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Are Video Game Patents Next?

MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?"

48 of 443 comments (clear)

  1. ugh by Anonymous Coward · · Score: 5, Funny

    "where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. "

    Q. What do you have when you have 2 lawyers buried up to their necks in cement?

    A. Not enough cement.

    1. Re:ugh by Anonymous Coward · · Score: 2, Funny

      A2. Not enough lawyers.

    2. Re:ugh by nathanh · · Score: 2, Funny

      A3. Hockey practise.

    3. Re:ugh by networkBoy · · Score: 2, Funny

      I hereby declare my patents on the following:
      BFG
      Scoring system based upon shooting your opponent
      Status display system based on a HUD

      That should cover nearly all FPS games. ID, Blizzard, Rockstar, etc are hereby granted royalty free use of said patent. M$: I want 10% of the retail of each copy sold ;)
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    4. Re:ugh by HopeOS · · Score: 2, Funny

      For these guys, I think we need...

      Q. How many lawyers does it take to shingle a roof?

      A. Depends on how thinly you slice them...

    5. Re:ugh by blunte · · Score: 2, Funny

      You have target practice.

      --
      .sigs are for post^Hers.
    6. Re:ugh by Ian+Peon · · Score: 2, Funny

      Q: Why don't sharks bite lawyers?

      A: Professional courtesy!

      ------

      Q: What's the difference between a sucker fish and a lawyer?

      A: One's a scum sucking bottom dweller, and the other's a fish!

    7. Re:ugh by mizhi · · Score: 2, Funny

      A5: A decorative anchor for ships.

      --
      Humorless sig goes here.
  2. Aren't they already here? by mopslik · · Score: 4, Interesting

    I thought I remembered seeing a Slashdot story or post about Namco holding a patent on "displaying a mini-game while the actual game is loading" not too long ago.

    1. Re:Aren't they already here? by Game+Genie · · Score: 5, Funny

      Too bad nobody has patented "really frickin slow load times". Perhaps I should get the patent and then refuse to licence it. That would save us all a lot of trouble.

    2. Re:Aren't they already here? by lisaparratt · · Score: 3, Insightful

      Surely there's oodles of prior art back on the old 8-bits?

      I fondly remember invaderload on Alpha Centauri!

    3. Re:Aren't they already here? by CastrTroy · · Score: 2, Informative

      This is only true to some extent. Take NFS Hot Pursuit 2. For Gamecube, the loadtimes are almost non existent. For XBox, the load times are quite noticable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  3. D&D as Prior Art? by ect5150 · · Score: 3, Insightful

    I would imagine any D&D would be prior art in a general games category? MSoft wasn't exactly the first company to get into games. I'm not sure how they can get a pantent on how points are awarded. Any D&D DM has subjective power to award points, and MS didn't exactly put D&D out there.

    --
    I have never let my schooling interfere with my education.
    1. Re:D&D as Prior Art? by gowen · · Score: 3, Insightful
      I would imagine any D&D would be prior art in a general games category?
      Then they'll just add the words "using a computer" to each of their claims.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:D&D as Prior Art? by Java+Pimp · · Score: 2, Insightful

      I would imagine any D&D would be prior art in a general games category? MSoft wasn't exactly the first company to get into games. I'm not sure how they can get a pantent on how points are awarded. Any D&D DM has subjective power to award points, and MS didn't exactly put D&D out there.

      You seem to have missed the key prhases: "on the internet" or "using a computer". Those two phrases alone make the idea new and unique and prior art becomes moot... Atleast that's how it seems these days...

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
  4. Ask Slashdot by _Hellfire_ · · Score: 4, Funny

    Will this be the real end of innovation in videogames?"

    Yes.

    Wow that was an easy Ask Slashdot!

    --
    "And then I visited Wikipedia ...and the next 8 hours are a blur..."
  5. Re:Video games... by Spad · · Score: 2, Insightful

    You mean until EA starts patenting everything in sight.

  6. Perhaps I'm missing something... by agraupe · · Score: 4, Insightful
    But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

    Note: I don't agree with software or videogame patents, because I think they screw the consumer in the end by providing a crappy product, at likely a high price. But still, that last sentence made no sense.

    1. Re:Perhaps I'm missing something... by bersl2 · · Score: 2, Insightful

      You don't have to actually produce an implementation of the idea in a patent IIRC (obviously, IANAL). You just have to show that you are taking steps towards an implementation, not that you actually produce one. So, if Duke Nukem Forever contained patented software components, it could be argued that they are making an attempt to bring an implementation to market, hence the patents on those ideas would still be valid.

