Simulating Supernovae with Graphics Cards
astroboy writes "As graphics cards get more powerful, Los Alamos and Utah scientists have developed a package, Scout, to use those usually-languishing FLOPs to do simulations, and to visualize of them on the on the run. As an example, they have released
movie of part of the evolution of a core-collapse supernovae"
From TFA:
I guess they can.
^_^
____
~ |rip/\/\aster /\/\onkey
...not to directly link to movies in the article yet? I predict their site's gonna do a little core-collapsing of its own in the next few minutes...
Can someone explain how the movie is showing the modeling of various supernovea? Seems to me the author is just chaning various parameters of a local algorithm to modify the model - how is this showing the distributed nature, and what infact is the graphic on the left?
(Sorry, not a Physics geek!)
PS, WTF is up with the font in this I'm-not-a-robot image?! Look like it was made by a spider on crack...
But they can't bring back Suprnova? Dammit! How am I gonna get my Desperate Housewives?!
From TFA:
Actually, Peter and his buds just got sick of getting scragged in DeathMatch because the video cards in their lab computers are teh SUXX0R.
Now, they have a blank check to get whatever video cards they want.
^_^
____
~ |rip/\/\aster /\/\onkey
The movie uses orthogonal projection, which is known to cause headaches. It is like looking at a far-away rotating cube through a telescope all day long.
worst video ever....
Well, you've destroyed those nice scientists computers.
Go to your rooms and I want you to think long and hard about what you've done!
Guaranteed! This comment 100% Anthrax free!
I have seen graphics cards go supernova - just overclock one and you can see it too...FOR REAL, no 3D sim crap,..
boot up the GIMP: filters>light effects>supernova dunno what the big deal is?
Now they've simulated supernovae on their graphics cards, they want to try creating one for real in their web server.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
BitTorrent for the movie, in case of Slashdotting: here
quidquid latine dictum sit altum videtur.
the PDF http://xbmodder.us/scout.pdf the torrent for the .mov:
http://xbmodder.us/Scout.mov.torrent
The torrent for avi (divx4)
http://xbmodder.us/Scout.avi.torrent
could there be anymore spelling errors in this or what?
:)
1. Supernovae (in the topic)
2. "and to visualize of them on the on the run."
not spelling but one to many "on the"
Usually, I think that New Scientist is pretty accurate as far as laymen-science articles go, but they've let a big mistake slip be.
From the article:
"The Scout programming language, developed at Los Alamos National Laboratory (LANL) in California, US, lets scientists run complex calculations on a computer's graphics processing unit (GPU) instead of its central processing unit (CPU).
Los Alamos National Labs (LANL) is based in (fittingly) Los Alamos, New Mexico. it is currently operated by the University of California, which has contracted for the ability to manage the lab. This may have caused the confusion.
Also, Lawrence Livermore National Labs (LLNL) is based in Northern California, so that may have caused the confusion as well.
Not a terribly serious concern, but their fact's should be straight. The lab is not in California, it is in New Mexico... Editors: shame on you!
That was okay, but nowhere near as good as the Supernova "simulator" in Final Fantasy VII
Of course, in my hurry to post my response, I let a few big editing slips pass by...
It should be "Slip by" not "Slip be"
Also, it should read "facts" not "fact's".
Oh well. I never said I was good at editing, only that New Scientist should have been.
MOTION PICTURE ASSOCIATION OF AMERICA, INC.
:P ...
15503 VENTURA BOULEVARD
ENCINO, CALIFORNIA 91436
UNITED STATES
PHONE: (818) 728-8127
Email: MPAA23@pacbell.net
Anti-Piracy Operations
Date: June 11, 2005
Dear slavemowgli:
The Motion Picture Association of America is authorized to act on behalf of the following copyright owners:
Columbia Pictures Industries, Inc. Disney Enterprises, Inc. Metro-Goldwyn-Mayer Studios Inc. Paramount Pictures Corporation TriStar Pictures, Inc. Twentieth Century Fox Film Corporation United Artists Pictures, Inc. United Artists Corporation Universal City Studios, Inc. Warner Bros., a Division of Time Warner Entertainment Company, L.P.
We have knowledge that you posted a torrent to one of our client's movie (The Scout : http://www.imdb.com/title/tt0111094/) and are demanding that you withdraw this link at once.
Failure to do so will make you loose more then just your modpoints
Supernovea are really just galactic servers that have been royally slashdotted.
Table-ized A.I.
If I understand correctly graphics cards don't implement IEEE floating point standard. This means that you can expect all kinds of wierd problems with complicated floating point computations ahref=http://www.cs.berkeley.edu/~wkahan/ieee754st atus/754story.htmlhttp://www.cs.berkeley.edu/~wkah an/ieee754status/754story.html>. I wonder how they know they can trust results of their simulations.
