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Open Graphics Project Looking For Funding

An anonymous reader writes "The Open Graphics Project was formed last year to create a free and open source friendly graphics card. According to this article on KernelTrap, the project lost their company backing a couple of months ago, but has decided to go forward with the effort with money from the developer's own pockets. The team plans to release a prototype card to the public in November, at which time they'll need to find $1 million dollars for the effort to continue." I continue to wonder about the Open Hardware projects but call me skeptical- people contribute to Open Source because it typically costs little more than time.

48 of 266 comments (clear)

  1. FREE by Anonymous Coward · · Score: 5, Funny

    They want to make a free graphics card? No wonder they need funding!

    1. Re:FREE by caluml · · Score: 4, Funny

      It's OK - what they lose in each sale, they can make up for by volume.

    2. Re:FREE by Jahf · · Score: 4, Informative

      Open != Free

      Free != Open

      GPL == (Open && Free)

      Open Hardware == Open

      Open Hardware != Free

      In other words, a manufacturer could in theory create a card from an open hardware spec and charge for it. The idea being that said hardware would have specifications fully available. Further I would assume the hardware designer would require modifications to be made available.

      If you've dealt with various Linux binary-only drivers in the past few years you'd know what the coolness was.

      Hell, the coolness extends to Windows, too, as hackers could then modify windows drivers or create their own.

      Yeah, I know, you were lookin for the +4 Funny, but some folks are going to read it and take it seriously :P

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  2. Open Hardware doesnt work by Anonymous Coward · · Score: 5, Insightful

    The fabrication costs for one run of these cards can be huge. Even going with 130 nm technology (which is already "outdated") can cost a million dollars just for the masks. Yield, packaging, and other issues can easily push up the costs to several times that.

    1. Re:Open Hardware doesnt work by AKAImBatman · · Score: 4, Informative

      Works just fine:

      Based on their current work plan, an FPGA-based project board will be available in November "that serves as the development platform for a much less expensive ASIC-based solution (second quarter of 2006), contingent on available funding."

      I don't know if they've been paying any attention (I presume they have), but FPGAs have gotten extremely cheap as of late. AVNet lists the Xilinx XC3S200-4VQ100C with the following rates:

      1 - $14.7950
      25 - $12.8700
      100+ - $11.2200

      While I don't like assuming, in this case it's fairly safe to say that the price would be even lower for quantities of 1000 or more. I see little difficulty with them being able to mass produce an FPGA card for ~$50 US. (Something of a sweet spot price point in computer the computer industry.) The only real reason I could see for going to ASICs is to reduce the cost of very large runs, and/or increasing the performance of the onboard chip.

    2. Re:Open Hardware doesnt work by Ford+Prefect · · Score: 2, Interesting

      The fabrication costs for one run of these cards can be huge. Even going with 130 nm technology (which is already "outdated") can cost a million dollars just for the masks. Yield, packaging, and other issues can easily push up the costs to several times that.

      I think the already-mentioned FPGAs have shown that it's possible to build hardware that, while not as cheap as a fully mass-produced thing, can still prove fairly cost-effective.

      I used to have an Atari ST (actually, still do - except it's only booted up on special occasions). In the dying days of that platform, various enthusiasts took it upon themselves to design their own ultra-fast Atari clones, using a mix of off-the-shelf components and custom designs on FPGAs.

      Something tells me that if it's possible for someone to design a whole new machine without millions of dollars to spare, it'll also be possible to design a basic graphics card for running on an FPGA.

      But then, why not use some off-the-shelf graphics chip as the heart of the system, and use any profit on the sales of that to help fund the development of a newer design? Or am I just being silly?

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Open Hardware doesnt work by Anonymous Coward · · Score: 3, Interesting

      In a rather funny coincidence, I and another student happened to program a GPU onto the exact FPGA you're talking about for a graduate seminar at UNC.

      We got a very simple rasterizer and framebuffer, and that's it. We spent weeks optimizing to get it to fit on there and run at 50 Mhz. Had we added hardware division so that you didn't have to send actual plane equations, or crazy complicated things like matrix transforms, we would have had to have a whole 'nother chip.

      Small Xilinxes are great for prototyping little designs or small modules but they're useless even as a full prototype chip and certainly aren't production chips by any means.

      (P.S. Graphics chips are the second most complicated beast in your computer, after the processor (and if you've got an older processor and a newer graphics chip, it's probably not even second).)

  3. I have trouble seeing... by cnelzie · · Score: 4, Interesting

    ...how this whole thing will work out.

