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Smoke and Mirrors from Sony and Microsoft

An anonymous reader writes "History tells us: Don't believe what you're hearing about the Xbox 360 and the PlayStation 3.There was a lot of hype last week about the next generation of game machines. Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide, while Sony gave a laundry list of features for the PlayStation 3, showing some jaw dropping footage along the way. (Nintendo promised a Revolution, but didn't go much further than that.) I hate to be a wet blanket, but it's time to come back to reality."

66 of 581 comments (clear)

  1. Can get better later by Eunuch · · Score: 5, Insightful

    I usually remembered some fantastic games coming near the end of the lifecycle, like Earthworm Jim 2 for the SNES or Return of Joker for NES. Developers learn the intricacies of what you can do, and do more amazing stuff as time goes by. Better perhaps than even these artificial demos. Respect the software.

    --
    Transcend Humanity. Please.
    1. Re:Can get better later by MightyMartian · · Score: 2, Insightful

      Indeed. One only has to look at Super Mario Brothers 1 and 3 to see the quantum leap that was made even on 8 bit hardware. The console manufacturers obviously want to hype new machines, but hype is, after all, a marketing ploy, and it's not as if marketers are paragons of truth and virtue. They'll gladly sell you on features that don't exist or aren't quite what they say.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:Can get better later by Scrameustache · · Score: 2, Funny

      I usually remembered some fantastic games coming near the end of the lifecycle, like Earthworm Jim 2 for the SNES

      OMG yes... the level where you're dressed as an albino weasel and you're swimming in a giant colon while Beethoven's Moonlight Sonatta plays as the level music...

      I don't know what these guys were smoking, but they should share : )

      --

      You can't take the sky from me...

    3. Re:Can get better later by daVinci1980 · · Score: 4, Interesting

      No, that's simply not true. What has happened is that game programmers (and game companies in general) have realized that about 90% of the code they write takes up roughly 10% of the total CPU/GPU time.

      In this 90%, they can be fairly wasteful with their choice of language and how tightly they bound their algorithms. (There are even game companies that write the bulk of this logic in LISP.) In the last 10% of code, performance is critical. This is the code that takes up 90% of the CPU and GPU to execute. This is the code that must be (and still is) carefully hand optimized, tuned, and tuned again.

      However, this is all sort of moot because on current generation consoles, memory is at a huge premium. Most console developers will simply not touch STL (for example) with a 30 foot pole. The performance characteristics of the STL are not well known (in the specific sense), and neither are the memory requirements.

      Don't kid yourself, it's still not the compiler writers that are making games more optimal during the life of a console. A simple example is GTA3 to GTA3: SA. It's not like the PS3 suddenly grew 3X the memory... And yet GTA3:SA is dramatically more rich in terms of both total content as well as content running at any given time. And although I'm too lazy to look up other examples to dispute your claim that games don't get better over the lifecycle of a console, rest assured there are a very large number.

      --
      I currently have no clever signature witicism to add here.
    4. Re:Can get better later by wilsone8 · · Score: 3, Insightful

      Sadly, the shorter development cycles for these platforms means that these developers have less and less time to mount those sorts of learning curves. We seem to be entering an era where game developers need to relearn their skills every 3-4 years or so.

      --
      The real problem is not whether machines think but whether men do. - B.F. Skinner
    5. Re:Can get better later by wisdom_brewing · · Score: 3, Informative

      you misread the post, both those games are for the same console, the PS2. grand theft auto 3 and grand theft auto: san andreas, a sequal which isnt quite a sequal. the game is much more detailed, graphics much improved from the look of it. same developers, same hardware, just a lot more experience of working with it.

    6. Re:Can get better later by flyingsquid · · Score: 5, Funny
      I have a gas with Nethack, which, at best in an X environment has some nice little graphics to replace alphanumeric characters. I still play Super Mario World on a SNES emulator because it's still a really fun game.

      yeah, but IMAGINE Nethack on a PS3 or Xbox360!

      Instead of being restricted to ASCII, you could use their massive processing and graphics abilities to employ other characters- Greek, Cyrillic, Chinese, Arabic, Linear B, Egyptian heiroglyphs, cuneiform... plus different fonts, italics, bold, all crisp and anti-aliased... imagine that instead of a puny little "@" you're now an upper-case italic omicron in Times New Roman, dealing out death as hordes of Copperplate Gothic Boldface "Ü"s and Comic Sans "Ñ"s fly at you from all directions! That would just totally ROCK!!!

    7. Re:Can get better later by DrSkwid · · Score: 2, Funny

      The step from Super Mario Brothers 1 to 3 is, in fact, two quantum leaps.

      1 - 2 - 3

      Perhaps you meant "dramatic improvement". A quantum leap is a value changing from one value to another without any intervening values. Turning on a light via a switch is a quantum leap, turning up the dimmer isn't (on human scale).

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    8. Re:Can get better later by hesiod · · Score: 2, Funny

      > You can't go around assuming that everyone knows what games are available for what consoles.

      If you are in a thread about the next generation of that specific console, and you decide to start posting, WHAT THE FUCK ARE WE TO ASSUME. He assumed that these people knew, BECAUSE THEY WERE WRITING FUCKING POSTS ABOUT IT, YOU MORON!

      > if you're going to state hardware specs, state the facts.

      He did state the facts, those facts included a typo. GET OVER IT.

  2. Reality? by Oculus+Habent · · Score: 5, Funny

    Since when does reality have anything to do with videogames?

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
  3. Here's my reality... by garcia · · Score: 4, Interesting

    History tells me that I shouldn't expect anything exciting from new consoles yet I still am intrigued by the work the marketing teams go through to bring us their latest and greatest... I am even more intrigued that we have people posting this crap (as if we didn't already know it was all bullshit) to their blogs and making themselves sound like they know something we don't.

    Since so many people these days are into spouting off basically unsubstantiated rumor and making it appear legit through our "new media outlets" I'll go ahead and state what *I* believe the console makers should do!

