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Cornering the World of Warcraft Markets

Terra Nova has a post up about a financial development on the World of Warcraft server Elune. From the article: "two players recently bought out the entire contents of the Auction House in Ironforge, with the exception of premium-priced high-level weapons and armor (e.g., they bought all the trade goods) and then resold all of what they bought at a higher price." They go on to discuss the event in the context of Massive Game economies and the results that tradeskills can have on monetary inflation.

72 comments

  1. Line 'em up by Metapsyborg · · Score: 0, Offtopic

    and put them in a que!

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    1. Re:Line 'em up by dhakbar · · Score: 0, Offtopic

      Put them in a what!

    2. Re:Line 'em up by Meagermanx · · Score: 1

      Amen! If these guys CAN do it, why not let 'em?
      Sure, some people may not like it, but these guys aren't the only ones who have thought of this kind of thing before.
      Heck, I would try it, if I had a level 38 character, WoW, a computer that could play WoW, a large amount of time on my hands.

    3. Re:Line 'em up by Metapsyborg · · Score: 0, Offtopic

      I'm sorry, in my haste to get Frist Psot I misspelled "Queue".

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  2. I fail to grasp the (perceived) problem by Lead+Butthead · · Score: 4, Interesting

    Isn't business about "buy low, sell high?"

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:I fail to grasp the (perceived) problem by NinjaFarmer · · Score: 3, Informative

      Our guild has a member who made epic mount money this way by level 38, selling some things huge profits. I think her record was 37500% profit on one item.

    2. Re:I fail to grasp the (perceived) problem by Achoi77 · · Score: 5, Insightful
      The problem lies with people farming gold and selling it for real money. Eventaully what will happen is that the market will inflate so high that only players that have purchased their virtual money for real money will have any substantial coin to purchase what they want/need.

      "What's this? The Big Bad Gun of Slaying costs 2200 gold?? There is no way I can manage to collect that much gold! Hrm, lemme ebay for people selling gold on my server..."

      Ten bucks says that the players monopolizing the market are also the friendly ebay merchants that are selling you money..

    3. Re:I fail to grasp the (perceived) problem by Metapsyborg · · Score: 1
      Who said there's a problem?

      And besides, I think the advice you cite is for the stock market not business. More along business lines would be, "corner the market, sell at whatever price you want" or "sell $.01 lower than the competitor."

      Still it's what these people did is a kind of bastardly thing; an equivalent would be MS's tight grip on the popular OS market, and selling their product for whatever they want. If these two actively pursue this, they could effectively set the price point for all of this type of merchandise.

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    4. Re:I fail to grasp the (perceived) problem by Dixie_Flatline · · Score: 0

      Sometimes, people just need the money. I've never controlled an entire AH, but I know people that have, and I've cornered certain markets myself, like Jade, Copper Bars, etc.

      It's good for a quick profit, but it's usually hard to maintain.

      Trying to get 1000g for level 60 and maintain all your equipment and skills calls for more than just grinding and farming, I think. At least if you want to get it done in a reasonable amount of time.

    5. Re:I fail to grasp the (perceived) problem by superpulpsicle · · Score: 2, Insightful

      Real world economics in online game is a serious problem. There is no Alan Greenspan to offset the economy with whatever adjustments.

      The 1st person to own a sword played 10hrs to earn money to buy it. Then sell it at higher price.

      The 2nd person to own a sword played 20hrs to earn money to buy it. Then sell it at higher price.

      The 3rd person to own a sword played 30hrs to earn money to buy it. Then sell it at higher price.

      Repeat, repeat. Afterwards every other sword with the same performance will go on sale at that high price.

    6. Re:I fail to grasp the (perceived) problem by Elwood+P+Dowd · · Score: 5, Informative
      There is no Alan Greenspan to offset the economy with whatever adjustments.
      Uh, yes there is. Blizzard may not have anyone as smart as Alan Greenspan, but they can tweak the market a billion different ways. They can make it easier to acquire raw goods, or harder to sell large quantities. Obviously.
      --

      There are no trails. There are no trees out here.
    7. Re:I fail to grasp the (perceived) problem by Anonymous Coward · · Score: 2, Insightful

      > Real world economics in online game is a serious problem. There is no Alan Greenspan to offset the economy with whatever adjustments.

