Playstation 3 Not A Video Game Machine
Gamespot has coverage of a pair of interviews with Ken Kutaragi in which he states that the PS3 isn't really a gaming console. Instead, it will be an all around device that will allow the owner to experience all sorts of different types of new entertainment. From the article: "The PS3 is the product we have been aiming for since the establishment of SCEI...We haven't been creating our [past] PlayStations for the sake of games. Our belief, and the motivation behind running our company, has been to [explore ways of] applying the power of computers to entertainment and enjoyment. We equipped the original PlayStation with a 3D graphics chip, and we equipped the PS2 with the Emotion engine. The PS3 isn't designed to lean towards games. It's not a computer for children. In the sense that our goal has been [to create] a computer that's meant for entertainment, you could say that the original PlayStation and PlayStation 2 had existed as steps towards the PlayStation 3."
Is it me or is Sony starting to sound like Microsoft?
They want entertainment to become prevalent on machines that the media companies have more control over than the users. This will eventually create a corporate utopia where every little thing is restricted and must be paid for to gain access to. Obviously, this corporate utopia will be a consumer dystopia. The average consumer won't even notice or care. They tend to drink whatever kool aid media companies serve them.
Yes, its not a game machine... it just comes with a gamepad so you can play games :/
The more you focus on trying to be everything to everyone, the more you start to fail everyone in everything. Focus on your core, the stuff you're good at, and you will have those interested in that core beating a path to your door.
Also, the codec comment is a little disturbing. Codecs do matter. If you have unlimited processing power, you still cannot convert a privately held codec due to the DMCA. Also, converting things to the PSP format is what it seems to imply, but I think that's a very small feature in the big picture.
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
We like iPods, we like Cell phones, we like digital cameras, but we don't buy PDAs that do all three. Even camera-phones are tremendously underwhelming to all but tech-nerds and 14-year-old girls.
I would suggest that Nintendo is poised for a MAJOR comeback if they do the system right. They have said in no uncertain terms that the revolution is about games, not convergence. You heard it here first.
People who think they know everything really piss off those of us that actually do.
We went through this before with the PS2.
Tell me what an emotion engine is, exactly, and why anyone should care? It's a processor. Woopty doo, you gave your video game machine a processor.
Unprecidented.
The PS3 will not be a supercomputer. The PS3 will cost $300 - $500. When an IBM workstation with dozens of PowerPC cores costing half a million dollars can only do 40 or so GigaFLOPs, there's no way in hell that the PS3 (based on the same basic Power Processor architecture) can do 2 TeraFLOPs. Not if they're measuring the same thing anyway. Otherwise, why doesn't IBM just use those in it's big iron instead of Power PCs, and market themselves as offering "A Gazillion YottaFLOPs!!!!"
Because IBM has a reputation to uphold, and they market to people who aren't teenagers dazzled by the biggest number they can think of. The people they market to will hold them to their promises.
Sony is just hype.
Yes, digital convergance. Yes, bringing it all together. Blah blah blah. Sony, you're not the only one working toward this goal, and frankly, you're not NEARLY in the position MS is in to offer it. Their market penetration on the desktop PC gives them a powerful edge, as does the fact that they started doing it in the last generation, so people who were looking for that kind of convergance already found a good thing with the X-Box.
Sony should not be allowed to market.
Touch everywhere, even when inappropriate.
Just like how the "emotion" engine was supposed to allow PS2 games to exhibit emotions in some vague and poorly explained way. Sony was trying to push early PS2 games to develop AI that would react emotionally to things (like drivers getting aggressive, and so on) to emphasize this point. In the end it was just marketing hype -- it's a game console, okay? Deal with it.
The closest you can get to claiming the PS2 had functions other than games was the DVD playback; and a lot of folks DID buy them for just that purpose, but it still primarily was a game console.
Throw in a Tivo-like system and an out of the box way of delivering eyetoy video emails and an integrated online network with consistent user logins and THEN you can start calling it an Entertainment Computer or whatever you decided on this week.
When I get home from work and before going to bed, all I really want to do is load something up and get some thrills from killing people with a big noisy gun. Whoever delivers that best wins.
What are all these types of new entertainment? What have I missed?
Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
Why can't a GAMING console stay a GAMING console? The reason you buy a GAMING console is to play games, not for a DVD player/wtf.
And, honestly, what new things are we going to see to make it really worth it? Can you really improve on DVD playing technology that much?
