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BnetD v. Blizzard Suit Moves Forward

Gamasutra has news that the ongoing legal battle between BnetD and Blizzard Entertainment will move to a new circus ring when the appeals court session begins today, Monday the 20th. From the article: "[The] EFF took the case to stand up for consumer choice in the marketplace. Reverse engineering is often the only way to craft a new product that works with older ones. Congress expressly recognized this when it created an exception to the DMCA for reverse engineering."

114 comments

  1. Anything to watch going on there? by Mycroft_VIII · · Score: 1

    By which I mean picketing or possibly a viewers gallery.
    Monday night is me and my friends 'game' night. Game can mean rpg (pen and paper) or video or whatever we decide, and it just seems apropriate this is getting started near where we game (anyone got the exact adress?).
    If there is any 'action' of any sort (other than lawyerees being tossed around) me and my friends might be able to stop by and give an account.

    Mycroft

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    1. Re:Anything to watch going on there? by FinestLittleSpace · · Score: 1

      Wow. I really worry about people like you.

    2. Re:Anything to watch going on there? by Mycroft_VIII · · Score: 2, Funny

      Trust me, nothing to worry about. Having friends you see on a regular basis is fairly normal when you grow up. Some people even see members of the other gender on a regular basis when they grow up.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    3. Re:Anything to watch going on there? by FinestLittleSpace · · Score: 1

      That's not the 'worry'. That's comforting.

      "[we] might be able to stop by and give an account" is worring... give an account of what?

      "Yes your honour, they reverse engineered it, I saw it with my own eyes. Ooooh dear. But they were being nice, so it's ok"
      "Oh, ok. Case closed"

    4. Re:Anything to watch going on there? by Mycroft_VIII · · Score: 1

      gahh, to many people think paper rpgs are for 14yo's. reflexes got me.
      However I thought to whom I'd give an account of what would be obvious.
      I was talking about going by there if anything description worthy was happening and report back here.
      If it's just lawyers pushing paper around and makeing obscure leagle points then only a small handfull of people here will care about the details.
      However if soemone has managed to set up some sort of pro bnetd demonstration or some such it might be worth a look-see and taking some notes to relay back to the slashdot crowd.
      It doesn't seem likely that anything interesting in that manner is happening, but odds are I'll be within a few miles of the place so it seemed worth asking.
      However it looks like after an hour only the two of us care to post at all here so I'm probably just wasting electrons at this point.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    5. Re:Anything to watch going on there? by PakProtector · · Score: 1

      Are you kidding? Mike overthrows governments and lobs rocks at Earth for fun.

      And his practical jokes... oi.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    6. Re:Anything to watch going on there? by Mycroft_VIII · · Score: 1

      Well I don't have access to Kobold or I'd toss comets. To bad it got all smushed into a neutronion pellet. :)

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    7. Re:Anything to watch going on there? by PakProtector · · Score: 1

      Ah, Kobold. How we will miss thee. Best damn mini-golf in the whole universe.

      I wonder if anyone ever found the blob... Hrm...

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    8. Re:Anything to watch going on there? by ildon · · Score: 1

      You mean lawyerese? Lawyerees are those who are the recipients of lawyering.

    9. Re:Anything to watch going on there? by {8_8} · · Score: 1

      It's an appellate case, which means the only interesting part of the proceedings would be oral argument. There won't be any new evidence or witnesses, just the appellate court trying to determine if the trial court committed any reversible errors.

      If open to the public, you could watch the judges grill each lawyer on the merits of their case. As a practical matter, however, the appellate court has already made up its mind by the time oral argument occurs. Oral argument is (generally) where the judges ask for clarification and the lawyers pimp their side as much as possible.

  2. Finding it hard to get upset by Anonymous Coward · · Score: 3, Insightful

    I know this isn't going to be a popular thing to say on slashdot, but I'm actually finding it difficult to get particularly upset about this whole case. I'm no Blizzard fanboy; Starcraft left me cold, I quite liked Warcraft 3 but didn't go mad over it and World of Warcraft hasn't impressed me in the slightest. However, I'm finding it hard to see them as particularly villainous here.

    I mean, yes, I know the DMCA is a "bad thing". However, it does seem to me that the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online. Blizzard's own battle.net system has always seemed a good system to me; it's fast, it's free (unless you include WoW) and I haven't noticed serious reliability problems since shortly after the Diablo 2 launch.

    Maybe I've just got the wrong end of the stick here (and I'd be happy to be corrected if I have), but is this a case of the "good guys" picking the wrong battle to fight over digital rights? I mean, it would be easier to fight the DMCA on terms that would make it easier to convince the educated (but non-techie) public, as well as lawmakers, if we weren't using a program whose main purpose in the wild is always going to be the circumvention of legitimate copy protection as the test-bed?

    1. Re:Finding it hard to get upset by bain · · Score: 3, Insightful

      You're assumption that bnet was used only for pirate copies is wrong. There are countries around the world where we are not as connected to the internet as the rest of the first world. Connecting to battlenet is not an option.

      The only way we can have multiplayer is to use bnet.

      There are also still people that doesn't have internet access and use bnet to play multiplayer.

      The real use of bnet is to replace battlenet functionality when connecting to battlenet is not an option.

      Saying it's only use is piracy is the same as saying crowbars is only used for breaking open locks and should therefor be banned as well.

      --
      Sanity is a majority vote.
    2. Re:Finding it hard to get upset by mr_tenor · · Score: 5, Informative

      but is this a case of the "good guys" picking the wrong battle to fight over digital rights?


      This is THE right battle, and a very important one - the case sets a precedent for being able to say "you can't reverse engineer to make compatible products" in EULAs. The judge said previously that such a EULA is valid.



      This is very bad. If people can do that, then proprietary software companies can eliminate the possiblity of competitors by denying interoperability. Currently it's possible but damn hard (eg. Microsoft's DOC format, Novell Connector). But if making your product compatible with the competition is made illegal thanks to a few words in the EULA, then you have no chance.

    3. Re:Finding it hard to get upset by Sparr0 · · Score: 1

      bnetd is also used to play the games when battle.net is down, especially during betas (the lawsuit started during the WC3 beta I believe)

      it is also used at LAN parties, where battle.net is not available.

    4. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      bnetd also allows to play with older wc3 version, sometimes maps get fsckd by a wc3 patch. In addition to this it allows you to have your own league with your friends. On a wc3 server limited to close friends you can also be sure there are no cheaters, unlike the real battle.net

    5. Re:Finding it hard to get upset by 10101001+10101001 · · Score: 4, Interesting

      I mean, yes, I know the DMCA is a "bad thing". However, it does seem to me that the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online.

