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The Art and Design of Quake 4

Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."

28 of 335 comments (clear)

  1. I always thought by TheKidWho · · Score: 4, Insightful

    Quake 2 was the best one single player wise.

    Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)

    1. Re:I always thought by FreakyLefty · · Score: 3, Insightful

      Quake 1 was a bit meh for single player - superb multiplay, but not great otherwise. Q2 seemed to go a bit the other way, pretty good single player, but that was about it.

      Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...

      --
      Strength through redundancy and over-design
  2. One of my pals... by PsychicX · · Score: 5, Interesting

    One of my good (internet) friends is a programmer on Quake 4, and I know a few other guys on the Activision tech team and such. The story is a continuation of Quake 2, but you can expect Q3A style multiplayer awesomeness as well. It's going to be a great game.

    1. Re:One of my pals... by PsychicX · · Score: 5, Informative

      I forgot to mention that they've made a lot of heavy modifications to Doom 3's engine. It's not like a Doom 3 mod. There's been seriously major changes just in the technology...I won't be specific since I don't know exactly where NDA boundaries lie, but the Q4 engine sounds like it stands to be even more powerful, capable, and beautiful than Doom 3.

      And it'll be less dark from time to time. That's always nice.

  3. Not Brown?! by Chaos_Thoery · · Score: 5, Funny

    Quake not dark and brown? Blasphemy!

  4. Diversity? by commodoresloat · · Score: 5, Funny
    we have a lot of diversity throughout the entire game

    Just what we need; a politically correct multicultural FPS!

  5. Cooperative mode needed! by cmburns69 · · Score: 5, Insightful

    Cooperative mode makes "single-player" games better!

    I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

    I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!

    Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
    1. Re:Cooperative mode needed! by Timesprout · · Score: 4, Funny

      However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

      I think you have gotten swinging and gaming confused here.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    2. Re:Cooperative mode needed! by ShieldW0lf · · Score: 5, Interesting

      If you want good co-op games you can play with your wife, you can't go wrong with Bioware. The Baldurs Gate series in particular is great for playing with chicks... the ability to pause the game at any time is great for those who don't have the highly developed fast-twitch mousing ability :P

      --
      -1 Uncomfortable Truth
    3. Re:Cooperative mode needed! by Janitha · · Score: 4, Interesting

      You might want to check in with Serious sam, just a funny game with a ridiculously insane (in a good way) engine. Wonder why that engine never kicked off...?

  6. Finally, ... by *themotterfukker* · · Score: 5, Funny

    ... the name quakenet will make sense again!

  7. Better bring new gameplay elemenets... by Jackie_Chan_Fan · · Score: 3, Informative

    ... or its just the same game we've already played, with nicer moving pictures.

    Just once, i would like to see an FPS multiplayer online game that takes into account good animation and movement. I want to see cool stuff while i play, not just run around and see others running simply with silly guns we've all played with a thousand times already. Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

    1. Re:Better bring new gameplay elemenets... by ezzzD55J · · Score: 3, Insightful
      Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

      I think it would become boring quickly, if it's just eye candy and doesn't add to the gameplay. Counter-strike isn't much to look at but has good gameplay, and that is the reason it's still popular.

  8. I know it's cliche.. by capillary+tube · · Score: 5, Funny

    Are the lighting subcontractors in the Quake universe as horrible as those in the Doom 3 universe?

    1. Re:I know it's cliche.. by tepples · · Score: 5, Funny

      Gees, 90% of these games have more plumbing running around than I have ever seen in real life.

      You've never been to world 7 of Super Mario Bros. 3 I take it.

  9. Aquaphobia for Quake 2 by __aaclcg7560 · · Score: 3, Interesting

    I'm hoping to have my massive 32/64-player Quake 2 DM level, Aquaphobia, done before Quake 4 comes out. I only been working on it (on-and-off-but-mostly-off) for the last six years.

    Aquaphobia Project Page

    After I get done with Quake 4 single player, I'll start working on some new levels for that game.

  10. let's hope it's better than Doom 3 by dioscaido · · Score: 4, Interesting

    Doom 3 was a poor game. It amounts to hours and hours of running down cramped hallways, encountering monsters that other than visually don't really differ much. It gets really boring really quick.

    The game feels more like one long technology demo, than something built to provide compelling entertainment. And even being a technology demo, the results are less than impressive. The vast, lush environments in HL2 make the cramped environments in Doom 3 look quaint in comparison, even if the Doom 3 engine, with its real time lighting, is ultimately more advanced. I wonder if Doom 3 can even handle environments that have the same scope as HL2. The portions of Doom 3 that take place on the outside of Mars look really bad. Hell ends up being a bit more impressive, but it quickly reverts back to the familiar small enclosed envirnoment.

    Hopefully the Quake 4 team will be able to make a more compelling game.

    1. Re:let's hope it's better than Doom 3 by m50d · · Score: 3, Interesting

      It *is* a technology demo. Id makes much more by licensing the engine than selling the games, so the main point of the game is to show off the engine.

