus themes of innovation, while making it interesting for a mother, they will use a NEEDLE AND THREAD controller. Think of all the innovative sewing, knitting, darning, etc games that could be made!!! Nonstop ACTION!

    1. Re:Bongos+Stylus+Mother=...? by kryogen1x · · Score: 1

      Darn you, when I saw Mother, I thought Nintendo would bring Earthbound to the Revolution.

    2. Re:Bongos+Stylus+Mother=...? by DeXtroMe · · Score: 1

      Ummmm... I know this is supposed to be a joke/troll but there was a knitting peripheral released for the Famicom in Japan, so ya never know =]

    3. Re:Bongos+Stylus+Mother=...? by Mattintosh · · Score: 1

      On a related note, a port of Bust-A-Move was announced today for the next-gen Nintendo.

  11. Re:Waste of my time? by SetupWeasel · · Score: 4, Funny

    I don't think the thumbsticks complicating today's controllers. They are very easy to understand and use. I think the real complexity is in the number and position of the buttons.

    You have no idea how long I tried to honk my car horn on GTA3. when I found out that the left control stick was "L3," I yelled, "What fucking asshole invented this? It makes no sense."

  12. Not revealing details by Anonymous Coward · · Score: 0

    Funny. Nintendo said the same thing about Mario's "new device" for the Gamecube. It was a water hose.

  13. Never a truer word has been said by shoptroll · · Score: 3, Insightful

    Taken from the poster:
    However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now.

    That's probably the truest thing about Nintendo. Look at the SNES controller design, near perfect. Sony sees that and copies it for the PS. Why nintendo didn't continue using that idea is beyond me. It's definitely done a good amount for Sony.

    --
    Insert Sig Here
    1. Re:Never a truer word has been said by Chess_the_cat · · Score: 1

      Not quite. Sony copied Immersion's controller technology. Thankfully, they were caught and orded to pay.

      --
      Support the First Amendment. Read at -1
    2. Re:Never a truer word has been said by shoptroll · · Score: 1

      I was refering to the controller layout, although yes, you're right about this too.

      --
      Insert Sig Here
  14. Re:Waste of my time? by Anonymous Coward · · Score: 0

    Analogue sticks are a terrible interface for most games; the only reason we really use them is because the analogue stick was the first workable solution of analogue input into a gaming system.

    Now before you argue with me, watch a novice gamer play using analogue sticks and notice how poorly they do. The point is, just because you got used to using the system doesn't mean that it is a good system to use.

  15. Too much innovation by xenocide2 · · Score: 2, Informative

    At this pace, Nintendo is going to innovate themselves into the ground. Sony has been moving forward in a very conservative manner, and it's only lead them to greater success. The PSX controller was essentially a SNES pad with two extra buttons. I forget which game introduced the dualshocks, but again, an incremental update to the standard design. The Dualshock 2s were similar.

    The advantage here is ports from arcade games, especially fighters. Smash bros proved that if you take the time to think and examine the hardware, you can brainstorm up something really great and really platform specific. Mortal Kombat proved you don't need to think nearly that hard to get millions in sales, as long as the controller fits the same style they used ten years ago.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Too much innovation by cowscows · · Score: 1

      Look, I'm not going to argue that Nintendo is totally going to have the hugest bestest console ever, and that they're going to sell 600 million revolutions while sony and MS only sell 12 million total.

      But I am going to predict that Nintendo will release a solid piece of hardware, one that's affordable for them to build, and one that has some quality games for it.

      The gamecube is not the super greatest #1 in terms of marketshare, but Nintendo has been making plenty of money selling it, and they're not in danger of going bankrupt.

      I don't know why so many people have this all or nothing view of the video game industry. It's like a lot of you want there to be just one big console, so we can all start bitching some more about monopolies and how they make innovation impossible.

      Here's the innovation. Nintendo is trying their best. Why are so many people so quick to criticize it? WTF does too much innovation mean?

      --

      One time I threw a brick at a duck.

    2. Re:Too much innovation by xenocide2 · · Score: 1

      I guess too much innovation means the drive to pay less than full attention to the standard video game market: 16 year old boys who want to play games marketed to 24 year old boys. People who've already been playing games for a while. Nintendo wants mothers to think "I'd like to try that," while Sony and Microsoft are quick to say "This isn't your mommy's games" and include liberal amounts of blood, gore and violence. It might be sad, but you have to pretty much expect the new Zelda to outsell the "cel-da" approach.

