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Gamer Killed For Virtual Property

The BBC has the story of a young Chinese man who was slain over a virtual property dispute. His killer has been sentenced to life imprisonment. The Guardian Gamesblog has a deeper look at the situation with Terra Novan Ren Reynolds. From the article: "We're becoming a service property marketplace. Is this as good as a manufacturing economy? It doesn't have the moral solidity in a way. You can kind of see that shift in ethical terms. People would think that stealing an album in a shop is immoral, but stealing an mp3 isn't. The idea of property has become more intangible."

135 comments

  1. I remember hearing about this... by alvinrod · · Score: 1
    ... when it first happened. This just gives the people who think video games cause violence more fuel for the fire.

    So much for, "It's only a game."

    1. Re:I remember hearing about this... by Anonymous Coward · · Score: 0
      This just gives the people who think video games cause violence more fuel for the fire.

      Gee, I wonder how they would get such an idea? Oh! Some guy got killed over a video game!

    2. Re:I remember hearing about this... by superpulpsicle · · Score: 0, Redundant

      You shouldn't even give them any idea. I am only saying this because every person I have met who defends the fact video game causes violence is so fucking stupid.

      These are the same people who safeproof their toothbrush so their kids won't stab themselves.

    3. Re:I remember hearing about this... by fbjon · · Score: 1
      Heh, I misread the 'Mr Qiu lost patience and stabbed him with "great force"' part as, "stabbed him with great justice".

      Anyway, it was only a game, except this poor sod didn't realise that.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    4. Re:I remember hearing about this... by Anonymous Coward · · Score: 1, Interesting

      This is just the nature of the human, and has nothing to do with with games.

      I loan you something. You sell it. I'm pissed. I'm gonna do something to you because I'm pissed.

      His choice of action was no different to stabbing someone due to road rage.

    5. Re:I remember hearing about this... by techfury90 · · Score: 1

      ..but did he take off every zig? For great justice?

      --
      I'm friends with the youngest daughter of the former head of the PowerPC division of IBM you insensitive clod!
  2. Stealing versus Copying by GJSchaller · · Score: 4, Interesting

    "People would think that stealing an album in a shop is immoral, but stealing an mp3 isn't. The idea of property has become more intangible."

    The key difference here is that the MP3 is copied, not removed. The original owner didn't lose his copy of the file / song when the other person took it, whereas in the case of the shop, the owner can no longer sell that physical media. The first is not viewed as theft becasue the owner doesn't lose it, where the second involves actually losing something. (Of course, if the MP3 was erased after it copied, that would be a different story.)

    1. Re:Stealing versus Copying by Anonymous Coward · · Score: 0

      Try telling that to GPL nuts...

    2. Re:Stealing versus Copying by Anonymous Coward · · Score: 0

      The first is not viewed as theft becasue the owner doesn't lose it

      That's like saying swearing isn't "viewed as" murder because nobody died. Copyright infringement isn't "viewed as" theft because it's a totally different thing. The only relation between copyright infringement and theft is that they both involve obtaining something that you shouldn't rightfully have. The word for that is misappropriation, and it is a superset of theft, not the same thing as theft. An action can be misappropriation without being theft, and copyright infringement is an example of that.

    3. Re:Stealing versus Copying by stienman · · Score: 4, Interesting

      The key difference here is scarcity. Unless the MP3 copyright holder can control distribution, the MP3 loses any value.

      Decades ago the USA was one of the first nations to disconnect money from gold. US currency is now just as intangible as the MP3's bits, and is becoming moreso as transactions go electronic.

      The value is due to the scarcity perpetuated by the control the Federal Reserve has over the creation of paper and coin currency, and further by the government "backing" the currency with a guarantee - "This note is legal tender for all debts, public and private."

      It used to be that information was controlled simply by the fact that it was expensive to move it from place to place and process it. Now that information has become almost infinitely liquid, it has lost much of its value because it is no longer inherently difficult or expensive to deal with.

      Just as currency no longer is backed by gold, information is no longer held back by cost.

      This actually leads to stronger intellectual laws to provide the market with a crutch as we move forward. Obviously this will change over time, but if it were allowed to suddenly change too quickly the markets would suffer a minor collapse, instead of a slow fall that can be checked as people and businesses adjust.

      The key difference here is that the MP3 is copied, not removed. The original owner didn't lose his copy of the file / song when the other person took it

      The original owner and the purchasers did lose something, just not what some consider important.

      A problem is that the sellers want to sell one copy to everyone, and remove any possibility of a secondary market. The buyers want to re-sell their property. This is being worked out by turning everything into a service, and the reason the market is going to a service economy is that the producers want it so badly. I suspect a middle ground will be found, but only after a consumer backlash/bubble.

      -Adam

    4. Re:Stealing versus Copying by brontus3927 · · Score: 1

      Another key difference is that most people don't "steal" mp3's. If you have mp3's in your shared folder of kazaa, you are in essence giving them away. The issue in that case isn't stealing music, it's of distributing it without paying royalties to the recording company. But hey, the recording companies never pay all the money actually owed to artists anyway, so if I give the RIAA a penny for every 100th download, I'm just playing by the same rules they are, right?

    5. Re:Stealing versus Copying by arose · · Score: 1

      Only if you think that the only value is money.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:Stealing versus Copying by CrimsonAvenger · · Score: 1
      Decades ago the USA was one of the first nations to disconnect money from gold

      Actually, the USA was one of the last to leave the gold standard. the UK left in 1931, the USA in 1971.

      Yes, FDR made it illegal for Americans to own gold, but he did not remove the USA from the gold standard.

      Note that the first country to abandon the Gold Standard was China, several thousand years ago. Of course, since then, they came back to it. and left it. and came back. and left....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    7. Re:Stealing versus Copying by drsmithy · · Score: 1
      Obviously this will change over time, but if it were allowed to suddenly change too quickly the markets would suffer a minor collapse, instead of a slow fall that can be checked as people and businesses adjust.

      Presumably this change is going to come after the revolution ? Because it certainy won't happen while corporations - and their intrinsic need for draconian IP laws - are controlling the governments.

    8. Re:Stealing versus Copying by Grey+Ninja · · Score: 1

      That's all nice and fine and all... but the problem isn't scarcity here. The original poster compared stealing an MP3 to stealing a virtual sword. Stealing an MP3 is impossible, as stealing an MP3 just involves making a digital copy. In the case reported in the original article, one man sold another man's very very expensive virtual sword. The case you mentioned is applicable for the MP3 case, but in this case, it's like one man stealing another's gold brick.

    9. Re:Stealing versus Copying by randalx · · Score: 1

      Scarcity is indeed a key point. The current record company's business model is based around the scarcity of the physical goods they produce (cds). Thus their business model cannot apply to a scarcity free digital product. DRM technology is just a method to try to create an artificial scarcity where there is none. Their business model should change NOT the technology.

    10. Re:Stealing versus Copying by siriuskase · · Score: 1

      Do you know why it is difficult to clone a virtual sword? I suppose the data it consists of is never actually removed from the game, just some kind of ID code pointer is actually given to the "owner". So, the sword won't work outside of its game environment, unlike music which must work in the real world.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    11. Re:Stealing versus Copying by budgenator · · Score: 1

      If memory serves me correctly it was Nixon who did the deed so '71 is about right. Most European contries didn't bother to hold gold because they held US$, which was the same as gold until Nixon. This really fucked over a lot of countries on that side of the pond. I was stationed in Germany from 74-77, and got a 1936 $20 bill from a bank! in the picture on the back of the whitehouse you see how much the trees had grown in 40 years.