    Hardware is quite a bit different then software, being a physical tangible item that isn't easily copied/manufactured.

    While I do wish them well, I still have trouble seeing how this will really make headway.

    I do know that if what they come up with is capable and affordable, as in the hardware won't cost me more then my current PC cost to build, I will give their resulting product a go.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:I have trouble seeing... by AKAImBatman · · Score: 3, Informative

      Hardware is quite a bit different then software, being a physical tangible item that isn't easily copied/manufactured.

      Tell that to Pad2Pad. I can send them a computer file, and they can send me back a complete board (or run of boards).

      In fact, hardware has become closer to software than you think. Thanks to languages such as VHDL and Verilog, you can *code* a chip and test it without ever pressing a piece of hardware. And if you use an FPGA, you can litterally download the chip design into the processor and have a working model of your design.

      If you ever hear about "chip IP", they're referring to the practice of developing a chip design and then selling the design to hardware manufacturers. ARM is a particularly well known exmaple of this.

    2. Re:I have trouble seeing... by xenotrout · · Score: 2, Interesting

      The real reason for open hardware (some would say) is for interoperability with open software. Full specs and probably an open-source driver will be released with the card, so that others can write/modify drivers that take full advantage of the card*. IIRC, this card will also use an FPGA, which might be available to the kernel, allowing drivers/users to "reprogram" the card's hardware layout as they wish.

      *currently, drivers for video cards tend to be binary-only or reverse-engineered and not fully implementing 3d accelleration, etc.

    3. Re:I have trouble seeing... by AKAImBatman · · Score: 3, Interesting

      Do you use only existing transistors and processing chips, or do you design your own and then have them fabricate a run of those chip designs before having those installed in your board designs?

      Actually, you just use an FPGA. They're completely programmable processors that are very similar in design to static RAM. They can be reprogrammed on the fly, and can represent any chip desired. (Limited only by the number of logic units.) They used to be used only for prototyping due to high cost and low speed, but today they are very competitive on the market. Many a manufacturer has taken to shipping the FPGA instead of paying for the manufacture of a custom chip (usually an ASIC).

      You should go purchase an FPGA board and see all of the fun stuff you can program it to do! :-)

    4. Re:I have trouble seeing... by AKAImBatman · · Score: 2, Interesting

      Read this response of mine... I am aware of FPGA chips and I also understand that they are limited as to what their top performance capabilities are.

      The performance gap between FPGAs and ASICs have dwindled in recent years, with FPGAs taking advantage of smaller fab processes than ASICs currently have readily available. That's why Xilinx preaches their "Make Spartan your ASIC" line and gets away with it. :-)

      That's why I see this as being a difficult to get running kind of venture. Unless they can perform some kind of miracle, very few regular PC users will be interested in this sort of thing.

      I wouldn't be entirely sure about that. This sort of thing should be able to be competitively priced (granted, with a poorer price/performace ratio) to where it could easily be the standard choice for OEM Linux machines.

      As another poster suggested, this might work great for embedded or tiny form factor devices, like PDAs, Cell phones and similar. It will be quite a feat to see these graphics cards come close to competing with current mid to low range offerings from ATI and Nvidia.

      Nonsense. You can get a lot more out of the FPGAs than most people believe. A lot of individuals still think of FPGAs as those electronic oddities from the 80's. Projects like SaarCor are demonstrating how FPGAs can outperform even a Pentium IV. Do not underestimate these guys.

      To your original question, if the ASIC route is taken, the chips can either be delivered by the fab to the board manufacturer on a tape and reel, or sockets can be used to plug in the chip during packaging.

  4. You're Skeptical! by theGreater · · Score: 3, Insightful

    I continue to wonder about the Open Hardware projects but call me skeptical- people contribute to Open Source because it typically costs little more than time.

    People also contribute to FOSS out of a sense of duty, or of pride, or because of the perception of a superior product, or because all the cool kids are doing it, or to pad their resume, or to save money in the long run, or out of sheer necessity, or to scratch an itch, or because they are bored... et cetera, ad infinitum, ad nauseum.

    -theGreater Counterexample.
  5. From what I understand... by InterruptDescriptorT · · Score: 3, Insightful

    Previous articles on this effort have made it clear that the graphics card was not going to have very many 'modern' features at all. Not, of course, that that's a bad thing--I mean, this effort is clearly targetted at hobbyists and other people who like to get 'close to the metal'. But it begs the question why any company would get behind an effort that is only meant to appeal to a very small subset of the consumer base? I'm saddened by the fact that they lost their company backing, but from a pure cost/benefit standpoint, it (sadly) makes sense.