    Enjoy.

    You know what I want from gaming consoles? Something *new*. When I say *new* I don't mean hi-def resolutions, better sound, faster game play, or even high density storage mediums. When I say *new* I mean I want to see something I have never in my life seen before...

    Problem is that we are stuck in a loop of the same rehashed cafeteria lunches with gaming. "Green beans" slopped on my tray is the same as "Emerald Pods". HL2 and Doom3 are the same as Wolf3D and various others.

    It really disappoints me when I am thrilled with simple games like Ms. Pacman, Tetris, and Bejeweled variants yet I am extremely bored with "amazing and real life AI", "hi-def graphics", etc.

    Gran Turismo 1 was the end all of racing games apparently as GT2, GT3, and now GT4 (and various other similar racing variants) have all been abysmal remakes of the original. I remember saying how revolutionary Quake1 was. Everything after has been bleh. I think I have made my point...

    Sony and MSFT: You want to make me excited about a console? Give me some really incredible titles that are something new and exciting rather than just renamed and rehashed green beans. I guarantee that if you can impress me with some titles you can impress all the people and even those that believe that people like me are just ignoring the "important subtle differences between similar genres". You don't even have to have fancy pre-fab rendering, lifelike graphics, or tons of CPU horsepower. All you need is a new and revolutionary idea that makes me want to play it again and again and again. You won't even have to spend millions on hardware and software research.

    Hopefully this will give you a few ideas of what to do. I'll be waiting...

    1. Re:Here's my reality... by sehryan · · Score: 4, Insightful

      Sounds like you might be a closet Nintendo fan, as they have put out those types of games for years. And they seem to be setting up to do something amazing for the next generation.

      --
      The world moves for love. It kneels before it in awe.
    2. Re:Here's my reality... by garcia · · Score: 2, Insightful

      I wasn't aware that this "article" had anything to do w/Nintendo. It mostly mentioned both Sony and Microsoft's attempts as hoodwinking the public with their glitzy shows of current vaporware.

    3. Re:Here's my reality... by cowscows · · Score: 4, Insightful

      There are some new and original games coming out, it's just that it's sometimes hard to find them, because the big sequels are the ones that get he majority of the hype and advertising. That's kind of a bummer, I'll agree.

      I think Nintendo hears what you're saying, and tries to be creative in a lot of ways. That sort of gets overlooked, however, because they tend to then brand all of their ideas with their big franchises, Mario being the number one example. So the PS and Xbox fanboys rant about how 50% of the games available for the GC are just mario games, ignoring the fact that there's a whole lot of variety within the Mario universe.

      I don't have anymore of an idea what Nintendo's big Revolution is going to be than any other random guy on the street, but I have found their games to be fairly consistently fresh and fun.

      --

      One time I threw a brick at a duck.

    4. Re:Here's my reality... by nuknuk · · Score: 3, Informative

      I really think it depends on the 30 year old. Many of them grew up playing nintendo mario games and have a fondness in their heart for them.

      Also, many people look past the name "mario" or the hype of the "mature" look on another system, and look beneath...for gameplay. In my experience many games with "mario" in their name have really fun play mechanics and expand on the existing genre of that type.

      Examples : Mario Power Tennis, upcoming Mario Soccer, Super Smash Bros, Mario Golf etc.

      Nintendo finds a medium people like...fighting games, sports games, etc, throw in some first party licences to attract fans, and then add in new and inventive gameplay. (crazy power shots, interactive environments, great 4 player action)

      It's a formula that has kept me buying their stuff...but has probably made some gamers lose out on fantastic games because they just see "Mario" and are turned off. I don't really know what to say other than "it sucks to be you" i guess...but really, give some of these games a shot.

      Some of their development groups (Camelot most specifically) has been making cool new inventive games with new content (only splashing the big names like Mario). They made Mario golf for the gamecube, but the gameboy advance version didn't have any of the mario characters and instead focused on your main guy (whatever you chose to name him) and used graphics similar to their awesome Golden Sun series.

      Perhaps it's time to start pushing the old "tried and true" characters a little into the back, and trying their new game mechanics with new characters, but it's pretty easy to see why they use the recognizable ones...they want to sell more copies.

      This 30 year old (well not quite, but almost) will still be buying Nintendo Revolution. I'll probably buy the others as well!

      --
      You can pick your nodes, and you can pick your friends, but you can't pick your friend's nodes
    5. Re:Here's my reality... by PyroX_Pro · · Score: 2, Informative

      The concepts of online play and wireless for consoles have been around for ages. ( BEFORE 1995 ) Technology is just catching up and releasing it 'standard' much like cars come standard with A/C, antilocks, and automatics.

      In the early to mid 90's, the Mega modem was first, before Sega TV and Edge 16 modems. The Mega Modem that was only released in Japan. This plugged into the EXT port at the back of
      the original Megadrive. A Sega game net was set up to use the system but was not a success. The Mega modem was due for release in America under
      the name "Tele-Genesis Modem". Three games were launched with the Mega modem Cyberball by Tengen and the two other games were a version of Mar
      Jong and a Baseball game. The instruction books for these games included the Mega modem manual in the back section.

      I dabbled with online play on my Dreamcast.
      I think wireless remotes were optional for it as well?

      Of course I played online on my PS2 a lot, it came out long before Xbox aye?

      Anyways, there is your 'online' console history lesson.

    6. Re:Here's my reality... by DarthVain · · Score: 2, Interesting

      I agree. What I don't understand (and perhaps there is good reason, like legel stuff or licencing or something) is why microsoft doesn't go to places like Boardgamegeek.com and pick the top board games, or visit a few of the German board game sites, and port them to the xbox (most have been ported to java by now) and let cry the dogs of war on Live. I mean that would rock. Not only would the ports most likely be very simple to do (as as mention most exist online is some form or another). Then a la bungie you keep track of stats, and run ladders and leader boards etc... It would be explosive let me tell you. The ONLY thing that i can see being a problem is making a deal with the makers of those games... but I mean they could get some serious cash through licencing and it would be a golden opertunity for them to get better penertration into the market which up to now can only be called fringe. Anyway it seems natural to me, they would be FOOLS not to take advantage of a resource that already exists that would almost definiatly give them an edge against anyone else. Not to mention let gamers play new and inventive games.
      my 2 cents.