      And VCRs are only used for piracy. And P2P is only used for piracy. And how dare you buy a Gameboy Advance flash cart since that's totally for piracy too.

      Blizzard's own battle.net system has always seemed a good system to me; it's fast, it's free (unless you include WoW) and I haven't noticed serious reliability problems since shortly after the Diablo 2 launch.

      Woopie. It's fast and free. So?

      Maybe I've just got the wrong end of the stick here (and I'd be happy to be corrected if I have), but is this a case of the "good guys" picking the wrong battle to fight over digital rights? I mean, it would be easier to fight the DMCA on terms that would make it easier to convince the educated (but non-techie) public, as well as lawmakers, if we weren't using a program whose main purpose in the wild is always going to be the circumvention of legitimate copy protection as the test-bed?

      Ah, of course. Let's only fight a few battles that are really wrong. Hell, the whole legal system should work like that. Why go after thieves when there are rapists? And hell, why go after rapists when there are child murderers? Yes, let's do that.

      Okay, I've trolled enough. I think going back to the VCR example might very well be a prime reason of what the problem is. When the VCR came out, there was already a laserdisc-like system setup for the movie industry to sell movies. It worked. It wasn't free (though you could claim it was reasonably priced). And certainly this knew VCR invention would allow rampant piracy.

      Now, I should stop at this point to point out how you seem be following the logic of judges of the time (and ironically how judges use the same logic now for p2p). You see, the judges of the time didn't go "Hey, a VCR is technology, just like a gun or a knife. Sure, they can be misused, but the law is here to stop misusings, not tools of such." Instead, they tried to normalize what effect it would have on society to justify why VCRs should be okay.

      But don't you see, that this is the same logic that allowed for Prohibition (well, and a large temporary support for it). Prohibition, though, didn't solve social ills. It just made elements of it more hidden and more violent. So, while certainly those who supported Prohibition had a somewhat noble goal--getting drunk daily isn't good for you--they decided to go about it by forcing their will on others instead of trying to convince others to follow their way. Of course, they probably did this knowing that it'd take the force of law (ie, cops) to get a lot of people to comply.

      The US is founded on the idea of life, liberty, and the pursuit of happiness. So long as enough people hold on to these ideals, society will survive without needing Draconian laws to stop the latest "social ill". And if enough people don't hold on to these ideals, we're fucked already. Turning the country into a totalitarian regime which tries to control society or think for society only creates a totalitarian regime.

      So, in closing, the reason you should be upset about the whole case is that a company has decided that they don't like what someone else is writing. And it looks like the government might step in and stop them. It doesn't matter how dubious, obscene, or likely to incite societal decay those writings are, no matter how much there exists another free or "better" alternative. People are free to make tools that can harm. And people can choose to harm themselves or others and be held responsible when they truly infringe the life, liberty, or pursuit of happiness--that last one is vague, but, oh well--over the others infringing of their own life, liberty, and pursuit of happiness (ie, my liberty outweighs your pursuit of happiness). This holds true as much for cloning the IBM bios to cloning the Unix OS to cloning a lowly game protocol.

      --
      Eurohacker European paranoia, gun rights, and h
    6. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      Yes... not connected to the Internet at large, which explains how they could download bnetd in the first place.

      Wait, that makes no sense.

      If you have no Internet access, you still have LAN play. The only use for bnetd was to pirate the game.

    7. Re:Finding it hard to get upset by fyrewulff · · Score: 1

      I'm pretty sure you don't need battle.net though. As in, to live, breath, and/or maintain your current standard of living. You are not being robbed of any personal liberty or freedom when you have to use Blizzard's servers to play Blizzard's games. Blizzard does have rights, and they should be able to control their own creation.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    8. Re:Finding it hard to get upset by AnotherBrian · · Score: 1
      ...and they should be able to control their own creation.

      Actually , no, they don't. First Sale clearly says that they have no control over the product once thay sell it to me.

    9. Re:Finding it hard to get upset by arkanes · · Score: 1

      Sure, you won't die if you don't have bnetd. On the other hand, it's no big deal if you DO have it, either. The piracy claim is specious at best, and while for some reason gets away with shit in EULAs that other industries wouldn't dream of, usage restrictions like "you can only use this product with our other product" have been tossed before.

    10. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      I fail to see how "First Sale" applies to the contract you agreed to when you use the game. You bought a license to use the software, which came with a copy of the software. You didn't buy a copy of the software. First sale does not apply at all.

    11. Re:Finding it hard to get upset by egburr · · Score: 4, Informative
      ...the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online. Blizzard's own battle.net system has always seemed a good system to me; it's fast, it's free...

      You're kidding, right? Actually, that may be true now, but it wasn't true a few years ago. A few friends and I regularly played Starcraft. We were connected on a voice chat program. We were all logged into Battle.Net. We were all using a specific private chat channel in Battle.Net. Although we could talk to each other over voice chat, it regularly took over an hour of fiddling around, logging off and back on, before we were all visible to each other in Battle.Net's chat. Trying to all get into the same game often took another hour as we took turns setting up the game as somebody (different each time) couldn't join the game or got booted immediately when the game started.

      I finally stumbled onto bnetd and set it up on my linux box at home. After that, we had NO troubles jumping on and playing. Then the only time we had trouble was if someone had played on Battle.Net during the week and a patch had come out. Then I would spend about half an hour to download and install an updated bnetd, and we'd be playing again.

      There was no piracy involved. We all had legitimate copies of the game. However, Battle.Net was horrible. The only way to overcome Blizzard's incompetence was to use bnetd.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    12. Re:Finding it hard to get upset by bain · · Score: 4, Interesting

      Of course we don't need battlenet, but in paying the full price of the licence to use the software in it's full capacity, not being able to reliably connect to battle net means I'm not getting the full benefit of the product.

      If I pay the full price as a consumer I should also have the full access to the capability of the software, in this case multiplayer.

      Demanding that blizzard to setup a battlenet server in Africa for us plebs with limited bandwidth comes back as "It's not financially viable"

      Yet they still reap the full benifit of us paying the full retail price for the licence.

      As such I belief as a consumer that bought the licence at full price blizzard has a obligation to provide us with a full service. If they cannot or choose not then I should have the right to do what I can to use their software to it's full ability. In this case that means playing on Bnet rather then battle.net

      This is see falls very much into the realm of my rights as a consumer of their product.

      I completely agree they should have rights in controlling their creation, but if they share their creation to the masse consumer at a price, but cannot provide a full service to all consumers, then I as a consumer, has payed the full price for the licence, but does not have full access to their product because of their decisions have the right to use an alternative.

