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Games We've Never Seen Before

anaesthetica writes "The Christian Science Monitor is carrying a story on new directions in game design. The article notes that big gaming companies are not pushing innovation beyond taking advantage of newer hardware. New areas of innovation are coming from education, training, and online communities." From the article: "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...I doubt any other form of entertainment holds out that promise...We have only scratched the surface of what [interactive entertainment] can be."

76 of 404 comments (clear)

  1. Make Something New by mfh · · Score: 5, Insightful
    Video-game industry mulls over the future beyond shoot-'em-ups

    3d immersive shooters have only really been around since Quake came out, for about a decade. Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z components (and BSP AND lighting, for that matter).

    Quake took the games industry by storm because it was the first true-3d game. Everyone had to eventually crank out their branded version of pretty much the same experience, twisted by the trends as they kept going towards the Counterstrike model of gaming.

    Now we are overloaded with video game shelves filled with crap. Why?

    Because nobody is inventing anything new. They are banking on what sells because the high cost of getting a new game on a shelf to begin with. This isn't the 80's when you could make two red square blocks fight a little jagged octagon shape, and bring home some big bucks doing it. You've gotta put millions into R&D and all that other jazz just to turn a profit. That's where companies like Id Software come in, who spend all their time working on the technology and only a sliver on the story anymore.

    They are making it easier for games companies to get in, but you still have to come to the table with a pile of cash before you can launch anything at all. Back to LCD: Shooters.

    "We need games with better stories, more interesting and complex characters; games that keep you up at night wrestling with whether you made the right ethical or moral choices," says Doug Lowenstein, president of the Entertainment Software Association (ESA).
    I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Make Something New by Hellad · · Score: 4, Interesting

      Huh... I thought Quake did so well because the bodies blew up real neat. Maybe thats only my reason for playing... As far as nobody doing anything doing anything new, this is only half true. While there is less innovation in the PC game market, this is exactly what Nintendo hopes to do with their new system. They want to create new genres and new ways of playing games. This is already evident on the DS and soon on the Revolution (or whatever they end up calling it). I think that Nintendo will be the first to make the innovative moves in relation to online play as well.

    2. Re:Make Something New by ThePuD · · Score: 3, Informative

      errr, doom used bsp trees for its level format.

    3. Re:Make Something New by mrchaotica · · Score: 4, Insightful
      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
      I don't know about that -- I like the kind of game that makes me think, for the same reason I like Science Fiction: it's something more interesting to think about than everyday life.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Make Something New by TheKidWho · · Score: 4, Interesting


      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.


      But you sir are not everyone, I certainly do like playing games where I can make ethical choices, ie be a complete evil bastard which im not in real life. For example KOTOR and KOTOR II, I find it highly entertaining when I choose the darkside options.

    5. Re:Make Something New by lnjasdpppun · · Score: 3, Interesting

      I definitely agree with your comments about moral/ethical choices.

      If I'm playing a game vs a computer then from my point of view there is no immoral or unethical choice because no other human is getting a bad deal, it's only a game.

      However if I'm playing something like WoW and my choice is to kill the lowbie in 2 seconds then I have to make an ethical choice to do it or not since it will inconvinience another real-life person. It still doesn't require much thought on my part, if killing them will help me do my current quest (ie keep them from ganking me) then I have no problem with doing it. It's only a game.

      The article make it sound like moral/ethical choices are hard, granted in real life things aren't always clear cut but in a game the stakes are so low that it's not worth working yourself up so much that you're having trouble sleeping!

      There are new and innovative types of games around. People still like FPS style games and are buying them, when people stop buying them then I'm sure the game makers will find something new for everyone to play.

    6. Re:Make Something New by compass46 · · Score: 5, Informative

      As someone who actually reads the newspaper regularly, no I wouldn't expect such a simplistic idea from them...

      The Christian Science Monitor tends to be one of the more liberal newspapers in the US. I wouldn't classify them ideologically with papers like the Washington Times. The CSM is also not about spreading the the Christian Science church's doctrine. It was started by Mary Baker Eddy to provide fair and accurate reporting. This was a response to attacks on her from a Joseph Pulitzer newspaper.

      For a more indepth explnation:
      http://www.csmonitor.com/aboutus/about_the_monitor .html

    7. Re:Make Something New by Afrosheen · · Score: 3, Insightful

      NPC's exist because they take on jobs nobody could possibly find fun or entertaining. Being a blacksmith or an inn keeper would be dead boring. You sit in one spot and make do one task. Yay.

      Then again some people don't get enough repetitive button pushing in everyday life. Who am I to judge?

    8. Re:Make Something New by arkanes · · Score: 3, Interesting
      90% of everything is crap, of course. Here's a brief list (in no particular order) of some of the games I remember from recent years as being very good.

      • Katamari Damancy, of course, for breaking new ground and being quirky and fun without sticking to the tried & true gameplay mechanics
      • Beyond Good and Evil. Traditional 3d engine, but not FPS gameplay. Great story. Very cute and occasionally funny.