      Blizzard has the ability to create a complete fiat economy by simply materializing new goods into the auction house ad infinitum.

    8. Re:I fail to grasp the (perceived) problem by DerWulf · · Score: 1

      The problem is exaclty that there is a Greenspan in WoW. Okay, I conceit, Greenspan on crack, possibly also filled up on booze and fooling around with a couple of hookers. There is a constant inflation from the money the monsters drop, money rewards for quests and that it is possible to sell every piece of crap that monsters drop to vendors. The anti inflations messures like bind on pickup/equip items, costs for repairing, learning a skill etc. can't keep inflation in check if gold farmers come into play as they usually don't use those facillities at all. A level 60, if he won't buy an epic mount, just doesn't need to 'destroy' any money by giving it to NPCs (except repair costs, but those are minimal).

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      No power in the 'verse can stop me
    9. Re:I fail to grasp the (perceived) problem by dual_boot_brain · · Score: 1
      Greenspan on crack, possibly also filled up on booze and fooling around with a couple of hookers.
      That is a mental image that I really could have done without....
      --
      There is no reset button in life; however, there are bonus levels.
  3. Tradeskilling in general by faloi · · Score: 3, Insightful

    I saw similar things happen in EQ. Basically the most dedicated tradeskillers got together and set base prices on what they'd pay for components, and what they'd expect for their items. That trick worked for a period of time, until players that weren't "tuned in" to the system started to lowball them. The auction nature of WoW will probably cause it to take longer for the prices to get back to normal, but I don't anticpate there'll be a long term effect. Sombodies gotten rich though, assuming players buy their stuff...

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Tradeskilling in general by Wattsman · · Score: 1

      Hard to say about the bounce nature of the AH. The AH is memoryless. You can't see the historical selling price of an item. You can see the ones that are in the AH, but they are only there for 24 hours before they are returned.
      Yes, most people look up the price of similar items when they sell theirs, but there is no item history with the AH. Unlike FFXI, where you could see how much the last 10 people paid for the item (regardless of how long ago those past 10 sales were).

    2. Re:Tradeskilling in general by Komarosu · · Score: 3, Informative

      Also happend in UO, with popular blacksmiths inflating prices for a week, worked well, lots of money made then the undercutters came in and made a killing. Usually the system adjusts for any arranged price fixing.

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    3. Re:Tradeskilling in general by tacroy · · Score: 2, Informative

      check out http://wow.allakhazam.com/ they have a history of WoW auctions, dynamically updated. Granted it isnt "in game" so it does give a leg up to those that want to do the research, but there are sources available.

    4. Re:Tradeskilling in general by Knightking · · Score: 2, Interesting

      Although its data isn't perfect, http://www.wowecon.com/ provides a mod for ingame average auction prices.

  4. talking about a market economy.... by ebrandsberg · · Score: 2, Informative

    Stuff like this happens often in Eve. People are cornering various products all the time in order to drive prices up, and it works, as long as people will pay the prices.

    1. Re:talking about a market economy.... by C0rinthian · · Score: 1

      The difference here is that there is no easy way to see pricing history in WoW. Eve has a very robust market system compared to anything else.

      Plus, in my opinion, it is MUCH harder to corner a market in Eve. I applaud any organization that has the capital and the influence to really monopolize a market. How much are Cap Recharger II's going for nowadays?

    2. Re:talking about a market economy.... by ebrandsberg · · Score: 2, Interesting

      12-15m. They arn't actually cornered, as several groups have the bpo's for them, BUT they don't undercut each other that much either, so it's sorta a cartel. Other attempts have been to buyout the morphite market to jack up the prices, and a few others I can't recall at once, but it is interesting to watch the game mechanics. And yes, the market interface is awsome.

    3. Re:talking about a market economy.... by C0rinthian · · Score: 1

      Heh, I bought 2 sets for my apoc at 8mil each. Glad I still have most of them, as 12-15 mil is getting rediculous. Shoot, when Miner II's were first released they didn't got for that much...

  5. I've been doing this for months.... by Dr.+Bent · · Score: 4, Informative

    Ok, it's time to spill the beans...I'm too busy to do this anymore.