      --
      Sanity is a majority vote.
    13. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      This is all well and good and high and mightly and noble... but it's also completely missing the point. What you have to remember with court cases like this, where you're moving in relatively uncharted waters and dealing with new technologies is that the result will generally come down to which side in the dispute can put the most persuasive case to a judge and/or jury who are not specialists in the field in question.

      The VCR comparison isn't necessarily going to hold true here. When that matter came to a head, the VCR was already relatively well known and established in the market place. The people making the decisions could reasonably be expected to have a pretty fair grasp of the capabilities and uses of a VCR.

      In this case, you're dealing with an obscure application which interfaces with computer games that only a tiny proportion of the population is ever going to play. I think the bnetd people are going to have an extremely hard time proving substantial non-infringing use under these circumstances. Imagine how that conversation could go.

      Judge: So, you can't have more than one person playing this game without the use of your program? In other words, it adds functionality not present in the game as Blizzard sold it?

      Bnetd: Umm... no. You can play Warcraft 3 online right out of the box, via Blizzard's battle.net system.

      Judge: But Blizzard you feel that Blizzard charge an unreasonable fee for the use of this battle.net?

      Bnetd: Umm... no. It's free.

      Judge: But it's unreliable? Right? Half the time you can't even use it?

      Bnetd: Well... actually, it's not had any serious issues for years now.

      Judge: So what exactly does your program add? Why are you even bothering with it?

      Blizzard (jumping in from the side-lines): It lets you bypass our copy-protection system and play online with a pirated copy of the game!

      Judge: Is this true?

      Bnetd: Umm... yes.

      That's really going to make the case well, isn't it. Sure, I'm exaggerating slightly and bnetd can probably come up with a few "legitimate" uses for their application, but I seriously doubt they're going to be able to meet the *substantial* qualification in "substantial non-infringing use".

      So why does this matter? In the big scheme of things, whether or not bnetd is legal or not doesn't make a blind bit of difference. The problem is the capacity to set a precedent. If bnetd lose this, it sets a new precedent for what can be enforced in an EULA. With the stakes this high, was it really worthwhile for bnetd to stick by their guns and go to court. I'd be much happier if this issue was being fought with "our side" on safer ground.

    14. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      Except the implicit contract established at the retail counter said he bought it. Up until he agrees to the EULA he owns the copy.

      Some courts decided that first sale applies even with an EULA since you're still essentially selling a copy (you could even argue that they're selling the physical medium which is a copy), others decided it isn't applicable because of the licensing. So case law is pretty fuzzy on the issue and you better hope you get a judge that prefers the "licensing is a sale" interpretation.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Finding it hard to get upset by vegetablespork · · Score: 1

      A contract requires a meeting of the minds and consideration. There is no meeting of the minds, because there is no opportunity to negotiate this Diktat "contract," which is "offered" after purchase of the product. Since the "contract" is "offered" after purchase, there is no consideration--Blizzard attempts to make the customer agree to terms as a condition of owning what he has already bought. Thus first sale does apply.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    16. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      you need server emulation to host mods.
      you need server emulation to play lan.
      you need server emulation if (unlikely) bnet closes.
      you need server emulation if your rights have been revoked.
      you need server emulation because it should be your right to have it.

    17. Re:Finding it hard to get upset by Vermifax · · Score: 1

      Except the first court doesn't agree with you that the EULA doesn't stand up to contract law.

      --

      Vermifax

      Logout
    18. Re:Finding it hard to get upset by cpt+kangarooski · · Score: 1

      That's really going to make the case well, isn't it. Sure, I'm exaggerating slightly and bnetd can probably come up with a few "legitimate" uses for their application, but I seriously doubt they're going to be able to meet the *substantial* qualification in "substantial non-infringing use".

      Well, if we're talking contributory infringement (and that's not really important in this case), remember that Sony is concerned with whether there are potential substantial non-infringing uses. Not actual substantial non-infringing uses. So if we can imagine that someday Blizzard will stop running their servers for some reason, but many people will still want to play the game over networks, then they're set.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    19. Re:Finding it hard to get upset by vegetablespork · · Score: 1

      The first court is in error, which will hopefully be established at the next higher court.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    20. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      Back in the SC days LAN play was terribly buggy. I used to play all the time at college and >50% of the time there would be someone who couldn't join games or see other players. I had it happen to me a lot as well and I know how to configure ports and all that crap, so it wasn't that. It didn't work at all between dorms, either (certain protocols blocked). Running our own battle.net server solved all these problems.

      So no, pirating is not the only reason. Blizzard providing poor software is the reason. People try to fix it so they can enjoy a game they bought and now they are getting sued.

    21. Re:Finding it hard to get upset by Tikiman · · Score: 1
      However, I'm finding it hard to see them as particularly villainous here.
      You are correct. First, Blizzard tolerated bnetd until people starting using it to play WC3 betas. Second, the name "bnetd" is an obvious copyright infringement and Blizzard pretty much has to go after them. Third, Blizzard has always included LAN support, and there is plenty of generic tunneling software for this (e.g. Kali). Blizzard simply isn't a compelling villian.
    22. Re:Finding it hard to get upset by NanoGator · · Score: 1

      "You're assumption that bnet was used only for pirate copies is wrong. There are countries around the world where we are not as connected to the internet as the rest of the first world. Connecting to battlenet is not an option."

      I appreciate that, but I agree with the GPP that it's still hard to get worked up into boycott mode over this. The BNetd guys should have known that they were playing with fire here when they made something bypassing their protection scheme. It's really silly to assume that Blizzard was going to sit back and not use the tools they have at their disposal to fight it. The real problem here is the DMCA.

      --
      "Derp de derp."
    23. Re:Finding it hard to get upset by tuxedobob · · Score: 2, Interesting

      Your troubles weren't because StarCraft was never really set up to use NAT properly, were they? StarCraft kind of assumed you'd be on a modem, not behind a firewall with 4 other people sharing cable.

      I've heard of people having trouble on battle.net, and frankly, I have to wonder what they were doing; it always worked fine for me.

    24. Re:Finding it hard to get upset by tuxedobob · · Score: 2, Insightful

      it is also used at LAN parties, where battle.net is not available.

      What? Who runs a LAN party without providing internet access?

      And if you answer that one, how do you set up a LAN party such that the LAN option in the games doesn't work?

    25. Re:Finding it hard to get upset by Delphiki · · Score: 0

      The first court is in error because....? Because you say so? Well that's a good reason.

      --

      Feel free to mod me "-1 - Angry Jerk".