    --
    Karma: Excellent Birds (mostly as a result of listening to Laurie Anderson)
    1. Re:From what I understand... by Theovon · · Score: 2, Informative

      Actually, the product is targeted at the mass market. This includes Linux desktops, heavy workstations, and embedded systems. Being open architecture, it can be supported on all other platforms as well. Certainly, this market isn't as large as, say, the Windows market, but lacking another product as OPEN as this one, open source users are likely to prefer this, because the device will be fully supported by open source drivers, and it won't be a stability concern.

      Also, a memory bandwidth of 6.4 GB/sec isn't all that slow.

      The OGP is NOT a hobbyist project.

  6. How is this different from open standards? by coupland · · Score: 2, Interesting

    I don't understand how this is any different than having an open standard with open-source drivers? It seems to me this is roughly the same thing, but without the big companies, years of experience, corporate support, or breadth of input. Does someone want to enlighten me on the fundamental difference I'm missing?

    1. Re:How is this different from open standards? by IPFreely · · Score: 2, Insightful
      It's not different from open standards. If we had open standards, we wouldn't need this. The problem is that there is no open standard that the existing manufacturers are using.

      But really, it is less about standards. It's more about open. None of the existing manufacturers publish their hardware specs enough to allow open drivers. The alternatives are to reverse engineer it (very difficult), convence the manufacturere to publish specs (not likely) or make your own damn card (expensive).

      Actually, if some third teir card maker were to jump on the bandwagon and offer to publish specs and help the project, they would probably get a lot of publicity, along with a lot of open source customers. It might be a big boost for the likes of Matrox or S3.

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  7. Naysayers rejoice by billcopc · · Score: 4, Insightful

    I'm going to say all the bad things I can think of so we don't have to waste time rereading them all day.

    1. The hardware will be underpowered because this group has little experience (if any) designing bleeding edge graphics hardware

    2. The card will be overpriced because this group doesn't have the manufacturing clout of NVidia or ATI

    3. The drivers will suck because nobody's going to buy this card and nobody will develop for it.

    4. The drivers will suck MORE because of all the trans-gamers out there who dual boot, they won't get the card because it won't be supported in Windows (or just very weakly).

    5. The company has no financial backing, so they will crash and burn early on and we will be stuck with abandoned hardware.

    6. This time, effort and money would be better spent harassing the existing graphics card manufacturers into opening up their drivers, as least the non-trade-secret parts so we can do our magic on it.

    7. (asbestos ON) I still don't think any Linux Distro in its current state should even be considered for desktop or gaming. But that's me being an elitist prick. Come up with a cleaner development model, make it "just work", and redo the whole windowing system into something that is NOT X, and maybe then we can start talking. The reason OSX works so well is because it does fifty backflips to almost completely hide the underlying Unix layer. It's not because I know Linux that I want to put up with its PMS all the time, sometimes it's nice to just click things with your brain switched off.

    --
    -Billco, Fnarg.com
    1. Re:Naysayers rejoice by Theovon · · Score: 5, Insightful
      I'm going to say all the bad things I can think of so we don't have to waste time rereading them all day.

      Thank you for commenting.

      1. The hardware will be underpowered because this group has little experience (if any) designing bleeding edge graphics hardware

      Is 6.4 GB/sec memory bandwidth "underpowered"? Perhaps compared to bleeding-edge Windows cards, but not compared to the latest cards FULLY supported by open source drivers. Your typical Linux server board sports a Rage XL. Furthermore, this group has a long history of experience with extremely high-end graphics cards used in air traffic control and medical systems, driving multiple high-res displays at resolutions like 2560x2048 and 3840x2400.

      2. The card will be overpriced because this group doesn't have the manufacturing clout of NVidia or ATI

      The initial product isn't really a graphics card. It's an FPGA project board that's a quarter the price of the next comparable product. The OGP ASIC-based product will be competitively priced. It will be on par (or better) in performance and price with other embedded solutions, and it will be affordable as a graphics card.

      3. The drivers will suck because nobody's going to buy this card and nobody will develop for it.

      There are already a good number of driver developers involved in the project, some of whom have gotten funding from their employers to work on it.

      4. The drivers will suck MORE because of all the trans-gamers out there who dual boot, they won't get the card because it won't be supported in Windows (or just very weakly).

      We fully intend to have the maximum Windows support possible. While the card isn't intended for games, the specs make are sufficient for Quake 3.

      5. The company has no financial backing, so they will crash and burn early on and we will be stuck with abandoned hardware.