      • No One Lives Forever series. Gameplay was only so-so, really - same old crap - but the voice acting and comedy made playing this enormously fun. Actually accomplishing objectives was secondary to eavesdropping on angsting teenage ninjas.
      • Thief series, especially the first 2. Excellent implementation of the FPSneaker, which was a new concept then, as well as a fantastic storyline and rich environment. This is one of the very few (only?) mission based games where I actually cared about what happened, even though I knew I wasn't going to change anything. Thief 3 gets a bonus prize for best survival horror game that isn't a survival horror game. I still shiver when I remember playing the Shalebridge Cradle.
      • Morrowind. People rag on it for the cookie cutter NPCs, but the scope and breadth that they managed was incredible, the visuals were great, and like all the elder scrolls game, the backstory was immersive. The problem with immersive games like this is where the technology fails to deliver - Morrowind tried very very hard, which only made it more jarring where it failed.
    9. Re:Make Something New by Elsebet · · Score: 2, Insightful

      when are they going to come out with the MMORPG where I can play as the dragon, or the inn keeper, or the weapon master? The real future of gaming is to elliminate the NPGs ion favour of humans.

      You are correct, however MMORPG design is fundamentally different from normal game design due to the fact that MMORPG success is based on continual subscription volume. If it does not turn a profit, it is no longer a valid MMORPG design scheme. Allowing freedoms like true roleplaying (as you stated) is one of the casualities of such a system.

      I have to believe the designers of MMORPGs wish to make a fun game, however the drives of profit force them into artificial downtimes, treadmills, and tedium in order to keep active subscriptions. Content and fun is not high on the agenda.

      I too would like to see a living, breathing world in a game. Even Morrowind suffered a bit from the static NPC's who never moved, ate, or slept. Everquest 2 has hints of this (cats chase mice, children chase pets, etc) but it's very rudimentary at this point. I would like to see an entire NPC marriage occur in town, and a celebration in the town square follow. I would like to see crowded nightclubs in a sci-fi setting where you could pay in-game funds to request music from the DJ or a digital library. There should always be a budget in a quality online RPG for a live acting team to create dynamic content (similar the all-volunteer ARK event team in Anarchy Online).

      Day/night cycles should have an impact on the world, as should weather. A game world should be alive to the point that simply sitting in town is entertaining. NPC's, player characters, and a live acting team all play a part in that.

      However with most media enjoying enormous profits even for mediocre content (think Britney Spears or most box office releases) the threshold will take a bit to rise to that state in the online RPG arena. After all even after 5 years of EQ you still have to slay legions of the same boring mobs in WoW and Everquest 2. Now you just have the savory guise of questing to sweeten the stale broth.

      --
      Sacré-bleu! Where is me mama?
  2. Geez by Anonymous Coward · · Score: 4, Insightful

    Its not graphics and such over gameplay people. Look at FF3. That game beat all with 2d graphics. It still does. Id rather play that than over blown crap like Luigis Mansion or Mario Sunshine

    1. Re:Geez by UserChrisCanter4 · · Score: 5, Insightful

      I'm going to pick on AC here for a minute, because every time any article such as this is posted, people trot out the ol' "Gameplay rules over graphics argument."

      You're correct. Gameplay does trump graphics. In a purely theoretical world, if given choice A or B, almost everyone would choose gameplay over graphics. Fortunately, we don't live in that world.

      Further, when people create this dichotomy, they ignore the fact that graphics have an enormous amount of power in enabling good gameplay. Without the simple hardware power increases of the last five years, many of the great games from that same timeframe wouldn't have happened.

      Take Grand Theft Auto 3/Vice City/SA, for example. People love the storylines, and the satirical look at the world, but both of those chracteristics were present in GTA 1 and 2. Neither of those games was particularly succesful at all compared to the last three. The sense of immersion was provided by a major jump in graphical capability that afforded the developers the ability to create an extremely immersive environment. In GTA 2, you could still choose to abide by the laws or mow down pedestrians, take alternate missions as you desired, and run amok with a gun or just listen to humorous radio DJs. The only difference was that the whole game took place from a top-down perspective. Arguably, every gameplay aspect of Grand Theft Auto would be do-able on a Sega CD, but I guarantee you it simply wouldn't be as much fun. I enjoy GTA 2, but it can't come close to holding my interest like GTA 3.

      Or we'll take Katamari Damacy, a game that will entertain almost anyone. The gameplay and quirky charm is what draws everyone in, but I'll lay straight out that said gameplay simply wouldn't have been possible with the graphical power of the PS1. Seeing individual objects rolled up in the katamri wouldn't be possible. Without the smooth zooming transitions of the camera, the gameplay and control would suffer significantly. Critics would refer to it as a solid idea that was poorly executed, and they'd be absolutely correct. Again, gameplay here is great, but it relies on the graphical capability of good hardware to make it work.

      There are still plenty of simple gameplay improvements left to tweak that will rely on quality graphical capability. I want to see truly, totally deformable environments in an RTS. I want to be able to blast through a building to create an alternate path for my units, or fell that building to block the advance of enemy troops. I want randomized chunks of metal flying off of an exploding tank that can wound surrounding personnel. Realistically, both of those ideas could be implemented in a simple top-down strategy game, but they won't have that truly realistic feel until I can see the size of the building in relation to the troops, or until I can shoot out the corner to drop a chunk on te enemy. Just like GTA would be do-able on a SegaCD, those ideas would be do-able in the original Command and Conquer, but they're not going to have that same truly satisfying feel until they're implemented in full 3D with the proper accompanying physics.

      FPSes would benefit from those same characteristics, so it's not as though they're immune from this issue, either. Yes, gameplay is king, but please don't create an argument that forces graphics to the other side. Many gameplay ideas simply need good quality graphics behind them before they can be properly implemented.