    Trade goods (Linen, Wool, Silk, Iron Bars, etc...) will consistently sell at the AH if you set a decent buyout price. For example, on my server, you can sell stacks (x20) at these prices:

    Linen: 25 silver
    Wool: 40 silver
    Silk: 45 silver (which sucks!)
    Mageweave: 1.2 gold
    Runecloth 3 gold
    Copper Bars 45 silver ...

    and so on and so on. My guild would buy everything we could below that price and resell it. We'd get it from other players, from low buyouts at the AH, poorly priced auctions, wherever...At one point, as a level ~20 mage, I was spending maybe 2 hours a week doing this and making ~80 gold for my efforts. It was huge.

    Then I leveled up to the point where 80 gold a week isn't that special.

    1. Re:I've been doing this for months.... by Anonymous Coward · · Score: 0

      I've been doing this too, though admittedly on a smaller scale, and just with Copper Bars. The price of a stack of Copper Bars is now 80s on my server. Seriously. I think there are others that are doing it too. Suggestion, make a level 1 character to do this and run him to Ironforge... Unless you want your main character to be hated as the one who jacked up the prices on everything.

    2. Re:I've been doing this for months.... by OglinTatas · · Score: 1

      I am no economic genius, by any means. I had been selling linen, for example, at a 24 hour auction with no buyout price. For some reason, they sell between 6 and 13 silver consistantly, and I was happy with that. (Like I said, I am no economic genius)

      I took your advice, and set a 25 silver buyout on linen, and sure enough, I got 25 silver. This argues that convenience is worth at least 19 silver, (i.e. getting the linen NOW for a higher price rather that waiting 24 hours and maybe someone outbids you between now and then)

      I suppose it's obvious, but it just never occured to me to exploit that. Thanks for pointing out the obvious to me.

  6. Let me get this straight by Anonymous Coward · · Score: 5, Funny

    Two guys started playing a MMORPG to escape from a money-grubbing humdrum reality, where they spend their time money-grubbing into a humdrum reality?

    Oh yeah, and then someone has to write about how interesting that is. Maybe-- to their psychiatrist.

  7. inflation.. by gl4ss · · Score: 4, Insightful

    is huge in wow.

    which isn't a surprise as basically everything you can kill drops money(or something that you can sell for a buck for a npc) - so a lot of money enters the world.

    it needs some serious tweaking.. as now theres professions which simply are not worth doing. you don't get items that are really worth jack from them and selling them for a buck isn't that good business either - basically as said out in the post the best way to make a buck is to be on the raw material side of the business and not on the refining side, as you can get endless amounts of those raw materials(but if you're a refiner you're going to need a lot of those materials to train your skill to be on any level of use, at which point you quite probably already have gotten better equipment than what you can make).

    and getting skilled is a lot easier(faster - there is no playing skill involved beyond patience) if you got the cash to just buy the raw materials out of AH - so don't rush into refining(it's not particularly exciting to make copper pants anyhow so you can't justify it with that either), you can change the skills later anyways if you want and later you'll have the cash to buy the raw materials to get the skill up faster.

    (no.. fun does not begin at lvl 60.)

    --
    world was created 5 seconds before this post as it is.
    1. Re:inflation.. by Anonymous Coward · · Score: 1, Insightful
      I'm reminded of the economic system as implemented on Shattered World (where I used to code for a while; gave up last year for various reasons.) The principle is simple: most online games simply haemorrhage gold out of monsters. The end result is that gold eventually becomes worthless, in effect.

      What's happening here is that all these fancy schmancy MMORPGs, like Everquest, WoW, and their ilk, are rediscovering things that the old, geriatric text-based MUDs have known for years. There's nothing new happening here; it's just that there's a larger audience to see it happening now.

    2. Re:inflation.. by Anonymous Coward · · Score: 0

      i only ask... where's the inflation?

      i play alliance on icecrown, and have been playing since 11/23. the first month of the game, prices shifted rapidly.. but then settled down on prices very similar to beta prices -- in fact, beta pricing guides are *STILL* highly accurate (with the exception of fishing, because blizzard nerfed fish sales).

      the day enchanting prices increase is the day i know inflation has begun to occur... but I paid 10g for a demonslayer enchant in december, and I paid 8g for the same enchant last week.

      other enchanters place demonslayer in that same range.

      when enchanting prices begin to increase, that's when the economy inflation becomes noticable.