      We've come up with a project plan that doesn't require financial backing, other than a few thousand dollars out of our own pockets. What more could you ask for?

      6. This time, effort and money would be better spent harassing the existing graphics card manufacturers into opening up their drivers, as least the non-trade-secret parts so we can do our magic on it.

      Harrassing only makes companies mad. Who are you anyhow? You're a Linux user, representing maybe 5% of the graphics market. If ATI or nVidia were to dedicate proper resources to Linux support, it would cost them more money than it makes them. Plus, ATI has a FAQ that states that they CANNOT open source their drivers due to IP licensing issues.

      7. (asbestos ON) I still don't think any Linux Distro in its current state should even be considered for desktop or gaming. But that's me being an elitist prick. Come up with a cleaner development model, make it "just work", and redo the whole windowing system into something that is NOT X, and maybe then we can start talking. The reason OSX works so well is because it does fifty backflips to almost completely hide the underlying Unix layer. It's not because I know Linux that I want to put up with its PMS all the time, sometimes it's nice to just click things with your brain switched off.

      This is a WHOLE other topic, but in large part, I agree with you.

  8. Re:No money? by GozzoMan · · Score: 2, Informative
    Hom can someone believe that giving away for free something as valueable as a graphics card can be a profitable buisness? I wouldn't give them a single cent! They should better put their effort in reverse engineering the drivers for already in use hardware.
    If I understand the model properly, what is free (as in freedom and beer) in Open Source Hardware in general is not the manufactured hardware itself, but its project.
  9. Open ARCHITECTURE by Theovon · · Score: 4, Informative

    Just to make it clear:

    (1) The OGP product is OPEN ARCHITECTURE. It's intended to be compatible with open source SOFTWARE.

    (2) There is a specific plan to make the "blueprints" to the hardware also available under GPL and LGPL at various points. ALL of the IP and schematics for the first product (the prototype board) will be open source.

    (3) Hardware always costs money.

    (4) This is a real product, being designed by experienced hardware engineers who have all the expertise necessary to do it. To the hardware designers it is not a "hobby".

  10. free != free by cecille · · Score: 4, Informative

    yeah, but, just like open source, you can still change for the boards and open up the source, or in this case, building specs, programming code etc.
    It would definately be interesting to have an fpga based board with the board programming code source available and the hardware specs available. That way, you could fiddle with your board and get it to do what you want, just like open source. It could be a viable business if they were charging for the boards themselves, but letting people play with the internal components a bit more than with proprietary. I can see lots of hardware geeks / hobbyists buying them just for the experience of playing.

    --
    ...no two people are not on fire.
  11. Do you have any idea how complex a GPU is? by Theovon · · Score: 4, Insightful

    You're quoting prices for very SMALL FPGAs. What makes you think we could fit something as complex as a GPU into a 3S200?

    1. Re:Do you have any idea how complex a GPU is? by AKAImBatman · · Score: 4, Informative

      Do you have any idea how complex a GPU is?

      Actually, they're not to bad on complexity. Most of the chip complexity comes from constantly pushing the boundaries of performance. Even then, a majority of the tricky work is actually done in the software drivers.

      You're quoting prices for very SMALL FPGAs. What makes you think we could fit something as complex as a GPU into a 3S200?

      A 3S200 is not that small of a chip. Fairly good sized processors can be written on it, often with quite a bit of space left over. Even if they do need a larger chip (e.g. a Virtex III) they should still check the prices. Xilinx has been making sure that their chips are extremely affordable in large quantities.

      In quantites smaller than 1000? Well, it's difficult to get a good price out of ASICs as well.

    2. Re:Do you have any idea how complex a GPU is? by SilicaiMan · · Score: 3, Interesting
      Actually, they're not to bad on complexity. Most of the chip complexity comes from constantly pushing the boundaries of performance. Even then, a majority of the tricky work is actually done in the software drivers.

      GPUs are not complex? Then why do we only have a very small number of companies making them? And, what tricky work is done in software? Shading? Bump mapping? All of the big functions are performed in hardware.

      A 3S200 is not that small of a chip.

      It is a small chip when you're talking about GPUs. Xilinx states that it contains 200,000 system gates. If you have ever worked with FPGAs, you'll know that typically only a max of 75% of the resources can be used if you would like to be able to route your FPGA and still maintain decent clock speeds. This leaves around 150,000 gates. At an average of 4 transistors/gate, this is equivalent to ~600,000 transistors. Compare this with the latest offering from NVidia and ATI, which are pushing the 300 million transistor mark. So, you need 500 FPGAs to get the equivalent resources (at a reduced horse power).