  3. Wha does this mean? by xquark · · Score: 5, Funny

    "Indeed, the next generation of gaming platforms - Playstation 3, X
    Box 360, and Revolution - which was the talk of this year's E3, rival
    the computing power of the Pentagon"

    Since when has the pentagon been a measuring stick for computing power?

    Arash

    --
    Arash Partow's Philosophy: Be a person who knows what they don't know, and not a person who doesn't know.
  4. Breaking Down Borders by ilyanep · · Score: 5, Interesting

    Perhaps there'll be a game in which players need to learn a new language? Talk about replay value. That'd be awesome though.

    --
    ~Ilyanep
    To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
    1. Re:Breaking Down Borders by Anonymous Coward · · Score: 5, Funny

      Perhaps there'll be a game in which players need to learn a new language?

      Everyone in the world could learn to speak English... well, almost eveyone - I've given up on the Americans.

  5. christian science monitor? by Tibor+the+Hun · · Score: 2, Funny

    i feel so vindicated!

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Christian Science Monitor? by Anonymous Coward · · Score: 3, Informative

      Surprisingly, despite being founded by one of the most retarded sects of Christianity, the Christian Science Monitor is actually a reliable news source.

    2. Re:Christian Science Monitor? by dr.badass · · Score: 2, Insightful

      If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?

      Hence the name of the paper being the "Christian Science" Monitor, i.e. "the Monitor belonging to the Christian Science sect"; (often misread as something like "the Monitor of Science belonging to Christians"). It's a tool for self-promotion insofar as putting out a quality product is self-promotion.

      Wouldn't you question their motives if a retarded islamic group created a news source? Wouldn't they have something in mind other than just showing you the story?

      This is a silly question. You should question the motives of all news sources. That's why they're sources, and not the final word on a subject.

      --
      Don't become a regular here -- you will become retarded.
  6. Christian Science Monitor? by StikyPad · · Score: 5, Funny

    I'm still waiting for Billy Graham's Bible Blaster.

    "Convert the heathens!"

  7. No way! by maelstrom · · Score: 2, Funny

    I thought Wolf3d + Dune 2 + Nethack was all we ever needed. Seems that way from all the ripoffs anyway.

    --
    The more you know, the less you understand.
  8. A game I would like to see by suso · · Score: 4, Funny

    I would like to see a game where you take on religious zealots.

    1. Re:A game I would like to see by imroy · · Score: 5, Funny

      Yeah! Militant Muslims versus Crusading Christians. Then buy the expansion pack to play as the Ultra Orthodox Jews.
      And it'll be called.... The Middle East!

      </cheapshot>

    2. Re:A game I would like to see by ninjamonkey · · Score: 2, Informative


      I would like to see a game where you take on religious zealots.

      How about Ultima 7?

    3. Re:A game I would like to see by jasontheking · · Score: 2, Informative

      try thief and thief 2.
      In the first game you take on a bunch of hardcore religious types called the hammers. You discover in the game that they don't have any problems with locking people up in their own prisons , torturing them , even removing body parts. (hands, genitals, etc)

      In the second game the hammers have morphed into another religon called the mechanists (but still bow to the same god). These guys are worse then the hammers. They are turning "street scum" into robots, for use as servants for the richer people in the city. At the end of the game , you discover the whole point behind the excercise , and just how nuts the leader of the order (karras) is.

      There's a game called "theocracy" too , never played it.

      Take a look at this page (Spcifically the quote at the top). So is the US a theocracy yet?

    4. Re:A game I would like to see by shadowzero313 · · Score: 2, Informative

      don't know if they're religious, but starcraft has zealots. Also you can blow up a cathedral in Fallout, and slaughter a cult in Fallout 2.

    5. Re:A game I would like to see by Rallion · · Score: 2, Informative

      You get to slaughter a cult full of Scientologists.

      It rules.

      Hmm...where's my Fallout 2? It takes a while to be able to kill them all, if you don't know how to get the best equipment early (and I can't remember the tricks) but it's worth it.

  9. Joining the army no longer required by nizo · · Score: 5, Funny
    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Thats the best thing about online games: I no longer need to join the army to meet new and interesting people, and then kill them. Now I can do it from the comfort of my own living room.

  10. I'm not sure... by ameoba · · Score: 3, Funny

    I'm not sure which is more tiring, unispired games that are sequels or clones of successful titles or articles that bitch about how the game industry is stagnant and uninspired.

    --
    my sig's at the bottom of the page.
  11. I feel funny... by FuturePastNow · · Score: 5, Interesting

    ...because the game I'm most looking forward to, Spore, is entirely comprised of elements of past games. Being innovative isn't everything. Sometimes, it's how you make the game.

    --
    Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
  12. Art vs. Concept by NickHydroxide · · Score: 5, Insightful

    The problem with the large volume of sub-par games being churned out today is the budget. From TFA, millions of dollars to develop a game is no longer unreasonable.

    The problem is where this money is directed. I'm pretty sure the code monkeys at EA aren't seeing much of this. Distribution/production costs I'm sure haven't changed in the past 5 years (and if they have, I would be certain that they would have decreased). Ridiculous amounts of money are being shoved at top level executives and art designers.

    If the focus is shifted from game art back into development of the actual game concepts themselves, then innovation will return. Naturally that's not to discount the necessity or preference for the look of a game, but it should never come at the cost of gameplay. This is why HL2 was received quite well, but Doom III wasn't. The latter looked slick, but all in all felt like House of the Dead in a 2 metre wide corridor. The former looked gorgeous, was amazingly engaging and interesting.