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    12. Re:Stealing versus Copying by budgenator · · Score: 1

      Stealing an MP3 is impossible
      I agree but you've also stolen the oppertunity to sell the MP3 to the "theif"/infringer. While oppertunity is an intangelble, it's legaly recognised as "cost of lost oppertunity"

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    13. Re:Stealing versus Copying by xdroop · · Score: 2, Insightful
      The key difference here is scarcity. Unless the MP3 copyright holder can control distribution, the MP3 loses any value.
      Nonesense -- the MP3 clearly has value to you, that's why you want it.

      Cost, price, and value are all separate things.

      --
      you should read everything on the internet as if it had "but I'm probably talking out of my ass" appended to it.
    14. Re:Stealing versus Copying by Znork · · Score: 1

      "This actually leads to stronger intellectual laws to provide the market with a crutch as we move forward."

      The wealth of nations is generated by the evermore efficient production of goods; the ever decreasing scarcity. Creating artificial scarcity where there is none damages the market and destroys wealth by diverting resources to flawed production.

      To the economy and society as a whole, intellectual property has about the same effect as a several hundred percent VAT on shoes which is then used to pay for people following other people around and counting their steps.

      It may generate a whole lot of jobs, but you'd have to engage in a whole lot of selective blindness to actually argue it has any place in a market economy.

      Adam Smith understood this a long time ago. History is full of examples demonstrating the damage caused by monopolies, not the least of which is the former communist states.

      Yet, apparently, some people are perfectly willing to ignore that and engage in yet another damaging experiment that will cost us, as a society, immense amounts of wealth.

    15. Re:Stealing versus Copying by KZigurs · · Score: 1

      Yes, if you would erase it after copying it would be:

      - Copyright Infrigment
      - Unauthorised and Unlawful access to computer system

      * Subject to clarification by law enforcement agencies.

  3. Sad, but . . by Leroy_Brown242 · · Score: 2, Insightful

    It was only a matter of time before a gsamer escalated and arguement to reality, and took it too far.

    This guy had to have other issues besides just gaming, if he was willing to kill a man.

    1. Re:Sad, but . . by RealityMogul · · Score: 3, Funny

      Obviously his other issue was playing too much GTA... err wait... I mean Doom. No wait, that's not it either.

      What game is the root of all evil nowadays?

      I'll call my congressman and ask him.

    2. Re:Sad, but . . by sommie · · Score: 0

      Obviously his other issue was playing too much GTA... err wait... I mean Doom. No wait, that's not it either.

      What game is the root of all evil nowadays?

      I'll call my congressman and ask him.


      It's Katamari, it's obviously a terrorist training tool.

    3. Re:Sad, but . . by Formula420 · · Score: 0

      Here is something you can't understand..... How he could just kill a man! OK, I have been playing too much GTA!

  4. WTF by rokzy · · Score: 4, Insightful

    >The idea of property has become more intangible.

    er, no thanks.

    this is about someone who killed someone else. the reason isn't too relevant and certainly doesn't demand redefining property.

    1. Re:WTF by mausmalone · · Score: 4, Insightful
      People would think that stealing an album in a shop is immoral, but stealing an mp3 isn't.
      Yeah... I'm glad someone tried to associate this with a murder case. Sonofa...

      Downloading a copyrighted mp3 isn't stealing. Stealing necessitates depriving someone else of property. Downloading a copyrighted mp3 is copyright infringement.

      And, no, copyright infringement isn't stealing. Copyright infringement is copyright infringement. That's why there's different laws for it... and why it has its own name and stuff.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:WTF by Mythrix · · Score: 1

      It has something to do with property because the guy actually tried to bring the case to court first, but didn't get any help because there were no laws for virtual property.

    3. Re:WTF by reidbold · · Score: 1

      So the court said it has nothing to do with property. Further assurance that virtual property isn't property.

      --
      -Reid
    4. Re:WTF by Mythrix · · Score: 1

      Well, yeah. I just wanted to point out that the article was in some way connected to property. I didn't mean to state if virtual property is property or not.

    5. Re:WTF by Anonymous Coward · · Score: 0
      >>Stealing necessitates depriving someone else of property.

      If you take an mp3 file and use it when you normally would have to pay for the music, you are depriving someone else of property. You take the music; the music companies don't get your money.

      It might not be fair, but taking something for free that would otherwise put money (which is property) in someone's pocket is stealing. By your own definition.

    6. Re:WTF by Alizarin+Erythrosin · · Score: 1

      Funny, every time I try to pose this exact argument or make this point in some kind of article about the RIAA/MPAA, I get lambasted.

      Kudos :-)

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    7. Re:WTF by cluke · · Score: 3, Insightful

      Well, there was an album I was going to buy, but I borrowed it from a friend and listened to it until I was sick of it, then gave it back. That deprived the record company of money. Am I a thief?

    8. Re:WTF by ureshii_akuma · · Score: 2, Informative

      Well, there was an album I was going to buy, but I borrowed it from a friend and listened to it until I was sick of it, then gave it back. That deprived the record company of money. Am I a thief? Only in the minds of RIAA execs, where they feel sales and profits are guranteed to them by law. I am sure they would love to implant chips into everyone's brains where you can only hear their music if you pay a fee. On second thought, that might not be so bad - it'll prevent us from hearing oh-so-much-crap. In the real world, however, you neither deprived anyone of their property (without their consent) nor made a copy of material without being the copyright holder.

    9. Re:WTF by siriuskase · · Score: 1

      This isn't so much about a murder (which we all certainly agree is a crime), but about the killer's motive, whether he was reacting to a crime himself. Some killings are more justifiable than others, but I doubt the "realness" of this property should matter in this case.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    10. Re:WTF by siriuskase · · Score: 1

      I don't want to appear to be defending the murderer, but he in effect was swindled out of $1000, the real world value that was established in a real auction. The auction sets up an equivalence in real money. But, he acquired his sword in a virtual world. Should that matter? Is it any less real than the crimes committed by Enron?

      Using a writing program to create a book and using a gaming program to create a sword seem to be similar acts that would introduce copyright into the mess, but unless swords can be duplicated as easily as books or song files, the analogy isn't relevent. Stealing a virtual sword would be more like "real" theft and less like copyright infringement. How easy is it to duplicate a sword?

      So a man was murdered for stealing an object with an established real world value of $1000. The murderer certainly belongs in jail, but I don't think it should have anything to do with the realness of the sword since it has real value established by legitimate auction.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    11. Re:WTF by mconeone · · Score: 1

      In the real world, however, you neither deprived anyone of their property (without their consent) nor made a copy of material without being the copyright holder.

      True, but the end result is the same: This person will probably never pay money to listen to the song.

    12. Re:WTF by The+OPTiCIAN · · Score: 1

      While I agree with your direction, people could use the same argument to say "well intellectual property is property - that's why it's called intellectual *property*". Whereas in fact the idea of ideas as property is a con.

      --


      Believe with me, my saplings.
  5. Service Property by Anonymous Coward · · Score: 2, Insightful


    The problem I have with this concept is that it doesn't have any firm basis, as far as I can tell. Manufacturing creates real value in the economy by mining raw materials or farming and providing for essential needs. Entertainment is completely tenuous and everyone can drop it as soon as money gets tight or as fashion dictates. It just seems that service economies could hit bigger highs but much more massive recessions, but I am not an economist and this is all just my impression of the whole thing.

    1. Re:Service Property by Oligonicella · · Score: 1

      "Entertainment is completely tenuous and everyone can drop it as soon as money gets tight or as fashion dictates."

      While this is true, what does that mean? Candy falls into the same logical family. Note: tenuous != virtual.