      GPUs can NOT be programmed onto FPGAs. At least, not in an economically feasible fashion.

    3. Re:Do you have any idea how complex a GPU is? by AKAImBatman · · Score: 2, Interesting

      And, what tricky work is done in software? Shading? Bump mapping?

      Yes. Shaders, bump mappers, and other effects are micro programs that run on the GPU. This design became so common that it evolved into complete GPU languages such as CG.

      At an average of 4 transistors/gate, this is equivalent to ~600,000 transistors. Compare this with the latest offering from NVidia and ATI, which are pushing the 300 million transistor mark. So, you need 500 FPGAs to get the equivalent resources (at a reduced horse power).

      1. They're not trying to reach the same levels of performance as NVidia. (Yet, anyway.)

      2. A single pipeline isn't so bad. It gets messy when we're talking multiple pipelines, texturing units, etc. I assume for now they're targetting a single pipeline chip with only one or two texturing units.

      If you have ever worked with FPGAs, you'll know that typically only a max of 75% of the resources can be used if you would like to be able to route your FPGA and still maintain decent clock speeds

      Generally, yes. But there's still ways to cheat like hell to up that utilization a bit. :-)

    4. Re:Do you have any idea how complex a GPU is? by AKAImBatman · · Score: 2, Informative

      The full OGP core will fill most of the XC3S4000 (that's the second largest FPGA in the Spartan-3 product line).

      Interesting. So when did they decide to switch from the XCS2000? (The chip listed in the spec sheet.)

      Sure, you'd probably be able to make a *2D* core fit into a tiny FPGA, but a full OpenGL shader pipeline? Not likely.

      Fully 1.3 compatible? No, but you could fake it in software. :-) Some of the more interesting designs I've seen is when chip makers use microcode routines from memory to cover advanced instructions. This allows the chip design to use far less real estate than previously necessary at a slight performance expense.

      If they wanted to keep it small, I see no reason why they couldn't use a similar design here. After all, at the end of the day a GPU looks a lot like a DSP. Add a few support chips (usually quite cheap) and they should be able to produce everything they need in a very small core.

      Not that I'm suggesting that's what they do. Performance wise they'd get killed on this 3DFXish approach. Unfortunately, I don't have any pricing data on the 2000 and 4000 series (not that it means much anyway), but I'm thinking they could probably negotiate a pretty good deal.

  12. Will their card be any better? by mi · · Score: 2, Interesting
    Then the commercial cards with open-source drivers?

    It seems, the sophistication of the commercial offerings is rather substantial. True, Xorg/XFree86 are usually unable to take full advantage of it.

    But will the new cards not be hardware-limited to what the commercial ones can already do even with the incomplete drivers?

    --
    In Soviet Washington the swamp drains you.
    1. Re:Will their card be any better? by billcopc · · Score: 2, Interesting

      Exactly. That's like trying to build an open-source car. Yeah it'll work, but you don't benefit from billions of R&D investment like the other big names have. You have to go through the motions of trial and error and start from square one. In this day and age, I don't think I have the heart to go through that babysitting phase with another product.

      Why not try and identify what's holding back ATI/NVidia from releasing open-source drivers, and targetting those niggles to make our system palatable to their driver teams ? These guys have years of experience doing nothing but graphics dev, they have insider info on current game projects so that when Doom 7 comes out, your Radeon32768 will be able to run it flawlessly.

      Why should we be duplicating effort at all, just to satisfy the vanity of this OSS "community" ? We have two strong manufacturers that are constantly pushing the envelope and actively driving new related products like high-speed RAM and funky cooling solutions. Let's back them with our purchasing dollars and see how far these geeks can go.

      --
      -Billco, Fnarg.com
  13. Know your market! by Anonymous Coward · · Score: 4, Interesting

    The market for this card is geeks, hackers and open source die hards.
    Most will already have the latest kickass graphics card in a machine, so will NOT be interested in a lower performing graphics card simply because they can get all the hardware specs for it.

    What they will be interested in is if it has something cool or kinky about it.
    Such things would be... do the whole lot on reprogrammable fpga so people can really customise... provide some interesting DSP like four AL3101 chips or a sharc so it can do audio processing too.... make a low power version for tiny/embedded computers (put it on a gumstix board!).... put a xscale on the card so it's a computer.... provide interesting buffered IO so you can use it as a video signal generator...

    It has to have a unique selling point over and above being open source!

    1. Re:Know your market! by MartinG · · Score: 3, Insightful

      The market for this card is geeks, hackers and open source die hards.
      Most will already have the latest kickass graphics card in a machine


      I am a geek and an open source die hard.