    Independent development and (to an extent) open source game design can assist in these areas. Honestly, a successful publishing company would trawl the net looking for innovative independent developers, snatch them up and give them a budget to produce a game. The industry has outgrown itself and needs to consolidate to remember what games are for: FUN.

    1. Re:Art vs. Concept by vaporakula · · Score: 2, Insightful

      Shame this is really hard to get across to the consumer.

      There's a really good track record of games that looked brilliant but played poorly selling well; very few manage to look bad, play well and sell amazingly.

      (I'd say your off mark with the comment about the art directors getting huge chunks of cash, btw - replace with Marketting and you're bang on the money. In a typical dev studio, the top programmer will earn as much / more than the top artist - depends on the studio tho, admittedly)

  13. all i want to know by harlemjoe · · Score: 4, Insightful

    all i want to know is... when can we have adventure games back?

    they can't be that expensive to develop -- i don't know about you guys but I liked guybrush threepwood better in 2D.

    --
    shooting is not too good for my enemies
    1. Re:all i want to know by yotto · · Score: 2, Insightful

      Google for 'interactive fiction' and play all the free, immersive, good text-adventure games you could ever possibly want.

    2. Re:all i want to know by mikael · · Score: 2, Informative

      If it easy to develop, publishers won't invest $10 million to develop something any home programmer could write on their own PC

      There is at least one Flash game:

      Curiously Strong All Night Long

      And there is Hapland, but that is probably more of a puzzle game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:all i want to know by apoc.famine · · Score: 3, Informative

      One word: KOL. Free.

      http://www3.kingdomofloathing.com/login.php

      Think NetHack with stick figures and a lot more humor merged with something like Zork. It's amazing, once you get the hang of it. Try it for 2 days. You'll be hooked forever.

      --
      Velociraptor = Distiraptor / Timeraptor
    4. Re:all i want to know by Wescotte · · Score: 2, Interesting

      I totally agree! I miss Full throttle, Simon the Sorcerer, The Dig and games like that. Games are much better "cartoon style", because then it looks right.

      Check out Psychonauts for the Xbox (and PC I'm told) . It's created by the guy who did Full Throttle and Grim Fandango. I describe it as Mario 64 meets Prince of Persia (sands of time) with an incrediable amount of time and effort put into the story, characters and puzzles. It's my pick for Game of the Year

      Eric

    5. Re:all i want to know by kaellinn18 · · Score: 2, Informative

      First off, if you haven't played either Syberia or The Longest Journey, pick those games up now. Those are both phenomenal adventure games done in the 2D style (although the models are 3D).

      Second, The sequel to The Longest Journey, Dreamfall, will be coming out at the end of this year (I think; you might have to check up on that one).

      Third, if you would like a fun (but short, and kind of unfinished) online flash adventure game, I recommend: The Mystery of Time and Space.

      --

      --------
      This isn't the sig you're looking for. Move along.
  14. Over by 101percent · · Score: 4, Interesting

    I think the whole "interactive media is the future of education" is totally off target. Video games and other interactive media will never surpass textual resources for quality. Furthermore most interactive media fosters ignorance because its not free software, which means you can't study it to see how it works. Are we going to have a future of learning tools whose very functioning is a secret? Give me a book any day. You can have your flash, video games, and propreitary applications.

    1. Re:Over by NanoGator · · Score: 5, Insightful

      " Video games and other interactive media will never surpass textual resources for quality."

      Erm okay. I don't buy that as an absolute. Teaching requires interacting with the student. Textual resources offer some interesting abilities here. However, it's not a safe assumption that this is correct every single time. I've actually watched kids pick up and grasp ideas they couldn't get from a book from simple Apple II games. Why did it work? a.) It was made interesting to the kids and b.) the games presented the information in a way the kids could really quickly wrap their minds around. Text books are fine and dandy, but they're not a one-size-fits-all approach.

      "Give me a book any day. You can have your flash, video games, and propreitary applications."

      Give me all of the above. A mix of all three has led me to indepdent study. Right now, I'm an animator for a full-length animated movie. Books got me interested in the story making process. TV/Movies got me interested in how the visuals are captured. (Special FX, filming actors, etc.) Video games got me interested in interaction and UI design. So now I'm writing tools to make the process smoother.

      Nothing wrong with having multiple options.

      --
      "Derp de derp."
    2. Re:Over by boomgopher · · Score: 2, Interesting

      I agree. On a related topic - I was recently at a psychology lecture at a U.C. where the research presented showed that animation and interactive diagrams were only useful for people who already possessed good spatial abilities. The people who had poor spatial abilities did not benefit from interactive animations anymore than reading text descriptions. I.e. it helped the people who don't really need it. This is interesting, since interactive media is usually touted as a way of compensating for people with low spatialization capabilities.

      --
      Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
  15. The Social Angle by blueZhift · · Score: 3, Interesting

    When I first started using computers back in college, the thing that struck me the most was not the number crunching power, but its usefulness as a communications tool when coupled with the internet and the usenet groups of the time and of course email. I thought it was really cool being able to discuss anything with people down the block or on the other side of the planet. I spent a lot of time doing just that.