    26. Re:Finding it hard to get upset by egburr · · Score: 3, Informative
      No, NAT wasn't the problem. Some of us were NATted, others weren't. There seemed to be no correlation between problems and NAT users. The problem was system load on Battle.Net. From about 5pm Friday through Sunday afternoon, it was close to impossible for us to play together. If we all happened to have an evening free during the week, it was great. However, Friday nights were the best time for us to play, except that Battle.Net was unusuable then.

      Bnetd made all the difference. Even though I was one of the ones behind NAT, and so was my bnetd server, none of us had trouble connecting or playing.

      When Blizzard added zones to Battle.Net, that made a huge difference (as long as we all remembered to pick the same zone).

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    27. Re:Finding it hard to get upset by CDarklock · · Score: 1

      This is ABSOLUTELY the wrong battle, because the BnetD developers have clearly *not* operated in good faith. They have not exerted even *minimal* effort to preserve the anti-piracy measures of Blizzard's games.

      The technicality they have introduced -- that they don't know how to validate a CD signature to ensure it is a true Blizzard CD key -- would hold water IF they had done what they *knew* how to do: verify that the serial LOOKS valid, and is not already in use on the network. Their failure to do even this much is fairly damning evidence that they not only did not exercise due diligence in discouraging piracy, but they actively chose a development path which permitted it. The project has *always* had a certain "grin-grin-wink-wink" attitude on the question of piracy, anyway.

      This case was never decided on the reverse engineering question or on the EULA provisions. It was decided purely and simply on the grounds that the BnetD developers deliberately chose not to implement ANY anti-piracy measures on their system, which is the primary distinguishing feature of the network, which is *blatantly* in violation of the DMCA. The appeal doesn't really mean anything in terms of reverse engineering, because the appeals court will take the same course: BnetD is unconscionable due to its lack of antipiracy measures, so the question of reverse-engineering is irrelevant.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    28. Re:Finding it hard to get upset by bain · · Score: 1

      I've gone beyond boycott.

      I will never buy blizzrd products again. If this is how they treat their clients. I'd rather not support them.

      --
      Sanity is a majority vote.
    29. Re:Finding it hard to get upset by harryk · · Score: 1

      What, your kidding right?!

      Don't you remember how man LAN games only used IPX/SPX ... there were quite a few. And today's game's might all use IP, and thats great, but lets not forget about the games of yesterday...

      --
      think before you write, it'll save me moderator points.
    30. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      You're assumption that bnet was used only for pirate copies is wrong

      "Your".

    31. Re:Finding it hard to get upset by MBraynard · · Score: 1
      Don't be such a typical anal retard. I recall kids like you in class who would clearly got a question on a test wrong but would try to have the grade changed on grounds of an irrelevant punctuation error in the question's text.

      You know what the upshot maybe if folks like you get their way here? BEFORE you purchase the software, you will have to sign the EULA right there at the EB counter. Or with a digital signature online. It's not like you are solving a problem here with your argument, you're just making it more complicated to address the piracy issue.

    32. Re:Finding it hard to get upset by jebell · · Score: 1

      Technically, you're right at "boycott," not beyond it.

      --
      This is my sig. There are many like it but this one is mine.
    33. Re:Finding it hard to get upset by NanoGator · · Score: 1

      "I will never buy blizzrd products again. If this is how they treat their clients. I'd rather not support them."

      Your call, man. But I have to ask: What exactly did you expect them to do?

      --
      "Derp de derp."
    34. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      Which does not matter because the courts who have found that first sale applies to software decided that licensing in this case is essentially a fancy term for buying and the first sale doctrine still applies. Of course, other courts found the opposite so there's no definite answer to whether first sale covers software.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      Gee, then maybe you shouldn't buy it... just a thought.

    36. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      "bnetd" sounds just as cryptic as any UNIX shell command. "bnet" is not a Blizzard trademark, according to the USPTO the only "bnet" trademark that's still alive is owned by "Charles River Analytics, Inc. CORPORATION MASSACHUSETTS". There's also "bnetsoftware" which is a company name. Just because users abbreviate Battle.Net to bnet does not mean Blizzard owns the bnet trademark. In fact it's probably their duty to make people call it "Battle.Net" just as Adobe tries to make people say "manipulated with Adobe Photoshop(R)" instead of "photoshopped".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    37. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      They could claim they used the same philosophy as the Haskell developers: When you cannot catch it in 100% of all cases you shouldn't catch it in any case.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:Finding it hard to get upset by tuxedobob · · Score: 1

      While there may have been many LAN games that used IPX/SPX, I don't believe bnetd supported much more than Starcraft. Starcraft DID start life as having IPX (and on the Mac, AppleTalk) methods for a LAN game; however, by the time WC3 and the bnetd issue came around, StarCraft not only had a Mac OS X port, but UDP was the only LAN method supported (Mac-side, anyway).

      I do believe Blizzard was upset with bnetd mainly because of how it was used to play pirated copies of the WC3 beta, and by that time, I don't think it's unreasonable to say that that was probably what bnetd was primarily being used for.

    39. Re:Finding it hard to get upset by flibuste · · Score: 1

      Well..If you do not have an internet connection, play something less rather than using softwares that have legal issues.

      Otherwise, it's the same as saying "Hey I don't have enough money, so I'll make my own (to use at home of course *cough cough*".

      Having said that, you CANNOT say BNetD was not use for piracy. This software took off and became more public when Blizzard started doing Warcraft III beta testing and the whole world wanted to play it. It was obvious that BNetD was not build around running legitimate copies of the games.

    40. Re:Finding it hard to get upset by Vermifax · · Score: 1

      I think you will find it does matter as the court ruling on this case is that the EULA is valid contract law. Indeed, most EULA's are held as valid contracts.

      Which is why of course the EFF appealed the ruling.

      --

      Vermifax

      Logout
    41. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      Or perhaps it shouldn't have been sold in Africa in the first place if they had no intention of supporting it... just a thought.

    42. Re:Finding it hard to get upset by egburr · · Score: 1
      you CANNOT say BNetD was not use for piracy.

      You're right. As far as I could determine, bnetd was started because battle.net was designed or administered by incompetent people, and the authors of bnetd wanted a usable way to play the game they purchased.

      I was using bnetd long before Warcraft III beta existed. I started using it because my friends and I got tired of spending hours trying to all get in the same game to play together. With bnetd, that changed to about 5 minutes.

      There are two reasons why bnetd does not check for a valid CD key: (1) it's open source, and the check would be easy to disable, and (2) Blizzard would not provide the algotithm or any other method to check if a key was valid. Although it makes sense for Blizzard to not provide the algorithms, their refusal to provide any method to check leaves bnetd with no possibility of checking.

