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Linux Chess Supercomputer Overpowers Grandmaster

Capt Bubudiu writes "Deep Blue vs. Kasparov is something most readers will remember but when Deep Blue was retired by IBM, a Dubai company took over with Hydra. In a $150,000 6-game challenge in Wembley UK, the games got off to a humiliation for mankind as Michael Adams, the UK Grandmaster, was mauled in games one and three, drawing game two. Adams is ranked seventh in the world and what ordinary mortals call a 'Super Grandmaster'."

69 of 375 comments (clear)

  1. "we" won? by moz25 · · Score: 5, Interesting

    The interesting thing is that in a man vs. machine fight, the tech folks can say "we won" as they assembled the machine. Is it a humiliation or triumph for mankind that it can build a machine that can defeat itself? I think it would rather be a failure for humans if mortals can defeat highly optimized machines.

    1. Re:"we" won? by MindStalker · · Score: 2, Interesting

      Exactly, because while chess can be a game of strategy, it can also be a game of math via analysing moves till the end of the game. Just as there may have been people who could do math faster than 1920's computers, one the computer got the upper hand there really was no turning back, and no chance that a human could be as fast at simple calculations. Chess is the same and honestly a person may occasionally win in the next few years. Soon it will be completly solved, and no human will ever beat a computer again. (Assuming an unbeatable human goes first solution isn't discovered)

    2. Re:"we" won? by leonmergen · · Score: 2, Interesting

      Personally, I believe that computers, at this point, can beat mankind in anything that can be mathematically explained. Chess is an example of something that you can describe in mathematics, and thus, if you throw enough computing power at it, sure it will win. You can calculate ALL the possible moves the opponent can make to win and all the actions you can do against it at any point in the game, if only you have enough computing power.

      Now, since it requires a pretty big supercomputer to win from one man, in my opinion calling it a "victory" for technology is a bit too optimistic...

      --
      - Leon Mergen
      http://www.solatis.com
    3. Re:"we" won? by Anonymous Coward · · Score: 3, Insightful

      Even a lever is a machine that can lift more than I can unassisted.
      There is no shame in being 'defeated' by a machine.

    4. Re:"we" won? by ottffssent · · Score: 5, Informative

      The computers are not beating the humans with math. They are not relying on superior computational capability. The computers are winning with superior algorithms. Even a fairly shallow complete traversal of the search space is many orders of magnitude away from being possible, and a machine using this approach will be consistently beaten by even middling players. Computer chess has advanced primarily due to algorithmic optimizations. The evaluation functions that a modern chess engine uses are extremely well-tuned, and while a chess engine may be backed by an enormous pre-computed opening book, this too is dependent on algorithmic advances, because the book is calculated using algorithms as well, not a brute-force search. The two sets of algorithms are different, and the opening book can benefit from hugely greater computational resources, but ultimately the search algorithm is the limiting factor.

      In short, the recent successes of machine chess are due to human enginuity, to the same sort of creative processes that humans themselves use to play chess. Technology, in the machine sense, is almost irrelevant (see Fritz's victories on a dinky 8P Xeon with a few gig of RAM) when compared to the advances in understanding of the game of chess.

      Interestingly, even as the programmers are developing an ever-greater understanding of chess, chess players are developing an ever-greater understanding of both the game and the way in which computers play it, though people with much greater understanding of this than I tell me that the newest algorithms are playing a very human-like game, minimizing the effect of understanding 'computer chess' on the game.

    5. Re:"we" won? by jtdubs · · Score: 2, Insightful

      This may be a theoritical truth (not that I'm conceding that), but it is certainly not a practical truth.

      Example:

      The number of possibly game states in the Go is over 10^150. Many orders of mangnitude higher than the number of atoms in the universe. The best Go playing computer is ranked around 5k or so, which would make it a relatively strong amateur.

      Question:

      Can you name something that you believe can not be explained mathematically? Do you have evidence for this? If not, then your first sentance could be accurately paraphrased as "Personally, I believe that computers, at this point, can beat mankind in anything."

      Justin Dubs

    6. Re:"we" won? by BewireNomali · · Score: 4, Interesting

      Exactly. There is no suspense. Machines will be better at us at these things because that is their purpose. It's what they've been designed to do.

      Given enough time, machines will be better than us at EVERYTHING.

      To me, it isn't amazing that machines designed to excel at chess beat the best humans. It's amazing to me that humans can still beat and/or draw games with machines designed to be brute force unbeatable.

      It's like Steven Hawking beating Shaq at basketball. It's amazing, be glad that you were around to witness it. Don't expect it to happen again.

      --
      un burrito me trampeó.
    7. Re:"we" won? by NitsujTPU · · Score: 3, Insightful

      Yes, there are programs called automated theorem provers that work with, ironically enough, mathematical theorems.

      It can be mathematically explained just as much as chess can be.