    2. Re:Perhaps I'm missing something... by grasshoppa · · Score: 2, Insightful

      But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

      As unpopular an opinion as it is now a days, the good creative content is often built on older creative content. For instance, we couldn't have had hl/hl2/cs with out id and doom.

      Interesting mental exercise: Imagine a world where ID DID patent Doom and it's methods.

      Imagine patents on books. Or, more telling, on scientific works. That's what this amounts to: Creating games and the like are creative, but also utilize a very scientific method of using the work of others to further your own.

      Incidently, this is also why everyone is against software patents. It will kill our software design industry.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    3. Re:Perhaps I'm missing something... by cowscows · · Score: 4, Insightful

      The problem is, patenting things like "ideas", and "gameplay" can get a little hazy. Add in the innate human brain's ability to detect similarities and patterns, and you'll be seeing infringement everywhere you look. Everything is built upon something else to some degree. And if they don't get you with a gameplay patent, they'll trip you up with some patented technical detail in your programming.

      What if the guys who made marble madness had patented "Using an electronic input device to control a digital sphere through the visual representation of a three dimensional world"? I'm no patent lawyer, so I don't know how much sense that makes, but it reads about as basic and vague to me as most of the patent summaries I browse do.

      By that measure, things like bowling games or Super Monkey Ball could be threatened. Is there a connection between Super Money Ball and marble madness? Yeah, on a really superficial level. Do the games play at all alike? Nope. Were the designers inspired by Marble Madness? Maybe. Did they ruthlessly steal expensively developed ideas from the Marble Madness developers? No.

      Even Katamari Damacy could be argued to fall under a patent like that. And that's generally considered one of the most fun, original games of the past year.

      I'm going to agree that any kind of software patents are going to be very harmful to the industry as a whole. And just shifting the current patent system to something like video games is going to pretty much be death to it.

      The lawyer's argument is basically, getting patents is a way for the current players to make more money and cement their position on top of the biz. You can't seriously make the argument that, in this case, patents will spur on innovation, because there's been leaps and bounds of innovation in the relatively patent free video game universe since its inception.

      --

      One time I threw a brick at a duck.

    4. Re:Perhaps I'm missing something... by AllUsernamesAreGone · · Score: 2, Insightful

      Then, basically, you'd be able to patent something now which cannot possibly be produced until the future, then act like you're making steps towards it?
      Yup. this one for example - sony patenting a technology that they themselves admit is just IP grabbing: "There were not any experiments done," she says. "This particular patent was a prophetic invention. It was based on an inspiration that this may someday be the direction that technology will take us."

      I would find it funny if it didn't nauseate me.

  7. Patents by oskard · · Score: 2, Insightful

    Patents are provided to people of the United States (and other countries) to hold a 'temporary monopoly' on a product or idea. They are used to encourage developers to create things without their ideas being stolen. This enhances the level of development in the country as a whole, and is good for our economy and society.

    However, video games don't give back the same benefits as say, food, energy and transportation. A fellow programmer once said to me "What if someone had a patent on the First Person Shooter?" Imagine how dead development would be in the video game genre!

    --
    Sigs are for Terrorists.
    1. Re:Patents by CastrTroy · · Score: 2, Insightful

      It already is dead. Because all anybody produces i First Person Shooters. Patents might actually increase development because developers would actually be forced to think of new ideas.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  8. "Righteous Patents!" by jarbo · · Score: 2, Informative
    Declares Ross Dannenberg, Esq., aided by a swank free and open source layout.

    ....siiiiiiiigh.

    Signed,
    Human Capacity for Lameness is Apparently Inexhaustible, Esq.

  9. Re:What's next? by highwind81 · · Score: 2, Informative
    According to this wikipedia article, obvious patent should be rejected.
    Even if an applicant's claim for an invention is novel (i.e. not taught by a single prior art reference), a patent can still be denied to the applicant if the claimed subject matter would have been obvious to someone else skilled in the technical field of the invention. The purpose of forbidding patents on obvious technologies is to prevent a person from obtaining exclusive rights to what is effectively already in the possession of the public, even if documentation of the exact form of the applicant's embodiment happens to be lacking.

    it goes one stating the following
    The standard of obviousness and its application are more subjective and controversial than that of novelty. If the requirements are set very high, virtually nothing is patentable. Similarly if the requirements are very low, all kinds of trivial inventions can receive patents.

    what do I think? I think the idea of petent is a selfish act. And every selfish act should be discouraged. So yeah... I dont like patents... Only way to truly own anything is to give it away. But enough of my dogma... I just hope nintendo would revitalize the industry... One can hope... right? ^^;;
    --
    ------ http://timothylive.net
  10. I think an excellent comparison is this by Council · · Score: 2, Interesting

    Can you patent plot elements in books?