    Since that time, the depth of virtual worlds has only increased and holds real potential for providing the environment for new game experiences. I play games to escape reality and do fantastic things that I cannot do in real life. And being able to do those things with other real breathing people is the thing that keeps me coming back. Now I'm not the most social person in the world (hey this is /. afterall), but in virtual worlds I can experiment and be more than I am in real life. That's the hook that I think will keep people coming back. Allow people to do more interesting things in virtual communities with each other (not just blowing each other up) and they'll keep coming back. What shape will these things take? I don't know, but almost anything you can do with friends is better than doing it alone with NPCs.

  16. Not Exactly by mfh · · Score: 2, Informative

    Well technically you are right, but Doom lacked full BSP implementation -- it still had a lot of 2d "drapes".

    But that was a nice try.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  17. Be very ascared by Marko+DeBeeste · · Score: 2, Interesting

    when the state sees your recreation as a means of getting proper thoughts in your head.

    --
    Faith: n. -- That human impulse that drives them to steal appliances when the power goes out
  18. A new SimWhatever game by drspliff · · Score: 3, Funny

    I want a SimSlashdot game where you play the role of Cowboy Neal managing the /. website..

    In this exciting new addition to the Sim line of games, which previously included SimCity and SimHospotal; you are challenged with the juggling act that is Slash Dot.

    Blast through 24 different scenarios and try to keep the daily traffic level and number of posts by making sure the site has enough flamebait and re-posts to get the visitors streaming in.

    This will, as usual, be released for the Phantom console.

  19. Break down cultural borders indeed by B1ackDragon · · Score: 3, Insightful

    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Didn't they say that was what the internet was supposed to do?

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
  20. All is not sweetness and light by rufusdufus · · Score: 5, Interesting

    Its nice to think about how games can break down cultural, national and racial barriers. However, they can also amplify them.

    Case in point: the popular new game Guildwars.

    For reasons that might have been innocuous at the time, the designers decided to pit region against region in battles for the "Hall of Heroes". The 3 main regions are America, Korea, and Europe. Whichever region has the most wins on its side has the 'favor of the gods' and this is announced after every battle.

    This decision has engendered incredible racism and nationalism. Spouting of slurs is incessant. American teams gang up on Korean teams to keep them from getting the favor of the Gods. They accuse the Koreans of cheating [belied by the fact the America is always in favor], and the Europeans of being cheese eating wimps. They fling hate like a frisbee, and they rationalize their horrible behavior because, I suppose, the Gods are on America's side.

    It's an ugly sight. With the only basis being an artificial division in a made up game for the favor of made up gods.

    1. Re:All is not sweetness and light by DroopyStonx · · Score: 4, Insightful

      Here's a bit of what I call "the truth":

      If anyone's racism or nationalism is even REMOTELY affected by something like Guildwars and the "Favor of the Gods" message, then they are fucking idiots.

      The end.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    2. Re:All is not sweetness and light by WillAdams · · Score: 2, Insightful

      ``It's amazing people can fit so much prejudice into such little minds.''

      William

      --
      Sphinx of black quartz, judge my vow.
    3. Re:All is not sweetness and light by Deliveranc3 · · Score: 2, Informative

      Americans have always been a$$s in games... played CS recently?

      Try a Non-U.S. server.

      Any game is better on a Non-U.S. server...

  21. New Concepts by Jace+of+Fuse! · · Score: 3, Insightful

    In case anyone hasn't pointed it out, there are plenty of new and exciting concepts in gaming coming out all of the time.

    It's just that the non-game-playing world doesn't notice much. Instead, they read articles by people who oveiously don't really play too many games complaining that gaming has become stale.

    This isn't to say that the majority of games AREN'T stale, but there are still some new and interesting concepts in gaming coming out all of the time. You just have to be willing to try an obscure title from time to time.

    Katamari Damacy and Yoshi Touch-n-Go are two recent games that stand out in my mind as really original ideas.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  22. The Christian Science Monitor is NOT Christian by meatflower · · Score: 5, Informative

    from Wikipedia.org:
    The Christian Science Monitor is an international newspaper published daily, Monday through Friday. Started in 1908 by Mary Baker Eddy, the founder of the Church of Christ, Scientist, the paper does not use wire services and instead relies largely on its own reporters in bureaus in eleven countries around the world. Reporters at one time were drawn largely from church members but this no longer holds true.
    Despite its name, the Monitor was not established to be a religious-themed paper, nor does it directly promote the doctrine of its patron church. However, at its founder Eddy's request, a daily religious article has appeared in every issue of the Monitor. Eddy also required the inclusion of "Christian Science" in the paper's name, over initial opposition by some of her advisors who thought the religious reference might repel a secular audience.

    1. Re:The Christian Science Monitor is NOT Christian by damsa · · Score: 3, Informative

      On the other hand, the Washington Times is owned by the Moonies.

    2. Re:The Christian Science Monitor is NOT Christian by brkello · · Score: 2, Funny

      The Christian Science Monitor is neither Christian nor Science nor a Monitor. Discuss.

      --
      Support a great indie game: http://www.abaddon360.com
  23. Games with a story by Spy+der+Mann · · Score: 3, Insightful

    Make a game where I can escape into a terrific story

    That's what's been missing. Good stories. I liked FF-X for example, but then it got tedious. I'd like a game with more story so that I could interact with other characters. More story, less leveling up.

  24. Funny quote from article by core_dump_0 · · Score: 2, Insightful

    "Even in a popular war game such as 'World of Warcraft,' if you have a strong character and a newbie comes into the game, you have to take care of him and help him out," he says. "The strong character gets stronger by taking care of the weaker."

    Like that really happens in online games.