    2. Re:Service Property by dustmite · · Score: 1

      The point is that some companies add value or "wealth" to the economy("creating new things that people can use"), while others don't (typically either entertainment or 'maintenance' jobs such as replacing a blown light bulb). Candy falls under "entertainment", even though it is tangible. The difference between tangibles (real manufacturing) and "virtual property" is that tangibles have a much higher variable costs to fixed costs ratio, i.e. they cost an amount of money to produce that is (generally speaking) proportional to the number of units produced. With electronic "virtual" goods, the fixed costs may be similar, but the variable (manufacturing) costs are close to zero - it's almost like being able to 'print money'. (Of course this is also generally true for most software products e.g. Windows.)

      The real question though is whether these "service" guys are adding value to the economy (i.e. adding value to society) by creating artificial scarcity in an electronic arena where there is no natural scarcity of something. If that's the case, then they're not adding anything new to society - they're just artificially inserting themselves as a middleman somewhere where there doesn't actually need to be one, and trying to create new laws to justify and back up their presence, when society doesn't actually need them at all. The effect of that is only to make a few people rich for doing nothing, and makes the economy run more inefficiently (i.e. more expensive to produce the exact same output) as it could without these guys.

      Some might argue that you can never add value to society by artificially creating scarcity, as artificial scarcity must always mean something becomes more expensive than it needs to be, and thus will make the economy less efficient. See in theory, the money being used to keep people in jobs by artificial scarcity alone could be used to rather create new jobs that actually add new value/wealth to society. But then, would software companies be able to exist if wouldn't be able to cover their fixed costs? Would the game companies have an incentive to create the "virtual space" that allows virtual goods to develop a perceived financial value? I think this is comparable to the art world, btw, where a painting can get a very high perceived dollar value in some domain by virtue of various factors such as good marketing, supply and demand, etc. In truth most paintings probably have about as much practical value as a sword in an online game. The current laws are good enough for the art world, and I think the current laws are at least adequate enough to protect suppliers of 'virtual goods'. We have plenty of very rich suppliers (and overpriced virtual goods) to prove that. If the laws need to change, it should be to protect consumers more, not suppliers.

    3. Re:Service Property by dustmite · · Score: 1

      To answer your question though, I don't know what that means :) Because as you suggest, an economy that produces primarily candy is going to be just as susceptible in the next global recession, as candy is also one of the first things to go when things get 'tight'. And this has nothing to do with whether the products are virtual or tangible.

      I guess the ideal theoretical economy is one that magically shifts it's production resources instantaneously to automatically adjust to shifting global demands to maximise their income and wealth generation. In a hypothetical diamond-age style world where everyone's basic needs are already taken care of and, say, electronic virual entertainment is in the biggest demand, then that's what the economy should produce. I guess that's the value of diversified economies - their higher versatility/adaptability.

  6. Queue the Law and Order sound by yotto · · Score: 3, Insightful

    How did a murder morph into a moral arguement on if digital "property" is as good as solid property? Dude's dead. Someone murdered him. That someone should get serious time or death for it.

    1. Re:Queue the Law and Order sound by supersocialist · · Score: 1

      It's a shame this happened after Jerry Orbach died, because I just can't take that new guy.

    2. Re:Queue the Law and Order sound by It+doesn't+come+easy · · Score: 1

      The article doesn't flow very well (I think it might be a translation of a Chinese story) but I think the connection is that the convicted murderer used theft of his valuable (if virtual) property as a justification for his actions.

      I have no idea what difference this would make in China in a murder case.

      --
      The NSA: The only part of the US government that actually listens.
    3. Re:Queue the Law and Order sound by flink · · Score: 1

      Especially since he played a heroin-addicted gangster on the Sopranos. It's kinda hard to picture him as a straight-shooting detective.

    4. Re:Queue the Law and Order sound by Alsee · · Score: 1
      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    5. Re:Queue the Law and Order sound by rsynnott · · Score: 1

      In most countries, killing for property or money is a very serious crime, moreso than ordinary murder. It carries a mandatory life sentence here (Ireland). Ordinary murder doesn't. Confusingly, 'life sentence' means twenty years, while 'capital punishment' means thirty years, as far as I remember. Figure that one out ;)

      --
      Me (Blog)
  7. In other realms by FidelCatsro · · Score: 3, Insightful

    Neighbours shoot each other over fence posts , Wives kill husbands for working too much ,People kill each other over football games ,people kill themselves over exams ...
    people some times take things far too seriously , so lets just hope people realise this and don't call for the banning of games due to the lunatic fringe who can't grasp reality

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:In other realms by karnal · · Score: 1

      Neighbours shoot each other over fence posts

      I'm going to have to stop looking at my neighbors from the comfort of my fence post.

      --
      Karnal
    2. Re:In other realms by Anonymous Coward · · Score: 0

      Wives kill husbands for working too much
      I never did get that one. I mean, what... you're going to get more quality time that way?

  8. Dupe by soliptic · · Score: 1, Informative
    1. Re:Dupe by bryanp · · Score: 1

      Not a dupe. The original story reported the crime and the arrest. This is reporting on the sentencing.

      It's a shame they didn't leave the death penalty as an option. He certainly deserves it.

      --
      "An unarmed man can only flee from evil, and evil is not overcome by fleeing from it." Col. Jeff Cooper
    2. Re:Dupe by FidelCatsro · · Score: 1

      The guy is obviously mentally ill , he does not deserve to be murderd by the state.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:Dupe by Anonymous Coward · · Score: 0
      Are you honestly SO FUCKING STUPID that you cannot tell the difference between a DUPE and a FOLLOWUP?

      Fucktard.

  9. Notion of Ownership? by th3space · · Score: 1, Troll

    "The idea of property has become more intangible."

    My people had no idea what ownership was until the White Man came over and started tricking us into things that we now regret. Further, we know not of this 'internet' or 'virtual property' that you speak of. We smoke'um Peace Pipe.


    note: I am of legitimate Cherokee descent, and feel safe in making fun of my heritage.

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    1. Re:Notion of Ownership? by rlbond86 · · Score: 0, Redundant

      I don't get it.

    2. Re:Notion of Ownership? by Beyond_GoodandEvil · · Score: 2, Funny

      ...We smoke'um Peace Pipe.

      You insensitive clod! My grandmother died of lung cancer. No I will sue you and your casino owning relatives for introducing tobacco to the europeans.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    3. Re:Notion of Ownership? by th3space · · Score: 1

      That was...ummm...the Aztecs...or something. ;)

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  10. who needs a plea bargain? by supersocialist · · Score: 3, Funny

    I imagine killing a man over an imaginary object makes the insanity plea a little easier.

    1. Re:who needs a plea bargain? by wormbin · · Score: 1

      I imagine killing a man over an imaginary object makes the insanity plea a little easier.

      I'm not so sure. Money is an imaginary object especially when there is no gold to back it up. (US currency since 1970) Imaginary things that can be traded for real things are not a strange concept to most people and I'm sure the prosecuting attorney would mention this.

      Robert.

    2. Re:who needs a plea bargain? by syrinx · · Score: 1

      Why is gold less imaginary than pieces of paper (or bits in a bank computer)?

      (Seriously, I've been wondering this. Is it because the supply of gold is fixed? Or what?)

      --
      Quidquid latine dictum sit, altum sonatur.
    3. Re:who needs a plea bargain? by Anonymous Coward · · Score: 0

      Yes, the supply is fixed. Money could (and actually is) be printed at will while you can't just create a ton of gold. Look what has happened to US dollar in last few years, then look what has happened to price of gold and finally look what has happened to dollar supply and gold supply.