      Bnetd was built around running legitimate copies of the games. Just because it was not possible for bnetd to check for a valid key does not mean that it was designed to allow invalid keys. That was a side issue irrelevant to the intent of bnetd.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    43. Re:Finding it hard to get upset by stinerman · · Score: 1

      However, it does seem to me that the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online.

      Whether or not that is true, it is inconsequential. The point here is that if you want play your game, should you be able to play it on any server you choose. The rights of those who which to use bnetd instead of battle.net, for whatever reason, trump the "right" of Blizzard to maximum profit.

    44. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      The courts decided that the licensing that happens with software "sales" is basically just a different wording for a sale and first sale applies, therefore it does not matter whether the EULA is valid or not, first sale applies.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    45. Re:Finding it hard to get upset by ivan256 · · Score: 1

      However, it does seem to me that the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online.

      The people who play on the server I've run in the past all shelld out their $50 ($500 total) for the games... There's no piracy. The point is to have an environment where you control the rules and trust the other players you're playing with. The PvPGN faq says it well too... Having your own server is good for "people who want to play on a LAN but with Battle.net-like statistics". That, and tweaking the server side rules is the whole point... Not piracy.

      I wouldn't have ever used the software in the first place, except that Blizzard loves to change the gameplay on the server side all the time. The Diablo 2 I bought when it came out isn't the same game you play on Battle.Net now. They should have just included the server software on the CD like most FPS games do. Then they wouldn't have had this problem.

    46. Re:Finding it hard to get upset by MrResistor · · Score: 1

      I happen to think he's right and should get his way. And you know what? If people had to sign those things at the time of purchase I think it would turn into a PR nightmare for these software companies, as people are more likely to actually read something they're physically signing.

      I think the retailers would hate it as well. I'm sure MS would hear from Staples about people like me who would insist on reading the whole EULA before signing it (and refusing to move from the couter, and subsequently holding up the line, and asking the clerk questions about every paragraph so as to make it at least as inconvenient for them as it is for me).

      EULAs are BS, and if it takes anal, pedantic BS to beat them, so be it. Al Capone was busted for tax evasion, after all.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    47. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      Diablo 2 works without online functionality. SC does. The Warcraft games except for WoW do. Just because a minor feature isn't fully supported (I don't think they completely ban you from other region's servers, your connection will just be suboptimal) they have no reason not to release it wherever they damn well please. I mean, I have never played any of the Blizzard games online for more than five minutes but I still don't feel ripped off.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    48. Re:Finding it hard to get upset by tepples · · Score: 1

      Demanding that blizzard to setup a battlenet server in Africa for us plebs with limited bandwidth comes back as "It's not financially viable"

      Then Blizzard should have region-coded the game to run only on those versions of Windows sold in countries that have decent connections to the battle.net servers.

    49. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      Apologize, donate two million dollars to the EFF and open the sourcecode to their games and server applications like every Slashdotter out there :p.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    50. Re:Finding it hard to get upset by Anonymous Coward · · Score: 0

      You know what the upshot maybe if folks like you get their way here? BEFORE you purchase the software, you will have to sign the EULA right there at the EB counter. Or with a digital signature online. It's not like you are solving a problem here with your argument, you're just making it more complicated to address the piracy issue.

      Being allowed to read the contract before we pay is a good thing!!!

      How would you like to buy a new car, and the first time you turned the ignition, hear a squeeky annoying voice boom out: "The following are the terms instituted by GM before you can drive this car. If you don't accept these terms, you may not drive. Please return the vehicle to the dealership for a refund. The terms are...".

      We shouldn't have to go to the store, go home, boot the software, read the terms, decline, come back, hope the store is still open, hope the store acknowledges our reciept, hope the store will return our money, etc. We should be guaranteed a straight answer on what we're getting before we have to pay money we may not get back.

      Many stores institute an "all sales of software are final" policy; which completely screws anyone who doesn't like the terms of the game he's just bought. Unless he accepts the terms, he can't get his money back, and he can't use the game.

      That's one of the reasons I don't buy games. No, I don't pirate them: I just don't play.
      --
      AC

    51. Re:Finding it hard to get upset by vegetablespork · · Score: 1

      The answer to your question is right there in the post. I assume there's some sort of reading comprehension issue here?

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    52. Re:Finding it hard to get upset by MBraynard · · Score: 1
      Know what? You are maybe the .1% of people who even think twice or care about the EULA. If the agreement was needed to be signed, maybe 10% of folks would have a little hesistation for the first few months, but after standing in line watching everyone else do it, they would fall into line.

      You're a loon. Your signature demonstrates that you are talking about something you don't understand and that you don't know the meaning of exploitation.

    53. Re:Finding it hard to get upset by Sparr0 · · Score: 1

      the lan option may or may not work, but the big feature of bnetd is that it provides the chat rooms to arrange games in. when theres 1000+ people at a lan party thats important

    54. Re:Finding it hard to get upset by 10101001+10101001 · · Score: 1

      This is all well and good and high and mightly and noble... but it's also completely missing the point.

      I don't believe so. The original poster was asking why he/she should be upset. I was explaining that fundamentally infringing the liberty of others is wrong.

      What you have to remember with court cases

      Yep, the evil courts..

      like this, where you're moving in relatively uncharted waters

      It's hardly uncharted. It's not like bnetd is the first clone of a product/protocol/etc.

      and dealing with new technologies

      Cause if it involves new technology we need a new law and new patents to cover it even if it's just to say "using ".

      is that the result will generally come down to which side in the dispute can put the most persuasive case to a judge and/or jury who are not specialists in the field in question.

      Perhaps. But that's mainly a fault of the system. And the system was constructed by people like the original poster who seem to think that it's hard to justify something because it could be used for infringement of liberty.

      The fact is, the only real way to fix this system is to convince people that liberty is something that shouldn't be infringed. From that Senators, judges, etc will be elected to echo that belief. And then in the long scheme of things it won't require trying to use some sort of technicality to justify--it can kill more than good people, your honor--one's liberty. This is what the Ben Franklin quote about security and liberty is about.

      --
      Eurohacker European paranoia, gun rights, and h
    55. Re:Finding it hard to get upset by MrResistor · · Score: 1

      Boycotts are lifted once the target ceases to commit or makes amends for their offence. The whole point is to affect change through economic punishment, but it's main effectiveness comes from the implication that prosperity can be regained as a reward for proper behavior (positive reinforcement is always more effective than negative reinforcement).

      Refusing to ever buy any of their products, regardless of anything they might do, is beyond that. It's the step from the desire for change to the desire for extinction.