My take on consoles is that they should always just be exactly that, a gaming platform. What, with DVD players going on the ultra-cheap these days (though finding DivX players for cheap is not so easy), who the hell needs their gaming platform to play DVDs? Streaming MP3s is a whole other thing entirely and that my friends will bring a lot of usefulness, imagine selecting your background music from your selection of MP3s. Gran Turismo anyone? I know that the games are all getting stale and while in my heart I always feel that Nintendo has it right in a lot of ways, so much of what they do is unfortunately so boneheaded. It will certainly be interesting to have similar processors between the three consoles and I predict that a lot of big publishers *cough*EA*cough* will spend a lot of development money on porting between the three.
As much as I love the Gameboy SP and its clamshell I finally got to see someone actually playing a PSP the other day. It was 989's Baseball game and I'll not waste anytime talking about 989's games or baseball, but I was totally and completely stunned. If Sony just digs in and keeps the PSP around for five years until its price can get closer to $70-90 (the average cost of a Game Boy), people will buy it like there is no tommorow. I asked about battery life and he said 7-8 hours on average. That really isn't all that bad is it? I don't think I'll give up the GBA any time soon for a lot of reasons, but when the PSP ever gets to below $100, I'd certainly have to at least think about it. The DS is so gimicky, I mean the best they got coming is dog raising sim? That's pretty sad, and while I realize that the PSP has mostly puzzle games, there already seems to be stronger third party support for it. I hate to say it, but the gamers just want games and they will buy whatever console has the most games. In case you were born yesterday the third party developers have a firmer and firmer hand in deciding the "console wars."
My point is this. The new features would be nice, and with all the power in the next generation of consoles it really doesn't make sense to not make the box somewhat more multipurpose, but I doubt many people will care about such things and will end up buying the machine for what it is, a video games console.
Of course Microsoft and Sony want to be a part of your whole entertainment experience. The want to control the content you download, be it games, movies, tv shows. They don't want just a slice, they want the whole pie. They both see set top boxes that record what you watch and offer you services on demand as the future. I don't see everyone buying it personally, but with downloadable games and what not the future is certainly looking interesting. Look at it this way. Kids destroy video games all the time. Now there is no disc. No fuss. Having the Nintendo catalog on demand may cause a huge number of people to buy a Revolution, but quite honestly I can emulate a whole bunch of consoles on a computer as well as old DOS games and just about anything my retro heart desires. Hell, give us new Mario games or something original.
Like I said, gamers will always go where the games are.
zosxavius photography
Observing the fallout from E3, Sony counters the XBox 360 and it's media centric marketing with a "me too" and some "vision" cooked up in meetings earlier this week.
I'm not complaining, an XBox Live equivalent would be nice and some media functions are alright. If it play's HD DVD that's just dandy. Much of what they've talked about over the last few weeks however is just a bit of software the PS1 was more than capable of (minus hddvd) from a processing power standpoint.
As for the interview... They can posture, reposition, and justify all they want. Working all the talking points and feature equivalents 'till they're blue in the face. But it still, sounds like something they made up in a meeting yesterday rather than something I'd really want to do. I deffinately don't believe that the PS1 and PS2 were stepping stones to "aging" video online into HD as if that were possible.
Maybe they will do something interesting, but nobody is going to care if there aren't any games worth playing at launch.
I guess you've never played a movie before? This whole thread is so stupid. The guy said that the PS3 will be for more than just games and you've all made some big deal out of it... WTF is the big deal?
And perhaps the tax authorities' definitions of said word?
Tedious Bloggy Stuff - hooray?
"Kutaragi revealed that the PlayStation 3 will become an "entertainment supercomputer" for the home." ...yep, I love the words they use to market their products. Hell, the only entertainment you need powerful processing power for is gaming. The rest works perfectly fine on a Pentium II after all, as long you have a nice enough sound card. (unless there is some wierd video format that needs very powerful computers...)
And after all, there was Nintendo entertainment system becuse nintendo refused to call it a video game in the beginning becuse of the video game market crash IIRC. That didn't stop the fact that the NES was only used for games...
Which of course is because that nothing that does all three does any of them particularly well. Link me to a device that will play my music with at least 20 gigs capacity, allow me to use it as a drive, and have features at least approaching an iPod or another highend mp3 player; be a cell phone with entertaining ringtones (ok, this isn't hard); and is a digital camera with at least 5 megapixel reso and optical zoom, very good pixel quality, and other "good" digital camera options, and I'm all over it. Oh, and throw in features of a low to mid end GPS as well, and some generic PDA features. And it better be pretty small as well -- should fit in my pocket with no problem. And it should all integrate with my PC.