      --
      I am trolling
  11. Continuation of Quake2 by KrugalSausage · · Score: 4, Insightful
    The best thing about quake2 in my years of playing it definitely has to be the movement:

    Strafe jumping

    double jumping

    sliding around on ice and up ramps

    and just the sheer speed of it all --if you can master it.

    I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg moving around so unrealistically like in q2.

    1. Re:Continuation of Quake2 by yakumo.unr · · Score: 3, Insightful

      I actually think Q3's the fastest, I've seen 3500+ ups done with default physics ;op

      quake has fastest weapons, and probably run speed.

      q2's really quite sluggish once you get used to q1 or q3, but it really was superb fun for years.

      i really didn't like q3 movement, speed, weapons, net code, anything till I really figured it out, and since i've found the previous games relatively unplayable.

      Q3's movement is superior in accuracy and speed to q2 imo, the only thing it lacks (unless you play promode) is the double jumps. The rest it's better at, and it adds plasma jumps and plasma climbing to make up for that :)

  12. Oh, just what we need, another FPS by Control42 · · Score: 3, Insightful

    Seriously, i wonder wyh these games enjoy such great success. I remember getting my first one, Alien Breed 3D, back on the Amiga. I played it for a couple of hours, then switched back to something more interesting. Over the years, I've had a couple of goes at about ten or so more modern ones, but apart from the graphics, nothing ever changes. No FPS has ever been able to fascinate me like i.e. Civ I-III or a good RPG.

  13. Binary diversity by Anonymous Coward · · Score: 5, Funny

    We have some dark areas, and we have outdoor areas that are brighter.

    Wow!! They have both bright AND dark areas! You can't beat that binary diversity! A pinnacle of innovative game design, I tell you.

    I've heard rumors that your character will also be able to move both left AND right, but shhh, you didn't hear it from me, I don't want to get sued for releasing trade secrets.

  14. I think id should break the mold this time by craXORjack · · Score: 5, Funny

    Id software really needs to do something different this time. Their old recipe is getting boring. I would like to see Quake 4 in a more festive environment like maybe a circus with lots of clowns and bright colors everywhere. Instead of shooting weapons that explode monsters, maybe the first person character could walk around and give flowers to people. Or casually listen in on the conversations of strangers in the crowd until they can tell when one of them is going to go to Hell like a Catholic or a Jehovah's witness. Then you could score points by proselytizing them to evangelical christianity and saving as many of their souls as you can before the game ends with the Rapture! But look out for those evil mooslims in the crowd or they may blow you up before you finish God's work. Family fun for everyone!

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
    1. Re:I think id should break the mold this time by ultramarweeni · · Score: 3, Interesting

      Quaker IV?

  15. Re:erm by Prof.Phreak · · Score: 3, Interesting

    It's kind of weird, but -lots- of what the doom3 engine -can- do wasn't in the game. If you look through the SDK, there's plenty of stuff that seemingly didn't make it into the game (like support for vihicles, etc.) They could've made it FPS for part of the game, then have the player ride a tank like in UT2004, then fly around, etc. Dunno why they didn't do it.

    Oh, and the engine can support huge open maps (just like Team Arena terrain maps).

    --

    "If anything can go wrong, it will." - Murphy

  16. Three great first person shooters by UnConeD · · Score: 5, Informative

    1) Thief. Note that Thief 1/2 are considered better than Thief 3. True stealth gameplay: outsmart guards, be a ghost or knock out everyone, leaving them lying around in compromosing positions for the Lord of the Manor to find. As little violence as you want. At highest difficulty level, the game forbids you from killing anyone.

    2) Deus Ex (1, not 2). Near-future nanotech conspiracy fun. Ignore the comparisons with The Matrix. Very high replayability, it's a game about making choices, both practical as ethical. Even on your 5th way through you'll discover new ways to achieve your goals. The locations are great too.

    3) System Shock (2 is on Home of the Underdogs, 1 might be hard to get running). Another shooty RPG, like Deus Ex, but on a creepy spaceship. Amazing atmosphere, great sounds (the monkeys are after me), fascinating story, easy to use interface too.

    Each of these takes a while to get in to, but once you're there you're hooked. And they are all fun. The graphics are a bit dated, but this is only noticable for the first 5 minutes.

    And if you really don't like FPSes anymore, try Fallout. Awesome post-nuclear RPG: if you're tired of Wizards, Elves and Dwarves this is for you. Great sense of humor too. Doesn't treat the player like an idiot.

    Each of these is several years old, but still refreshing and unique.

  17. Bah by oGMo · · Score: 4, Insightful
    One thing to note about Raven is that they're very art-focused. They concept out everything -- maps, levels, weapons, monsters, and so on.

    I wish someone would hire some architects to design the levels, not your run-of-the-mill artists. I don't think I'm the only one who thinks level design has been subpar for years now. Bring back levels that are well-designed by people who know how to make them and think broad architecture, not what this scene or that scene will look like.

    We play these games, you know---interact with them, explore them---we don't just watch them.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  18. ATTENTION: SECRET INSIDER INFORMATION by drsquare · · Score: 4, Funny

    Don't ask how I know this, and don't tell anyone about it, but the word on the grapevine is, this new Quake 4 will involve moving around a corridor in a first-person perspective shooting things with fantasy guns.