    1. Re:Funny quote from article by lowe0 · · Score: 3, Funny

      That depends. I take care of my weaker friends in online games all the time.

      Of course, I use the phrase "take care of" in the Mob-movie sense (two in the back of the head), so perhaps that's not what you were thinking of.

    2. Re:Funny quote from article by CylanR77 · · Score: 2, Informative

      The only online game that I know of that encourages cooperation among players in this fashion rather than encouraging conflict is A Tale in The Desert.

      To most people who are used to the "typical" behavior of mmog players, ATITD is a very weird experience. Weird and boring, but if you're the type for the sort of gameplay that it offers it has the potential to be a rewarding gaming experience.

      The game draws people who aren't your typical gamer, and they tend to act in a very compassionate manner toward their fellow players. But, the game fills a niche and as such there are only a couple thousand players of it total. Everyone else gets their kicks by trampling all over the n00bs in other games.

      --
      http://cylan.deviantart.com/gallery/
  25. Descent by rufusdufus · · Score: 3, Informative

    Quake was not the first true 3D game. Descent was fully 3d 2 years before Quake.

    1. Re:Descent by lnjasdpppun · · Score: 5, Informative

      Descent was an awesome game and it highlights a problem I see with the game industry, or maybe the game audience.

      Because it was *full* 3D in that you could move in any direction no restrictions at all, people had trouble learning to play it. I could easily beat semi-new players 50-0 if I cared to because they couldn't move properly in a 3D space (and my mentor could easily beat me 50-10 if he wanted). I have a demo of me flying rings around someone killing them with flares... Because it was hard to learn how to play people didn't spend time on it and it wasn't as sucessful as other games such as Doom/Quake.

      I see this problem in other games too, like Natural Selection, it's a great game but it's very complicated and people don't spend the time learning how to play it. Complicated games will never become as popular as the flavour of the month straight FPS.

      Counter-Strike is the most popular game on the internet because it's easy to figure out what to do and it has a low "skill-multiplier" ie its fucked up hitboxes (and spray weapons) add a large amount of randomnes to the game which replaces part of the skill required with pure random luck. Quake3 is pretty easy to figure out, but it has a high skill-multiplier so the newbies hardly get kills. Since they can't get kills they leave and play something like CS because not getting kills isn't much fun.

    2. Re:Descent by jaseparlo · · Score: 2, Informative

      That's not real 3d though, you are still only moving in 2d space. Try Elite, released in 1984, full movement in 3 dimensions!

      --
      All available data suggest that regardless of any of this, the sun will still come up tomorrow.
    3. Re:Descent by Dread_ed · · Score: 2, Funny

      Because it was hard to learn how to play people didn't spend time on it

      Change "hard to learn how to play" to "making me puke...literally" and I think you might get close to the real thing. I REALLY wanted to learn how to play that game (and by play I mean master it). I loved the totally 3D environment and the way it made me think was really cool, however the visual stimulus was making me nauseous after a while. So much so that I actually started retching a bit when I kept playing in spite of the warning pangs from my stomach. Alas, it was not meant to be with me and the 3d.

      As for quake, I really loved the idea of the grapling hook. It added a level of 3D movement to the environment that allows me to dominate even most serious players. I have developed personal techniques to accelerate myself to immense speeds, to quickly change direction, to get into another players "blind spot", and accordingly to shoot while doing all these actions. I kinda feel like spiderman sometimes, especially when I can navigate between rooms without touching the floor, all the while moving at least 2x the speed of a walkign character. It makes it hard to hit someone who knows what they are doing with the hook and you have to adjust in all X,Y,Z coordinates to attack them.

      As an aside, some of the stuff I do I figured out with the grappling hook I learned from visualizing some of the battles in Ender's Game.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
  26. As companies grow, innovation slows by hellfire · · Score: 5, Interesting

    The bottom line is that you have to follow the money. We are in a era when game companies are being bought, merging, and growing fast. As game companies get bigger, innovation slows. This is the same with all companies. First you come up with some great ideas, then you put those ideas out in the real world and make a huge amount of money off them. Then you refine your process and repeat until it becomes a cash cow, and only attempt to alter the process as market fluctuates. During this latter time you aren't innovating that much, just slowly evolving. This is the nature of all business.

    Unfortunately as any entertainment industry grows, the market for edgy and unique games gets further and further marginalized. The populace wants more of what they had last year, only bigger and better. Why do you think the summer blockbuster movie season looks the same every year? Because this is what a majority of people want and/or what they are willing to see.

    You have to start scouring the net for smaller software companies online, much like you have to visit art house cinema deep in major cities to find the truly great movies of the year. It woul be nicer if the economy was more like the pre year 2000 era when all these obnoxiously crazy ideas were out there and tons of venture capital was available to try them out, and the best ideas survived. We lost that era and now all those companies are merging with each other and not coming up with risky new ideas.

    --

    "All great wisdom is contained in .signature files"

  27. You just winged him and made him a Unitarian by b00m3rang · · Score: 3, Funny

    n/t

  28. Hmm by mcc · · Score: 4, Interesting

    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices

    Ouch, man, have you ever actually ever seen an online game going on? Breaking down prejudices is the last thing going on. What are you, some kind of mexican jew lizard?

