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The Art and Design of Quake 4

Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."

58 of 335 comments (clear)

  1. I always thought by TheKidWho · · Score: 4, Insightful

    Quake 2 was the best one single player wise.

    Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)

    1. Re:I always thought by Anonymous Coward · · Score: 2, Interesting

      I liked Q1 most, myself. The weapons were nice, the patterns for killing enemies without receiving damage were pleasant, the physics had a nice "feeling," and the gothic setting felt much less like a bad SciFi movie. Playing it co-op was fun, too.

      I never much liked the artwork for Q2, nor the weapons for the most part. The change in the game physics was also sort of disappointing.

      If Q4 is all SciFi-ish like Q2, I'll only really be into it if it has had zero art contribution from id. Raven has good artists, but id has shown in Q2, Q3, and Doom 3 that it has a penchant for tacky models. Really pretty maps, with really, really bad models filling them.

    2. Re:I always thought by Greyfox · · Score: 2, Interesting

      Quake I with the Team Fortress or Navy Seals mods was really great. The Navy Seals mod had the best weapon feel of any FPS I've ever played. I liked the plain Quake I weapons a lot more than the Quake II ones as well. Especially the grenade launcher -- that one's always been my favorite :-)

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:I always thought by FreakyLefty · · Score: 3, Insightful

      Quake 1 was a bit meh for single player - superb multiplay, but not great otherwise. Q2 seemed to go a bit the other way, pretty good single player, but that was about it.

      Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...

      --
      Strength through redundancy and over-design
  2. Who said innovation is dead ? by Anonymous Coward · · Score: 2, Funny


    i can't wait for Super Mario 54 turbo special edition, Quake 4 is just a stepping stone !

  3. One of my pals... by PsychicX · · Score: 5, Interesting

    One of my good (internet) friends is a programmer on Quake 4, and I know a few other guys on the Activision tech team and such. The story is a continuation of Quake 2, but you can expect Q3A style multiplayer awesomeness as well. It's going to be a great game.

    1. Re:One of my pals... by PsychicX · · Score: 5, Informative

      I forgot to mention that they've made a lot of heavy modifications to Doom 3's engine. It's not like a Doom 3 mod. There's been seriously major changes just in the technology...I won't be specific since I don't know exactly where NDA boundaries lie, but the Q4 engine sounds like it stands to be even more powerful, capable, and beautiful than Doom 3.

      And it'll be less dark from time to time. That's always nice.

    2. Re:One of my pals... by Taladar · · Score: 2, Insightful

      I guess if you could spoil the game with telling people 5 sentences before they play it wouldn't be good enough to play anyway.

    3. Re:One of my pals... by Tim+C · · Score: 2, Insightful

      It's not just that - even things like it being based on the Doom 3 engine rather than the Quake 3 one *may* be NDAd (yes, that was in the article, but it's an example of something that could be under an NDA)

      I've worked on projects before where even the *existence* of the project was under NDA - I literally can't tell you what the project was about. (At the other extreme of course, there are open source projects.)

  4. Not Brown?! by Chaos_Thoery · · Score: 5, Funny

    Quake not dark and brown? Blasphemy!

  5. Diversity? by commodoresloat · · Score: 5, Funny
    we have a lot of diversity throughout the entire game

    Just what we need; a politically correct multicultural FPS!

    1. Re:Diversity? by conteXXt · · Score: 2, Funny

      Don't worry Reverand.

      They will be there, they'll just be portrayed as aliens (yes illegal ones)

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
  6. Cooperative mode needed! by cmburns69 · · Score: 5, Insightful

    Cooperative mode makes "single-player" games better!

    I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

    I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!

    Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
    1. Re:Cooperative mode needed! by Timesprout · · Score: 4, Funny

      However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

      I think you have gotten swinging and gaming confused here.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    2. Re:Cooperative mode needed! by ShieldW0lf · · Score: 5, Interesting

      If you want good co-op games you can play with your wife, you can't go wrong with Bioware. The Baldurs Gate series in particular is great for playing with chicks... the ability to pause the game at any time is great for those who don't have the highly developed fast-twitch mousing ability :P

      --
      -1 Uncomfortable Truth
    3. Re:Cooperative mode needed! by Janitha · · Score: 4, Interesting

      You might want to check in with Serious sam, just a funny game with a ridiculously insane (in a good way) engine. Wonder why that engine never kicked off...?

    4. Re:Cooperative mode needed! by mrmojo · · Score: 2, Insightful
      What makes you assume his wife is any worse at the game than he is? I play diablo II still with my wife, and I die more than she does.