    4. Re:who needs a plea bargain? by iibagod · · Score: 1

      Gold has longer standing as something of 'value'. For centuries it has been held as one of if not the most valuable substance to possess. Entire civilizations were decimated in order to steal their gold. The European Presence in the Americas was mainly due to gold.

      Now, thousands of years ago, gold had very little intrisic value. It has plenty of applications in today's technology, but as a soft metal that would dent easily, gold had little value in military applications or for nearly anything else. The only thing it had was that it looked pretty and was hard to find.

      When governments moved to a currency system, they used precious metals as the standard (gold, silver, and copper coins are the most well known). These were obviously valuable in and of themselves since you could just melt down the metal and create what you wanted from it, or simply re-use it as currency. Once the currency migrated to a paper system, the only way to get the populace to accept the new money as real was to tie them to the previous standard of value, ie gold. You could go to a bank and exchange your paper money for hard metal 'real' money. The paper was simply a check drawn off of the banks' reserves.

      Now that paper money is established as having value, the gold standard is slowly going away. Since the entire world acknowledges the dollar as having value, it no longer needs to be tied to a gold backing. It has value in and of itself.

      It's the same thing with the electronic migration. Those bits in your bank's computer have no value whatsoever. Just like those bits of mint paper with dead presidents in your wallet have no value whatsoever. The only thing that gives it value is that everyone agrees that it is valuable. Which is the same reason gold held its value. We all agree to assign value to it.

      So, to answer your question, Gold has no more value than paper or even little bits of information in a bank's computer. It just has a longer history as a valuable commodity, and is held by many people to be harder to steal than bits from your bank account.


      Although, if I had a closet full of gold bars, I would probably feel less safe than if I had my money at the bank.

    5. Re:who needs a plea bargain? by syrinx · · Score: 1

      The only thing that gives it value is that everyone agrees that it is valuable.

      Yeah, that's what I was getting at. It seemed to me that that was the same reason gold is valuable (in fact, that's basically the definition of "valuable"), so I wasn't sure why a lot of people are so enamoured with the gold standard.

      --
      Quidquid latine dictum sit, altum sonatur.
    6. Re:who needs a plea bargain? by pclminion · · Score: 1
      Why is gold less imaginary than pieces of paper (or bits in a bank computer)?

      Because it has real (not abstract) value. People WANT it for its own sake. (Yeah, yeah. Some people want money for its own sake. This should be viewed as insanity.) People want money because it can be traded for other items. People want gold because, well, they want gold. It's pretty. It's malleable. It can be stretched into incredibly thin wires. It is corrosion resistant. It serves practical and aesthetic purposes.

      Money is an intellectual contruction which abstracts value in order to empower economic growth. A dollar bill is useless without an economic structure to fit into. Gold, on the other hand, has intrinsic useful qualities.

    7. Re:who needs a plea bargain? by YOU+LIKEWISE+FAIL+IT · · Score: 1

      While gold is certainly useful, these uses aren't really attractive to most consumers of money ( who have little use for soft, ductile metal ). So while I agree to a point, if you want the currency to be centered around something that is intrinsicly valuable and limited in supply, you'd need to skulk around a little more to find a good candidate. I can't think of one that works well off the top of my head.

      --
      One god, one market, one truth, one consumer.
    8. Re:who needs a plea bargain? by KillShill · · Score: 1

      you should try the lazy-brain defense.

      clearly you missed the part where the item WAS NOT imaginary.

      it exists, in the game and people can interact with it.

      i think the word you are looking for is intangible or non-physical.

      --
      Science : Proprietary , Knowledge : Open Source
  11. Not News by TJ_Phazerhacki · · Score: 0, Redundant
    The REAL story here, not a couple of week old dupe, is that the man was found Giluty, and sentenced to Life in prison. Let's not water down something like this with an argument over "virtual" property.

    This guy CLEARLY had other problems - lets not tie it into games. We get enough bad press as it is.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  12. Comparisons to "theft" of music and video by Red+Moose · · Score: 1
    So where is the line drawn and who gets to draw it?

    Imagine killing someone for stealing virtual property - simply some bytes of code.

    Now imagine imprisoning someone for stealing virtual property - bytes of code in the form of music or video. Or fining them hundreds of thousands or even millions of dollars for something that "doesn't exist".

    Would MGM demand the death penalty for copying some movies? Why not? Would it be okay for them to "fine" people by using the police for non-criminal acts? Sure. So how about this guy or anyone of us: why couldn't this guy get the police to get his virtual property back, or at the very least, for the guy to be arrested and imprisoned, just as Warner would insist.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Comparisons to "theft" of music and video by mconeone · · Score: 1

      why couldn't this guy get the police to get his virtual property back, or at the very least, for the guy to be arrested and imprisoned, just as Warner would insist.Because, AFAIK, every MMOG except second life makes you agree that all virtual property is owned by the developer.

    2. Re:Comparisons to "theft" of music and video by SRA8 · · Score: 1

      God help us all if there is a bug in the software. Imagine going to jail because of some faulty program which things you stole something.

    3. Re:Comparisons to "theft" of music and video by Oligonicella · · Score: 1

      "Imagine killing someone for stealing virtual property - simply some bytes of code."

      A truly bogus comparison. The killing is at issue here, not the theft.

      "Would MGM demand the death penalty for copying some movies?"

      And, this is why it's a bogus comparison. The killing is at issue.

      "Would it be okay for them to "fine" people by using the police for non-criminal acts?"

      And, yet a further tread from the path. The issue is murder , which is very much a criminal act. How, pray tell, did you wander to this level? This is really nothing but troll.

    4. Re:Comparisons to "theft" of music and video by dustmite · · Score: 1

      Imagine killing someone for stealing virtual property - simply some bytes of code

      You could make the same argument for art. Imagine you owned the Mona Lisa, and someone stole it from you. You'd probably be extremely angry, quite possibly angry enough to consider killing the guilty person. But, "simply some bytes of code" = "simply a few strokes of paint on a piece of canvas", right?

      No, the painting has a very high $ value, and this is true regardless of the validity of the reasons why it has such a high $ value.

      Still, I don't think we need any new laws here, unless it's to give consumers and not producers more freedom. The fact that a virtual sword can have such a high value, and the fact that so many producers of "virtual" goods are so incredibly rich (including MPAA/RIAA), tells me that the system is working just fine already thank you, at least from the producers' point of view.

    5. Re:Comparisons to "theft" of music and video by dustmite · · Score: 1

      How, pray tell, did you wander to this level? This is really nothing but troll.

      No, he/she 'wandered to this level' because the author of the posted article, which this entire thread is about, made that link and wandered to "this level". RTFA.

  13. Move the Trial To TX by Anonymous Coward · · Score: 0

    All murder trials should take place in Texas. Everyone knows, if you killl someone in Texas, Texas will kill you back.

  14. I can only imagine the online chat for this... by jasonmicron · · Score: 2, Insightful

    I can only imagine the online chat for this...

    OMG U stole my LEWTS!

    No I didn't, you never gave me the full amount

    I am going to PWN U

    *BANG BANG*

  15. the problem... by ultramk · · Score: 3, Funny

    what pisses me off about all the coverage of this that I've read...

    I can't find ANYONE who'll say what the stats are on the damn sword. This is obviously the most critical bit of information about the story, and no one will report it.

    1h? 2h? +9 for ogres? What?? GAH!

    Obviously, there are some circumstances where such a killing would be perfectly understandable. Without the stats, how will we ever know?

    m-

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    1. Re:the problem... by Anonymous Coward · · Score: 0

      Probably a vorpal blade.

  16. Virtual Property Value and Labor Costs by borkus · · Score: 4, Informative

    Interestingly, "virtual" property seems to only be traded between someone in an economy with low wages to someone in an economy with high wages.