    7. Re:Here's my reality... by akac · · Score: 2, Insightful

      "it's an ever dwindling market. "

      Lets see here. Focus on kids. Number of kids in the world growing. How is that ever dwindling?

    8. Re:Here's my reality... by poot_rootbeer · · Score: 2, Interesting

      The real problem for Nintendo is that all their games seem to be aimed at kids.

      "Suitable for all ages" does not equal "aimed at kids."

      One might as well say that the real problem for Sony/Microsoft/etc. is that all their games FAIL to aim at kids. Why unecessarily limit your market like that?

      If Nintendo can stay afloat financially until 2020, when all the GBA-toting kids of today are in THEIR twenties and have piles of disposable income (and I think they will survive until then), they're going to dominate the industry. Again. MicroSony are making a mistake in focusing on today's markets to the exclusion of tomorrow's.

    9. Re:Here's my reality... by The+Desert+Palooka · · Score: 2, Interesting

      There's def. no shortage of good fun nintendo games this Generation:

      * Pikman
      * Animal Crossing
      * Super Monkey Ball (was first a gamecube game)
      * Mario Tennis
      * Mario Golf
      * Mario Cart
      * Metroid Prime
      * Zelda: Windwaker
      * Resident Evil 4
      * Viewtiful Joe (Originally a Gamecube Exclusive)

      True most of these are new takes on old ideas, but that's really the point of this thread, we're sick of the same take over and over and over again. It's not that we don't like FPS, it's just that they're in a rut, or that we don't like racing games, it's just the last few have been the first one ruined and repackaged.

      Nintendo does something that few others do with their sequals, they change the game. Think about Zelda 1, now Zelda 2, then Zelda 3, on and on. Each one changed the formula. Some a little, others alot. Often they even pissed off their fanbase.

      Now think about Resident Evil 1-3, kind of the same game. It took them until 4 to say "Hey lets mix it up a bit".

      Nintendo doesn't seem milk franchises the way other companies do (Capcom being one of the worst). Sure they whore out mario and friends to every game on the planet but every game is very very different, and most importantly, very fun.

      What nintendo is doing that's so great is laying their heads on the chopping block with new concepts (Animal Crossing? Pikman?) instead of beating you to death with the louder flashier corpse of a once successful game design.

    10. Re:Here's my reality... by autopr0n · · Score: 2

      Nintendo need to grow up a bit if they want to stay at the forefront of home gaming, especially as the market grows up even more. 30 year olds don't care much for Mario etc.

      How old are you?

      I'm 25 and I'd be a lot more intrested in playing a Mario game then some mindless shoot-em-up with tons of blood and gore. People in the game industry are immature. They think "adult" means "14 year old boy". 30 year olds want fun games that they can play with their kids.

      --
      autopr0n is like, down and stuff.
    11. Re:Here's my reality... by brkello · · Score: 2, Insightful

      You know what I want from gaming consoles? Something *new*.

      No, actually what you wrote has nothing to do with consoles. What you want are more innovative and quality games. I do want my consoles to have hi-def, better sounds, new features. You don't need to write a letter to Sony and Microsoft because (for the most part) they don't make games. You can write a letter to Nintendo because they still make a lot of games. And yes, there are innovative games on the PS2 like Katamari Damacy. But with genres maturing there are going to be a lot more games that are going to have a similar feel. This is great for most people because they can get games they know they will probably like based on genres and reviews. Every now and then there will be innovative gem of games. You know why it seems like there are less innovative games these days? Because gaming isn't new anymore. Any game you used to make was innovative because it was a new media. There are more great games out there than any employed person has to time to play...if you can't find innovation, you aren't looking hard enough.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:Here's my reality... by tgibbs · · Score: 2, Insightful

      You know what I want from gaming consoles? Something *new*. When I say *new* I don't mean hi-def resolutions, better sound, faster game play, or even high density storage mediums. When I say *new* I mean I want to see something I have never in my life seen before...

      Well, don't expect a new console to bring it to you. Quake is a rare example of a game that was revolutionary because of hardware. The rather basic concept behind Quake had been running around for years, and the hardware finally caught up. But now that we've made the jump to 3D, new console generations bring little more than prettier pictures, and more "stuff" on the screen. Rarely is that enough to make a revolutionary idea possible.

      Revolutionary ideas show up only rarely (and a lot of them suck). And they are rarely timed to new console generations. So you are about as likely to see something genuinely new next year as you were to see it this year.

  4. Why not though? by coop0030 · · Score: 3, Insightful

    Why wouldn't a company pimp it's product? So maybe they do get carried away, but they have to generate hype somehow.

    I think it is completely wrong of them to use pre-rendered images, and say it is actual gameplay footage (killzone, anyone?), but I can't imagine that this early on the developers have even gotten close to figuring out the nuances of the systems.

    It all comes down to the games. If a console has powers like a supercomputer, it still won't be fun if the games are terrible.

    You don't play the hardware in the console, you play the games. That's all there is to it.

  5. This isn't a troll, but... by FlyByPC · · Score: 3, Insightful

    ...I've never really understood why people (who probably have a fairly modern PC) would be interested in a console system such as an XBox or PlayStation. PCs (of whatever flavor) are so much more capable and customizable than consoles, and are much more flexible as well.

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:This isn't a troll, but... by Daniel+Dvorkin · · Score: 5, Insightful

      Funny, I've never understood why people will pay $x000 for a tricked-out gaming PC when they can get the same performance from a $x00 console.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:This isn't a troll, but... by 0racle · · Score: 4, Insightful

      I cant play Xenogears, Xenosaga, most Final Fantasies and a whole host of other games on my PC's. You don't buy a console because of the hardware, its all about the games you can get on it. You wouldn't happen to also be the type of person who can't understand why someone would choose to run Windows over Linux when their livelihood requires they run something that only runs on Windows are you?