      I certainly agree with the need for more coop multiplayer. Teamwork can be far more fun than winning at the expense of others. Last night she said (somewhat ironically) "Isn't it great how diablo brings us together."

    5. Re:Cooperative mode needed! by 88NoSoup4U88 · · Score: 2, Interesting
      Aww, I almost forgot about Serious Sam.

      So true that it's strange that engine didn't take off : It wasn't too advanced, but with it, also came a lower licensing price.

      The one thing that rocked was the ammount of enemies at the same time on-screen.
      Heh, I'm getting flashbacks of millions of screaming headless-madmen running at me in a closed-off valley :)

    6. Re:Cooperative mode needed! by malkavian · · Score: 2, Interesting

      All I can say is Guild Wars.
      The girlfriend enjoys the game as much as I do.
      Can be played single player (with henchmen to bulk out a party) or co-op.
      A great solution to Co-Op games. Have a peer, if you haven't already.

  7. Finally, ... by *themotterfukker* · · Score: 5, Funny

    ... the name quakenet will make sense again!

  8. Better bring new gameplay elemenets... by Jackie_Chan_Fan · · Score: 3, Informative

    ... or its just the same game we've already played, with nicer moving pictures.

    Just once, i would like to see an FPS multiplayer online game that takes into account good animation and movement. I want to see cool stuff while i play, not just run around and see others running simply with silly guns we've all played with a thousand times already. Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

    1. Re:Better bring new gameplay elemenets... by ezzzD55J · · Score: 3, Insightful
      Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

      I think it would become boring quickly, if it's just eye candy and doesn't add to the gameplay. Counter-strike isn't much to look at but has good gameplay, and that is the reason it's still popular.

  9. Can't wait by Sv-Manowar · · Score: 2, Interesting

    I think this game will be great, and the people saying it might be like doom3 are part of the problem with doom3. Doom3 wasn't bad, it was just overhyped as the game of the millenium

    Hopefully this game won't be expected to entertain you, run your life, cook your meals and generally rule the universe like Doom3 was

  10. I know it's cliche.. by capillary+tube · · Score: 5, Funny

    Are the lighting subcontractors in the Quake universe as horrible as those in the Doom 3 universe?

    1. Re:I know it's cliche.. by tepples · · Score: 5, Funny

      Gees, 90% of these games have more plumbing running around than I have ever seen in real life.

      You've never been to world 7 of Super Mario Bros. 3 I take it.

    2. Re:I know it's cliche.. by CaptnMArk · · Score: 2, Funny

      At least the flashlight they provide doesn't run out of juice every 30 seconds.

  11. Aquaphobia for Quake 2 by __aaclcg7560 · · Score: 3, Interesting

    I'm hoping to have my massive 32/64-player Quake 2 DM level, Aquaphobia, done before Quake 4 comes out. I only been working on it (on-and-off-but-mostly-off) for the last six years.

    Aquaphobia Project Page

    After I get done with Quake 4 single player, I'll start working on some new levels for that game.

    1. Re:Aquaphobia for Quake 2 by __aaclcg7560 · · Score: 2, Funny

      What do you expect when someone has a large frame and weighs 355 pounds? Fortunately, I been working out at the gym to trim down and carry more muscle weight.

      I'm actually smaller than my Dad's mother who own a pet bull (that's a bull, not a puny pit bull). Even the bull was afraid of her, especially when she got belt out. :P

    2. Re:Aquaphobia for Quake 2 by __aaclcg7560 · · Score: 2, Insightful

      Just open a tub of ice-cream and congratulate yourself for at least trying.

      Why don't you work on your negavity? They say mean people live shorter lives. So I'll probably outlive you and I'll still be happy. :P

  12. let's hope it's better than Doom 3 by dioscaido · · Score: 4, Interesting

    Doom 3 was a poor game. It amounts to hours and hours of running down cramped hallways, encountering monsters that other than visually don't really differ much. It gets really boring really quick.

    The game feels more like one long technology demo, than something built to provide compelling entertainment. And even being a technology demo, the results are less than impressive. The vast, lush environments in HL2 make the cramped environments in Doom 3 look quaint in comparison, even if the Doom 3 engine, with its real time lighting, is ultimately more advanced. I wonder if Doom 3 can even handle environments that have the same scope as HL2. The portions of Doom 3 that take place on the outside of Mars look really bad. Hell ends up being a bit more impressive, but it quickly reverts back to the familiar small enclosed envirnoment.

