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Are Video Game Patents Next?

MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?"

10 of 443 comments (clear)

  1. ugh by Anonymous Coward · · Score: 5, Funny

    "where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. "

    Q. What do you have when you have 2 lawyers buried up to their necks in cement?

    A. Not enough cement.

  2. Aren't they already here? by mopslik · · Score: 4, Interesting

    I thought I remembered seeing a Slashdot story or post about Namco holding a patent on "displaying a mini-game while the actual game is loading" not too long ago.

    1. Re:Aren't they already here? by Game+Genie · · Score: 5, Funny

      Too bad nobody has patented "really frickin slow load times". Perhaps I should get the patent and then refuse to licence it. That would save us all a lot of trouble.

  3. Ask Slashdot by _Hellfire_ · · Score: 4, Funny

    Will this be the real end of innovation in videogames?"

    Yes.

    Wow that was an easy Ask Slashdot!

    --
    "And then I visited Wikipedia ...and the next 8 hours are a blur..."
  4. Perhaps I'm missing something... by agraupe · · Score: 4, Insightful
    But if there are patents on videogames, would it not stimulate the production of original games? If you couldn't make a game based on a certain set of ideas, wouldn't you be forced to create an original game?

    Note: I don't agree with software or videogame patents, because I think they screw the consumer in the end by providing a crappy product, at likely a high price. But still, that last sentence made no sense.

    1. Re:Perhaps I'm missing something... by cowscows · · Score: 4, Insightful

      The problem is, patenting things like "ideas", and "gameplay" can get a little hazy. Add in the innate human brain's ability to detect similarities and patterns, and you'll be seeing infringement everywhere you look. Everything is built upon something else to some degree. And if they don't get you with a gameplay patent, they'll trip you up with some patented technical detail in your programming.

      What if the guys who made marble madness had patented "Using an electronic input device to control a digital sphere through the visual representation of a three dimensional world"? I'm no patent lawyer, so I don't know how much sense that makes, but it reads about as basic and vague to me as most of the patent summaries I browse do.

      By that measure, things like bowling games or Super Monkey Ball could be threatened. Is there a connection between Super Money Ball and marble madness? Yeah, on a really superficial level. Do the games play at all alike? Nope. Were the designers inspired by Marble Madness? Maybe. Did they ruthlessly steal expensively developed ideas from the Marble Madness developers? No.

      Even Katamari Damacy could be argued to fall under a patent like that. And that's generally considered one of the most fun, original games of the past year.

      I'm going to agree that any kind of software patents are going to be very harmful to the industry as a whole. And just shifting the current patent system to something like video games is going to pretty much be death to it.

      The lawyer's argument is basically, getting patents is a way for the current players to make more money and cement their position on top of the biz. You can't seriously make the argument that, in this case, patents will spur on innovation, because there's been leaps and bounds of innovation in the relatively patent free video game universe since its inception.

      --

      One time I threw a brick at a duck.

  5. Yes, they're already here by Stunning+Tard · · Score: 5, Interesting

    I saw that on slashdot last week with 'A Gamers' Manifesto'

    From the essay:
    Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)? Somebody has a patent, that's what. Did you know you can't have mini-games during a loading screen because of patent law?
  6. Re:Video games... by Nytewynd · · Score: 4, Interesting

    You can't patent general ideas. Someone might be able to patent a specific implementation of a fighting game, or the software to render the fighters quickly. They couldn't patent 2 guys fighting in a game.

    As far as team games, we're getting close to being screwed already. I think EA has exclusive rights to the NFL next year. That means if you want to play as the World Champion New England Patriots, you will only be doing it in an NFL game. That is terrible since ESPN NFL2K5 was better than Madden to me. Now we will have ESPN Football2K6 with fake teams. Half of the fun is being your team with your players.

    --
    /. ++
  7. Prior art available by FromWithin · · Score: 4, Informative

    That patent can probably be killed with prior art. The Commodore 64 had "Mix-E-Load" during loading of the cassette version of Thalamus' Delta in 1987. This had music playing and would let you mess with the tracks, changing the bass line, drum beat, etc. and letting you mix your own music.

    A year later, in 1988, the Mastertronic game Kane 2 had a Space Invaders game (called Invade-A-Load) that you played while the main game was loading. Again, this was on the cassette version.

    These can be played by downloading the relevant .TAP files and loading them into an emulator such as x64.

    Anyway, back on-topic, most of the classic games in existence would not be with us had game companies been patenting stuff like these mutants are suggesting.

  8. Parasites. by John+Carmack · · Score: 4, Insightful

    I'm proud that there is "a relative dearth of patent applications for the video game industry, especially considering how technology-dependent the video game industry is, and given its size in terms of annual sales."

    Before issuing a condemnation, I try hard to think about it from their point of view -- the laws of the land set the rules of the game, and lawyers are deeply confused at why some of us aren't using all the tools that the game gives us.

    Patents are usually discussed in the context of someone "stealing" an idea from the long suffering lone inventor that devoted his life to creating this one brilliant idea, blah blah blah.

    But in the majority of cases in software, patents effect independent invention. Get a dozen sharp programmers together, give them all a hard problem to work on, and a bunch of them will come up with solutions that would probably be patentable, and be similar enough that the first programmer to file the patent could sue the others for patent infringement.

    Why should society reward that? What benefit does it bring? It doesn't help bring more, better, or cheaper products to market. Those all come from competition, not arbitrary monopolies. The programmer that filed the patent didn't work any harder because a patent might be available, solving the problem was his job and he had to do it anyway. Getting a patent is uncorrelated to any positive attributes, and just serves to allow either money or wasted effort to be extorted from generally unsuspecting and innocent people or companies.

    Yes, it is a legal tool that may help you against your competitors, but I'll have no part of it. Its basically mugging someone.

    I could waste hours going on about this. I really need to just write a position paper some day that I can cut and paste when this topic comes up.

    John Carmack