      Full disclosure: I agree with the GP.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    56. Re:Finding it hard to get upset by MrResistor · · Score: 1

      I think there are plenty of people who just click through them now that would be pissed if they suddenly had to sign a multipage contract, like they're buying a new car, for any and every piece of software they pick up at the store.

      I also think it's funny how peopl who don't understand my sig get so indignant about it.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    57. Re:Finding it hard to get upset by MrResistor · · Score: 2, Insightful

      you CANNOT say BNetD was not use for piracy.

      And you CANNOT say BNetD doesn't have significant, non-infringing uses, which SHOULD make the DMCA irrelevant in this case.

      As for the rest of your post:

      People were using it for tournaments and LAN parties, where the whole point is to have a game shared only among people in a single location, not the entire internet. Additionally, even if there was internet access, there almost certainly wasn't the bandwidth to support several players at once, and even if it did, adding the inherent latency involved in using a battlenet server was completely uncalled for. AND battlenet was unstable as hell, so even under ideal conditions it was still a deficient option.

      BNetD's creation had absolutely nothing to do with piracy, and everything to do with Blizzard failing to understand their market. Blizzard failed to provide the experience the market wanted, and BNetD was the market's reaction. Rather than fix their mistake, Blizzard decided to litigate.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    58. Re:Finding it hard to get upset by MBraynard · · Score: 1

      They already have to sign once, does a second sig really matter? It will be fully integrated and may just be the same signature.

    59. Re:Finding it hard to get upset by SCPRedMage · · Score: 1

      Actually, a lot of the time online play ISN'T "just a minor feature". Sometimes, its the only reason people choose to play a game; so they can claim the cheap thrill of victory against REAL people. And if you bought the game so you could play it online, only to find out its not supported in your region, well, damnit, you'd want to do something about it too. As far as the DMCA goes in this issue, is bull crap. The closest it gets to going around copy protection measures is letting them play online. They could still play single player, and could still play online using tunneling protocols (VLAN), so saying that bypassing Battle.net violates it is bunk.

      --
      My sig can beat up your sig.
    60. Re:Finding it hard to get upset by MrResistor · · Score: 1

      OK, fine, as long as it is agreed to before the sale. That's my main beef with EULAs anyway, and why I don't believe they're legal contracts: they atempt to retroactively modify a transaction that has already occured.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    61. Re:Finding it hard to get upset by space_jake · · Score: 1

      Last time I checked (probably a while ago) Starcraft and Diablo II already had LAN support. Although you needed to have one computer have an active internet connection for D2 for some odd reason. Honestly though I think most people like bnetd so you can play pirated copies of games and thats what its going to come down to.

    62. Re:Finding it hard to get upset by egburr · · Score: 1

      Who needs bnetd for LAN support? We needed it for internet support. One player in North Carolina, two in Texas, two in Utah, and one in California are a little far apart for a LAN.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    63. Re:Finding it hard to get upset by KDR_11k · · Score: 1

      If this was Battlefield 2 or something where singleplayer sucks I'd agree. However, Diablo, Warcraft, etc are pretty good singleplayer games.

      Also, I can log onto battlenet servers not in my region, shouldn't you be able to do the same?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    64. Re:Finding it hard to get upset by SCPRedMage · · Score: 1

      I have no problem with the service. Other people, however, have stated that they can't. If they really want to play, they shouldn't have to put up with Blizzard's lack of support.

      --
      My sig can beat up your sig.
    65. Re:Finding it hard to get upset by KillShill · · Score: 1

      and what about the rights of the customers?

      blizzard's rights end where my money meets the salesperson's hand.

      EULA = pointless garbage and hostile towards decency and users.

      basically, they can suck our collective roosters.

      --
      Science : Proprietary , Knowledge : Open Source
    66. Re:Finding it hard to get upset by KillShill · · Score: 1

      the real problem is with the apathy of "consumers" like yourself.

      on the other hand, us CUSTOMERS are very angry about shit such as this.

      that they can demand what people do with products they buy , is ludicrous and extremely obscene.

      battle.net is a piece of junk. if we weren't forced to use it, very few people would still be playing there now. choice is always a good thing in cases like this.

      but clearly, you are not intelligent enough to understand the importance of this case. this has very important ramifications for the entire industry.

      --
      Science : Proprietary , Knowledge : Open Source
    67. Re:Finding it hard to get upset by KillShill · · Score: 1

      a EULA is only as valid as the customer wants.

      it's NOT a contract. it doesn't have any similarities to one. it is entirely one-sided. it doesn't require a signature or an acknowledgement (a mouse click is hardly a signature... it's all local anyway).

      if i were a judge, i'd make companies who ever used EULAs to offer 1 million bucks per customer who bought their products as restitution.

      this is a disgraceful and atrocious practice and needs to end. but thanks to those co**suckers in high places, it will even get worse.

      --
      Science : Proprietary , Knowledge : Open Source
    68. Re:Finding it hard to get upset by NanoGator · · Score: 1

      "the real problem is with the apathy of "consumers" like yourself."

      Apathy? If a sign says "Beware of Dog", and somebody pets dog, and that somebody gets bit, should I feel sorry for them? Call it apathy if you like. They picked a bad fight.

      "but clearly, you are not intelligent enough to understand the importance of this case. this has very important ramifications for the entire industry."

      Uh huh. I'm not turning into a drama queen over it, so I'm not intelligent. Never mind that these guys picked a legal battle that they stood weak on. Never mind that they not only gave Blizzard and any other game company (Valve, for example) strong reason to want the DMCA around. Never mind that there's now a court case backing up that sort of lawsuit. No no no, I should run around hating Blizzard because they behaved exactly as expected and I should love BNetD because they were reckless and got themselves into trouble.

      Please. There's an old saying: Choose your battles. Understand what this means before going off half-cocked again.

      --
      "Derp de derp."
    69. Re:Finding it hard to get upset by cheesybagel · · Score: 1

      Ever heard the word "Intranet"?

    70. Re:Finding it hard to get upset by MBraynard · · Score: 1
      What if it's printed on the box warning you - before you buy it - that you will subsequently have to agree to a EULA?

      In theory, I do agree with your objection. I just find it to be nitpicking.

    71. Re:Finding it hard to get upset by MrResistor · · Score: 1

      That doesn't change anything; it still violates the "meeting of the minds" requirement for a valid contract (that both parties know what they're agreeing to before they agree to it.)

      AND, the EULA, when it is read and agreed to, violates the "consideration" requirement (both parties recieve something of value). The complete lack of consideration is the real problem with EULAs: they give absolutely nothing in exchange for what they take. There is absolutely no support in copyright law for a "license to use" a copyrighted work. A EULA "grants" you a right you already have (read: gives you nothing) in exchange for taking away several rights you do explicitely have under copyright law and First Sale doctrine (depending on the particular EULA).