    Hopefully the Quake 4 team will be able to make a more compelling game.

    1. Re:let's hope it's better than Doom 3 by Jeff+DeMaagd · · Score: 2, Insightful

      Maybe it depends on how you define hype, but I saw a lot of Doom III hype.

      "Excessive publicity and the ensuing commotion"

      I'd say that Doom III qualifies. Especially as people were planning their computer upgrades around it and herding into the belief that it's going to be a good game despite never having played it or seen it in action.

      I don't get why you say HL2 was highly hyped and Doom III was not, I'd say the hype levels were pretty equal between them.

    2. Re:let's hope it's better than Doom 3 by m50d · · Score: 3, Interesting

      It *is* a technology demo. Id makes much more by licensing the engine than selling the games, so the main point of the game is to show off the engine.

      --
      I am trolling
    3. Re:let's hope it's better than Doom 3 by svallarian · · Score: 2, Funny

      Yeah, but upgrading in preparation for doom 3 made HL2 run soooo much better :)

      --
      I patented screwing your mom. But it got revoked for "prior art."
  13. The Heart? by bleckywelcky · · Score: 2, Interesting


    The Heart - blatently stolen from Natural Selection's hive.

  14. Continuation of Quake2 by KrugalSausage · · Score: 4, Insightful
    The best thing about quake2 in my years of playing it definitely has to be the movement:

    Strafe jumping

    double jumping

    sliding around on ice and up ramps

    and just the sheer speed of it all --if you can master it.

    I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg moving around so unrealistically like in q2.

    1. Re:Continuation of Quake2 by yakumo.unr · · Score: 3, Insightful

      I actually think Q3's the fastest, I've seen 3500+ ups done with default physics ;op

      quake has fastest weapons, and probably run speed.

      q2's really quite sluggish once you get used to q1 or q3, but it really was superb fun for years.

      i really didn't like q3 movement, speed, weapons, net code, anything till I really figured it out, and since i've found the previous games relatively unplayable.

      Q3's movement is superior in accuracy and speed to q2 imo, the only thing it lacks (unless you play promode) is the double jumps. The rest it's better at, and it adds plasma jumps and plasma climbing to make up for that :)

  15. Summing up the last 5 years in graphic development by Anonymous Coward · · Score: 2, Funny
  16. Oh, just what we need, another FPS by Control42 · · Score: 3, Insightful

    Seriously, i wonder wyh these games enjoy such great success. I remember getting my first one, Alien Breed 3D, back on the Amiga. I played it for a couple of hours, then switched back to something more interesting. Over the years, I've had a couple of goes at about ten or so more modern ones, but apart from the graphics, nothing ever changes. No FPS has ever been able to fascinate me like i.e. Civ I-III or a good RPG.

  17. It does't matter if your dark or light.. he hee by stephenisu · · Score: 2, Funny
    Light this, dark that..

    These guys did the design work for the Jedi Knights games right? They know all about dark sides and light sides.

    Good choice for a game that has an amazing lighting engine I would imagine...

    --
    Sigs? We don't need no stinking sigs!
  18. Binary diversity by Anonymous Coward · · Score: 5, Funny

    We have some dark areas, and we have outdoor areas that are brighter.

    Wow!! They have both bright AND dark areas! You can't beat that binary diversity! A pinnacle of innovative game design, I tell you.

    I've heard rumors that your character will also be able to move both left AND right, but shhh, you didn't hear it from me, I don't want to get sued for releasing trade secrets.

  19. Gamplay by zkn · · Score: 2, Insightful

    Am I really the only one thinking: "screw the lighting and effects, I'm turning them off anyway" For me Quake is about gameplay not graphics. Even when running the lowest possible graphicsmode(Wich I alwas do) it still fun. How are they going to change the gameplay? more open areas in the standart mappack isn't going to do it. People moved away from quake to Counter Strike because of the different and more tacticle gameplay. Will Quake4 try to be a little more tacticle and less "chaotic"? How is it different gameplay wise, that's the important question. Not if whether brighter or darker.

  20. I think id should break the mold this time by craXORjack · · Score: 5, Funny

    Id software really needs to do something different this time. Their old recipe is getting boring. I would like to see Quake 4 in a more festive environment like maybe a circus with lots of clowns and bright colors everywhere. Instead of shooting weapons that explode monsters, maybe the first person character could walk around and give flowers to people. Or casually listen in on the conversations of strangers in the crowd until they can tell when one of them is going to go to Hell like a Catholic or a Jehovah's witness. Then you could score points by proselytizing them to evangelical christianity and saving as many of their souls as you can before the game ends with the Rapture! But look out for those evil mooslims in the crowd or they may blow you up before you finish God's work. Family fun for everyone!