      I absolutely do not have the lasest kickass card precicely because there is no open source support for those newer cards. Currently I have an ATI9200se which is the best card I could find that has fully functional open source xorg drivers that do 2d and 3d accelleration. It cost me about 25UKP. Hardly the latest kick ass card.

      I am willing to pay around 100UKP for a better card if is fully supported with open source drivers.

      I am not really interested in a reprogrammable fpga but I would support a company that provided it because I can see that others would be interested.

      For me, being fully supportive of open source _is_ the unique selling point.

      --
      -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
  14. Re:No money? by Theovon · · Score: 4, Interesting

    Merely open-sourcing the drivers isn't enough. XGI and VIA have done that. In order to make open source drivers truly valiable, hackers have to be able to FIX them when there are bugs. That's very difficulty when the vendor doesn't release full specs on their hardware.

    The OGP is based around open specs.

  15. Re:Open Source Friendly ! by FidelCatsro · · Score: 3, Insightful

    They are not trying to compete with nvidia , They are trying to produce an open source graphics board.Everything , every last little bit will be open to us to tweak and examin .
    Most people wont be able to do much with it , but if the project takes flight and i hope it does . Then we could all be able to get a lovely cheap open piece of hardware that by its very being will be fully supported in the OSS world.

    It will be a great learning tool aswell

    Which in all means for those of us without great need for much 3d procesing in our workstation computer or server computer..
    A reliable, cheap ,open graphics adaptor for 2d that is 100% supported in all operating systems ( givin enough time ).

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  16. How to make this project work by pieterh · · Score: 5, Insightful

    The only way to fund this project is to find a company or group of companies who spend significantly more than $1m per year on commodity graphics technology, and who would be happy to switch to an open standard where they can share the costs and offload R&D work to a wider community.

    I'd say, motherboard producers, who today pay royalties for on-board graphics cards.

    Forget about asking the "community" to put up the money, it's not going to happen.

    1. Re:How to make this project work by StormReaver · · Score: 2, Interesting

      Forget about asking the "community" to put up the money, it's not going to happen.

      Don't be so sure about that. I'd be willing to contribute $200 to the development effort if the validity of the project can be authenticated (I don't know these people from a hole in the wall), so I can be sure my money is actually being used as advertised.

      It only takes 5000 people donating this amount to raise $1M. Contrary to popular mythology, many of us use Free software not because it's free, but because it's Free.

      Free software has allowed me to accomplish things that would have cost me many thousands of dollars if I had to use proprietary software. More realistically, I couldn't have accomplished those things at all without Free software. This cost savings given to me through software Freedom translated to equal cost savings for my clients.

      Free (again, not free) PC compatible hardware can do the same for hardware manufacturers, which can thereby translate to increasing cost savings for their customers (like me).

      If this card is fast enough to play Quake 3, a claim which the project's site makes, then it is a good enough start for a wide swath of uses. My work projects, for example, are mutating into providing 3D visualizations for business data. One of my Free projects is also moving from 2D to 3D.

      Q3A-capable frame rates, with good quality texture maps, are easily enough to satisfy this kind of work. It's also good enough to play 3D games.

      I'd consider a $200 donation towards development of a Free 3D card well worth the investment.

    2. Re:How to make this project work by EzInKy · · Score: 2, Interesting

      I'd consider a $200 donation towards development of a Free 3D card well worth the investment.

      Or, instead of donations they could make it an actual investment opportunity. Since I know I'm going to buy one of these cards when they come to market and pretty sure others will too, I'd be willing to speculate a $1000 or two. Open hardware could just be where real money can be made on open source.

      --
      Time is what keeps everything from happening all at once.
  17. Re:I'll buy one by isotropique · · Score: 2, Interesting

    The promise of a well designed graphic card which is thightly integrated into the kernel is the reason why I am ready to put money on this project. A lot of people are paying high price to get a few more FPS on their favorite games. I feel paying a high price for an openly designed product is more important.

  18. IBM to adopt the project? by julie-h · · Score: 2, Interesting

    Why doesn't IBM adopt the project? They have once produced graphics cards!

  19. Re:this is great by AKAImBatman · · Score: 4, Informative

    It is highly unlikely that you'll be able to
    program an FPGA to do something faster than a
    modern computer can do.


    Now that's just nonsense. This is the thinking of "More MHz is better". The truth is that a custom chip design targetted at a specific task can easily out-perform a more generic chip. For example, the SaarCor can render a raytraced scene many times faster than a Pentium IV, using nothing more than off-the-shelf FPGA hardware running at 1/300th the MHz.