      My objections have a firm basis in contract law. I'd hardly call them "nitpicking".

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    72. Re:Finding it hard to get upset by Cobralisk · · Score: 1

      Well, you are right about people's desire to fall into line. It seems the people around us have an uncontrollable urge to follow. As an example, I went to an art exhibition a few weeks ago. Upon entering the gallery, there was a person standing at the door explaining to everyone how this was an open exhibition and there was no need to follow a line or view the artwork in any particular order. As absurd and obvious a statement as this seemed to me, approximately 90% of the people there walked quietly single-file in a crowded line along the wall from one end to the other, and left in the same order they had arrived. I was suddenly reminded of the scene in Pink Floyd's The Wall where the school children march into the meat grinder (spoiler I know, sorry, if you haven't seen the movie don't read the previous sentence). Is consious thought and free will that much of a burden that most people will simply refuse to participate in their own lives? More importantly, if human exploitation is so easy then why am I not making money doing exactly that?

      --
      Waiting for ad.doubleclick.net...
  3. You ARE missing the point, completely by Xtifr · · Score: 1

    The thing you're missing is that they're not being nailed for their reverse engineering--they're being nailed for a minor procedural flaw! They failed to use proper Chinese firewalls in their reverse engineering process. If they HAD done it "properly", there would be no question whatsoever that bnetd was fully legal. Reverse engineering with Chinese firewalls has been upheld by the courts time and time again! So any questions about Blizzard's "rights" to control their "property" are completely off-base and irrelevant, as are questions about whether "pirates" might use bnetd.

    This is a challenge to the (rather stupid, and never really court-tested) requirements to use Chinese firewalls in reverse engineering. And those requirements are stupid, since the results are the same in either case. If the bnetd folks lose, another team could easily come along, follow proper procedures, and give us pretty much the same software, and Blizzard wouldn't have a leg to stand on. So what's the point? A requirement that has no practical, useful effects is a stupid, stupid requirement!

    This case goes way, WAY beyond any questions of a particular game or a particular company. This is a fundamental challenge to the whole idea of what's involved in providing/creating interoperable systems; a challenge that has repercussions for the entire industry. Whether you like StarCraft or not is as irrelevant as whether I like butterscotch ice cream. (For the record: I do.:)

    1. Re:You ARE missing the point, completely by reidbold · · Score: 1

      Would you mind posting a link to explain what you're talking about? Everything I've read has pointed to this having to do with the DMCA, I haven't seen any mention of 'chinese firewalls'.

      --
      -Reid
    2. Re:You ARE missing the point, completely by Xtifr · · Score: 1

      Er, just "chinese wall", sorry, my mistake. Here's a link. See the bottom entry, under "Computer Science". If they'd properly used Chinese walls, there'd be no question of EULA violations, since the guys writing the code wouldn't be the guys who agreed to the EULA.

      My understanding is that the DMCA is involved in this case mainly because of its provisions that specifically allow reverse engineering. But now that I see that Groklaw is also covering this (at least in passing), you can probably get more and better info there than I can possibly provide.

    3. Re:You ARE missing the point, completely by Vermifax · · Score: 1

      It wouldn't help.

      The dmca is not involved in this case because of the EULA.

      The EULA prevents reverse engineering. The court agreed with this.

      Secondarily, the DMCA prohibits bypassing copyright protections methods which bnet did.

      Whether bnetd folks agreed to the EULA or not they would still be liable under the DMCA.

      --

      Vermifax

      Logout
    4. Re:You ARE missing the point, completely by Xtifr · · Score: 1

      If it were that simple, the EFF wouldn't have bothered getting involved. The DMCA has exceptions specifically allowing reverse engineering! So I think your last statement ("Whether bnetd folks agreed to the EULA or not they would still be liable under the DMCA") is highly debatable, and apparently so does the EFF.

      The EFF's page on this case can be found here. The important part is this: "As it stands, the lower court's decision makes it unlawful in most cases to reverse engineer any commercial software program, thus making it impossible to create new programs that interoperate with older ones. This squeezes consumer choice out of the marketplace by essentially allowing companies to outlaw competitors' products that interact with their own."

      The problem I see (and here I'm relying entirely on my own feeble analytic skills) is that they might win on the DMCA point and still lose on the EULA point. In fact, I think they should win on the DMCA point, and might still lose on the EULA point, which would be unfortunate and stupid for reasons I pointed out earlier.

      As PJ wrote in the Groklaw coverage, "I hear you cynics saying that the courts let the DMCA trump everything, and in this case you may prove correct, but don't forget that the issue of the DMCA and the aftermarket was also at issue in the Lexmark and Skylink cases, and those cases worked out fine."

      So...we'll see.

      p.s. I should throw in a reminder at this point to donate to the EFF, and help keep one of the few groups that's on our side going.

    5. Re:You ARE missing the point, completely by reidbold · · Score: 1

      Thanks, much clearer now.

      --
      -Reid
  4. Here we go again. by Crimson+Dragon · · Score: 1

    How many lawsuits over the DMCA must arise before we let our blood boil to the point of not tolerating this junk legislation?

    Anger aside, let me justify my remark.

    People with bombs in their shoes boarding planes spend less time in jail than DMCA violators. Why is this? Why does a company which spends so much time making their games cross-platform and well-coded try so hard to make the online options for their users so centrally controlled? Why do so many companies in general use the DMCA to bash the heads of unsuspecting coders who mean no harm to company or society? These people are trying to understand the way these software packages work. If people use their code for ill or to break EULAs, why are they liable? Outside the digital realm, why do gun shops get sued when one of their guns is shot by someone else and kills another?

    It incenses me the lack of personal responsibility in this society. It's the means fault, not the person using the means. Am I alone here?

    --
    The Crimson Dragon
    1. Re:Here we go again. by Chasuk · · Score: 1

      Why do so many companies in general use the DMCA to bash the heads of unsuspecting coders who mean no harm to company or society?

      These coders honestly didn't suspect that reverse engineering Blizzard's technology might encourage their wrath?

    2. Re:Here we go again. by KDR_11k · · Score: 1

      I believe Blizzard considers BATTLE.NET (USPTO says it's allcaps so I write that allcaps) a sales point for getting a legitimate version over a pirated one. It seems to work, many people buy Blizzard games (and other games that offer free internet play to legitimate versions) in order to access BATTLE.NET, even if they usually pirate every game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Here we go again. by Crimson+Dragon · · Score: 1

      They shouldn't have to in a free society. That is the point.