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
    1. Re:I think id should break the mold this time by ultramarweeni · · Score: 3, Interesting

      Quaker IV?

  21. Re:Summing up the last 5 years in graphic developm by __aaclcg7560 · · Score: 2, Funny

    It appeals to the under-aged crowd that's not supposed to be playing this Mature-rated game. No doubt that some government body will try to ban this game while using Duke Nukem 3D as an example of nipple artwork.

    I wonder if they will have the easter egg from Quake 2 where two Strogg chicks were blowing a Tank Commander on a throne. Hmmm... Gotta love it when a game appeals to the little boy (or dike for the chicks) in us.

  22. Run 'n gun gameplay is obsolete by Urusai · · Score: 2, Insightful

    ...as Doom 3 so aptly demonstrated. We need more games like System Shock 2. I want cool 3D tech and great art, but really, deathmatch and rocket launchers are boring and inexcusable in this modern age.

    I hated Quake 2 and Unreal; I didn't even bother with Quake 3 and UT (or whatever it is now). The fact that the developers are claiming they loved Quake 2 doesn't raise my expectations very high.

    1. Re:Run 'n gun gameplay is obsolete by Anonymous+Brave+Guy · · Score: 2, Insightful

      Quake 2 was OK as far as it went, but for me the peak of multiplayer FPS was still the original Quake, when the "clan" idea was first taking off and there were some excellent deathmatch maps where genuine tactics and communications were necessary to win a team game.

      The problem with a lot of the more recent incarnations, at least those I've played, is that while huge, wide-open maps give a much more visually impressive game for the first ten seconds, they also mean lots of wandering around without seeing anyone, followed by a frantic game of shooting with every gun there is (since you picked five of all of them up since the last fight anyway), followed by the same again. There's no concept of controlling space and resources/power-ups, and team tactics basically come down to "two of us versus one of him is probably 1-0 to us". Booooooring.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  23. Outdoor Lighting by tony1c · · Score: 2, Interesting

    This is using the Doom 3 engine, correct? One of the problems with that engine is that it didn't support (or didn't use) any kind of indirect lighting (radiosity, etc.) in order to calculate all the lighting dynamically. That just doesn't work well in outdoor environments. Is Q4 going to support some kind of indirect lighting for those outdoor areas? A static/dynamic hybrid might be interesting -- precalculated radiosity with real-time dynamic lighting "layered" on top.

  24. Re:erm by Prof.Phreak · · Score: 3, Interesting

    It's kind of weird, but -lots- of what the doom3 engine -can- do wasn't in the game. If you look through the SDK, there's plenty of stuff that seemingly didn't make it into the game (like support for vihicles, etc.) They could've made it FPS for part of the game, then have the player ride a tank like in UT2004, then fly around, etc. Dunno why they didn't do it.

    Oh, and the engine can support huge open maps (just like Team Arena terrain maps).

    --

    "If anything can go wrong, it will." - Murphy

  25. Three great first person shooters by UnConeD · · Score: 5, Informative

    1) Thief. Note that Thief 1/2 are considered better than Thief 3. True stealth gameplay: outsmart guards, be a ghost or knock out everyone, leaving them lying around in compromosing positions for the Lord of the Manor to find. As little violence as you want. At highest difficulty level, the game forbids you from killing anyone.

    2) Deus Ex (1, not 2). Near-future nanotech conspiracy fun. Ignore the comparisons with The Matrix. Very high replayability, it's a game about making choices, both practical as ethical. Even on your 5th way through you'll discover new ways to achieve your goals. The locations are great too.

    3) System Shock (2 is on Home of the Underdogs, 1 might be hard to get running). Another shooty RPG, like Deus Ex, but on a creepy spaceship. Amazing atmosphere, great sounds (the monkeys are after me), fascinating story, easy to use interface too.

    Each of these takes a while to get in to, but once you're there you're hooked. And they are all fun. The graphics are a bit dated, but this is only noticable for the first 5 minutes.

    And if you really don't like FPSes anymore, try Fallout. Awesome post-nuclear RPG: if you're tired of Wizards, Elves and Dwarves this is for you. Great sense of humor too. Doesn't treat the player like an idiot.

    Each of these is several years old, but still refreshing and unique.

    1. Re:Three great first person shooters by LarsWestergren · · Score: 2, Informative

      Seconded... I really liked Thief 3 and thought it was on par with the earlier ones though.

