Putting The RPG Back Into MMORPG
Garthilk writes "In the last two weeks since E3 I've read at least three gushing reviews about an upcoming game by Simutronics, called Hero's Journey. MMORPG.com gave it their E3 best of show award. CorpNews said it blew their pants off. IGN even had a good interview with the CEO of Simutronics. Warcry even goes so far as to say that it will turn gaming world upside down. The question still lingers though, can a company who has focused on text based roleplaying games cut it in the graphical world?" From the MMORPG.com article: "In a year full of big budget, big company titles, Hero's Journey offered graphics on par with all the major players and an extremely exciting look at their game play. E3 2005 marked a show where several high profile games were touting very similar features (state based combat), and in swept Hero's Journey with their innovative group combat, highly cinematic missions, interactive environments and hands down the best character creation ever put into an MMORPG."
Hero's Journey is vaporware from almost 6 years ago. I wonder if it will finally be developed?
It sounds ambitious but I would really like to know how the method of character progression actually differs from any mmorpg already out there.
Can the GMs award extra experience for clever solutions? Can they award a character extra experience for behaving as a particular character (priest, druid, etc) should? Can they subtract experience for a player acting out of character?
Until/unless that happens the "R" in computer RPGs will stand for "roll".
"Leeeeeroyyyyyyyyyy Jhhhenkhinsszzzzzz!!!"
If you've been doing text-based games here and now in the 21st century- then it's fairly obvious you're probably focusing ONLY on the core mechanics of what makes a *game* fun. That's unique and a skill in and of itself.
3D engines OTOH, judging by the amount of shovelware on Gamespot these days, seem to be pretty much a dime a dozen.
I would think they'd have an advantage. After all, a text based game can't get by on pretty graphics, it has to actually be a great game.
IANAGame Programmer, but it seems like it would be a lot easier to slap some pretty front end on an existing good game than to create a good game to go with your pretty graphics.
Under capitalism man exploits man. Under communism it's the other way around.
I've always liked the thought that GM's or other employees could take the reigns of NPC's and offer a fun challenge to the player base.
World of Warcraft did this when the beta ended and everyone loved it. They took hold of some demons and stormed major towns leaving massive devastation in their wakes. I know alot of players would complain and threaten to quit if it happened now (because it would disrupt their happy lives), but I would love another shot at those GM's to defend Stormwind City against them.
I know Matrix Online does this as well, I'm not sure how that system works and how powerful the GM's are allowed to be.
I say bring on more games where the player base isn't allowed to just settle down and keep hold of the same expectations about the world they're in.
"At least I have chicken."
'WoW - Leeroy's Attack'
Never played WoW but that's funny.
http://www.play.net/hj/
--Welcome to the Realm of the Hawke--
It was only a matter of time before this appeared... Sigh.
I hate Pod 6!
http://www.play.net/hj/gallery/
REWARD
Missing:
One slightly worn pair of pants, last seen near CorpNews crew at E3.
Return to the nearest half-naked person matching a CorpNews crew description...
You can put all the thought and effort into writing intricate story, drama, and atmosphere into a world, make it as immersive as you can, fantastic or authentic, put life into your NPC's with detail, background, motivations, and aspirations, and create a world to enchant the player ...
And he will have to share it with thousands of people who use the letter "u" as a pronoun.
I am no longer wasting my time with slashdot
I suspect you'll be proved right. I've played many games with flashy graphics and sound effects and given up halfway through. The best games, invariably, are those that require real strategy and/or provide real plot development.
Graphics and sound effects can make or break a game with that kind of gameplay, but nothing can make a game without it.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Can the GMs award extra experience for clever solutions?
You mean like this?
From one review:
"For example, you may dress as a pirate, a knight in shining armor or any other of the amazing combinations they offer. The frilly pirate shirt will act just as well as the armor for protection. Obviously, this sacrifices realism, but it ensures that players get to look how they want and still effectively play the game."
Somehow I think this thinking is a little flawed, especially if there is any sort of PVP... which isn't always 'fun.' For example, I want to look like a kick-butt world-owning mega warrior when I'm really a level nothing mage. Real is sometimes better, especially when real = believable.
On the other hand, it really stinks to build up your super awesome frilly-pirate-shirt wearing character, only to have him permantly eliminated by the first baddie he happens to fall into. (which is probably more real)
I think that the storytelling abilities text-based players have will aid this company but their who-cares-what-it-looks-like attitude probably comes from the same place.
There's got to be a better balance, at least for me...