    8. Re:"we" won? by NitsujTPU · · Score: 2, Interesting

      You said exactly what I wanted to say. I was, however, afraid that my explanation would be over the heads of other readers, and I'd end up in a long thread explaining the commentary.

      It would be prudent to point out an interesting strategy regarding the way humans play chess against computers. Most chess engines do do a form of search, and use techniques to optimize that search. A technique that can help a player to beat these engines is to play with a strategy that keeps the most pieces on the board, reducing the depth to which that search will reach.

    9. Re:"we" won? by ThreeE · · Score: 2, Interesting

      Machines will never be creative. They will always suck at art.

    10. Re:"we" won? by MyLongNickName · · Score: 4, Insightful

      Given enough time, machines will be better than us at EVERYTHING.

      Except at assigning purpose. This is one thing that cannot be expressed mathematically.

      And you also do not understand chess. Chess is a drawn game by default. A "perfect" player could not beat you unless you made a mistake. There are ways to play the game that focus on minimizing risk as opposed to all out win.

      Take a look at players like Petrosian (world champion in mid 60's as I recall). His style was python-like. He would see to suffocate you. Then, after tying you down, would systematically destroy you. Petrosian would be much better at playing supercomputers that Kasparov every was. His style could not be brute forced with today's supercomputers... too many plies to calculate... too many fruitless branches.

      But, I do agree, in a few more decades humans will never be able to score a victory against the best computers.

      But who cares? It is a linear game. I do not define my worth as a human being cased on linear criteria. Kinda gets back to the "purpose" thing.

      Of course, if you are a Nihilist...

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    11. Re:"we" won? by KDR_11k · · Score: 2, Informative

      Try termination checking. It's been mathematically proven to be impossible.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:"we" won? by RackinFrackin · · Score: 2

      Chess is a drawn game by default.

      This is not known to be the case. Because we do not know the optimal strategy for playing chess, we can't know the outcome of a game between two perfect players.

      A "perfect" player could not beat you unless you made a mistake.

      If two perfect players always draw their game, then this is true; however, if the game favors white, then there's nothing that black can do--even if he knows the optimal strategy--to win the game.

    13. Re:"we" won? by RackinFrackin · · Score: 2

      I'm unfamiliar with the expert opinions, but if most or all of the grandmasters belive that the outcome is a draw then I'd believe that they are probably right. However, mathematically speaking, if it hasn't been proven then we can't claim one way or the other--we can only make a conjecture.

    14. Re:"we" won? by mav[LAG] · · Score: 2

      So in the end, computers will be able to break the best go player - if only you give them enough computing power.

      Go is not practically solvable by throwing computing power at it, mainly because there aren't atoms enough in the observable universe to construct the computers to do the job.

      Computer Go players will only get better if there's some kind of breakthrough in traditional AI or learning algorithms. Neither seems likely in the near future.

      --
      --- Hot Shot City is particularly good.
  2. 1. e4 by Anonymous Coward · · Score: 2, Funny

    First move!

  3. I dont get it... by __aaxwdb6741 · · Score: 4, Insightful

    I dont get it. Why is it so amazing that computers beat human beings in chess? Isnt chess all about logic and calculation? Arent computers all about logic and calculation?
    If both are true, then how come it is so amazing that a computer beat a human being in chess?

    Wouldnt it be more amazing if a human being beat a chess computer?

    1. Re:I dont get it... by Inspector+Lopez · · Score: 2, Interesting

      In the case of Go, computers perform abysmally compared to humans.

      While very high-end computer chess machines now play strong grandmaster chess, it takes relatively little practice to beat the best Go-playing computer.

      In chess, "search" is part of the computer algorithm, and it is hard in chess because the tree of possibilities gets big in a hurry.

      But in Go it is far worse.

      In chess there are (I think) 16 first pawn moves + 4 first knight moves, and the same holds for black --- so that there are 400 possible positions after white and black have moved.

      In Go, however, there are 361 possible first moves, and 360 possible second moves; divide by 8 if you wish for rotational symmetries, resulting in some 16,000 different possible positions after the first round of moves.

      Humans have a spectacular ability to detect patterns which has yet to be duplicated in machines --- as anyone practicing speech recognition or image understanding can tell you. It is in fact quite remarkable how well the chess machines are doing.

    2. Re:I dont get it... by jbolden · · Score: 2, Informative

      b) our current best minmax alpha-beta game-playing algorithms are horribly suboptimal.

      We know (b) is the case. Human chess players are able to "prune" much more effeciently than computer players especially in terms of eliminating bad lines. Humans are capable of much more complex "chunking" calculation than our computers (i.e. I can queen the pawn in 2 tempos). Humans are able to perform much better pattern simplification (there is no threat to the queen side).