    That being said, it's doubtful that the OGP will outperform someone like NVidia or ATI who already build custom chips. But it might be able to give them a decent run for their money.

  20. Killer App for this: MPEG decompression in HW by KMitchell · · Score: 4, Interesting
    While I agree there's no way for this board to beat the big boys in 3-D, I'd suggest that building the "reference card for MythTV" should be an early goal.


    Nvidia and ATI have yet to really address the MythTV crowd with a passively cooled, inexpensive (who cares about 3D specs for their myth box?) AGP card that can do all the heavy lifting of decoding HD MPEGs.


    pchdtv.com amd mythtv.org are pretty much the only places you'd need to "advertise".


    You've got a community of enthusiasts that understand the point of open specs, are willing to experiment with hardware to "get it right" and aren't being well served by the incumbents. Sounds like a match to me...

    1. Re:Killer App for this: MPEG decompression in HW by NotoriousQ · · Score: 2, Insightful

      Very much agree. If this card is not for gaming, then it should support a lot of other useful things.

      XVideo being one of them. Mpeg decoding is another. Motion Compensation / Deinterlacing would be cool too. Compositing so that X can be pretty would be nice.

      And perhaps, if the card is a reprogrammable card, then what would be cool is an ability to customize the card to the needs of the user. Say I would like compositing, but do not plan to run MPEG movies, so I will have one and not have another. However, I have no clue if plugin-able hardware is possible.

      As far as AGP goes, I think the card is aiming at PCI, if I remember correctly. As the card is not "high end", it does not need the AGP badwidth, as it will not be shoving textures back and forth. On the other hand, it may be useful if they implement video or compositing.

      --
      badness 10000
  21. Donations? Pre-order? by NotoriousQ · · Score: 2, Interesting

    Seeing how this is a very important effort, I would like to see this project/experiment succeed, even if what it produces is not quite what I / others need.

    Is there a way that I could give $20-$50 dollars donation unconditionally (I know this is not a charitable donation), and then guarantee that I will purchase the card if it costs less than $200?

    Perhaps the developers could offer incentives for people who do this. I do not know hardware, but I assume that FPGA card is the same as ASIC, except that it can be reprogrammed. In that case an incentive could be the card, which then does not have to be repurchased once revisions are made in hardware. (the donation then could be the difference between the FPGA cost and the ASIC cost, and then the donation is not donation, but partial-preorder).

    Basically, I am a bit uncomfortable with parting with too much money with no guarantees, but I am willing to part with some. More, if there are more incentives. But idea of pure pre-order will not work, as there is no guarantee that the card will be finished, and $200 is more than I am willing to just throw away.

    --
    badness 10000
  22. Now this is someplace.... by zogger · · Score: 2, Interesting

    ...where a millionaire like Mark Shuttleworth could make a significant difference. Yet another debian clone is cute, but actually attacking the durn hardware problem is even better. You can't rely on ANY of the hardware manufacturers out there to make open source a number one goal, not with the borg still dominating the industry. For that matter he has the loot (and resources to find some more loot from VCs and whatnot) to release desktops servers laptops and pdas all built from the ground up with open source compatability and functionality. And get them on the shelves at the local retailer level all over. That would get some mainstream attention.

    Open source will not crack the mainstream in any significant numbers until it's for sale and pre installed on machines at the local level, not mail order or just on the web. That means it's the hardware sellers who hold the keys, including graphics. You can code all de doo dah day long, and it won't matter much, until millions of PCs are shipped with some linux preinstalled,at a competitive price, it will remain niche and small numbers.

    I hope these guys in the article can get funding someplace.

  23. Re:How badly do you want it? by spiderworm · · Score: 2, Funny

    No, seriously. I have no money. My name is Darl and I gambled everything I had, plus several million dollars of other folk's money, and I lost miserably. I'm roaming the country now, going from public terminal to public terminal, trying to stay clear of the pissed of investors and the hitmen they've hired. I couldn't even sell my soul for money if I tried.

  24. Time is hardly free! by Roadkills-R-Us · · Score: 5, Insightful

    ...people contribute to Open Source because it typically costs little more than time.

    Time is te most precious commodity of all. Most of us don't realize this until we notice how little we have left (terminal illness diagnosis, old age, a loved one dying, in the middle of a motorcycle wreck, etc).

    All of life is a barter system. Most people in "modern", "civilized" societies simply fail to recognize this, and think of money as the only medium that matters in trade.