No that wasn't a typo. I believe the base price is around $10/month, Premium $25/month and the Platinum service is $49.95. At that price you're pretty much guaranteed that you'll only be playing with mature adults and having played Dragon Realms for a few years with an ex girlfriend it was really rare to encounter a problem that actually required a GM.
http://www.play.net/dr/platinum/
Maybe I'm missing something... what is so revolutionary and innovative about this game? What I've read about it offers almost no details about what makes the game so special. Instead all we get is the same vague promises spewed whenever ANY new MMORPG comes out. Amazing character creation, intriguing quests and adventures, wonderful GM-run NPC events, etc. Haven't we all heard it all before? I want some details before I buy into the usual hype.
I'm a long-time player of another of Simu's games (6 years in DragonRealms), and I think that they have a good chance if they don't alienate their customers (one example: thieves in DR have seen, at most, two significant developments in the past three years).
Subscription costs on-par with other MMOs would be a good start (for those unaware: in their current games it's $15/mo for a single character slot [there's only one server], $3/mo per extra character slot, or 10 slots for "premium" accounts which are $35/mo and include other minor benefits)
They can stream in content updates, including completely new systems, and have great live events at times. If they can carry everything that made DragonRealms fun into this new game, they have a chance.
come on Leroy - stop complaining - after all you only have yourself to blame.....
People who think they know everything are a great annoyance to those of us who do.
...when someone figures out what that R stands for in RPG.
I'm sorry, but this doesn't sound even a little bit innovative. Perhaps I am a slow reader, but where in that entire article did it mention a new idea that isn't just a refinement of an old one? As far as I can see, this is just World of Warcraft part 2. Great, so they have refined the boring MMORPG formula a little more and have made that same shitty gameplay more refined. If you strip down the cosmetics, the game is same boring shit that we have dealt with since Everquest. It is a leveling / group semi-turn based combat game. Yawn.
You know that cool part in that cyberpunk book when they are playing that RPG on their computer? Yeah... just wake me up when we get there. Or, at the very least, wake me up when someone grows enough balls to and break the mold a little.
As far as MMORPGs are concerned, we are living in the world of Wolfenstien 3D. One guy got it right, now roughly a thousand other companies have pig piled on with their own game set in different settings with marginally improving graphics and marginally refined game play. What the gutless MMORPG makers seem to not realize is that I am waiting four player Doom death match.
Wake me up when an MMORPG makers grows a spine. Until then, someone else can sit around and count the failures.
The difference between Hero's Journey and any other modern MMO is in Simutronics' most prized possessions: its GMs. Given a powerful suite of tools, these creative geniuses are given license to alter the game world in any way they choose to tell a tale.
OK, so the difference is a promise to use GM's to make dynamic content and events? Like I haven't heard that before.
It's all fun and games till the GM takes control of a level 12 troll to attack some lowbie village where the lowbies would love to band together to fight back. Oh, but then some level 50 dude running through the area sees it and nukes it hoping it has phat lewts.
Or they spawn some massive event and half the people complain because it totally screwed up their xp'ing for the night.
I don't know the full details. Hell, I couldn't find the full details. But I'm not giddy over promises of GM's doing great things. Every game promises that and yet you can barely even find a GM to help with a show-stopping bug let along hope one has the free time to be the wonderfull DM-esque content creator.
from the gamespy article: "As an end result of such heavy focus on interactive storytelling, the player becomes attached to his or her character like never before--they'll want to keep exploring the constantly changing, continually evolving world and keep forging their character's unique story."
This would be a perfect opportunity to implement a permadeath, which for some reason people keep demanding as an essential element in a good online RPG.
Personally, I'm of the opinion that the permadeath hardcore gamers always have the option to delete their own characters, and they should just leave the rest of us alone.
More music, fewer hits
Hero's Journey Video I played Simutronics' DragonRealms for 8+ years and have since played most every major MMORPG to date. DragonRealms still holds the the crown for the best, most immersive, fun game I have ever played. This game has the potential to be the best mmorpg ever. I can't wait to play. If not for their high (too high) monthly charges for their existing games, I would still be playing.
...why resort to the same D&D-style fantasy world again? In a packed market, it seems to me the last thing you'd want is to feature the same setting as the most popular MMOs out there.
I see some nice steampunky elements in their screenshots... I wish they'd run with that rather than resorting to the same old elves and druids and rogues and blech.
How many of you posters have read the most recent interview about Hero's Journey on RPG Vault? I'm just wondering if you would have the same views then.