    --
    xkcd.com - a webcomic of mathematics, love, and language.
    1. Re:I think an excellent comparison is this by Alsee · · Score: 3, Informative

      The UK anti-softwarepatent site Foundation for a Free Information Infrastructure has already written up an excellent peice on exactly that point, except it works far better with trying to claim a movie patent than book patent. :) You'll see why.

      It perfectly illustrates how they play wordgames in order to illegally issue software patents. A must-read for anyone who hasn't seen it yet.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  11. Yes, they're already here by Stunning+Tard · · Score: 5, Interesting

    I saw that on slashdot last week with 'A Gamers' Manifesto'

    From the essay:
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
  12. Re:Video games... by Nytewynd · · Score: 4, Interesting

    You can't patent general ideas. Someone might be able to patent a specific implementation of a fighting game, or the software to render the fighters quickly. They couldn't patent 2 guys fighting in a game.

    As far as team games, we're getting close to being screwed already. I think EA has exclusive rights to the NFL next year. That means if you want to play as the World Champion New England Patriots, you will only be doing it in an NFL game. That is terrible since ESPN NFL2K5 was better than Madden to me. Now we will have ESPN Football2K6 with fake teams. Half of the fun is being your team with your players.

    --
    /. ++
  13. Re:yes by Adrilla · · Score: 2, Insightful

    No, you'll just have one company making 50 incarnations of the same goddamn game, and no motivation to change that.

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  14. Prior art available by FromWithin · · Score: 4, Informative

    That patent can probably be killed with prior art. The Commodore 64 had "Mix-E-Load" during loading of the cassette version of Thalamus' Delta in 1987. This had music playing and would let you mess with the tracks, changing the bass line, drum beat, etc. and letting you mix your own music.

    A year later, in 1988, the Mastertronic game Kane 2 had a Space Invaders game (called Invade-A-Load) that you played while the main game was loading. Again, this was on the cassette version.

    These can be played by downloading the relevant .TAP files and loading them into an emulator such as x64.

    Anyway, back on-topic, most of the classic games in existence would not be with us had game companies been patenting stuff like these mutants are suggesting.

    1. Re:Prior art available by snorklewacker · · Score: 2, Insightful

      Who gives a shit about prior art? What if the concept really is original? Do they deserve to sit on it and squeeze everyone else for 20 fucking years for it?

      This sort of thing needs to stop NOW. Game companies that take out patents need to be boycotted when the word gets out to gaming fan sites, existing disks need to be returned to them in pieces.

      But it won't happen. I guarantee it will never happen. We will bend over and ask for it harder and deeper once they dangle a few more shiny objects in front of us. And it'll be our fault. Fuck it, I think I'll still be allowed to go outside and have fun. But that will probably all be fenced off too.

      --
      I am no longer wasting my time with slashdot
  15. Patents need a longer duration by Overzeetop · · Score: 2, Funny

    Lets face it - Patent holders, as technical intellectual property creators, have been falling behind the protections afforded to their artistic bretheren! Copyright holders now have an entire century to reap the benfits, adn for their offspring to reap the benefits, of their labors. It seems wholely unfair to limit patents to such short terms as 14 years (20 for non-design).

    I believe patents should be perpetual. Once you create it it should be your forever! And you children and your childrens children. We have seen my the slow - nay, slowing pace (based on patents per dollar spent on healthcare)- of patent applications and inventions in the 20th century that patent protection does not provide the needed impetus for our truly creative technical experts to advance the sciences.

    There are numerous cases of inventors who could have changed the world, but insted of licencing their technology, compaies just waited until the patents ran out, and the used those iventions with no compensation to the creative mind whatsoever.

    This must stop. We all must rise up and demand perpetual patents now.

    (aren't you glad there isn't a _really_ organized lobby for patent holders like there is for performance artists?)

    --
    Is it just my observation, or are there way too many stupid people in the world?
  16. Ok, this has been said 1000's times before... by jonr · · Score: 2, Interesting

    But this "patent everything" is getting out of hand, and guess who will be the one to suffer? The patient applicants. Why? I'll tell you why: Because of all the stupid patents claims, people will lose respect for the patent process. Just wait until some random country (Ch*cough*ina) has the engineering knowledge to duplicate whatever patent they want, do they think they will think twice, especially since they can just shrug off any arguments, by pointing at those stupid patents? I think not.