    Personally, I do not think online-playable games are the place to look for real change in video games. Online games require infrastructure-- sometimes not much, sometimes a lot. Sometimes you can cut down almost entirely on how much infrastructure you need by some clever design, such as Spore uses. But in general you're going to have additional costs for an online-play game. And the greater those costs are, the more risk-adverse the developer-- or more specifically the people funding the developer-- will become. MMORPGs in particular, since they require a fantastic amount of infrastructure, are probably the most homogenous, unsurprising, boring portion of the entire game market.

    But we are seeing some interesting backlash against the whole risk-averse thing, and some really interesting things are beginning to emerge. Interestingly, most of the really interesting things right now seem to be in the budget title area. The game I probably got the most out of that I've gotten recently is this absolutely bizarre nintendo DS thing called "electroplankton". I imported this from Japan about a month ago on the assumption that it would never be released in America, only to find a couple weeks ago that... it's planned to come out in America now. But anyway. It isn't really even a game, exactly. It's just ten little generative music toys where you mess with the touchscreen and automatically generated music results. But it's fun as hell. I play with this thing for days at a time without getting bored, while if you passed me your average full-price FPS I'd spend eight hours playing through the single player campaign once and then throw it away forever, since I'd seen all there was to see (of course, I paid full price for electroplankton since I imported, but anyhow).

    I don't think this kind of reaction is unique to me. I'm curious what's going to happen when people start to realize they have more fun with quick cheap katamari damacy or tetris like games, than they do with the current trendy video games that are basically high-budget interactive movies that, were we judging them by the standards of movies and not video games, would not be very good ones.

    1. Re:Hmm by Anonymous Coward · · Score: 2, Informative

      Did you mean this comic?

  29. But this has happened! by NeoOokami · · Score: 5, Funny

    When I play online games I receive all sorts of racial, nationalistic, and homophobic slurs despite the people not having the slightest clue about my race, nation, or sexual orientation. The borders are clearly gone!

  30. heard it before by jkmartin · · Score: 4, Funny

    ...breaking down borders, cultural and language barriers, and even political prejudices.

    The same things have been said about internet chat. At last we invented a medium that ignored age, sex, and location yet all we can seem to do with it is ask for age, sex, and location.

  31. Innovation takes too long and is not profitable by toadlife · · Score: 3, Interesting

    Just ask Codemasters.

    It's very risky to come out with a game that breaks the mold, but every once in awhile some upstart crack team of developers comes out with a game that doesn't quite fit into any of the pre-defined Genres, and becomes very popular.

    Case in point - Operation Flashpoint

    Flashpoint took away three solid years of my life, and nothing has been able to even come close to matching up with it since its release.

    Now Codemasters, the company who distributed Operation Flashpoint has become impatient with the developers of Operation Flashpoint, so they have decided to hire their own developers to write the sequel - Operation Flashpoint 2. Since Codemasters' contract gave them the rights to the Operation Flashpoint name, BIS, the original developers of Operation Flashpoint have been forced to change the name of the sequel they are working on and find another distributor.

    The original Operation Flashpoint actually took four years to develop and was continually patched and updated for another three years after its release.

    Codemasters is sure to develop their sequel in a quarter of the time, which will inevitably lead a sequel that is complete and utter rubbish - probably just another battlefield 1942 rip-off.

    Many will end up buying Operation Flashpoint 2 without realizing that the game isn't made by the same people that made the first one. The core Operation Flashpoint fan base has already made their views know on the itnernet - they won't be buying Codemaster's sequel.

    Armed Assault it is!

    --
    I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
  32. Unfortuantly we don't want innovation by bluGill · · Score: 3, Interesting

    Most people are like me: buy a few games a year and that is it. When I get a game I expect it to be good because I'm stuck with it. (Returning a game is hard after you open it, not to mention the hassle of a special trip back to the store)

    I cannot afford a copy of every game made this year. Even if I could I do not have enough free time to play them. So I buy games that I can trust because earlier versions have been good. I wouldn't mind an innovative game, but I don't like all types of games, and I don't want to make a mistake.

  33. As a game developer, by Aggrav8d · · Score: 4, Insightful

    I'm sick of hearing everybody say that innovation is dead and nobody is trying to innovate, for two reasons:

    1. Inventing is hard. Admitedly I can only speak from personal experience based on a budget of pocket lint, hardware rivaled by 2600s, and a social life outdone by hermits.

    2. There's a lot of innovation happening out there if you stop reading glossies at the 7-11 and playing multinational-controlled consoles. This is the same reason I'm tired of hearing "pc gaming is dead" FUD. Plenty of independent shareware developers are quietly pushing the boundaries and pcs are one of the only places they're allowed free reign.

    Multinationals have been keeping a stranglehold on the tech specs and apis for their hardware since day one and I've been struggling to figure out why. My best guess so far is because they don't believe they would benefit if they gave up a little control. There is no evidence to prove this belief but, imho, when you're a mega corporation the mere shadow of risk is enough to send you screaming in the other direction.

    If you want to see a lot of innovation check out a 48 hour game making contest, or find an indie developer's website and start hunting through the affiliates. Tucked away in those dark, mossy corners of the web are some really cool things with no eyes that wriggle and glisten.

  34. New idea: virtual girlfriend by Animats · · Score: 2, Interesting
    Actually exists. It's a video cell phone application from Hong Kong.

    The virtual girlfriend is high-maintenance. She needs to be called frequently, expects her text messages to be answered, and wants to be bought gifts, for real money. Otherwise she gets annoyed.