  8. Interesting by elid · · Score: 2, Interesting

    At least they're not selling the goods for real $ online. Perhaps this isn't as big of a problem as it seems; I wonder what Blizzard's stance is.

    1. Re:Interesting by llevity · · Score: 2, Insightful

      No, but in a way, it encourages people to buy gold for RL money. How else can they afford these inflated in game prices, when the price is beyond what they accrue during normal gameplay?

    2. Re:Interesting by Hydrogenoid · · Score: 2, Interesting

      You have to account for the fact that Elune is a French server, and only opened onf February 11, so the number of level 60 is still relatively low. Besides, Elune isn't a PvP server, hence competition is at a lower level.

    3. Re:Interesting by Hydrogenoid · · Score: 1

      Hmmm, sorry, after ready the forum post linked in the article, I realized that my point is moot, servers are actually named the same on both sides of the pond.

  9. Nothing new by SmallFurryCreature · · Score: 5, Interesting
    SWG uses "food buffs" to raise your stats so that a bunny biting you does not instantly kill you. One of the best buffs is "vasarian brandy" as it raises your mind stats wich are not only weak but also used for doing special moves AND an easy target in PvP.

    However only a tiny percentage of players take the time to simple prepare themselves for a hunt so it is was not unusual to see people desperately trying to shop for brandy ONLY after having arrived at the remotest planet.

    Simple money making scheme? Buy stacks of brandy and sell them at a nice profit at remote locations. The makers of brandy don't want to spend the time to distribute their wares and the customers don't want do spend hours shopping.

    In the period it worked before SWG went terminal it gave me so much income I never even bothered with running missions. I don't think resellers themselves are a bad idea. Basically I got my money by providing the same exact service as it exists in the real world.

    Buying up every single item is an extreme step but perhaps in some future MMO game with a properly thought out economy some players will be making their game by shipping resources between supplier and user.

    Imagine a more spread out game were you cannot reach every corner in a few minutes. Perhaps it even takes hours if not days to go into the deep. Ranger type players will be out alone or small groups hunting and doing their survival thing. Once in a while they will be bringing their loot to small villages were they put up for sale. Now these items are in demand but the crafters that want them tend to be in bigger cities as they would be in real live and don't want to constantly be on the move and fend of all kinds of nasty just to get the resources they need. Two groups, the more solo minded explorers who are playing a hunting sim, the other the more social minded creators who are playing a home improvement sim. Add a third group, the money grabbers and they might get their fun out of buying low and selling high. Travelling the lands in search if items to buy.

    So I don't think this is such a bad thing in itself. What has me wondering is how badly upset the basic economy is that in such a new game two players can already have gotten so rich as to buy every item on the market. Even SWG economy ain't that broken.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Nothing new by Comrade64 · · Score: 5, Interesting


      This worked well for me in SWG too. I was/am a Master Chef and I started out my business by crafting crates of stuff like that and the much loved (at the time) Tatooine Sunburn, and I would take these to a remote hostile place and sell it. After I made quite a bit and established a solid list of clients, I finally set up shop and raked in the credits! I had shops on four planets, another chef making stuff for me, and I was still turning special orders away because I had too many orders. My customer base blossomed and spilled over quick!

      And then they revamped the Chef profession overnight and 90% of my inventory went from awesome to novelty. I was faced with a steep learning curve, so many bad crates that I had to just destroy all but one of my shops and in that remaining shop I destroyed all but one of my vendors, and still had 30 crates in the basement I had to destroy because they were now useless components.

      Nowadays I sell the occasional crate on the street, but my days in the fast food business are over.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    2. Re:Nothing new by donatzsky · · Score: 3, Interesting

      Imagine a more spread out game were you cannot reach every corner in a few minutes. Perhaps it even takes hours if not days to go into the deep. ... ... Add a third group, the money grabbers and they might get their fun out of buying low and selling high. Travelling the lands in search if items to buy.


      Sounds a lot like EVE Online to me. While I haven't played it myself, most of the reviews and official blurbs pitch it as being very open-ended and capitalistic (Machiavelli's name crops up a number of times): what you do and how you do it is very much up to you and your imagination.
      It's certainly a game I intend to check out at some point.