    The value of the theft was about $850-900 USD. Guessing that you have to play for 40 hours to acquire the weapon, that makes the "wage" about $22 an hour (before taxes). For a buyer in a major American market (LA, New York Chicago) that could be easily be below his hourly earings; I imagine that Japan would be similar. For someone in China - even a major city like Shanghai - that is a significant sum of money. Average household income in Shanghai is less than $1,500 USD (11,718 Yuan in 2000). 40, 80 or even 160 hours of play for over a half year's income would be an incredible opportunity.

    So the game item has no value. However, the difference in labor costs creates a value in the time spent to produce the item.

    1. Re:Virtual Property Value and Labor Costs by popo · · Score: 1


      Yes and no. The Labor Theory of Value is an economic term and not a legal one. If a man takes twice as long as another man to produce an identical item. (And let's say those items are exactly identical down to a molecular level for the sake of argument). Both items are usually (yes, there are rare exceptions as with some works of art) worth the same amount.

      Theoretically a gamer could acquire that item quickly -- or never at all.

      Markets determine prices. Not labor. Its sale price on eBay is a good metric.

      --
      ------ The best brain training is now totally free : )
    2. Re:Virtual Property Value and Labor Costs by Lehk228 · · Score: 1

      labor is good when used to determine production points and marginal cost, but not value of the final result.

      --
      Snowden and Manning are heroes.
  17. As long as we're being pedantic... by alexo · · Score: 1


    >>The first is not viewed as theft becasue the owner doesn't lose it
    >
    > That's like saying swearing isn't "viewed as" murder because nobody died.
    > Copyright infringement isn't "viewed as" theft because it's a totally different
    > thing. The only relation between copyright infringement and theft is that they
    > both involve obtaining something that you shouldn't rightfully have.


    Copyright infringement involves obtaining something that you shouldn't legally have.

    "You are trying to kidnap what I have rightfully stolen!" -- Vizzini

  18. Album vs. mp3 by NetCynicism · · Score: 4, Funny
    People would think that stealing an album in a shop is immoral, but stealing an mp3 isn't.

    That's because stealing an album in a shop is immoral, but stealing an mp3 isn't. An album is a physical good; if I steal it from you you can no longer use it. An mp3 is what economists call a non-rival good; if I 'steal' it from you you may never notice and have not been harmed in any way, unless of course you believe in Marx's labor theory of value.

    That last gives rise to my personal IP motto - 'intellectual property is Communism.'

    1. Re:Album vs. mp3 by KillShill · · Score: 1

      well marx didn't realize how much labor a computer can do... like copying bits.

      it can copy tons of gigabytes every day on even the slowest computer.

      so that digital representation of music you try to sell people for 1 dollar, in effect is worth less than 1 penny by using the theory of labor.

      clearly, someone is overcharging by 1 million percent.

      --
      Science : Proprietary , Knowledge : Open Source
  19. pants by Flunitrazepam · · Score: 2, Funny

    "My son was only 26 when he died. He was sleeping when Qiu broke into his home. He was barely able to put his pants on before Qiu stabbed him," said his father, Zhu Huimin.

    Well, thank god I sleep with my pants ON

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    1. Re:pants by Anonymous Coward · · Score: 0

      Sounds like an epithet to me:

      "He died with his pants on."

    2. Re:pants by Wybaar · · Score: 1

      You know, if someone broke into my place with a sword while I was sleeping, putting on my pants wouldn't be my first, second, or even third priority. My first priority would be to avoid getting impaled on the sword. My second would be to find something with which to defend myself. My third priority would be to get some help, say by running out into a public place.

      Besides, if someone broke in with a sword while I was sleeping, I think I might need to change my underwear before putting on my pants.

      --
      Y|
    3. Re:pants by Flunitrazepam · · Score: 1

      you are wise beyond your years

      but in soviet china, pants put on you

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  20. the point is all being missed by StupidStan · · Score: 0

    this whole thing doesnt matter why he did it, this is clearly a case of a person who is not stable whatsoever. It was just a matter of what made this person snap and kill someone. This happens every day, all over the world, it is irrelevant that it happened over a video game. SOMEONE GOT KILLED, IT DOES NOT MATTER WHY. No stable person could do something like this, especially over a peice of property, virtual or not...

  21. Kiiling over a game item by alexo · · Score: 1

    > Dude's dead. Someone murdered him. That someone should get serious time or death for it.

    Big deal, just create a new character and log back in...

  22. Other Interesting Details by popo · · Score: 4, Funny


    The article failed to mention that Qiu Chengwei scored a +5 critical hit when he stabbed Mr. Zhu in the chest.

    It should also be mentioned that while Mr. Zhu's death was of course due to stabbing -- other factors included his low armor class and a failed saving throw.

    Rumours are currently spreading that Mr. Chengwei was wearing +3 boots of stealth when he broke into Mr. Zhu's apartment giving him a distinct melee advantage.

    --
    ------ The best brain training is now totally free : )
    1. Re:Other Interesting Details by ElephanTS · · Score: 1

      Brilliant - made me really laugh out loud :-)

      --
      spoonerize "magic trackpad"
  23. Friggin' gamers... by facelessnumber · · Score: 1, Insightful

    An extreme example of what happens when otherwise intelligent adults can't put away the trappings of childhood.

    Psychological maturity is inhibited. You get a baby in an adult body, who has a tantrum over a trivial problem that only a child should have, (except that a very grown-up sum of money was involved) reacting in a manner that rational human beings reserve for only the most severe of situations.

    And it wasn't even about the money! This dude wanted his toy sword back and not even a shitload of money was good enough to spare the life of this other sad, stunted individual.

    I know that playing video games with every free moment of one's time doesn't inflict this degree of insanity on all gamers, and I know that playing GTA doesn't make kids think it's okay to shoot people and blow shit up, but it happens to some degree at least to a hell of a lot of people. I am a geek. Most of my friends are geeks. Many of them are gamers, and not ONE of them who spends a significant amount of each day devoted to a pointless virtual world would I consider to be a psychologically-complete, well-adjusted adult. Good, smart, valuable people - yes. Socially fucked-up? You betcha. And these are just people who miss work occasionally to play Everquest or stay home all weekend for Ultima Online. These are not the disturbingly growing number of vegetables who are sick enough to sell characters, armor and swords on Ebay. These guys sometimes ignore reality for a game, but many people try to make reality a part of the game. How else is it not cheating when you buy in-game items?

    Playing games is a normal part of growing up, and a healthy stage of life. Every mammal I can think of does this when they're young. It builds character. It's essential. Lion cubs and wolf-pups stop doing this once they have to provide for themselves, though. The only animals who play games throughout their lives are domesticated ones. Would your tail-wagging, yapping dog ever be able to take down prey and feed itself on a regular basis if it had to live in the wild? My nine year old cat who still acts the way a cub does in the real world certainly wouldn't.

    Slashdot is surely the wrong soundingboard with which to convey these opinions, but I had to vent.

    Gamers, think of your dignity. This is how you look to me and a lot of other people.

    1. Re:Friggin' gamers... by Anonymous Coward · · Score: 0

      dolphins play, and even so do chimps, Infact it has been said that these animals have sex just for fun. Just like us. and guess what, they are considered to be the more intelligent of species

    2. Re:Friggin' gamers... by facelessnumber · · Score: 1

      Certainly. I don't argue that adults shouldn't play. I do things purely for my own amusement. It's when it defines your life that it goes too far. 30 year olds who play video games for a few hours a week aren't abnormal or unhealthy based solely on that. But 30 year olds who play video games for a few hours a day and have been doing so for most of their lives... They tend to be abnormal and unhealthy. At least mildly. They lack the maturity and social skills that can only come from doing something besides that. It ain't just video games either. Dumb jocks who make baseball or basketball the whole point of living will inevitably become, well, dumb jocks. And maturity social skills are certainly the hallmarks of every dumb jock I've ever met.