      --
      "I use a Mac because I'm just better than you are."
    3. Re:This isn't a troll, but... by Anonymous Coward · · Score: 2, Informative

      Keeping your PC up-to-date in order to be able to play current titles is expensive (you need to upgrade more frequently than with consoles), and still you may end up with games that only "sort of" work.

      With consoles, the specifications of the console are well-known, and good games are optimized to make use of exactly as much power and features as is present. Additionally, unlike PC games, the games can be designed with better assumptions about the controller (although as a plus for the PC, a mouse+keyboard combo is good for FPS games...).

      Although I own 8 general purpose computers (half of which have decent performance by current standards), I mostly use consoles for gaming. As much as I like to tinker with computers in general, that isn't something I want to do with games. I prefer not to have to tinker to figure out a compromise between details and fps, think about whether a game is really as crappy as it seems or whether I'm just not playing it the way it was designed to be played etc.

    4. Re:This isn't a troll, but... by Skye16 · · Score: 5, Insightful

      Funny, I've never understood how people think a pentium 3 733 has near as much horsepower as an athlon 64 3000+. Or that the game even looks nearly as good on the console.

      As a huge fan of both consoles and PCs, they both have their place. I would never try to play an FPS on a console. I tried getting along with it for months with Halo 2, but it was like trying to ride a monkey instead of a horse. It's just not meant to be. I also would never want the "latest and greatest" cutting edge game to be on the console - why? Because the graphics aren't going to look nearly as good - how can they, when the video card is about 3 or 4 years old?

      Making blanket statements isn't going to work. Consoles do some things well, PCs do some things well. Until I can treat a console like a PC (ie: hook it up to an extremely high resolution monitor and have the option to use a keyboard and mouse), for me, it's going to be my second choice system. With that said, trying to have all my friends huddle around my monitor as we play Double Dash isn't going to work either. There's certain pros and cons to each, and it's up to the individual to decide what they like more - high powered FPS games with input devices that allow for much higher response times, or something that always "just works", can be played with tons of friends, everyone sitting around the living room drinking some beers.

    5. Re:This isn't a troll, but... by andrewski · · Score: 2, Insightful

      Two reasons.

      1. People often spend $$$$ on tricked out PCs for a wide variety of functions. Gaming is just one of those, but a PC tricked out for damn near anything these days will play the odd game or two just as well as a 'gaming' machine.

      2. The games are of a different scope than consoles. Also, shall we have the mouse + keyboard vs. two sticks debate, anyone?

  6. HYPE by COMON$ · · Score: 2, Insightful
    That is because HYPE is free publicity. Let people become so enamored with the dream that they defend what they do not know to the death. Then no matter the price tag or the downfalls they will cling to it.

    That is the beauty in smoke and mirrors.

    --
    CS: It is all sink or swim...oh and did I mention there are sharks in that water?
  7. Indeed. And don't forget... by daveschroeder · · Score: 5, Informative

    ...that ALL Xbox 360 gameplay demos were actually run on Apple Power Mac G5s.

    Seems like they'd have prototypes at least stable enough to demo at the premier gaming and entertainment show of the year for something that's supposed to ship in less than a couple quarters...

    In fact, I can't believe that TIME and all of the huge mainstream coverage that Xbox 360 has gotten hasn't mentioned this. All many of the articles say is that the Xbox 360 is using "a processor from IBM", something likely to not raise most anyone's eyebrows.

    But to not mention that Microsoft's multi-billion dollar entry into the next generation of console gaming, heavily watched by many investors and financial sectors, uses the processor family that *Macs* have used since 1994, and most closely related to Apple's current computers, so closely, in fact, that their own Xbox 360 development and demos runs directly on Power Macs? I mean, yeah, I realize that Microsoft or anyone using the best processor architecture for a particular application isn't news; but Microsoft using *Macs* to develop AND demo their next generation console isn't worth a mention to anyone but C|Net?

    1. Re:Indeed. And don't forget... by daveschroeder · · Score: 2, Insightful

      ...

      That wasn't really anywhere near the point I was trying to make, but ok.

      And your quote is what the Microsoft spokesperson said, not what C|Net said. The "very specific hardware" is the fucking G5 processor, the goddamned heart of the Mac. No, I'm not saying they should have built their own reference platform and OS just to do Xbox 360 R&D, but this is a Big Deal, even if only for the irony.

      And yes, it is "shocking" that all development, R&D, and demos for Microsoft's premier next generation gaming console are running on Apples. It's not just "coincidence" and dumb happenstance that Apple is using the PowerPC 970, and Microsoft is using a variant thereof: it's a damned good processor. And yes, to echo your first statement, if the offerings from AMD and Intel are so fucking great (and much cheaper in all quantities than the PowerPC, I might add), then why is Microsoft not using it in Xbox, especially given that Microsoft has been almost synonymous with x86, hardware wise, for over two decades? It is most certainly a big deal: it shows that the PowerPC architecture is *so good* for some tasks that even Microsoft itself uses it, even when cheaper and supposedly "better" (e.g., Intel/AMD, at least as trumpeted by others) architectures - indeed, ones its been using and programming for since its beginnings - are available. (Note: I'm not saying that Intel and AMD "sucks" or anything like that; in fact, I'm saying quite the opposite: that PowerPC *doesn't* suck, and if people won't accept other benchmarks from PowerPC and POWER over the years, certainly something as big this this proves it. After all, everyone says it's "games" that drive the performance in computing; if that's true, it appears that all of the next generation consoles have turned to one place: PowerPC.)

      And then, a *rumor* that Apple *might* use an Intel chip in something - not even a processor, mind you - comes to light, and everyone from CNN to the New York Times to the Wall Street Journal to FOX News goes apeshit, but Microsoft is using Apple Power Mac G5's you can actually see in their fucking booth at E3, and you don't think it's newsworthy?