      Some reviews to wet your mouth:
      http://archive.gamespy.com/reviews/june03/evepc/
      http://www.gamespot.com/pc/rpg/evethesecondgenesis /review.html
    3. Re:Nothing new by MMaestro · · Score: 3, Interesting
      Simple money making scheme? Buy stacks of brandy and sell them at a nice profit at remote locations. The makers of brandy don't want to spend the time to distribute their wares and the customers don't want do spend hours shopping.

      The problem with this comparison is that you can justify this kind of 'scheme' by say its a 'service charge' (I'm pretty damned sure I don't burn $5 in gasoline while riding a taxi a mile in New York City.)

      The problem with this 'scheme' is when you always buy out your competition to keep the prices high. We all know this happens in the real world (Microsoft killing Netscape, EA Games absorbing just about everything it can, etc.) so its just a matter of time before the same thing happens to you. On top of this imagine if you were selling raw materials. The obvious result of higher priced raw materials means higher cost of refined materials and thus higher cost of finished products (weapons, armor...). End result is simple, inflation rises due to people buying money on Ebay, you make a minor profit in the long run and everyone in the world bitches some more.

    4. Re:Nothing new by Knara · · Score: 1

      Having played EVE off an on for a while now, I can say its definitely the most open-ended MMO I've seen (that still works, but I'll save my rantings about Second Life for another post). Ironically, it's often *too* open ended for a lot of players, since after you go through the training mission sequence, the game kinda says "yer on your own!" (sure, there are mission agents and stuff, but it's not like a "now you can go to THIS city and buy from THIS vendor" type thing).

    5. Re:Nothing new by C0rinthian · · Score: 1

      Very deep game, very open ended, and a very steep learning curve. I've played it almost since release, and it is a great game.

      Worth checking out, but expect to be frustrated in the beginning.

  10. Alts by BrookHarty · · Score: 2, Interesting

    I currently sell all my low level buyout for 1g for 10s items, 10x the price. Since I'm the only one with a buyout, the alts have massive gold, and will buy it out.

    Its stupid not to put a buyout, even it 10x the price, if someone wants it bad enough, and wants to win, they will pay.

    BTW, the Alliance side of the AH on our servers, is 3x as large. I am running AH scripts to watch prices, and buy when stuff is under vendor sale price, or its under the market average. Good for me to make a few bucks.

    But, I've started loosing interested, its moved from a game to a chore, screw that. Wheres the next new MMORPG... Not sure if Battlegrounds will save wow from churn.

    1. Re:Alts by Anonymous Coward · · Score: 0

      > I am running AH scripts to watch prices, and buy when stuff is under vendor sale price, or its under the market average

      I guess that makes me feel less bad when Blizzard comes in and resets an economy by forcibly redistributing goods, seeing as how their hack is to offset other people's hacks (and violations of TOS).

    2. Re:Alts by C0rinthian · · Score: 3, Informative

      Depending on what he's running, it's not a hack. There are a lot of perfectly legit UI addons for tracking Auction House and Vendor prices.

    3. Re:Alts by BrookHarty · · Score: 1

      I download my UI addons from http://www.curse-gaming.com/
      BTW, All are approved by Blizzard, or they are removed. As in the leet speak ones where removed awhile ago.

      Also, Cosmo's which is legit also, has had pieces of removed by request of blizzard.

      And how do you HACK looking for the better price? You must work for Best Buy!

  11. Still not the biggest scandal in WoW by JVert · · Score: 5, Funny

    What about the monopoly NPC's have over souldbound items? These NPC's are screwing the players over because of their GM given monopoly over these pieces. At the very least these venders can sell back the items to the enchanters, however I have reason to believe the venders work for the defias brotherhood and other shady organizations. I will sell grey items it a vendor and suddenly they will appear on the corpse of a monster that I had just killed after leaving the town.

    NPC vendors are aiding and abetting terrorist and must be stopped! I welcome the "opposing" faction to swoop down and destroy these tyrants and liberate use from our evil oppressors!