      --
      The Crimson Dragon
    4. Re:Here we go again. by westlake · · Score: 1
      People with bombs in their shoes boarding planes spend less time in jail than DMCA violators

      Nice tag line. Now how about showing us some proof?

    5. Re:Here we go again. by Crimson+Dragon · · Score: 1

      Hmmmm.... well let's see.... ever heard of a man named Richard Reed?

      --
      The Crimson Dragon
  5. To add to this by phorm · · Score: 3, Insightful

    As a longterm battle.net user, I'd say that often enough bnet isn't all that reliable. More often than not a lengthy game of warcraft III will end up with an ally being dropped by the bnet servers, or something similar. A project like this allows not only for cloned functionality, but to create a better, more tolerant (and private) environment than the offical servers.

  6. flawed logic? by Anonymous Coward · · Score: 0

    i'm too lazy to read the article, but the summary provides what seems to be erroneous logic. why do we need the ability to play retro games... when blizzard still supports those retro games?

    battle.net still works with all the older blizzard games, including war2 and starcraft. if they're arguing that bnetd is needed for retrogaming, i think they're gonna lose.

    1. Re:flawed logic? by Anonymous Coward · · Score: 0

      It's not merely the ability to play them. It's the ability to run your own server and set up a LAN party without any outside assistance. If I were bnetd, I'd make sure that it DIDN'T support current games. The only reason Blizzard got pissed in the first place was because it was used to help people play the leaked beta of WoW.

  7. PvPGN by blixel · · Score: 2, Informative

    I hope bnetd wins, but in the mean time: PvPGN works great

  8. Two fold. DMCA and EULA. by Vermifax · · Score: 1

    The court found that they were contractually bound by the EULA to not reverse-engineer.

    Additionally the court found they were guilty of violating the DMCA by bypassing the anti-piracy cd-check.

    So its not as simple as people shouting 'DMCA REVERSE-ENGINEERING BAD BLIZZARD BAD'

    --

    Vermifax

    Logout
  9. Why not sue MS? by pr0phr3ak · · Score: 1

    Why not sue MS for making windows, which in fact runs all pirated software. Without windows pirated software/audio/video would reduce immensly.

    1. Re:Why not sue MS? by 91degrees · · Score: 1

      "Substantial non-infringing use". I can think of a lot of uses that do not consist of running pirated software.

  10. Re:Two fold. DMCA and EULA. by Crimson+Dragon · · Score: 1

    I understand this. That is not what I said.

    What I did say was that this should not be necessary in a free society. The defendants made the means, and other people used them. Again, why do these gys get harsher penalties than those who sell guns?

    --
    The Crimson Dragon
  11. Re:Two fold. DMCA and EULA. by Vermifax · · Score: 1

    I expect their primary reason was wanting to retain control of their unreleased project WC3 and secondarily from a desire to reduce piracy of their other products which used battlenet. Perhaps it was the other way around.

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    Vermifax

    Logout
  12. wrong, it wasn't a sale by Vermifax · · Score: 1

    From the ruling:

    "The first sale doctrine is only triggered by an actual sale. Accordingly, a copyright owner does not forfeit his right of distribution by entering into a licensing agreement"

    -and-

    "The EULAs and TOU in this case explicitly state that title and ownership of the games and Battle.net remain with Blizzard. Defendants do not produce sufficient evidence demonstrating that title and ownership of the games passed to them. Therefore, the Court finds the first sale doctrine is inapplicable here"

    And as far as your 'the courts' goes, section 117 of the Copyright Act specifically mentions computer programs and that if they are licensed and not transfered first sale doesn't apply.

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    1. Re:wrong, it wasn't a sale by KDR_11k · · Score: 1

      Okay, so in this case the decision was against first sale. Though doesn't exempting licenses completely defeat the point of having a first sale doctrine in first place? Are those politicians too afraid to just plain out remove it and have to find ways to circumvent it?

      The licensed and not sold argument is held mostly in the 8'th and 7'th circuits while other circuits tend to support the opposite, thus leading to conflicting court opinions such as seen in the third circuit Step-Saver Data Systems, Inc. v. Wyse Technology and fith circuit Vault Corp. v. Quaid Software as opposed to the eighth circuit Blizzard v. BNETD (Davidson & Associates v. Internet Gateway Inc (2004)), which have not been resolved by higher courts. http://en.wikipedia.org/wiki/First_sale

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      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Consideration and Meeting of the Minds. by Vermifax · · Score: 1

    Meeting of the minds does not necessitate negotiation. These programmers had full knowledge of the wording of Software contracts. They were also informed of the contract prior to purchase.

    The EULA containing a return policy where blizzard will repay you if the retail store will not, is all that is required for consideration.

    The court held that the EULA in question is a valid contract in both California and Missouri Law.

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  14. What should a business do? by emarkp · · Score: 1

    How about not treating their paying customers as theives?

    1. Re:What should a business do? by bain · · Score: 1

      My point exactly.

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      Sanity is a majority vote.
    2. Re:What should a business do? by NanoGator · · Score: 1

      That's not why you're mad at Blizzard.

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      "Derp de derp."
  15. Diablo II Mods by Dissonant · · Score: 1

    I don't know about Starcraft or Warcraft, I never played much of them, but Diablo2 is the most heavily modded non-FPS that I am aware of (link), and you can't play mods on standard battle.net. Bnetd would allow custom servers to be set up for popular mods (link), which would really help the community flourish. As it is, if you want to play a mod in anything other than single player, you have to schedule a play date with a particular other player, and pickup games or a large real-time player chat are virtually impossible. This alone more than justifies the project's existance to me.

  16. Re:Two fold. DMCA and EULA. by MrResistor · · Score: 1

    Because your right to bear arms is protected in the constitution. Your right to get the experience you paid for in a product you purchased isn't.

    I agree with your general point, but this is a stupid arguement.

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    Under capitalism man exploits man. Under communism it's the other way around.
  17. Re:Two fold. DMCA and EULA. by Crimson+Dragon · · Score: 1

    "Your right to get the experience you paid for in a product you purchased isn't."

    Your right to free speech, free assembly, and free press is protected under the constitution. Please define the difference between code and speech in this context.

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    The Crimson Dragon
  18. Re:Two fold. DMCA and EULA. by MrResistor · · Score: 1

    Code is only recognized as speech by those who understand it. Even by those who do it's obvious that programming languages arehighly specialized and, at best, secondary languages. Code simply doesn't have the same status as human language. That might change if an AI is ever legally recognized as a "person", or it might not.

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    Under capitalism man exploits man. Under communism it's the other way around.