  17. Already happens, and is a problem by Beolach · · Score: 2, Interesting
    "A Gamers' Manifesto" that /. mentioned recently discussed this. I don't agree with all the things the "Manifesto" said were wrong with games, but on this I do agree.
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
    --
    Join moola.com, play games to earn money.
  18. Re:M.A.M.E. as prior art by bani · · Score: 2, Informative

    kangaroo (1982)
    i,robot (1983)
    5 years (hard drivin', 1988)

  19. What innovation? by faloi · · Score: 2, Insightful

    Will this be the real end of innovation in videogames?

    I didn't realize we still had innovation. I thought we had three or four basic games with improving graphics, different controls and the same generic UI. Don't get me wrong, I really enjoy a lot of the games out there nowadays. But I haven't seen something real innovative in a while.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  20. Re:M.A.M.E. as prior art by Inda · · Score: 3, Funny

    what was the first arcade game to feature a "punch" button?

    Double Dragon.

    How about the first solid-object polygon game?

    Um... Double Dragon!

    How many years before the 2nd one?

    Double Dragon?

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  21. Conspiracy theory by Temkin · · Score: 2, Funny



    The TV and Movie industries are desperate to get the 12 to 24 year old males back in front of their crap. Killing game innovation could be just the ticket.

  22. Might be a good thing by zr-rifle · · Score: 2, Interesting

    >Will this be the real end of innovation in videogames?

    Well, for that to happen there should be some innovation to start with. Paradoxically, software patent could actually enforce some goddamn innovation in games, by preventing game developers from ripping each other off continuosly and rehashing the same stuff over and over again.

    --
    Hack your mind out of its sandbox.
  23. Re:Video games... by halber_mensch · · Score: 2, Funny
    The US takes $10 billion per year in ticket sales alone, and that's not counting DVD rentals & sales.
    But then at least $3 billion a year is 'lost' to piracy, which never happens to video games...
    --
    perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
  24. Re:Human patents? by Overzeetop · · Score: 3, Informative

    And for a cancer detection firm in Utah, it ahs paid off. They "patented" a gene sequence which tests for the likelihood of breast cancer (I think). Note that they didn't patent the test process, but the information in the gene. Now, no matter what process you use to determine the condition of the gene, you cannot use it for cancer detection wihtout paying a $10k fee to that company. They "own" the exclusive right to the "data". Sort of like patenting moon-dogs as a predictor of coming precipitation, or the presence of a high pressure as a predicter of clear weather. They're natural facts, observable by anyone with the proper instuments. But they're patentable now. (iirc, Canada got into trouble over the cancer detection thing).

    **note: this is all from memory of a (single?) online news story quite some time ago, the facts may be significantly different that I have implied**

    --
    Is it just my observation, or are there way too many stupid people in the world?
  25. Re:The End of Innovation? Maybe a New Beginning... by Teppy · · Score: 2, Informative

    Yes, but that's not the sort of thing that gets patented. I've done this before, so I know a bit about it:

    A patent application is usually done as a series of claims from most general to most specific. Let's take Doom as an example. The claims might be:

    #1. We invented interactive entertainment.
    #2. ...in a 3D world
    #3. ...with some elements that move and others that are static
    #4. ...where some of the moving elements are controlled by players connected

    [snip]

    #99. ...where one of the guns is a railgun that uses said supply of ammunition at a fixed rate as long as said player continues to depress the fire button.

    This is done with the expectation that the patent examiner strikes most of the early claims and the hope that he allows as many of the later as possible.

    Doom came out in 1995 IIRC. So, maybe Doom would have gotten a patent on 3D worlds where a player manipulates and maneuvers through said world, shooting other players.

    To actually sell Doom, they would have to license Origin Systems' patent on Ultima Underworld where a player manipulates and maneuvers through a 3D world.

    Both Id and Origin would have to license Sirius Software's 1979 patent on their Apple ][ game WayOut, where a player maneuvers through a 3D world.

    Oh, and if *you* wanted to write a game, maybe just a "simple shooter" - bring out the lawyers because there's gonna be a hell of a lot of licenses to negotiate.

  26. These are the kinds of lawyers by suitepotato · · Score: 2, Interesting

    that give the lawyers I know acid indigestion. Not all lawyers are unthinking and avaricious like this. Most of the ones I know are pretty good at long term thinking and believe in property protection the old fashioned way, through due diligence in protecting your own IP and going after the copiers as they get caught, not trying to stifle the industry/sector in advance, which is what this would do.