    3. Re:Friggin' gamers... by Grey+Ninja · · Score: 1

      I find it amusing that someone who seems to have a great deal of immature social skills (I mean, christ sake's, you are posting on Slashdot and flaming gamers)... is commenting on the immature social abilities of gamers.

    4. Re:Friggin' gamers... by facelessnumber · · Score: 1

      Heh. Well what good would it do if I flamed gamers on a board where everyone agreed with me?

    5. Re:Friggin' gamers... by Grey+Ninja · · Score: 1

      Well, what I really mean... is that I am sure someone with your sophisticated social skills can go out and talk to REAL friends. =P No need to hang out with us social rejects.

    6. Re:Friggin' gamers... by bVork · · Score: 1

      So, what activities do YOU do to have fun?

    7. Re:Friggin' gamers... by facelessnumber · · Score: 1

      Not sophistacated, but somewhat balanced. Somewhat unbalanced too. I said I'm a geek; I still spend too much time in front of a computer and sometimes have IM conversations with people in the same room. I have nine-hour marathon sessions in front of a PC too, forsaking sleep, friends, food... But usually at the end of it I have benefitted in some way other than gaining levels and magical items.

      I really seem to have touched a nerve with this post. No surprise. Let me just clarify that I think it's completely okay to play video games as an adult, and it's unlikely that it will warp your sense of reality. But if you take it beyond a certain point then you are a sad, pathetic, often unstable person. I've seen it happen and probably everyone here has seen it also. If the place where you happened to see it was reflected in the glare of your monitor at 3am on a Friday night, where you'd been playing since you woke up, and you're not in high school, then I'm sorry if I have offended you by saying you should try doing something productive instead.

      But as for kids, and people who spend no more time playing games than the average "normal person" spends watching television, I'm not talking about you. I'm talking about extreme cases, the worst of which we just read about in this article. And if you sell or especially buy virtual items for a game on Ebay then I'm probably talking about you too.

    8. Re:Friggin' gamers... by fazzumar · · Score: 1

      Why is it that in our society it is normal to watch TV for hours a day but as soon as you put that same individual in front of a computer playing a game for hours a day many vocal sources claim they are abnormal and run the risk of becoming psychotic and ill-developed?
      I bet kids get more social interaction, problem solving skills, mental stimulation and hand-eye coordination playing an online game with other people than they will ever get watching TV. I know which one I'd rather have *my* kids doing more of.

    9. Re:Friggin' gamers... by facelessnumber · · Score: 1

      Oh, you're dead right. I totally agree with that. Television is a whole other can of worms. Spending several hours a day in front of the TV, especially watching mindless drivel that doesn't teach anything, is just as much if not more of a waste of life in my opinion. As for what gaming teaches... Well I think after a certain point it only hones one's skills at being a better gamer most of the time. Buf if you argue that it's the lesser of two evils, then I think you're probably right in most cases.

    10. Re:Friggin' gamers... by Elaarni · · Score: 1

      [i]I really seem to have touched a nerve with this post.[/i] No What you did was show yourself to be a hypocryte. Not unlike an alcoholic standing up in a bar and ranting at all the patrons how they are wasting their lives drinking and its bad. Save the "born again" hypocrytical mentality for those on the same path as Jason Wooley, and leave those that are casual gamers with a sense of responsibility the hell alone.

  24. Information is not property. by soupdevil · · Score: 1

    Making information hard to copy does not make it property. Laws control the right to copy or transmit information, but information cannot be owned.

    1. Re:Information is not property. by patio11 · · Score: 2

      Property rights are, fundamentally, the right to exclude. If you own something, you can exclude others from its use, if you can exclude others from something's use you own it. Laws which control the right to copy or transmit information, which is a prerequisite for using it, do indeed confer ownership over the information under any rational interpretation of "ownership" which is not a quasi-spiritual "Information must be free!" hacker aesthetic.

    2. Re:Information is not property. by Alsee · · Score: 2, Interesting
      Laws [] do indeed confer ownership over the information

      FALSE.

      You'll find court cases cited in the second half of my post, but first I'll just give general coverage of the subject in my own words.

      Whether we look at copyright or patents or trademarks, the law NEVER grants "ownership" of the information entity itself. It is the legal copyright rights which are owned, not the work itself. It is the legal patent rights which are owned, not the invention itself. It the legal trademark rights which are owned, not the word or mark itself. And in every case the law only grants limited monopoly rights, never complete and exclusive control.

      All such rights initially and fundamentally lie with the public. To the extent you can call information "property", it is fundamentally public property.

      Copy rights, patent rights, and trademark rights are NEVER granted for the rights-holders benefit. They CANNOT be cranted for the rights-holder's benefit. The public collectively chooses to LOAN those rights to the rights-holder for the public's own benefit. The Supreme Court has repeatedly ruled that any benefits or profits to the rights-holder is merely a means to an end, merely a side effect. That the only legally valid purpose for taking such rights from the public and giving them to the rights-holder is for the public's own benefit. Copyrights are a temporary limited bundle of rights as an incentive for an author to create and publish. Patents are a temporary limited bundle of rights as an incentive for an inventor to create and public. Trademarks exist so that the public will not be decieved about who they are doing business with, to encourage businessed to develope a good reputation and for the public to be able to rely on that reputation. Trademarks do not have a time limit, but they only remain valid so long as they actually *are* valid, unique, and useful identifiers in the mind of the public.

      There are many many court cases I could cite backing all of this up. One of the best explanations of copyright law and the history of copyright law and the specific issue of "ownership of the information" vs "ownership of the copyright" can be found in SUNTRUST v HOUGHTON MIFFLIN, 2001. I encourage you to read the entire ruling, but I'll paste the most signifigant portion below:

      The natural law [theory of] copyright, which is not a part of our system, implied an ownership in the work itself...

      ...[our] system illustrates that the author's ownership is in the copyright, and not in the work itself, for if the author had an ownership interest in the work itself, she would not lose that right if she published the book without complying with federal statutory copyright requirements. Compliance with the copyright law results in the guarantee of copyright to the author for a limited time, but the author never owns the work itself. 202 ("Ownership of a copyright, or of any of the exclusive rights under a copyright, is distinct from ownership of any material object in which the work is embodied.").

      This has an important impact on modern interpretation of copyright, as it emphasizes the distinction between ownership of the work, which an author does not possess, and ownership of the copyright, which an author enjoys for a limited time. In a society oriented toward property ownership, it is not surprising to find many that erroneously equate the work with the copyright in the work and conclude that if one owns the copyright, they must also own the work. However, the fallacy of that understanding is exposed by the simple fact that the work continues to exist after the term of copyright associated with the work has expired. "The copyright is not a natural right inherent in authorship. If it were, the impact on market values would be irrelevant; any unauthorized taking

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  25. Mod Parent Up by patio11 · · Score: 1

    "Its just a game, sad people would kill over this" -- Look, its grand larceny, a stupid thing to kill over but it happens every bloody day. Somebody jacked a friend to the tune of what would be in the US $40,000. The friend killed him in a fit of rage. If it were even physically possible to remove $40,000 from someone in the US (short of, say, divorce), people would get killed over that, too. Heck, sneakers and drug deals end up in violence all the time at far smaller absolute dollar amounts than $900...