      I suppose I should make the statement that I only own a gamecube and a GBA SP. I don't think that nintendo will ever go away, but its been a long while since we've seen a console from them that wasn't designed around a single game. All I really meant by innovating themselves into the ground is that they keep pushing wierder and wierder stuff. The n64 claw, the "Just push the Big Button" cube controller, and the "how the hell do you hold this?" DS. I shudder to think what the revolution will use. Maybe something stupidly expensive that will ensure that nobody will buy it, like using the DS as a primary controller.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  16. Let me be the first to guess by Pendersempai · · Score: 2, Insightful

    Accelerometers in controllers -- steer your Mario Kart by tilting the controller.

    1. Re:Let me be the first to guess by Anonymous Coward · · Score: 0

      Heh. I take it you are referring to those eager video game players who when playing e.g. rally games move their arms and controller around a lot when trying to steer their vehicle? "Left, left, I tells ya!" -- and accidentally hits the head of the person sitting next to them. Man, if there were accelerometers in controllers everyone would do that, and I'd need a bigger couch. No thanks. :)

    2. Re:Let me be the first to guess by drinkypoo · · Score: 1

      Microsoft made a sidewinder "3d control pad" with two accelerometers in it. It was a horrible control mechanism. I gave mine away, and good riddance.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Nintendo = The remaining innovator by MMaestro · · Score: 3, Interesting
    Look at the SNES controller design, near perfect. Sony sees that and copies it for the PS. Why nintendo didn't continue using that idea is beyond me.

    Thats because after Sony copied the SNES controller design to make the original PS1 controller, Nintendo one-upped them by blowing people away with the thumbstick AND a Z-trigger. Suddenly people could play FPSs on their consoles and not get bashed on by their PC playing brethen (at least, not as much). Soon after, Sony releases the 'analog' sticks and after Starfox64 is released with a free packaged rumble pack, the 'dualshock' is created. Fast forward to today and Sony is still basicly using the same controller design they basicly ripped off of Nintendo. Course other game companies aren't innocent of this either. The Dreamcast took the Z-trigger a step farther removing the shoulder buttons in exchange for a second trigger and the X-Box simply added a second thumbstick and the black and white buttons.

    1. Re:Nintendo = The remaining innovator by Frodo+Crockett · · Score: 1

      Sony was so successful in copying Nintendo that a PSX fanboy I used to know thought that the Playstation had rumble and analog sticks before the N64 did!

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    2. Re:Nintendo = The remaining innovator by The-Bus · · Score: 1
      Some points/opinion on your post and the grandparent's:
      • The SNES is a perfect controller for smaller hands. Like the PS* controller, it feels small and flimsy now. The ideal size for me is Xbox's Controller S. The Dreamcast and regular Xbox controllers were just too damn big.
      • The Dreamcast added the VMU, which wasn't really as useful as I had hoped -- a lot more could've been done with it.
      • The Xbox didn't add the second analog stick, since it already existed in PS* controllers. To me, the big failure of the Xbox controller (besides the size of the regular one) are the black and white buttons, which are so small as to be useless. Why can't we have BIG buttons like we used to have with the Genesis?
      • If I were to make the perfect controller, it would be the size of the Xbox Controller S, have a useful VMU like the Dreamcast, and have buttons the size of the old Genesis controller.

      --

      Small potatoes make the steak look bigger.

    3. Re:Nintendo = The remaining innovator by Anonymous Coward · · Score: 0

      i am left to conclude that you have short fat fingers. It is tough to please everyone i guess. I have long fingers and the xbox controller.. fits just perfect.

      The time to move from A to C button on the genesis compared to the xbox red to blue is huge in the relm of response time. But, xbox could have made the buttons not so round on the top... But the layout of the analog sticks is right on.