    This is just stupid hucksterism.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  27. Re:Human patents? by Shopko · · Score: 3, Interesting

    Yes, this is true. For more information (from the trouble Canada got into over this) see this site: http://www.cancer.ca/ccs/internet/standard/0,3182, 3172_61901275__langId-en,00.html Yay for patents! Now that your health is dependent on licensing a patent, I think it's time for a social revolution. Perhaps I will try to get a DNA sample from the CEO of that Utah company, and file for a patent on his specific gene sequence. If he can patent a gene sequence that has existed for 2 million years, then I should be able to patent one that has existed for less than 100... Wouldn't it be funny to sue him for existing? "Hey, you're existence infringes on my patent! Either pay up or change your DNA!". :-)

  28. Manifest schmanifesto by LionMage · · Score: 2, Interesting
    I started reading this manifesto, and I was immediately struck by some of the brain damaged logic the writer employs. Here's an example, culled early on from the section on AI:
    It has to do with the fact that both the XBox 360 and the PS3's Cell CPU use "in-order" processing, which, to greatly simplify, means they've intentionally crippled the ability to make clever A.I. and dynamic, unpredictable, wide-open games in favor of beautiful water reflections and explosion debris that flies through the air prettily.

    This is not only a gross over-simplification, it's flat-out wrong. The "in-order processing" done by the PowerPC CPUs in the Xbox 360 and the Cell processor in the PS3 is simply that -- machine instructions are executed in the order that they are presented to the CPU. In other words, these processors don't do instruction reordering. What does this have to do with AI? Absolutely nothing, really. Sure, instruction reordering would probably improve the performance of unoptimized code -- but good compiler tools will do the instruction reordering at compile time and save the transistors on the chip for more useful things.

    When I see drivel like this, I tend to tune out the rest of the message, because it's clear the messenger doesn't know what he's talking about.

    Having said that, the author of this manifesto probably has a valid point about the patent issues, though. I would have liked some more citations to back up these claims. Just because someone says these things are true doesn't mean they are. Lots of misinformation gets repeated ad nauseum until people believe it's true, when it really isn't. (Remember the old chestnut about video game consoles being sold at a loss? The truth is, few consoles have been sold at a loss. Of the few that started out being sold at a loss, most became profitable as the economics of mass production came into play. I believe the Xbox is the only current-generation console that's still losing money. The last PS2 redesign made Sony's system ultra-cheap to produce.)

    Oh, here's another gem from this "manifesto":
    Well... our PC's have hard drives and they still have load times. It's a little thing we like to call copy protection, keeping us from installing the game on the hard drive and passing it on to a friend (especially if said "friend" works the return counter at the store we bought the game from).
    Ah, yes, load times in PC games are only the result of copy protection! How silly of me to think that it should actually take time for a non-trivial amount of data to be moved from a hard disk into system memory... I mean, seriously, this manifesto was written by someone with near-zero understanding of how hardware actually works, how computers work.

    Cripes, I need a toothbrush for my eyeballs...
  29. Parasites. by John+Carmack · · Score: 4, Insightful

    I'm proud that there is "a relative dearth of patent applications for the video game industry, especially considering how technology-dependent the video game industry is, and given its size in terms of annual sales."

    Before issuing a condemnation, I try hard to think about it from their point of view -- the laws of the land set the rules of the game, and lawyers are deeply confused at why some of us aren't using all the tools that the game gives us.

    Patents are usually discussed in the context of someone "stealing" an idea from the long suffering lone inventor that devoted his life to creating this one brilliant idea, blah blah blah.

    But in the majority of cases in software, patents effect independent invention. Get a dozen sharp programmers together, give them all a hard problem to work on, and a bunch of them will come up with solutions that would probably be patentable, and be similar enough that the first programmer to file the patent could sue the others for patent infringement.

    Why should society reward that? What benefit does it bring? It doesn't help bring more, better, or cheaper products to market. Those all come from competition, not arbitrary monopolies. The programmer that filed the patent didn't work any harder because a patent might be available, solving the problem was his job and he had to do it anyway. Getting a patent is uncorrelated to any positive attributes, and just serves to allow either money or wasted effort to be extorted from generally unsuspecting and innocent people or companies.

    Yes, it is a legal tool that may help you against your competitors, but I'll have no part of it. Its basically mugging someone.

    I could waste hours going on about this. I really need to just write a position paper some day that I can cut and paste when this topic comes up.

    John Carmack