Helluva task for some designer, not to mention keeping the price of this down since you're miniturizing everything.
So I've been looking for any of the hype- Penny Arcade mentioned a tech demo video that was shown and complained that they certainly never saw anything like that coming out of their playstations. I have not been able to find that video
It was the Ballroom scene from FF8. They showed it rendered "in real time".
I can't find the video.. it was never released online, only shown at E3.
Here are some photos someone took of that scene though:
one
two
three
Sony to unveil PlayStation 2 New console system will reportedly feature graphics on par with "Toy Story"
I forgot how much they love to hype bullshit.
Top 10 Reasons To Procrastinate
10.
battery or the external car battery?
You, my friend, are absolutely WRONG!! ;)
;)
The emotion engine was not hype at all, it was used to full effect in Gran Turismo 3
Every AI opponent you faced had their whole life simulated before the race. Their upbringing, how they got into racing, what happened to them in previous races, etc was generated randomly and the racer would react according to this.
For example, one racer may be brought up in a poor family, only racing to make enough money to put food on the table. Once, he almost won a 50000cr race, but spun out on turn 11 of Laguna Seca, and got injured for 5 years. Now, in the race you're competing against him in, there is a turn that resembles the turn in Laguna Seca that caused his tragic injury. But he also needs this money or his parents won't be able to afford the medical care they need. Should he risk it all at the turn, or just let you pass? So many conflicting emotions!
So he just drives in a predetermined pattern completely ignoring the position of his opponents, like the AI in Pole Position.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Its a lean, mean, grilling machine!
And I would love them to include a small language again, preferably Python with SDL bindings - thank you :)
- barkholt
The thing is, this convergence box, regardless of who makes it, is going to be somewhere in between a console and a computer in terms of complexity and cost.
Cost is a big issue, because it's one of two things that consoles really have going for them (the other being ease of use, which I'll get to in a moment). Basically, consoles can deliver a whole lot of bang for the buck because they've historically used less powerful hardware, but been much much more optimized specifically for gaming. You can either despecialize the hardware (and become more computer-like), or just throw enough raw power into it that software can pick up the slack. The second option seems to be sony's chosen path, and the high price tags being thrown around for the PS3 reflect that.
Ease of use is the other one. How functional beyond games can something get with a game controller as a primary interface? Once you add a keyboard and a mouse, you're going back to a computer. I guess the point is, this convergence thing is going to be a simplified computer, or a beefed up video game console.
I'd have more faith in a computer company (Apple comes to mind first), successfully paring down their knowledge into something workable than I would a company like Sony kludging together a bunch of different pieces well.
Like the parent post said, the computer is an all in one magic box. It's already here, it's been around for a while, people have experience with it. All that's left is to strip out some of the extra parts and make it easier to use. Sony still has to build something that works first, then strip out the extra stuff, and make it easy to use. That first step is hard.
MS would seem to be in a better position than Sony to do this, except stuff that just works has historically been rather difficult for them.
One time I threw a brick at a duck.
Bah, using the example of the N-Gage is a bad one. It failed because it was designed poorly. If they "got it right" then everyone would be walking around with them. You state all these reasons why being multi-prupose is bad, yet you state an example of a fantastic multi-purpose device in your subject. I know the Slashdot mentality is to put down things that do more than one thing...but that always strikes me as hypocritical...seriously, look at what you are using to access Slashdot. Now to be surprised that gaming consoles are going in that direction is not surprising. Gaming consoles are computers! You still get the advantage of it being a console because every single box is the same hardware so the software companies can focus on making games rather than having to test it on every video driver/processor on the market. People complain that it will add complexity and thus make it easier to break. This argument is weak at best. A machine is only as strong as its weakest component and it is pretty clear that most problems are in the dvd drives failing. Your consoles are not going to gain much more complexity from a hard drive and an internet connection and a few more input/output ports. It honestly isn't a big change from what you have now. What will change is the software written for consoles. It will allow you to do so much more than before. And if you don't care...don't care and just play games on it. Seriously, I know the old delphian knife argument...and if it were true, then we should have an e-mail machine, a web surfing machine, a game playing machine, a word processing machine, etc etc. In summary, consoles are computer and software will allow them to successfully be multi-purpose.
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Games, movies, music, VVoIP (voice and video chat), PVR, etc. All things you can do on your PC, but they could be done easier on a next-gen console.
Over time, I can see this expanding to cover things like web-browsing (as people switch to HDTVs and websites adjust content) and on-demand news and entertainment.