  12. One way to solve the problem by mrjimorg · · Score: 2, Insightful

    If they made it so you could put in a request at the auction house for an item, and list an amount that your willing to pay, then people who have product for sale would better know the value of the things they're trying to sell, and they could get an sell their items on the spot, walk away with their cash, and the people who want a resource but dont want to sit all day in the auction house looking for cheeper prices could get their items at a reasonable price.

    1. Re:One way to solve the problem by hunterx11 · · Score: 4, Funny

      Obviously this will be present in any future Star Trek MMORPG, as William Shatner will reprise his role not only as Captain Kirk, but as the Priceline spokesman.

      --
      English is easier said than done.
    2. Re:One way to solve the problem by Anonymous Coward · · Score: 0

      Craig's List for WoW. Now That's an amusing idea!

  13. The Economist wrote about this by zbik · · Score: 1
    exact phenomenon in an interesting piece earlier this year, arguing that Blizzard and others should not hesitate to stop this sort of game-gaming.

    "Normally, this newspaper's devotion to free trade is unwavering. Yet curbing the trade of in-game items is defensible, since game economies are run to maximise fun, not efficiency."

    A model economy: Should links between real and virtual economies be encouraged or banned?

    1. Re:The Economist wrote about this by mabhatter654 · · Score: 1
      again, it's a game, change the rules!!

      The problem with a game like WOW is it's not realistic enough.. After all, if you've got a million gold, you should need an army of carriers, not just grab it from your digital bin. They just need to introduce more ways to make wealth harder to keep.. introduce raiders, spoilage, pirates, etc into the mix. You make the cost of having wealth defending to keep it!!!

      Programatically, this is a job for Will Wright's idea of procedural-based games. They need to develop prodecureal NPCs that can simulate players positions if they're needed to balance the economy. i.e if not enough people are playing peasents, provide a means to "grow" them...and promote them to higher levels as needed [guards, tradeworkers, etc] Then you create the ability for a player to start as somebody's peasent and work their way up the food chain. Much like Wright's idea, you may have people that just want to play peasents and play "crop growing" games all day, or people that elevate to generals of masive conflicts and are assigning missions to the other players. Blizzard has a good start...just take it further..

  14. It was MEEEEE! by Anonymous Coward · · Score: 0

    I've done this a few times with linen, and the other night silk. That was pricey, but I'm hoping it pays off. I think it's a valid tactic, but the problem is that is benefits the wealthy more than anyone else. Glad I almost never buy resources on the AH.

    Inflation will drive up prices on the highest end equipment, but all the stuff that isn't lvl 55-60 ubergear won't inflate much because chars of that lvl won't be able to afford them.

  15. What about thievery? by centauri · · Score: 1

    I'm not familiar with WoW, but isn't there a thief class? I can imagine that there might be ways actual shopkeepers could prevent thieves from making off with their stock, but how are these two guys going to deal with the problem? Seems like a bunch of thieves could team up and take turns sneaking over to them and pilfering a few of the items, until they have too few remaining to turn a profit. What am I missing?

    --
    Don't blame me, I voted for Durga.
    1. Re:What about thievery? by Durinthal · · Score: 1

      Rogues (the thief-like class) can only steal from hostile mobs.

    2. Re:What about thievery? by k_187 · · Score: 1

      There is, but you can't stealth into a shop and steal stuff, nor take anything from other players. The best you an do is to get some random things of humanoid mobs, but they just nerfed pickpocketing too. It might be all that you can get now is just cash off the mobs. I have a feeling that this is what blizzard has put into WoW to partially offset the lack of end game stuff. As it stands now you can't hand down stuff to alts, they have to go get the good stuff themselves.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:What about thievery? by Minna+Kirai · · Score: 1


      I'm not familiar with WoW, but isn't there a thief class?


      No. There is the Rogue class, but it is much more of an assasin / fighter than a thief. (In close combat, the Warrior class is best able to withstand damage, while Rogues are best at inflicting it)

  16. Short Term Effects by node159 · · Score: 4, Interesting

    After having done various micro experiments, it seems apparent that price inflation/depreciation is a short term effect. If for example there is no mooncloth listed on the AH, listing the first item at an inflated price will result in most new items placed to be at a price just below that inflated price, effectively artificially inflating the 'standard' price, however testing has shown that this is a temporary effect as the cost of AH fees causes people to undercut other sellers until the 'globally acceptable' price is reached again.
    Relisting the entire AH is an effective strategy for slowing this natural trend, however it effectively ensures that all newly listed items will undercut the existing artificial price, resulting in a loss of sale for the relisters, or requiring the relisters to actively purchase and relist all new items at diminishing returns.
    Being on one of the most overpriced servers I'd have too say that the main effect of gold farmers is to increase the price of epic items, but also increases their availability.
    Either way it is a short term effect. By purchasing items at the AH you are buying into a free trade economy and as such its effects. Ultimately it all comes down to supply and demand.