      Sorry, gonna have to disagree there.

    2. Re:Indeed. And don't forget... by clontzman · · Score: 4, Insightful

      Wow... pottymouth, yo.

      Look, Dave, we all know you're the world's biggest Apple fanboy, so if it gets you excited that the Xbox 360 uses an IBM processor from the same family as the one in the G5, that's great. Seriously, why does the rest of the world care? Apple doesn't make the processors in Macs, nor does Microsoft make the processors in PCs.

      Is it ironic? I guess so, but I'm not sure it's quite the watershed moment you think it is. MS went with the company that could give them the fastest multicore processor for the least money. It was IBM. The only major company using those processors is Apple. So they used Apples to develop on. End of story.

      Why does everything to be some kind of schlongs-and-rulers war with Mac types?

  8. Verging on plagiarism by porcupine8 · · Score: 5, Insightful

    You know, it would be nice if you could at least tell where the submitter's comments end and where the first paragraph of the linked article begin. Quotation marks, anyone? "From the article:" perhaps?

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:Verging on plagiarism by alexhs · · Score: 2, Insightful
      You know, it would be nice if you could at least tell where the submitter's comments end and where the first paragraph of the linked article begin. Quotation marks, anyone? "From the article:" perhaps?

      How are slashdot editors supposed to know ? :)

      Moreover there's no submitter comments at all. He just inserted two links "under" (should it be hyper ?) the article text

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
  9. Smoke and mirrors? Bring it on! by Wesley+Felter · · Score: 2, Interesting

    Hey, those are difficult graphical effects to do right. I don't think I've ever seen realistic smoke in a console game yet.

  10. Hype, Hype, and More Hype by tepp · · Score: 3, Interesting

    The Xbox 360 is a new console. That's great. I'll certainly buy one shortly after launch.

    But it's JUST a new console.

    I saw the MTV Xbox 360 launch tv show and was amazed at how they hyped this thing up to be, gosh darn it, the next best thing since loosing my virginity. I mean, the one shot where they first reveal it to a crowd of screaming geeks, and it's up on a platform above the crowd, lit from above... that shot was nearly identical to the scene of the Jews worshiping the Golden Calf from Moses. I intoned to my husband, "We worship our new god! We worship our new god!" as the crowd screamed... he laughed, I didn't. It just pushed my awareness of hype from beyond "silly yet trying to get publicity" to "serously wierding me out".

    I mean, it's just a game console. It will be a good game console. But in five years time, there will be a new game console to replace it. And so on in another five years. Technology marches on and we will continously be updating our consoles. This one is JUST a game console, heck, it won't even give me a hand job. Now if it came with a vibrator attachment... maybe I'd call it a revolution....

    But seriously, game companies, lay off the insane hype. It's just a game console.

    --
    Tepp
    1. Re:Hype, Hype, and More Hype by joib · · Score: 3, Funny

      ...the next best thing since loosing my virginity...


      Sorry, you just lost the /. crowd. Please compare to something we can relate to.

  11. Hype is fun. by RyuuzakiTetsuya · · Score: 2, Interesting

    The reality is too, that hype is also fun.

    I'm waiting for the games that are coming out, not just the console itself. I wasn't jazzed about the PS2 particularly,until I saw games I liked for it.

    the MGS4 trailer has me hot in the pants.

    --
    Non impediti ratione cogitationus.
  12. not to be an whiny guy by grungebox · · Score: 2, Insightful

    But shouldn't someone edit that to say, "The latest Game Over column at CNN Money notes, 'History tells us: Don't believe what you're hearing about the Xbox 360 and the PlayStation 3.There was a lot of hype last week about the next generation of game machines. Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide, while Sony gave a laundry list of features for the PlayStation 3, showing some jaw dropping footage along the way. (Nintendo promised a Revolution, but didn't go much further than that.) I hate to be a wet blanket, but it's time to come back to reality.' Here's a link to the rest of the article." or something to that effect? It seems to me that "anonymous reader" is not giving props where props are due, bordering on plagiarizing. I know, we can all RTFA and find out he stole the paragraph verbatim, but isn't that like releasing a book called "Fahrenheit 451" and then putting a small endnote that says, "Oh, um, this was written by Ray Bradbury."?

  13. Reporting Games by Doc+Ruby · · Score: 4, Insightful

    This kind of critical reporting is the difference between journalism and PR ("public relations" or the "press releases" that are its lifeblood). But gaming journalism still has a long way to go

    FTFA:
    "It's not hard to forgive the hardware publishers for a little bit of hyperbole at E3, the annual trade show of the video game industry. It is, after all, their moment in the sun. But now that the crowds have gone home and the booth babes have changed back into street clothes, it's time to recognize that a fair number of the promises made last week will quietly fade away."

    The best time to report critical insights, especially those counter to PR claims, is during the "moment in the sun". When everyone's paying attention. Otherwise, reporting is a footnote, and the PR floods the media. Result: most people believe the unopposed PR. Gaming coverage has been improving, as competition heats up in a bigger market of people with competing interests, not just gaming.

    To see how badly "reporting" can go wrong, just look at the synthetic world of national and international affairs in the mass media, rarely insightful, and totally distorted in representing reality. With games becoming ever more realistic, and reality ever more bent to our imaginations, it's ironic that reporting on reality becoming more of a fantasy game, while gaming reporting becomes more realistic.

    --

    --
    make install -not war

  14. For the benefit... by MrNemesis · · Score: 4, Informative

    ...of all those who haven't seen it yet;

    Here is an article where the chief financial officer of nVidia confirms that the supposedly "in-game" footage from the new PS3 is a load of cobblers, cos the RSX chip isn't finished yet and doesn't exist in a workable form.

    Sigh... it's the emotion engine/missile guidance systems all over again.

    --
    Moderation Total: -1 Troll, +3 Goat
  15. Re:Back to life by NanoGator · · Score: 2, Funny

    "Back to reality"

    Dwayne Dibbly? Oh thanks for reminding me!

