Open Graphics Project Looking For Funding
An anonymous reader writes "The Open Graphics Project was formed last year to create a free and open source friendly graphics card. According to this article on KernelTrap, the project lost their company backing a couple of months ago, but has decided to go forward with the effort with money from the developer's own pockets. The team plans to release a prototype card to the public in November, at which time they'll need to find $1 million dollars for the effort to continue." I continue to wonder about the Open Hardware projects but call me skeptical- people contribute to Open Source because it typically costs little more than time.
They want to make a free graphics card? No wonder they need funding!
The fabrication costs for one run of these cards can be huge. Even going with 130 nm technology (which is already "outdated") can cost a million dollars just for the masks. Yield, packaging, and other issues can easily push up the costs to several times that.
Hardware is quite a bit different then software, being a physical tangible item that isn't easily copied/manufactured.
While I do wish them well, I still have trouble seeing how this will really make headway.
I do know that if what they come up with is capable and affordable, as in the hardware won't cost me more then my current PC cost to build, I will give their resulting product a go.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
People also contribute to FOSS out of a sense of duty, or of pride, or because of the perception of a superior product, or because all the cool kids are doing it, or to pad their resume, or to save money in the long run, or out of sheer necessity, or to scratch an itch, or because they are bored... et cetera, ad infinitum, ad nauseum.
-theGreater Counterexample.Previous articles on this effort have made it clear that the graphics card was not going to have very many 'modern' features at all. Not, of course, that that's a bad thing--I mean, this effort is clearly targetted at hobbyists and other people who like to get 'close to the metal'. But it begs the question why any company would get behind an effort that is only meant to appeal to a very small subset of the consumer base? I'm saddened by the fact that they lost their company backing, but from a pure cost/benefit standpoint, it (sadly) makes sense.
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I'm going to say all the bad things I can think of so we don't have to waste time rereading them all day.
1. The hardware will be underpowered because this group has little experience (if any) designing bleeding edge graphics hardware
2. The card will be overpriced because this group doesn't have the manufacturing clout of NVidia or ATI
3. The drivers will suck because nobody's going to buy this card and nobody will develop for it.
4. The drivers will suck MORE because of all the trans-gamers out there who dual boot, they won't get the card because it won't be supported in Windows (or just very weakly).
5. The company has no financial backing, so they will crash and burn early on and we will be stuck with abandoned hardware.
6. This time, effort and money would be better spent harassing the existing graphics card manufacturers into opening up their drivers, as least the non-trade-secret parts so we can do our magic on it.
7. (asbestos ON) I still don't think any Linux Distro in its current state should even be considered for desktop or gaming. But that's me being an elitist prick. Come up with a cleaner development model, make it "just work", and redo the whole windowing system into something that is NOT X, and maybe then we can start talking. The reason OSX works so well is because it does fifty backflips to almost completely hide the underlying Unix layer. It's not because I know Linux that I want to put up with its PMS all the time, sometimes it's nice to just click things with your brain switched off.
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Just to make it clear:
(1) The OGP product is OPEN ARCHITECTURE. It's intended to be compatible with open source SOFTWARE.
(2) There is a specific plan to make the "blueprints" to the hardware also available under GPL and LGPL at various points. ALL of the IP and schematics for the first product (the prototype board) will be open source.
(3) Hardware always costs money.
(4) This is a real product, being designed by experienced hardware engineers who have all the expertise necessary to do it. To the hardware designers it is not a "hobby".
yeah, but, just like open source, you can still change for the boards and open up the source, or in this case, building specs, programming code etc.
It would definately be interesting to have an fpga based board with the board programming code source available and the hardware specs available. That way, you could fiddle with your board and get it to do what you want, just like open source. It could be a viable business if they were charging for the boards themselves, but letting people play with the internal components a bit more than with proprietary. I can see lots of hardware geeks / hobbyists buying them just for the experience of playing.
...no two people are not on fire.
You're quoting prices for very SMALL FPGAs. What makes you think we could fit something as complex as a GPU into a 3S200?
The market for this card is geeks, hackers and open source die hards.
Most will already have the latest kickass graphics card in a machine, so will NOT be interested in a lower performing graphics card simply because they can get all the hardware specs for it.
What they will be interested in is if it has something cool or kinky about it.
Such things would be... do the whole lot on reprogrammable fpga so people can really customise... provide some interesting DSP like four AL3101 chips or a sharc so it can do audio processing too.... make a low power version for tiny/embedded computers (put it on a gumstix board!).... put a xscale on the card so it's a computer.... provide interesting buffered IO so you can use it as a video signal generator...
It has to have a unique selling point over and above being open source!
Merely open-sourcing the drivers isn't enough. XGI and VIA have done that. In order to make open source drivers truly valiable, hackers have to be able to FIX them when there are bugs. That's very difficulty when the vendor doesn't release full specs on their hardware.
The OGP is based around open specs.
They are not trying to compete with nvidia , They are trying to produce an open source graphics board.Everything , every last little bit will be open to us to tweak and examin .