      If you are trying System Shock 2, try downloading the System Shock Rebirth mod which creates higher quality meshes for many objects/opponents but doesn't change gameplay. Very nice.. except maybe the midwife which I thought was scarier in the original, and has gratuitous bare brests in the remake.

      The only game that has scared me so much I had to sleep with the lights on. "Babies must sleep... babies must rest... why do you disturb us?"

      --

      Being bitter is drinking poison and hoping someone else will die

  26. Bah by oGMo · · Score: 4, Insightful
    One thing to note about Raven is that they're very art-focused. They concept out everything -- maps, levels, weapons, monsters, and so on.

    I wish someone would hire some architects to design the levels, not your run-of-the-mill artists. I don't think I'm the only one who thinks level design has been subpar for years now. Bring back levels that are well-designed by people who know how to make them and think broad architecture, not what this scene or that scene will look like.

    We play these games, you know---interact with them, explore them---we don't just watch them.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  27. ATTENTION: SECRET INSIDER INFORMATION by drsquare · · Score: 4, Funny

    Don't ask how I know this, and don't tell anyone about it, but the word on the grapevine is, this new Quake 4 will involve moving around a corridor in a first-person perspective shooting things with fantasy guns.

    1. Re:ATTENTION: SECRET INSIDER INFORMATION by ConceptJunkie · · Score: 2, Funny

      I can add this important detail:

      The corridors will be mostly brown.

      --
      You are in a maze of twisty little passages, all alike.
  28. What about the music? by WormholeFiend · · Score: 2, Insightful

    Who's going to score this game? NIN, I hope...

  29. MOD PARENT DOWN by drsquare · · Score: 2, Insightful

    There are no nipples in Duke Nukem 3D. All the strippers have these tassles over the nipples, and they don't take them off no matter how much money you give them. No wonder all the aliens were pissed off.

  30. Quake, Shamblers, and Vores by clump · · Score: 2, Insightful
    Quake 2 was the best one single player wise.

    I am afraid I will disagree about Quake2. Though I have every id Software 3DFPS, I would say the original Quake was the best and most revolutionary. It had both a medevil theme as well as a futureistic theme. The monsters were classy and diverse, and certainly the supernail was an amazing weapon.

    The sound was also an amazing feat of its own. The music and sound by NIN had a very raw and interesting feel. The sound was very "brave". Now most games have an ultra-pristine and clean tone. Quake's raw sound better fits the world of violence and destruction.

    I like everything id has done, and was just playing Doom3 a second ago. I will say that I really wish they would do something like Quake again. It really has magic.
  31. Most architecture... by MMaestro · · Score: 2, Interesting
    Is either overly simple and designed for pure function or overly fashionable.

    Look at the interior of most modern museums. For the most part their big rectangle rooms with chairs in the center with paintings on the wall. Sure its great when you have 500 different tourists trying to cram into a room designed for 300 people, but its god awful ugly for video games.

    Same thing with modern day airports. Why build restaurants, newspaper stands or bookstores into the design? Isn't the goal supposed to be streamlining the process of getting people to and from their airplanes? That sure as hell doesn't happen with all those distractions. A couple vending machines and advertising reminders over time can replace this old design.

    Modern day architecture is EXTREMELY overly glamorous. Take a look at medieval castles: tight hallways means easy to defend, towers on the corners means maximum line of sight in 360 degrees, a wall where troops can stand on to defend against attacks either inside or outside the castle. Ugly as hell but it gets the job done with minimal waste of material.

    1. Re:Most architecture... by cowscows · · Score: 2, Insightful

      An architect designing a museum or an airport is working under an entirely different set of restrictions than someone designing levels for a video game. There are plenty of architects out there who would be absolutely terrible at level design, but there are also plenty who would be very good at it, and bring to the table some extra talents. Things like a solid awareness of spacial qualities, good lighting (especially with the newest/future engines), and a developed understanding of the importance of scale.

      If you grabbed a random architect off the street and asked him to design you a castle (responding to the same threats and functions that a medieval castle had to deal with) and didn't rush him/underpay him, I think you could end up with something close to equal to what already exists. Even better if you allowed for more modern materials/construction methods.

      I guess the point is, ignoring the subset of celebrity architects who are living in their own world, the average architect is pretty smart, very flexible, and willing to learn and experiment. A whole lot of the problems with contemporary architecture are caused by financial/social/political limitations, not the skills and desires of the architects.

      --

      One time I threw a brick at a duck.