Men Spend More on Video Games Than Music
Jakob Paulsen writes "According to research group Nielsen Entertainment, men now spend more money on buying games than on buying music. This adds further credit to the general belief that video games are displacing other forms of media for the attention of young men. Nielsen base their findings on interviews with 1,500 people in January and February."
I think this is more of a product of men being more capable of pirating music than of pirating games as emulation of current consoles is hardly a replacement for the real thing.
Duh. For every game I buy I'd have to buy 4 albums to spend an equal amount of money on music.
It's like saying that people spend more money on their house than on their car. It doesn't mean that they'll own more houses than cars in their lifetime, it just means that houses are more expensive.
Eh.
For the most part, games have a lot more entertainment value for the money. If I buy a CD I'm paying $20 for about an hour's worth of music (not to mention that there may only be a few good songs on it). If I buy a game, There should be at least a few hours worth of gameplay before I beat it, and most games have a multiplayer mode which means that i'll get a lot of play out of that $50 I paid for the game before I get bored with it and need a new toy :). It's simple economics really. Why pay $20 for (at best) an hour of entertainment when you could get an insanely large number of hours of fun out of a $50 game?
It's not really fair to use money as a basis for this. Games tend to cost 3 to 5 times as much as a music CD so it's no shock guys are spending more money on games as games can make more money while still selling less units.
Where do all the people who bought Donkey Konga fit into all of this?
Oh wait a minute... nobody bought Donkey Konga.
Eh, don't overgeneralize, please.
:-)
I couldn't care less if tomorrow the RIAA goes completely bankrupt, and Britney (or whoever is popular these days, I don't know) is found on the street gathering food from garbage cans. It's not like music will suddenly disappear in that case. There will still be modarchive.com and the Unreal Tournament soundtrack.
On the other hand, I'm very much interested in seeing nice companies like Moonpod prosper and make more nice stuff
You know, the fact people decide to infringe some law doesn't mean they can't be selective. And no, it's not theft, dammit.
Gender: Male
Time I spend listening to music per week: 0 Seconds
Time I spend playing video games per week: More than 0 Seconds
That was easy.
I think the total amount of music I bought since 2002 has been about 3 cds. I average about 1 new game every 2 months. I don't buy games when they first come out because 50 dollars is way to much. You can buy a quality game for 20-30 bucks and the entertainment time for any given game is at least 10-15 hours. Unless I really like a cd (which has about an hours worth of music), I usually listen to a cd 3 to 4 times and then put it away in my collection. I'll listen to it maybe a couple of times a year after that. I think entertainment wise videogames give you more bang for the buck.
-Dipster
I used to buy something like 3 or 4 CDs a week, back in hayday of Napster, mainly because I was exposed to new artists I hadn't heard before at 0 cost, after which I would buy other CDs of them. After Napster was shutdown, that dropped to about 2 CDs a month, at the most. Once the RIAA started suing individuals, I decided I was not going to buy any CDs any more, and have bought 1 CD direct from the artist in the last 2 years. I have spent WAY more than that on games. I buy more games than I do CDs, just volume wise, not even counting the price differential. Most of my friends also don't buy much as far as CDs are concerned, albeit for most of them its not on principle.