,open graphics adaptor for 2d that is 100% supported in all operating systems ( givin enough time ).
Most people wont be able to do much with it , but if the project takes flight and i hope it does . Then we could all be able to get a lovely cheap open piece of hardware that by its very being will be fully supported in the OSS world.
It will be a great learning tool aswell
Which in all means for those of us without great need for much 3d procesing in our workstation computer or server computer..
A reliable, cheap
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The only way to fund this project is to find a company or group of companies who spend significantly more than $1m per year on commodity graphics technology, and who would be happy to switch to an open standard where they can share the costs and offload R&D work to a wider community.
I'd say, motherboard producers, who today pay royalties for on-board graphics cards.
Forget about asking the "community" to put up the money, it's not going to happen.
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It is highly unlikely that you'll be able to
program an FPGA to do something faster than a
modern computer can do.
Now that's just nonsense. This is the thinking of "More MHz is better". The truth is that a custom chip design targetted at a specific task can easily out-perform a more generic chip. For example, the SaarCor can render a raytraced scene many times faster than a Pentium IV, using nothing more than off-the-shelf FPGA hardware running at 1/300th the MHz.
That being said, it's doubtful that the OGP will outperform someone like NVidia or ATI who already build custom chips. But it might be able to give them a decent run for their money.
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Nvidia and ATI have yet to really address the MythTV crowd with a passively cooled, inexpensive (who cares about 3D specs for their myth box?) AGP card that can do all the heavy lifting of decoding HD MPEGs.
pchdtv.com amd mythtv.org are pretty much the only places you'd need to "advertise".
You've got a community of enthusiasts that understand the point of open specs, are willing to experiment with hardware to "get it right" and aren't being well served by the incumbents. Sounds like a match to me...
...people contribute to Open Source because it typically costs little more than time.
Time is te most precious commodity of all. Most of us don't realize this until we notice how little we have left (terminal illness diagnosis, old age, a loved one dying, in the middle of a motorcycle wreck, etc).
All of life is a barter system. Most people in "modern", "civilized" societies simply fail to recognize this, and think of money as the only medium that matters in trade.
This isn't in any way dissing people who put time into FOSS (I do). It's just a reality check against the concept that it's free if you "only" put time into it. Rather, it is more dearly bought.
...then you just don't "get it" at all--not what is possible in hardware engineering today, nor the philospohy behind Free (libre) and open systems.
Up to a certain complexity, fab services are available even to home hobbyists for a reasonable cost, and for large runs it is quite inexpensive. The REALLY big cost is in SET-UP costs to produce ASICs. Besides, fabrication costs are no different than for proprietary hardware--the licensing model for the intellectual property has nothing to do with how hard it is to physically build it.
Furthermore, even if the production model will be expensive to get going, these days hardware engineering is like programming--you don't sit at a desk taping out masks and such like they did when they made the 6502 processor. Its all source code in Verilog or VHDL these days. Therefore, if Linux can be successful then why not open hardware?
It is in the development/engineering where these cards can have an edge over ATI and NVidia--they pay massive dollars to hire people to design the hardware and drivers and lawyers to keep it all secret. This project has no monetary design costs. I for one don't even care if they don't ever produce a single card themselves, as long as they get the evaluation FPGA board and all the source designs/code complete. THAT is what is most important, besides having some manufacurers pick up the design.
Money is the least important part of this project. The industry is going to start stagnating now becasue the players are much too proprietary--by hoarding information and research they duplicate efforts and slow or stop development of interoperability standards. Insistence on keeping drivers proprietary hurts the software industry (particularly open projects and smaller proprietary competitors) and props up Microsoft.
Last but not least, an open design lowers the barrier of entry for smaller players and others who do not have graphics IP--right now card makers are at the mercy of two major players who design and make chips. If this project succeeds, many other chip makers can make graphics cards AND chips. Also, since the design is open, even if a chip maker discontinues or goes bankrupt others can use the design themselves. Widely licensing to many chipmakers is the biggest reason why the 6502 CPU was so successful--it was produced by MOSTek/Commodore, Rockwell, NCR, GTE, WDC, Synertek and many more. If Commodore hoarded its design and made all the chips themselves, do you really think so many computer makers, including arch-rivals Apple and Atari, would've stuck with the 6502 for so long if they only had one company--a sometimes competitor--to depend on for their CPU? Even if the 6502 was the cheaper option I doubt they would be comfortable with that. WDC and Rockwell also kept that design alive lonnger and improved it where Commodore wouldn't (CMOS version, added more defined opcodes, 16-bit extensions...).
If these guys play their cards right--especially if they can put out a few thousand GPU chips and get the ball rolling for others to jump on board it could revolutionise the industry and level the playing field for Linux and others on the desktop--and the more people on board the more rapidly the design could be improved. And unlike the case with the 6502, these improvements could be shared and standardised--and chip makers who contribute these enhancements can still have "first mover" advantage as an incentive to innovate.
If I was a well-to-do player in the Linux/open source community like Bob Young I'd certainly throw a few million their way...