I was on a flight out of SLC and the guy next to me was working on modelling explosion with some software they had developed - I believe it was this. Quite interesting and we had a nice discussion during the flight.
The software can do a lot of simulations that previously took a lot mor ehorsepower.
I'm a consultant - I convert gibberish into cash-flow.
... Are they designing a nova bomb?
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
Interesting video clip, but somewhat disappointing! I think Marvin the Martian said it correctly: "Where's the kaboom? There was supposed to be an earth-shattering kaboom!".
What Los Alamos does with graphics cards, Slashdot does with servers.
AMD should hook up with nVidia and then dump a lot of cash into Scout development...
I know this is slashdot, and I appreciate all the Beowulf cluster jokes, especially since they're actually appropriate here, but nobody is asking any meaningful questions. By my calculations, the noise-to-signal ratio is illegal div_by_zero.
Where can I get Scout? What is the license? What platforms are supported? I'm working on an open-source scientific computing package for doing quantum simulations, and I'd like to use Scout for visualization, but this article provides no information on where to get Scout or even if the licensing would allow me to use it.
It's also not clear exactly how you'd link Scout up with an existing app. Does Scout produce machine code that you stick into your app somehow? Are there C or C++ wrappers for using Scout?
It's probably just me, but did anyone else think the way the model ended up in the last frame of the movie look remarkably like a table lamp?
Something distinctly Douglas Adams about it all. Maybe they were infinite improbability constants being entered in the console panel.
Slashdot should rename itself to "news for computer kiddies and layed of cynical IT-veterans who lost touch with technology".
Both this story and the last one (the quad core one) were nice technical stuff, perfect for nerds.
And lets take a look here. at the time of that posting , only 2 or 3 comments are even remotely touching the subject. The rest is stupid jokes and dumb ranting.
The quad core article is even worse, were the only non-joke posters are to stupid to tell apart SMT and dualcore.
Also it seems to be a sad trend that the initial reaction to ANYTHING even slightly technical/scientific seems to be a self preservation (" im not stupid, this stuff is just ununderstandable !!!11") joke posting.
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
A torrent file, for your enjoyment. Someone please grab it and seed quickly as I can't for long. I did the hard part... http://www.uberprofile.info/torrent/details.php?in fo_hash=b53a78200d3369b4951730d39c95c574bce383c0
Every few years it seems that some variant of using the GPU comes back for scientific computing. I seem to remember in the early 90s a group using the graphics card for the additional memory it could provide. I run quantum-chemistry simulations for a living (basically large quantities of matrix algebra), so anything that could speed up calculations currently taking weeks would be appreciated.
Personally, I'd like to see someone port BLAS (or the ATLAS variant) to a set of standard gpus, so that we could speed up matrix ops. I've been hoping for a more general-purpose solution making it to market, such as the old Celerity strap-on vector unit except for modern IA32/AMD64/PPC, but this may be the better solution.
For those of us who don't have a budget for a Power5 or Cray system, maybe a pair of PCI-e cards running the matrix algebra and FFT routines would be the way to go.
the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
Simulating supernovae with graphics cards...
As opposed to simulating them with sound cards...
Every time a setting was changed, the figure inside the cube just looked more and more like a duck fetus. ...Nobody else thinks so?
At this point I would like to mention that the University of Utah is awesome. *quickly shovels any mention of Flieschmann and/or Pons under the rug* ;)
Time is an illusion, lunchtime doubly so. --Ford Prefect
It's very bright.
I'm guessing that wasn't on their radar screen...
In a similar vein, the seti@home project is currently developing a new project called "Astropulse" to scan the skies for optical signals from ET. This is also designed to use GPU code to perform the signal analysis. (It would be interesting to see how this woud perform on a PS3, especially now the PS3 is rumoured to ship with Linux pre-installed)
Nothing sucks like a Vax, nothing blows like a PowerMac G4
to visualize of them on the on the run?
The people in TFA are part of a larger group (see http://www.gpgpu.org/) that thinks about how to use graphics cards for a wide variety of math problems. Here's an abstract from one of their papers:
Apparently GPU architecture is so quirky that it's hard to write a general-purpose API to exploit it. Consequently there tend to be entirely seperate efforts for different classes of computational problems. If graphics cards weren't such a commodity, this kind of bad engineering practice would be unacceptable.I'll repeat a cool link posted by somebody else: http://www.cs.unc.edu/~ibr/projects/paranoia/ - this is a program, originally written in the 80s, to characterize the performance and idiosyncracies of a floating-point processor. Recent work at UNC Chapel Hill has been done on Windows platforms. (Twenty years ago, UNC Chapel Hill was one of the hotbeds of computer graphics development that eventually gave us Shrek and The Incredibles.)
WWJD for a Klondike Bar?
The program running this simulation has the Sh**iest user interface.