    --
    "Derp de derp."
  16. Exception that proves the rule: by Thud457 · · Score: 2

    The original Star Raiders for the Atari personal computers.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:Exception that proves the rule: by dmaxwell · · Score: 2, Funny

      It took me 20 years to get that song out of my head.

      I can see that your efforts have paid off.

  17. Re:Santa Clause by peculiarmethod · · Score: 4, Funny

    I know Santa Clause isn't real, but it's still fun to get excited about x-mas.

    This is Slashdot, my friend.. the higher up the UID's go, the more likely there are lots of pre-teens and teens.. many of which require you to preface your comment with *SPOILER*. Poor kids.

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
  18. Well, it's XBox 1.5 anyway, but what about Cell? by ahfoo · · Score: 2, Insightful

    It seems like Microsoft is feeling a bit chafed about the Longhorn release date and so they're sort of overcompensating in the console market to get something, anything out before Sony. So, I wouldn't expect much from this thing beyond what's already in the X-Box and there's a lot there already so I'm not saying it's a piece of shit. It might not be a lot more than what's already in place.
    The interesting one is the PS3 both in terms of the Cell and the BluRay. Now that's some real new toys. Obviously BluRay sounds rad especially since it's meant to be writeable from day one. That's a welcome change in the optical market. But what about the Cell?
    Just in the last day or so there was a blurb on the Cell and Open Source over at the EETimes. Of course the announcement about opening the specs is great and welcome and exciting. But at the same time there were some things that didn't sound too hot. Or more accurately, sounded a bit too hot and power hungry.
    I was excited about that new AMD Geode running at 500Mhz at one freakin watt. Now that is the kind of thing that I see as exciting. Sure, one of them might be nothing, but at one watt you could have eighty of those things running instead of a single Cell running at 3.2Ghz.
    And although they said the Cell could be clocked beyond 3.2Ghz, the EETimes seemed to be suggesting that it couldn't be configured to run that fast and still be air coooled. Whoa, that doesn't sound so good.
    I'd say these kinds of issues that we're seeing in the PC market about power consumption at these ultra high clock speeds are going to be the same for games. These seem to be limits to CMOS manufacturing, not some vendo specific limitations.
    If that's the case, then the CNNMoney article is probably quite correct that there's going to be some disappointment in the cards. A nice little warm-up for the Longhorn debut.

  19. a billion people can afford a console? by homer_ca · · Score: 5, Interesting

    That's mighty ambitious when 1.6 billion people, a quarter of the earth's population don't even have electricity. We barely have more than a billion TV sets in the world. Either they're counting on a population explosion or they're using funny math, like counting anybody with a friend or FOAF who owns an Xbox360.

  20. Game Industry Identity Crisis... by ProppaT · · Score: 5, Interesting

    Kutaragi of Sony just announced that the PS3 isn't a game console, it's an entertainment system. From the beginning, Sony's been trying to turn the Playstation into something it's not, an all in one household entertainment system. This time around, Microsoft is making no qualms about the fact that they've designed the X-Box to be more than just a gameconsole as well.

    So, we have the PS3 which isn't a game machine but just happens to play games.

    The X-Box 360, which is touted as a media center that plays games.

    -and-

    The Revolution, the console that Nintendo company big wigs say is designed to play games, games, and more games. In fact, 5 generations of games all under one roof, most of which will be instantly accessible over the internet at little or, in some cases, no cost.

    I don't know, I've got media center and powerful computer covered. I have a 7 disc DVD changer, so no console is going to replace that. I have a ReplayTV. I also have a stereo that I stream audio from my computer and the internet to, so I can't see myself using any of the music functions on any of these consoles. What I want, to complement all of this, is a game console. Do Sony and MS actually expect me to toss out my entire entertainment system to replace it with their all in one box? Heck no...I don't want to pay extra cash for things I already have.

    Looks like I'm going to be buying the Revolution this time around, the only console without an inflated price and an identity crisis.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Game Industry Identity Crisis... by Adapt+or+Die · · Score: 2, Insightful
      Oh, kick ass! You got the pricing for the Revolution already? Do share!

      A pox on those who mod the parent up.

    2. Re:Game Industry Identity Crisis... by brkello · · Score: 2, Insightful

      Looks like I'm going to be buying the Revolution this time around, the only console without an inflated price and an identity crisis.

      And the only console we know absolutely nothing about. Oh wow, it can emulate previous game titles? Show it to me! You can't, because it doesn't exist yet. Seriously, it is ludicrous to be picking a console before you know what games are going to be on it and how well it will perform. You are just a Nintendo fanboy spouting the same garbage every other fanboy is. You try to argue that less features makes better games. These two things are not related. Software companies make good games. Hardware doesn't matter as long as it is powerful enough, and from the sounds of it, Nintendo will have the least powerful system...but we don't know yet, so let's find out when these things freaking exist. You can make a case that you enjoy Nintendo games more than other games...that's fine, no arguments. But to argue a non-existant product is better than two other non-existant products because it is has less capabilities is just ridiculous. Gaming consoles are just very standardized PCs. Why should it surprise anyone that people are adding more capabilities to it?

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Game Industry Identity Crisis... by hazee · · Score: 3, Insightful

      Do Sony and MS actually expect me to toss out my entire entertainment system to replace it with their all in one box?

      Given the stupid curved sufaces on both the new Xbox and the PS3, the answer would appear to be yes.

  21. Couldn't agree more... by Valiss · · Score: 4, Insightful

    ...and in fact, I *still* play Mario Kart (and a few others) on my SNES from time to time. And everyone that comes by the house that I can convince to play it with me agrees, it has a lot of gameplay value and stays fun for hours.

    --

    -Valiss
    1. Re:Couldn't agree more... by Glooty-Us-Maximus · · Score: 2, Interesting

      It's funny you should mention that, I recently uncovered my old NES and SNES and have been playing Mario 1, 2, 3 and Super Mario World. I'm amazed at how great these games still are despite their age. I just purchase Super Mario Kart on Ebay..