    1. Re:Mod Parent Up by KillShill · · Score: 1

      they are 13 years old and have no sense of the big picture or reality.

      wait 10 years till they grow up.

      in the meantime, ignore them. they know nothing.

      and on the small chance that you are in your 20's with the mentality and maturity of a teenager... that's just pathetic.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:Mod Parent Up by Anonymous Coward · · Score: 0

      The victim was 26. The killer was 41.

  26. Re:Friggin' gamer kids... by MrCopilot · · Score: 1
    From the geek/gamer/engineer parental viewpoint:

    Two 15 yr old male geek Gamers. One 8 yr old girl gamer.

    Psychological maturity is inhibited. You get a baby in an adult body,

    No way, very bright, very lazy, but mature beyond their age.

    Good, smart, valuable people - yes.

    Absolutely.

    Socially fucked-up? You betcha.

    Hmmm, all three different. None fscked up, but not especially graceful either.

    These guys sometimes ignore reality for a game, but many people try to make reality a part of the game.

    Funny thing about reality, it has a way of reminding you that it's around. Failing the exam, Being Fired, losing your significant other, MURDER Conviction/Life or Death Sentence. (Do you get a Gameboy on deathrow?)

    The great thing about being a parent is helping them learn these lessons EARLY when its painless. When I do X, I get Y. Way better then to say don't do X! They leave go off to college (if your lucky) MMORPG all night every night, because you're not there saying don't do X. Drop out end up back home playing games in the garage 18 of the wrong hours of the day. Whoa. Whoa Whoa.\Tangent.

    Um.. Early. yeah when its relatively painless. But they still learn the lesson. They don't wanna lose that next girlfriend. Or Fail that Exam. (has to be mid term or final though)

    Playing games is a normal part of growing up, and a healthy stage of life. Every mammal I can think of does this when they're young. It builds character. It's essential.

    Spot on, with ya so far.

    Lion cubs and wolf-pups stop doing this once they have to provide for themselves, though.

    BullShit Have you ever watched Animal Planet or Wild kingdom? You know the suge Lion gets a small animal and fscks with it for a half hour. Play, pure and simple. Different play then when they were cubs, you might say more mature play. The opportunities don't present themselves as often, but when they do "whaddin that huntin/fishin/campin trip fun?".

    Parental tip: Buy ALL games/software for your children and play every game you buy for at least 20 minutes (I average, umm, a little longer) with your child. Talk with your kids about their games. Look, I know you don't give a damn how to kill 42 zombies in under 6 minutes. They, however, just spent 4 hours doing it over and over again. They obviously do care quite a bit. These two things: Play & Listen have taught me more about my kids than all their report cards and quite a bit about the gaming industry. It might help that I let my Atari 800XL rot my brain as a youth and here I sit before a keyboard.

    Slashdot is surely the wrong soundingboard with which to convey these opinions, but I had to vent.

    If not here, where? Meet me at the coffeehouse?

    Gamers, think of your dignity. This is how you look to me and a lot of other people.

    Dig? Ni? Tee? What do I care how I look to you. You don't even know me. Is it possible to judge me from the games I play or the hours I spend on my prefferred entertainment? Hey man this is /. Judge me by my spelling erors!

    Libertarian or Republican?

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  27. Exactly by jgoemat · · Score: 1
    If you tape a song from a friend, that's copyright infringement (or is it? I think it may be legal, as long as you loan the CD to the friend to make the copy and don't make the copy yourself then give it to them). Stealing the CD from them is theft as they no longer have the CD.

    So what is this case? The "property" is virtual, but by selling it he deprived the rightful owner of the use of that object.

    1. Re:Exactly by digitalunity · · Score: 1

      I hate to burst anybody's bubble here, but you've got it all wrong. The ToS of 99% of online games say you do not own anything. The game, the service, and all digital content therein is owned by the company itself. It may have been a loss to this guy to lose his prized sword, but he merely lost something he didn't own in the first place. This is a plain case of murder and it has nothing to do with the game itself.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  28. God, not again by Moraelin · · Score: 4, Insightful

    It was a piece of virtual property, yes, but it was worth (and actually sold for) nearly $1000. By Chinese standards that's more than a family can save in a year.

    The fact that it's just bits on a hard drive is irrelevant. Let's say that you wrote a novel on your laptop. Then let's say I copy it off your laptop (e.g., while you're in a meeting at work), put my name on it, and sell the rights to it for some $50,000. (So the monetary value is sorta in the same proportion to what you earn, as that virtual sword was for the Chinese guy.)

    Wouldn't you think: "WTF? It was _mine_, not his! Who the fuck gives him the right to take and sell _my_ stuff?"

    Now say you came to talk to me about it, and I basically told you "fuck off, sucks to be you, the money is mine now." Because that's what happened between those two people.

    Now maybe you'd just gnash your teeth, decide to just hate me now and avoid the christmas rush, and control yourself enough to not commit manslaughter. But then realize that a lot of people don't have _that_ kind of self-control. People get into a homicidal rage for a lot less money every day.

    And anyway, the fact remains, virtual or not, Person A took something owned by Person B, sold it, and pocketed the money. A lot of money. Very _real_ money. It wasn't over virtual property, it was over _real_ _money_. Period.

    Now I can see how two-bit hack journalists would love to hammer on the "man killed over virtual sword in a game" idiocy. That's the kind of a crap sensationalist headline that sells subscriptions. Whereas "man killed over a shitload of real money" doesn't quite have the same edge.

    But seeing the number of responses that treat it like some continuation of an in-game feud, completely ignoring the amount of _real_ _money_ involved, gets depressing at times.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:God, not again by Anonymous Coward · · Score: 0

      Please stop thinking China is a third world country where every one earns just enough to live. That guy's father probably earn more than you do. His $1000 was pocket money for him, otherwise he wouldn't play with this amount of money.

  29. Totally miss the point! by zhangyong · · Score: 1

    It's about some young guy so addicted to the bloody online games that ends up killing people in the real world. What's wrong with the virtual property right stuff? It's a mindset problem. Even it is not valued for £480, he would probably do the same thing. Of course, as taweili pointed out, there may also be economic reason that caused this kind of tragedy. If that so, there could also be an organized crime based on that, then whom we can blame for?!

  30. Re:Friggin' gamer kids... by facelessnumber · · Score: 1

    Hey, no need to bring out your probably well-practiced defense against people who say you're a bad parent for letting your kids play video games. I agree with everything you said, and if I was talking about kids you'd have a very strong point.

    I don't think you're a bad parent because you let 15 year olds and an 8 year old spend a lot of time gaming. Even when you let it interfere with life a little so that it teaches them something. It's completely normal and positive that you play video games with your own kids under your own roof. They're kids. That's what games are for.

    If nothing changes in the next 10-15 years though, and your boys are 30, still live with you and don't have careers, still play vide games for five to fifteen hours a day, maybe selling characters and items to support their addiction, then that becomes sick and pathetic.

    Libertarian or Republican?

    Neither... Both... Sometimes a Democrat or a Green too. My opinions don't come from a list that the group I'm comfortable with gave me. I vote all over the spectrum, and I think for myself when I can.

  31. Re:Friggin' gamer kids... by MrCopilot · · Score: 1
    Hey, no need to bring out your probably well-practiced defense

    Not a defense, just an opinion from a my perspective. Hmm never had to practice.. Although it took about an hour and half to compose this post between the 3 kids. What you say is a likely scenario, if left to their own devices (Ha,no pun intended). My job, and every parents job, is to help them understand Cause and Effect.

    If nothing changes in the next 10-15 years though, and your boys are 30, still live with you and don't have careers, still play vide games for five to fifteen hours a day, maybe selling characters and items to support their addiction, then that becomes sick and pathetic.