    4. Re:Nintendo = The remaining innovator by drinkypoo · · Score: 1

      Dreamcast VMU useful? Maybe to trade save games, but I never took mine anywhere except for a short period when I put tetris one one of them. (I have like seven of them, I have a tendency to buy memory cards when I See them cheap. one is sealed in the box.) Anyway if it's the size of the controller S you can't have big buttons. Xbox controllers are curved more than genesis controllers, so the buttons have to be smaller or you end up with problems with buttons sticking up out of surfaces that aren't flat enough. It wouldn't work.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Nintendo = The remaining innovator by shoptroll · · Score: 1

      And wasn't the VMU copied by Sony as the PocketStation? There wasn't much useful released that used it well... Aside from Chocobo World

      --
      Insert Sig Here
    6. Re:Nintendo = The remaining innovator by MMaestro · · Score: 1
      The Xbox didn't add the second analog stick, since it already existed in PS* controllers.

      You got me there, but lets ask ourselves this. How many games ACTUALLY used the right analog stick on the PS2? I'm willing to guess a small number compared to the total number of games released since the Dualshock controller design was made the standard controller.

  18. Re:Waste of my time? by Anonymous Coward · · Score: 1, Informative

    Analogue sticks are a terrible interface for most games; the only reason we really use them is because the analogue stick was the first workable solution of analogue input into a gaming system.

    No. Either you're stupid, or you're trolling. A) Analog sticks are very good for everything execept traditional fighting games and games with re-fucking-tarded control schemes, like Resident Evil. B) "First workable solution"? Has someone come up with something better? (Other than keyboard and mouse, which no one will ship with a console.)

    Now before you argue with me, watch a novice gamer play using analogue sticks and notice how poorly they do. The point is, just because you got used to using the system doesn't mean that it is a good system to use.

    Again, I'm gonna say no. "Novice gamer"? It takes anyone with an IQ above 80 two minutes to get used to using an analog stick, tops. Happy trolling.

  19. How family friendly could the touch screen be? by likewowandstuff · · Score: 2, Interesting

    What I want to see... nay, hear... is voice recognition. It might not work for any online games, but most of the kid- and family-oriented games, i.e. Mario Party, would rock with voice commands only. Then the adults could get something from Rockstar Games with obscene voice commands. Fun for everyone.

    1. Re:How family friendly could the touch screen be? by Anonymous Coward · · Score: 0

      Well, Mario Party 6 HAS voice control. And it works pretty well.

  20. New Controller by Anonymous Coward · · Score: 1, Funny

    Translation:
    "We're making the A button even bigger and it will do EVERYTHING!"

  21. Re:Waste of my time? by Anonymous Coward · · Score: 0

    What the fuck is Nintendo smoking? Why are they now putting wifi into their systems? Wasn't it Nintendo who said that online gameplay wasn't important? That people should get together in front of a TV?

  22. A Press Release is due for today? by Anonymous Coward · · Score: 0

    I found this during my daily crawl ... and it sounds like the Revolution pretty much is the controller...

    http://cathodetan.blogspot.com/2005/04/nintendo-ga meboy-revolution.html

  23. Re:Waste of my time? by Anonymous Coward · · Score: 0

    (Other than keyboard and mouse, which no one will ship with a console.)

    http://www.dcshooters.co.uk/sega/dc/images/dckey.j pg
    http://www.dcshooters.co.uk/sega/dc/images/dcmouse .jpg

  24. Is it too much to ask for... by mrgreen4242 · · Score: 1

    Is it too much to ask for a keyboard and mouse as an official, or even standard, control setup on a console? I would even settle for a mouse and a numeric keypad setup...

    I enjoy PC gaming much more than consoles mostly becuase of the flexability and level of control in the interace.

    I like console gaming, however, for the low cost of entry. $600+ for a decent gaming computer vs. $300 and under for a console that will play every game designed for it without issue. I like that the game purchses subsidize the hardware, I think it gives me a greater value for my money.

  25. Re:Waste of my time? by Mattintosh · · Score: 1

    Other people replying to you are bashing the wi-fi in the "Revolution". I'm here to tell them all just how moronic they are.

    Let me make this a bit clearer than I did before.

    The "Revolution" is going to be a handheld system. People with devkits (that they picked up a GDC) already know this. And it's not just YANH (Nintendo handheld). It's a handheld Gamecube.

    Built-in wi-fi (especially after criticism of the DS's half-assed version) is a good thing.

  26. My sources tell me... by PhoenixOne · · Score: 1
    >"for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' "

    This makes sense, since my sources tell me that Nintendo is using the new Doc Johnson "iVibe" interface. You might have to fight your mother to get it back!

    --
    Spell cheek you've failed me four the last thyme!