  22. Differnet types of games and uses. by Venner · · Score: 2, Informative

    >> Funny, I've never understood why people will pay $x000 for a tricked-out gaming PC when they can get the same performance from a $x00 console.
    >>

    Well personally, I'd never buy a console. One, games are tertiary to me, and were, even when I was a kid. And while I do enjoy the occasional FPS (Halflife and its decendants, especially), my favorite genres of games are 4X and wargames, followed by adventure games (which have lamentably disappeared over the past 10 years.) Civilzation I,II, & III, Master of Orion I&II, Master of Magic, etc, and all the classic Sierra adventure games, for some examples.

    I have a high-end PC that I use for everything from programming to 3d modeling which, consequently, I can use as a gaming system. And while many of the titles that I mentioned are now a bit long in the tooth, some aren't. Civ III might not require the latest video card, but man can it suck up CPU time. Try a gigantic map with max opponents...

    The PC just fits my user-case better than a console.

    --
    A preposition is a terrible thing to end a sentence with.
  23. Re:I've said it several times .. by pianoman113 · · Score: 2, Insightful

    Its not the platform, but the applications that make a difference ...

    True, yes... but more applications will be developed for a platform that makes it easier to write good applications. In this case, if a console maker puts out a kick-ass SDK they are more likely to have new developers making software for their system.

    --

    Free as in speech, free as in beer, or free as in lunch?
  24. CNN money guy needs to do his research by Irish_Samurai · · Score: 2, Informative
    When a console developer says that their box can do all these amazing things, it generally can - but 3rd party developers are the ones left holding the bag.

    Most titles offering advanced graphics stick with 480p resolution, which is lower than high definition. And PCs had nVidia's GeForce 3 (which featured a graphics chip comparable to that found in the Xbox) months before the console launched.
    The resolution that a developer creates their game at is based on development cycle, financing, and genre. If it's just not financially prudent to make a game in HD, because most gamers don't have an HDTV - no studio is going to waste cycles on. That is no the console developers fault. If the console makers wanted to enforce some ridiculously high graphics standard to pass their approval process, 3rd party game developers will jump ship. As far as the graphics processor goes - designing a NON-Plug and Play piece of hardware like a game console requires you to make some decisions and stick with them. If you choose a graphics chipset, you have to stick with it - or risk missing release date due to redesigns. A PC card maker only has to make sure that it fits and has ample software that utilizes it. PC makers didn't ramp up the graphics of PC's, third party hardware developers did.


    Bill Gates, meanwhile, spoke of "incredible, persistent, online worlds" that would be created because of what the Xbox hard drive could do. Only one - "True Fantasy Live Online" - was started, and it never materialized.
    Once again, 3rd party developers and the market. The console market didn't have enough demand for these persistent worlds to make it financially viable. EQ for the PS2 lost money, and it was a huge success on the PC. Why is this viewed as hype by the console makers? The market couldn't support the projects, so the projects didn't get done.


    Phil Harrison, an executive vice president at Sony, talked highly of software that would incorporate visual imaging, saying it would enable users to import photographs from a digital camera, then "animate these in 3D, add sounds, and email them to their family or friends, just like a greeting card."
    Can you say picture phone? This made doing this with a console obsolete.

    Let's not forget online, either. Sony, back before the PS2's launch, said gamers would be able to download titles from existing PlayStation and PS2 libraries via broadband. Harrison (sounding a lot like Microsoft's J. Allard did earlier this year) encouraged developers to think of episodic games, which could be downloaded chapter by chapter.

    Gates, meanwhile, told gamers they would be able to download trial versions of games to their Xbox's hard drive to help them decide whether to buy a retail copy. The same promise is being made with Xbox 360.

    Jeez, I feel like a broken record! SOCOM released levels. Time Splitters 3 allows you to make maps and share them. This only began happening recently because the PS2's hard drive penetration became large enough to justify doing it.
    Xbox on the other hand already had a hard drive, so why didn' they all do it? Well cause this was a first release system from Microsoft, and no one in their right mind would plan to develop such an aspiring game for an untested system. Now that Xbox has proven it's here to stay, you will see much more of it.

    If your going to criticise an Industry, know what your talking about. Jackass.

  25. Upgrade Hell - Re:This isn't a troll, but... by RatBastard · · Score: 2, Insightful

    I'll tell you why I got involved with consoles: Upgrade hell. I have a boatload of games on perfectly good media that I can't play anymore because my computer no longer supports whatever odd hardware requirements that game had. Every upgrade I've done has killed some of my games. Soundcards, video cards, motherboards, processors, RAM (yes, Virginia, having more than the recomended amount of RAM has killed some of my games), Windows service packs, etc....

    And I'm sick to death of it.

    My copy of Tomb Raider for the PC doesn't run on anything I own. My copy for my Playstation still runs just fine. The same can be said for every other Playstation, Dreamcast, and XBox game I own. As long as the console itself works and the media isn't damaged the games keep working.

    Add to that the fact that I know that the game will work out of the box. I don't have to worry about downloading a driver update that kills other games, nor that my video card is one generation too old or some other BS.

    I remember the days of farting around with memory configs and creating boot floppies to get various games running under DOS and I don't miss those days at all.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  26. Precisely Not by oGMo · · Score: 2, Informative
    Here is an article where the chief financial officer of nVidia confirms that the supposedly "in-game" footage from the new PS3 is a load of cobblers

    No, the specific quote from the article is "Burkett has commented that the visuals had been created on current nVidia hardware of roughly the same power as the RSX." That is, they don't have the RSX done, but they have hardware that's more or less equivalent to the specification in some form (maybe not on a single chip or card).

    Sigh... it's the emotion engine/missile guidance systems all over again.

    I hope so, because after some investigation, it appears Sony delivered on their promises.

    For instance, one current myth is the FF8 tech demo was faked. Anyone who has played a modern PS2 game will not be impressed by those screenshots: the FFX engine was more impressive years ago (more colors, more textures, more geometry).