    That's the snag. Which lessons do you let them learn to prevent this decidedly unfavorable result?

    Libertarian or Republican? Neither... Both... Sometimes a Democrat or a Green too

    I knew I should have put Independent. Bet you are registered though as a REP. for the primaries. Good reasons for that. I am a Democrat. That means (to me) I listen to all sides and I weigh the merits. I do give more weight to the poor rather than the rich, small biz versus corp, environment over economy. My personal motto though: A good idea is a good idea no matter what its source.

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    OSGGFG - Open Source Gamers Guide to Free Games
  32. What's wrong with you people? by DreadPiratePizz · · Score: 1

    Downloading a copyrighted mp3 isn't stealing. Stealing necessitates depriving someone else of property. Downloading a copyrighted mp3 is copyright infringement.

    You get a haircut and don't pay the barber, you've stolen from him. You get your house painted and don't pay? You've stolen. Stealing is taking something, a physical object OR A SERVICE or anythign else of value without paying for it. Taking things without paying for them is stealing, therefore, downloading an Mp3 that would otherwise cost money to buy, IS STEALING.

    1. Re:What's wrong with you people? by siriuskase · · Score: 2, Insightful

      Cutting hair and painting houses are services, not objects. If you don't pay for a service, the barber or the painter are deprived of the time they could have been working for someone else.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
  33. Property is Theft by Doc+Ruby · · Score: 2, Insightful

    If the killer could have copied the virtual sword his friend "stole", he probably wouldn't have killed the guy. Having backups makes such thefts less damaging, so probably will reduce the violence associated with propery transfers. People get violent upon property loss, which is less necessary with virtual items. But of course no mass media corporation is going to use an event like this to evaluate our disporportionate value of property over human life. Even when the theft and murder are committed in Communist China.

    --

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    make install -not war

    1. Re:Property is Theft by eluusive · · Score: 1
      But of course no mass media corporation is going to use an event like this to evaluate our disporportionate value of property over human life.
      Amen brothah! People are increasingly more and more just numbers. Look at this page: news.com I was reading this article and it seemed fine until I got down to this part:
      "We do question the rationale of a transaction which reduces Sun's cash hoard by 40 percent and does nothing to reignite revenue growth or profitability," Prudential analyst Steve Fortuna said in a report Thursday. "We would rather have seen the company buy back a billion shares and fire 10,000 people."
      I'd like to stick a boot up Steve Fortuna's arse.
    2. Re:Property is Theft by Doc+Ruby · · Score: 1

      Fortuna probably owns the boots. The banks are the worst corporations of all: at the root of all evil, they're pursued by the worst people who desire money the most. 10,000 people is nothing to a bank - until the banker is one of them, and mountains are literally moved to suit them.

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      make install -not war

  34. I'm proud of "virtual" property.... by SauroNlord · · Score: 1

    What about being the largest supplier of information services and application needs?

  35. MOD Parent UP!! by mconeone · · Score: 1

    If you took the time to read it.

  36. No different from tangible world by Anonymous Coward · · Score: 1, Informative

    Considering the fact that people in the US have been killing other people for a pair of sneakers (Nike's, who's real world value is SOLELY based on perception), why is it so hard to fathom a murder conducted over a virtual sword (its worth, likewise, is based purely on perception).

  37. RE: cost, price and value by King_TJ · · Score: 1

    I thought about this too... I think there's a flaw in the logic that monetary value drops towards "zero" as scarcity decreases or becomes non-existant. (EG. Anyone who wants that MP3 song can get it for free with ease.)

    If you assign a price to an MP3 (for example) and the public feels some of that price rewards the artist for his/her hard work, a percentage will pay the price - regardless of the ease in obtaining the song for free.

    Control of distribution is a "diminishing returns" game, the way I see it. If you can maintain very tight control on the distribution, then yes - you might be maximizing your profit potential. (This is pretty much how concert tickets work. You hire security and ticket-takers to try to guarantee nobody gets in to see the show for free. Then, you can charge the maximum price the market will bear to go see that show and still make ticket sales.) But whether you only realistically maintain "some" control or practically none, I'm not sure it makes much difference. Once it becomes fairly "feasible" to duplicate a work, you're at the mercy of people *choosing* to pay or not pay for it.

    (To use my concert ticket analogy again, it'd be like having ticket takers at the front gate still, but security is lax and there's a back entrance people can easily sneak in. At this point, why not just put out a fish bowl with a sign asking people to please pay as they enter, and get rid of all security measures? Either way, a lot of people will choose to pay - because they just want to "do the right thing", while others won't.)

  38. Beyond Virtual Theft by SRA8 · · Score: 0, Troll

    If virtual theft should be prosecutable, as some on this board suggest, what about other crimes? What if you shoot someone on Quake -- can they sue you for wrongful death? What if you bump someone's car in GTA -- can they sue you for virtual whiplash? Where will it stop?

  39. Corporations steal from ME all the time! by Anonymous Coward · · Score: 0

    Telemarketers steal my time. Security cameras steal my image. When I'm out in public, people look at me and steal my reflected photons. The supermarket steals my personal information when I use their discount card.

    So, I steal back. I steal songs by singing them in the shower. I steal books by "borrowing" them from the library, and by loaning or giving away "used" books I've purchased. I steal from pretty girls by gawking at them.

    Now, tell me again why I shouldn't download MP3's? Because it's stealing? And how is the public library any different than file sharing? How is a VCR (tape delay) any different than DVD? No, not because it's digital. They wanted VCR's to be illegal, too. They wanted sheet music and libraries to be illegal.

    It's only some zeros that don't want ones and zeros to be free.

  40. Spind and counter spin by Bhasin_N · · Score: 1

    Spin 1: people make their own choices. Spin 2: Games of a violent nature make it more likely that people will act violently after playing it. Choose your poison :)

  41. Relevance by Dilaudid · · Score: 1
    This is about someone killing someone else *in China*. The only reason it's even reported in western media is because it raises questions about the definition of property - how many other Chinese murder cases have you read about this year?

    It really seems that people are starting to live (i.e. work, rest, play etc.) in a virtual world. That's amazing - I read ideas like that in Greg Egan's "Diaspora" and thought that it was ridiculous.

    Having dissed your point - You are right though... People's lives are more important than our definition of property...

  42. Trading as Piracy by SeanDuggan · · Score: 1
    Interestingly enough, I remember reading an article about a decade ago about how video-game manufacturers were trying to introduce legislation to make it illegal to sell used games unless you were a licensed reseller. Never heard much after that, but I'm sure they've flirted with the idea before.

    A few computer programs already go this direction. AFAIK, 3d Studio is non-transferrable and I remember there being a big stink about World of Warcraft not being able to be re-sold because you couldn't acquire a new account with a resold copy. To make it illegal only requires some fine print in the licensing agreement. To make it impossible (or very difficult), you only need to have some way to link that specific copy of the software to the computer it was first installed on, not too difficult in this era of increased connectivity.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  43. Re: cost, price and value by StrongAxe · · Score: 1

    (To use my concert ticket analogy again, it'd be like having ticket takers at the front gate still, but security is lax and there's a back entrance people can easily sneak in. At this point, why not just put out a fish bowl with a sign asking people to please pay as they enter, and get rid of all security measures? Either way, a lot of people will choose to pay - because they just want to "do the right thing", while others won't.)

    One dowside to this model is that it favours people who always cheat - the honest ones end up paying so the dishonest ones can have fun. In essence, it becomes a "tax on morality" (in much the same way as lotteries have been called a "tax on stupidity").

    It works reasonably well as long as the honest greatly outnumber the dishonest, but breaks down hen the reverse is true.