  35. Everytime I hear this... by edremy · · Score: 4, Insightful
    I'm reminded of the old saying that there are only 7 book plots. I've got a freaking house full of books despite the fact there hasn't been any real innovation in content, story or characterization for a hundred years or more.

    I don't care if something is "Innovative". I care if it's good. Two examples: Serious Sam and Morrowind. Was either remotely innovative? SS was a self-parody of shoot-em-ups. Morrowind was innovative only in the expanse of the game- there was nothing there that hadn't been done a dozen times before.

    But both were fun. Thinking back, the last "innovative" games I really enjoyed were Thief and System Shock 2, and I'd be happy to play an SS3 or another Thief not crippled by XBox compatibility.

    As far as online play transforming everything, I don't really want to play a game that requires a lot of interaction with other people around the globe- I've got two young kids, a wife, a job and a house to take care of. Every online game I've seen seems to assume that you have none of those and that you'll just spend 60+ hours a week in your guild.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  36. try psychonauts by cyberon22 · · Score: 3, Interesting

    "Because nobody is inventing anything new."

    If you really feel this way, you should check out the new game Psychonauts. Easily the most creative computer game I've played in the last ten years.

    Addictive game and utterly bizarre. Various missions involve finding a milkman, destroying a city of fish, playing Risk with Napolean and floating through a pinball disco. Game of the Year easily.

  37. Irrelevant by pandrijeczko · · Score: 2, Insightful
    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Correct me if I am wrong but most, if not all, on-line games are populated by users who log on with nicknames or anonymously. In other words, unless you were to do some serious analysis work, you probably have no idea of the skin colour, race or location of other people in the same game as you.

    I get the impression that 99.9% of the human population just "gets on with it" irrelevant of skin colour and it's the politicians and publicity-seeking quangos like the Christian Science Monitor that feel the need to create racial barriers.

    In a kind of related subject, on a UK radio phone in show last week, a topic was discussed concerning one of the UK National Health Service Trusts (= hospitals) that is making a decision to remove the left bibles from the cabinets next to patient beds due to the risks of inciting racial tension from non-Christian, specifically Muslim, patients. Most of the callers to the show were Muslims, all of them said that they have no problems with bibles next to bedsides, in fact most of them said they respect the bible as a "holy book". A few even commented that it's the politicians themselves trying to stir up racial tensions because they themselves have no problem with this.

    I suggest the Christian Science Monitor would be better employed looking at the lack of morals and social responsibility amongst a great proportion of people in today's society rather than poking it's fat Christian nose into matters it has no knowledge about.

    --
    Gentoo Linux - another day, another USE flag.
  38. Three words... by andy55 · · Score: 4, Funny

    World of PornCraft.

  39. Nice fantasy, now welcome to Real World by Moraelin · · Score: 3, Insightful

    Why do people treat it like it's a "Gameplay or Graphics" choice? Because that's the budget choice that publishers make every day, that's why.

    Every extra polygon in models costs man-hours, which means dollars. Every new quest scripted into the game, or every fork in the plot if you want non-linear games, or every alternate way to solve a quest, that's dollars too. Every week spent tweaking the gameplay or balance, now that's _big_ bucks.

    And it all ads up. You can't have everything.

    Yes, it would be nice to live in a fantasy wonderland where developpers are given enough time and budget to make everything just right and perfect: the best possible graphics (including someone modelling all the chunks and the interiors of the buildings you want to blow holes in), _and_ the perfectly tuned gameplay, _and_ plenty of interesting and unique quests. Quite a nice fantasy, I'll admit. But in the Real World it won't happen.

    In the Real World, whatever you do will be a compromise. To put extra money in X, you have to give less budget to Y. To hire an extra scripter for the quests, you give up one artist for the graphics. Or more often viceversa.

    Even inside one such category it's a compromise. You could make your game as vast and full of quests like Morrowind, but on the flip side they'll be all generic fed-ex quests and all NPCs will say the same deliberately generic one-size-fits-all lines. Or you could make every quest unique and each area unique like the Tribunal expansion pack to Morrowind, but then it will be a _lot_ smaller. Or have something in between like Bloodmoon. As I've said, it's all a compromise.

    But back to the "Graphics vs Gameplay" choice, that _is_ the story of the last decade straight.

    What do you think was _really_ the reason why FPS exploded, while a _growing_ market like adventure games was dropped by Sierra and the rest? Yes, more people were buying adventure games than ever, yet that genre skirted with extinction. You know why? Because of that budget choice. Licensing a 3D engine, slapping together a bunch of graphics for it, and calling it a game was cheap. Scripting a complex adventure game was more expensive _and_ didn't leave you enough budget for flashy graphics to flood the screenshot sites with.

    Gameplay is even more so. Coming up with something even vaguely original _and_ tweaking the gameplay and controls to be just right, is something that takes lots of testing, lots of tweaking, which all means lots of money. Licensing a 3D engine, and just putting new skins on the monsters and weapons of whatever game sold well last year, meant you had to invest exactly 0$ in gameplay. So everyone and their grandma took that route.

    So there you go: _that_ is what and why some of us are ranting about. Because the "gameplay or graphics" is a choice that's very very real, and which is in fact why for a while the market was flooded with pure crap and clones.

    Yes, it's gradually getting better, and in the meantime more publishers increased the budgets to sorta cover all bases, at least half-arsedly. But it's still a compromise, and still a choice they have to make: how much goes to gameplay, and how much goes to graphics.

    --
    A polar bear is a cartesian bear after a coordinate transform.