    This isn't in any way dissing people who put time into FOSS (I do). It's just a reality check against the concept that it's free if you "only" put time into it. Rather, it is more dearly bought.

  25. Tax Deductible Open-Source Contribution by justinpfister · · Score: 2, Insightful

    Can something be setup so that contributions to Open Source initiatives are Tax deductible? Open source benefits society. These organization should be able to secure loot.

    I'd like more info on this if it's already in effect. Is a contribution to the Mozilla Foundation tax deductible?

    --
    Is this serious?
  26. A less grim future? by __int64 · · Score: 2, Insightful

    Amidst all the scoffing here, am I the only one who sees a semi-bright future for us though this and alike projects?

    I'm talking about DRM, TCPA, police-ware, Palladium - whatever it's called now - the only substantial threat to our freedom of computing movement. Not just the ability to install this week's trendy flavor of Linux on your Gateway, but the whole concept of using a computer as anything more than a glorified VCR is at steak here. The Internet is a powerful tool, for the rapid dissemination of unflattering information, organization, collaboration, it breads free-speech and revolutionary ideas - and does many other things scary to those in power. And the easiest way to kill it? Pull the plug on consumer hardware. Lock it down, restrict it. Subject all files to corporate/government run blacklists. Force viewing of advertisements and propaganda. And whether this is implemented by a bipartisan corporate consortium or stone cast in law, that's largely irrelevant. As long as it's implemented slowly (so people don't notice), and it's ubiquitous - there are no alternatives, it will largely put any social gains we've made in the last 20 years (especially the last 10) on ice.

    And my friends, assuming this dark prediction unfolds, Open Hardware would go underground (along with freedom), and that might be our only means of real communication.

  27. If you think open hardware won't work by WebCowboy · · Score: 4, Interesting

    ...then you just don't "get it" at all--not what is possible in hardware engineering today, nor the philospohy behind Free (libre) and open systems.

    Up to a certain complexity, fab services are available even to home hobbyists for a reasonable cost, and for large runs it is quite inexpensive. The REALLY big cost is in SET-UP costs to produce ASICs. Besides, fabrication costs are no different than for proprietary hardware--the licensing model for the intellectual property has nothing to do with how hard it is to physically build it.

    Furthermore, even if the production model will be expensive to get going, these days hardware engineering is like programming--you don't sit at a desk taping out masks and such like they did when they made the 6502 processor. Its all source code in Verilog or VHDL these days. Therefore, if Linux can be successful then why not open hardware?

    It is in the development/engineering where these cards can have an edge over ATI and NVidia--they pay massive dollars to hire people to design the hardware and drivers and lawyers to keep it all secret. This project has no monetary design costs. I for one don't even care if they don't ever produce a single card themselves, as long as they get the evaluation FPGA board and all the source designs/code complete. THAT is what is most important, besides having some manufacurers pick up the design.

    Money is the least important part of this project. The industry is going to start stagnating now becasue the players are much too proprietary--by hoarding information and research they duplicate efforts and slow or stop development of interoperability standards. Insistence on keeping drivers proprietary hurts the software industry (particularly open projects and smaller proprietary competitors) and props up Microsoft.

    Last but not least, an open design lowers the barrier of entry for smaller players and others who do not have graphics IP--right now card makers are at the mercy of two major players who design and make chips. If this project succeeds, many other chip makers can make graphics cards AND chips. Also, since the design is open, even if a chip maker discontinues or goes bankrupt others can use the design themselves. Widely licensing to many chipmakers is the biggest reason why the 6502 CPU was so successful--it was produced by MOSTek/Commodore, Rockwell, NCR, GTE, WDC, Synertek and many more. If Commodore hoarded its design and made all the chips themselves, do you really think so many computer makers, including arch-rivals Apple and Atari, would've stuck with the 6502 for so long if they only had one company--a sometimes competitor--to depend on for their CPU? Even if the 6502 was the cheaper option I doubt they would be comfortable with that. WDC and Rockwell also kept that design alive lonnger and improved it where Commodore wouldn't (CMOS version, added more defined opcodes, 16-bit extensions...).

    If these guys play their cards right--especially if they can put out a few thousand GPU chips and get the ball rolling for others to jump on board it could revolutionise the industry and level the playing field for Linux and others on the desktop--and the more people on board the more rapidly the design could be improved. And unlike the case with the 6502, these improvements could be shared and standardised--and chip makers who contribute these enhancements can still have "first mover" advantage as an incentive to innovate.

    If I was a well-to-do player in the Linux/open source community like Bob Young I'd certainly throw a few million their way...