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Are Video Game Patents Next?

MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?"

3 of 443 comments (clear)

  1. ugh by Anonymous Coward · · Score: 5, Funny

    "where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. "

    Q. What do you have when you have 2 lawyers buried up to their necks in cement?

    A. Not enough cement.

  2. Re:Aren't they already here? by Game+Genie · · Score: 5, Funny

    Too bad nobody has patented "really frickin slow load times". Perhaps I should get the patent and then refuse to licence it. That would save us all a lot of trouble.

  3. Yes, they're already here by Stunning+Tard · · Score: 5, Interesting

    I saw that on slashdot last week with 'A Gamers' Manifesto'

    From the essay:
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?