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
    1. Re:Short Term Effects by crisco · · Score: 1
      I tend to agree.

      I'm on Proudmoore, one of the higher population servers (I guess thats most of them now) and have been watching AH prices on a few items. Most are fairly stable with a slight overall downward trend. I've seen all of a particular item bought out and relisted at double the price and within a day prices were back to normal.

      Blizzard has adjusted a few things, sending prices higher by raising the number of ingredients required to make a particular item.

      Coarse stone was an interesting one, for a long time it was very high priced and I farmed it to get gold for my horse. But when retail copies of WoW started appearing again the price dropped to about 40% of what it was before.

      --

      Bleh!

  17. Just like OPEC by sideshow · · Score: 2, Insightful

    This is why OPEC doesn't immediatly raise oil prices to $200 a barrel (well, besides the possibility of every non-OPEC country sending in their armed forces).

    All these guys agree on a high price but after a while one of them breaks ranks and makes a huge profit, lowering the market price.

    --

    Hollow words will burn and hollow men will burn.

    1. Re:Just like OPEC by DerWulf · · Score: 1

      yeah, it happens faster than that too. I'd bet lots of money that every OPEC country is currently producing more than what was agreed on.

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      No power in the 'verse can stop me
  18. This is a great idea by jessecurry · · Score: 1

    I love the idea...if I played WoW I'd probably be trying to do the same thing...btw, did you see that guy get busted for posting replies to himself with his alts?

    --
    Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
  19. Its called "cartel" by patio11 · · Score: 1
    Cartels work because they transform several firms (PCs) into an effective monopoly on the product, allowing them to hold down supply of the product ("don't sell as many armors as you can -- sell less, but for more money, and only at the price we set or higher"). If you don't have a true monopoly, or if the cartel cheats, you just end up getting burned by the Invisible Hand of Flaming Death.

    MMORPGs are almost immune to cartels *if* they don't have systems which allow denial of resources. You can't prevent other people from skilling up mining in WoW. You can't kill other miners. Its unrealistic to beat people to the mines all the time. Therefore, you can't cartel effectively to increase the price of, say, Mithril Bars.

    What you CAN do, however, if you've got a lot of money and a lot of time is "corner the market". Mithril bars are 4g for a stack of 20. If you have 200g, and there are 20 stacks on the market, and you have a day or so free, you can sit there, buy up every stack at 4, and resell at 6. The increase in price will cause people to either stop using them, or buy from you, or attempt to get into the mithril market themselves. But since there is a barrier to entry into the mithril market (several hours skilling up to Mining 150), and the relative value of Mithril to questing crafters is enough to support 6g if they can't get it for cheaper, this is a decent way to make money.

    Its MUCH better, though, if you do it to high-level green items. The supply is critically limited, the demand is high, and *people are stupid*. Made 100g this week off of buying Arcane Robes for 3g each (the game's "suggested price" x 2) and selling them for 30g each (high level green mage robes for mages with great INT/STA stats are in high, high demand).

    1. Re:Its called "cartel" by DerWulf · · Score: 1

      The issue with cornering the market is that your upbidding your buys and downbidding your sells everytime. I.E I know that the market rate for mithril is 5G on my server usually. If the AH is empty I'll just put it up for 6G because obviously supply doesn't meet demand at 5G. Also, eventhough its not too easy to get into the mithril selling market for total outsiders you have to consider the existing miners and blacksmiths. A guy with a blacksmith/mining combo has ever more incentive to sell his mithril instead of using it up when the price explodes, posibly lowering demand AND increasing supply during the process. Resource farmers (like myself, I do mining and skinning) will strongly consider doing dedicated mithril mining if the price hits a certain level, too.