    Another myth is Sony claiming that the PS2 can produce Toy Story level graphics. The original claim was the ability to render Toy Story in realtime, without shaders/T&L, and at a lower resolution. This is mostly a measure of the raw polycount the PS2 can push, not doing realtime Renderman in hardware. If you don't believe this, I suggest you go find a quote that claims anything more and is straight from the horse's mouth (a Sony press release or Sony spokesman). You won't. Everyone claiming anything else are either news media misunderstanding, or people in forums misquoting.

    The PS2 has delivered quite a bit. Compare what it's been capable of over the past few years to what was available at the time (PS1, N64), and it was a pretty big leap. It's not hard to imagine people seeing original demos and overglamourizing, remembering things being a bit more than they were. We'll probably look at the PS3 demos someday and realize they're not all that great, when compared to the PS4 and other next-next-gen consoles. That's technological advance for you.

    Give someone something unbelievable, and the first thing they'll do is not believe it. ;-)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  27. Not exactly by autopr0n · · Score: 2, Interesting

    Later NES games, including SMB3 included extra chips to improve the NES's performance. games on CD, obviously, can't do this.

    --
    autopr0n is like, down and stuff.
  28. Broadband acceptance by enderwig · · Score: 2, Interesting
    Let's not forget online, either. Sony (Research), back before the PS2's launch, said gamers would be able to download titles from existing PlayStation and PS2 libraries via broadband.

    Gates, meanwhile, told gamers they would be able to download trial versions of games to their Xbox's hard drive to help them decide whether to buy a retail copy. The same promise is being made with Xbox 360.

    Only thing is, broadband acceptance in the US is not exactly ubiquitous. Back when xbox1 and ps2 launched, how many people actually had broadband? Also, how big are those latest and greatest PC game demos? Almost as big as the full game itself!

    Back then there wasn't much of a market. Now, the demos are frickin' HUGE! Maybe downloading games and demos is doable, but it's still going to take mucho bandwidth to distro a demo for Halo3 or God of War 2. They should have builtin Bittorrent support into their console. Now that would be ironic justice!

  29. Nobody uses Intel any more by tgibbs · · Score: 2, Interesting

    Nobody is using Intel processors unless they are locked into it by legacy software. All 3 new gaming consoles are using PowerPCs. Microsoft clearly thought the advantage of the PowerPC justified the extra trouble of adapting the XBox OS to a different processor, not to mention the difficulty in implementing compatibility with XBox 1.

    Which is one reason why I find the suggestion that Apple will be switching to Intel CPU's laughable.

    On the other hand, this could be a prelude to Microsoft switching to PowerPC. Imagine a PowerPC based PC, running PowerPC native Windows, PowerPC native MS Office, and all old Windows applications using the Virtual PC Intel emulator (which Microsoft happens to own).

  30. Both dead until modded to XBox-1 level by Werrismys · · Score: 2, Interesting
    I moved 9 months ago. I haven't even hooked my ... C64, Vic, C128, Amigas, ST, VHS or DVD player yet. X-Box does it all and does it good.

    When some friends come by, we play a game of Winter Games on X-Box. When I get a new DVD, I watch it on the X-Box - no matter what region the friggin disk is. When I dload something off the net in whatever format that has been used in the last 10 years, it's more often than not viewable on the X-Box.

    X-Box games are a bonus - I bought X-Box to be the home entertainment center - and in that role, it rewlzors.

    Unless X-Box 360 can be modded and used in this way it has absolutely no value to me. Unless PS3 can be modded and used in this way it's useless too.

    PS. the script detection crap sucks.

    --
    'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
  31. Just to nitpick by Moraelin · · Score: 2, Interesting

    "What has happened is that game programmers (and game companies in general) have realized that about 90% of the code they write takes up roughly 10% of the total CPU/GPU time. In this 90%, they can be fairly wasteful with their choice of language and how tightly they bound their algorithms. (There are even game companies that write the bulk of this logic in LISP.)"

    While that is technically true, I often see it become false anyway. Why? Because you can be _incredibly_ wasteful with that 90% of the code if you start with the frame of mind that it doesn't matter anyway. What _should_ have only been 10% of the CPU time can easily balloon into taking more time than that critical part.

    E.g., my canonical example is a crap framework we had to use at work. Think: exercise in having every "enterprise" buzzword in the same framework. Everything went through XML, SOAP, XSLT, EJB, etc, even though it was essentially internal calls inside the same program.

    But it shouldn't matter, because it's that unimportant part of the program that only takes 10% of the CPU, right? Doesn't matter if we use a few more CPU cycles for those buzzwords, right? Can be as wasteful as we want there, right?

    I've actually benchmarked it: it took over a second to call an _empty_ function through that framework. On a 2.26 GHz Pentium 4. It wasn't a couple of extra CPU cycles, it was almost 2.5 _billion_ CPU cycles of pure overhead.

    So basically I'd say that there's a (not so) fine line between "you don't need to spend time optimizing that (but you still write clean, efficient code)", which is probably what you had in mind, and "you can be wasteful". Once you're in the frame of mind that you can be wasteful, abhominations like the above happen.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Just to nitpick by daVinci1980 · · Score: 2, Interesting

      I think you might have misunderstood my post.

      This might be true in enterprise programming, but my point was specifically directed towards game programming, game programmers and game companies.

      In game programming, you can be wasteful. Within the realms of viable solutions to the particular problem that you are solving at the time. Keep in mind that a game programmer would not consider using (for example) EJB to solve his scripting language problem.

      Because unlike enterprise applications, time to execute is always something that has to be thought about. It's just not something that has to always be thought hard about.

      My point is that in 90% of the code, getting your execution within the same order of magnitude is sufficient. In the last 10% of the code, the constants and factors become a very big deal. Things like cache misses, cache warming, function call overhead, etc, all become things that are important to the speed of the application.

      --
      I currently have no clever signature witicism to add here.