I don't see this becoming an "all in one" box for everything a computer does now, but it would be great if I could off-load all those things to my console and just use my PC for "real computer stuff" (like Programming and Porn!).
Spell cheek you've failed me four the last thyme!
No, the 3DO was an innovative concept in a world that had only two people, Sega and Nintendo. 3DO licensed the *hardware* out to companies to make their own (3DO Branded) machines. Which is why we had different 3DO machines (Goldstar/Panasonic, and my favorite, the 3DO Blaster PC-Card).
Yeah, they had some nifty (for the time) multimedia features (I still think my Panasonic's FZ-1 trancified audio visualization was one of the best ever), but this whole 'media convergence' idea wasn't an egg hatched by them.
Trip Hawkins, I salute you for your incredibly spectacular failed attempt at making your own market.
-- I have fans? Wow.
Actually, this has gone round and round for years.
The Xbox was going to be the ultimate conversion device, that brought gaming and networked communication to a head, with possible movie and music delivery services. The PS2 was the same. Nintendo stayed away. Going Back a generation, The Dreamcast and Saturn were both convergent devices, with modems and browsers. The Playstation talked a good talk about becoming the center of you digital universe, but didn't do anything about it. Nintendo also stayed away. In the generation before, the Genesis had a modem and console-to-console communication services, as well as being one of the first devices to support a cable modem of sorts. By the end of it's life, it was going to become the center of your multimedia universe, to compete with 3DO, CDI, Pippin, Turbo Duo, and everyone else time forgot. Nintendo promised a modem and a CD player (the playstation, oddly enough), but didn't deliver. During the previous generation, the NES had the odd distinction of being the first console you could legally gamble upon, with a modem connection to a state lottery. It also had knitting machines and a whole host of useless accessories in Japan to help it become the Family Computer (FamiCom) it was named after. They also used ROB in the US to sell the machine as "more than a game machine," then promptly dumped the adorable useless thing. I don't recall any moves on the Mastersystem's part during this time, though remember that the mastersystem had games on both cards and cartridges, and nobody really discovered what they had planned for that expandability.
Before the NES, the line between consoles and computers was extremely blurry, with ATARI computers competing with ATARI consoles and Intellivisions competing with Colecovisions. Ok, I was too young to remember much of anything but Bullwinkle cartoons. But remember, back then these things basically were computers, with keyboards and recipe programs and typing applications. They were basically all omni machines, and if they weren't they promised the functionality that they could become one.
In other words, everyone is offering the omni machine. Everyone. It's marketing. Everyone knows that the PSP is about as useful as a movie player as your watch, but still they hype the possibility to sell more PSP's. Your living room monitor is a crappy screen to read text from, but people still like to hear that their console will connect to the internet and let them read their mail.
The FLOPS issue is not as big as you would think. Supercomputers are expensive primarily because they're custom, and use extra hardy equipment, not because there is a particular ops to cost ratio. Plus the PS3 is optimized to push as many FLOPS as quickly as possible through, for maximum graphics throughput, with really no eye to what to do with them. 8 chips on die with really long multiple pipelines working in tandem? Basically if this thing had to think out of order, that efficiency will quickly come crashing down, and I doubt it has a lot of registers, but on linear datasets with no dependencies this puppy will scream. My PC rates as 3 GigaFLOPS for the main CPU, and it's a few years old. And it can actually think. Add in clock cycles for the graphics processor and the other chips onboard, and I could see a modern computer with a modern graphics card ranking as 20 GigaFLOPS. Now with a few years yet to be released, and a development cycle designed almost exclusively to do ridiculous amounts of mechanical transformations to fixed data pipelines, and I could see 2 TeraFLOPS being possible. Much like Intel pushing the P4 MHz rating artificially high, this would be high for basically artificially engineered reasons, but it's definitely possible. By the time this ships, Blue Gene should have passed the PetaFLOP barrier. And as both of these are IBM's babies, they should have the technical knowhow.
When Nintendo teamed with SGI to create Project Reality, the specs they announced were truly insane. By the time they actually shipped that machine, the N64, the specs were still the same but because of the elapsed time they were just generally good.
The ______ Agenda
Here is some "insider" info for you (its all obvious anyways):
- Next-gen games will look only marginally better then current high-end PC games (Doom3, HL2, etc).
- This will be the *smallest* step between generations we have seen so far. (The current consoles are quite capable!)
- For devs, the biggest difference is that most games will need to have some sort of online play to remain competitive.
- Nintendo will distribute low-budget games online (billing service included). Expect Sony and MS to do the same.