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      No power in the 'verse can stop me
  20. Just need rarity... by mabhatter654 · · Score: 1

    You just need to add rarity to the MMORG equation... After all, you should need a bigger ship to haul all that brandy. If it's worth money, somebody should be able to attack you and take it, right! Monsters should start attacking the peasents directly... then they'll have someplace to take gold from!!! from Blizzard's point of view, players don't want their villages wiped out by the 10,000 point dragon, but in the real world that's how it works... If people get too rich, somebody battles them to take it. In the real world you can be as "rich" as you want... as long as you can keep it... Blizzard should start playing to that tune.

  21. Wars? by mabhatter654 · · Score: 1
    That's what wars are for!!! They need some orcs to come scramble up everything.

    Sure, it doesn't sound fair, but that's the point. Perhaps Blizzard could put some cap on how much stuff you can have in one store...or you have to get another. The game deals in gold pieces, not credit cards... a million gold pieces should take an army of helpers to carry. They need to make massive wealth require vunerability to keep it... Why can't the angry mobs mug a very rich guy? Then he'd have to learn to fight...or pay for protection...

  22. Anyone who finds this intruguing... by AlexMax2742 · · Score: 1
    ..would do well to check out EVE Online. There's a 14 day free trial at mmorpg.com if you're interested enough. In any case, the market in EVE is absolutely insane. Instead of the really good weapons being Bind on Equip and not being able to make them yourself, you can make anything that you can possibly equip, from Miner II turrents to Kestrel ships. Much of the focus in EVE is on joining a corperation (either player owned or NPC corp), and filling out a role in it.

    You could be

    • * Mining (similar to gathering raw materials in WoW such as gathering herbs * Reprocessing (an extra step in EVE, think of it as turning the herbs into raw materials, the more skilled you are at it, the less you lose in the reprocessing process) * Using a plan to create itms (like turning herbs into a potion) * Researching plans (think of it as allowing you to make more potions with the same number of herbs) * Hauling and selling (Since your goods are actually worth something, and since the market for each solar system is different, you have someone find the best price for your goods and then haul it there and place a sell order). * Scouting (Someone has to find good stuff for you to mine, and in a pinch be able to run between different markets) * Defending (Yes, there is full PvP in this game, so it is wise to protect your assests as they are transported from one place to another) * Pirating (Someone has to be the bad guy, right? Rival corperation moving in your market? Attack them back! Or if you don't have the resources, place bounties on their heads or pay a mercenary corperation to harass them.)

    And EVE has kill and courier missions from NPC's, just like every other MMORPG. But if you're looking for a fully realized market based MMORPG, this is defeniatly the one to try out. I coudln't imagine going back to trying to play WoW's market after this.

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    I'm the guy with the unpopular opinion
    1. Re:Anyone who finds this intruguing... by MBraynard · · Score: 1

      All true. And there is only one server that everyone is on - typically over 10k people at prime time and maybe 15k on weekends.

  23. Fair market values by Deathdonut · · Score: 1

    The only flaw in the 'Monopolist' system is that there is no barrier to competitive entry. The only way they can make money on this system is if they purchase at a price lower than the 'fair market value'. While this might sound unlikely, there are actually quite a few ways for goods to drop below an equalibrium price and this is just a capitolistic way of reestablishing equialibrium.

  24. Monopolies by ockegheim · · Score: 1

    I hate buying anything from monopolies, in the real world or online. If this happened on my server, I would sell stuff privately through trade chat instead, and with the inflated prices there would probably be more interest than usual.

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    I’m old enough to remember 16K of memory being described as “whopping”
  25. Oh I agree 100% by SmallFurryCreature · · Score: 1

    Most of these MMO got money growing on trees wich is bad because if you just keep pumping in money (through mission payouts) then inflation will be insanely high. So they add all kinds of silly things to get money out of the system. But why not simply add taxation on money in the bank, where it is safe from everyone but the blizzard goverment OR let you keep it on you but make you risk loosing money if you die AND make bandits not bother with the poor ranger but go after the rich merchants like the RIAA after 12yr olds. Then rich players will have to pay other players to protect them and wham bang you got the money flowing again instead of some players becoming billionairs and complaining the game ain't any fun.

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    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.