    3. Re:I dont get it... by Frodo2002 · · Score: 2, Insightful
      "Isnt chess all about logic and calculation?"

      I wish to repond to this. Chess (as played by humans) is definitely not ALL about logic and calculation. It is ALSO about creativity, ingenuity and occasionally heroism. That is the beauty of the game. To be able to study a game between two GMs and be able to see and appreciate those human qualities - that is what makes it special. I don't care if computers can finally calculate fast enough to beat the best human players. Chess is a lot more than that, otherwise humans would have given up playing it long ago.

  4. I wonder... by the+linux+geek · · Score: 2, Interesting

    Is it possible that a computer could compute every possible move, make a database of it, and win automatically every time?

    1. Re:I wonder... by Hawkxor · · Score: 2, Interesting

      In fact, i've heard that it's probably impossible for a perfect strategy in that sense to exist, as there aren't enough atoms in the universe to store the amount of data which would the computer would be required to hold.

    2. Re:I wonder... by swilver · · Score: 2, Interesting
      If Moore's law manages to hold another 100 years, computers will be fast enough to calculate all moves in a chess game in about an hour orso.

      However, that wouldn't mean they would automatically win. It's more likely that they could always force a draw, and only win if the opponent makes a mistake.

      Of course, Moore's law is highly unlikely to last for another century, as it is already showing signs of breaking down.

  5. I think... by mogalpha · · Score: 2, Funny

    No one cares and or has any mod points today :)

  6. It is inevitable... by Skiron · · Score: 3, Interesting

    ... that computers will beat a man at chess all the time they are allowed to use a database on positions.

    The time to get scared is when a 'thinking' computer chess program does it all for scratch from the first move.

    Having said that, GNUChess 0wn35 me bigtime, the bugger.

    1. Re:It is inevitable... by MerlynEmrys67 · · Score: 4, Interesting
      Not even humans play without a database.

      If you look at high end chess - you play so many moves in a certain time (20 moves in 4 hours maybe) - so to make sure you have enough time when it is interesting, you start standard moves, and until you or your opponent go outside of an silently agreed on game, the moves are fast and furious (watch the first 10 moves when 2 grand masters play) - then they slow down as the players try to figure out when to deviate from the script, then about 12-13 moves in (in some cases) the plays start taking about 20+ minutes a turn.

      So yes - openning databases are known quite deeply by the best players - a computer using a database is only fair.

      --
      I have mod points and I am not afraid to use them
  7. In 50 years.. by btgreat · · Score: 3, Insightful

    In 50 years will chess club be dominated by nerds who know how to build computers and write software or by the humans who take the time to learn the game? Society is becoming more and more oriented towards computers and I wouldnt be surprised if in the future people judge their skill based on who can write a better program for their computer, rather than knowing how to play the game itself. It's just too bad these computers don't give lessons.

    1. Re:In 50 years.. by John+Seminal · · Score: 2, Interesting
      In 50 years will chess club be dominated by nerds who know how to build computers and write software or by the humans who take the time to learn the game? Society is becoming more and more oriented towards computers and I wouldnt be surprised if in the future people judge their skill based on who can write a better program for their computer, rather than knowing how to play the game itself. It's just too bad these computers don't give lessons.

      It is one of the reasons I hate playing chess online. There are not many, but every now and then I run into someone who is running chessmaster on their computer. They just want to win, they don't want to play the game.

      Chess is a relaxing game. It is supposed to be intellectually pure and honest.

      It is too bad that Vegas never started with chess tables. That would be something to do, better than blowing money on the slots. There would be no cheating. Maybe in order to play you would have to register with the casinos, and they would keep track of your wins and losses and give you a score so people would know your level.

      --

      Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    2. Re:In 50 years.. by m50d · · Score: 2, Insightful

      Process is as important as the solutions you finally reach. Programmers don't do hello world, towers of hanoi etc. because they're problems waiting to be solved, but to get good at programming. I think chess helps people be more analytical, and is worth learning for the mental effects on yourself (as are plenty of other similar games, like draughts or go).

      --
      I am trolling
  8. Jessie Owens Outpaced by Motorbike by nagora · · Score: 5, Insightful
    Big deal.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:Jessie Owens Outpaced by Motorbike by m50d · · Score: 3, Insightful

      There were always animals who could outpace us running. We never met anything else that could beat us at chess.

      --
      I am trolling
  9. Hooray? by jackcarter · · Score: 3, Funny

    If a computer could do it 8 years ago, then with Moore's law, this is 1/(2^5) as interesting as it was then. Did it quickly by hand.

    1. Re:Hooray? by WolfWithoutAClause · · Score: 2, Interesting
      Deep Blue ran on purpose designed ASICs whereas Hydra runs on FPGAs which are slower, but more flexible. Turns out that the inherent slower speed of FPGAs and Moore's law roughly cancels.

      However, the chess technology in Hydra is 8 years newer in other respects, and so Hydra is able to look about 8 moves further ahead (albeit with slightly less accuracy, but it turns out it's a pretty big win anyway). So Hydra would be expected to comfortably beat Deep Blue, should they ever meet, which is unlikely in fact (although Deep Blue still exists, IBM are hardly likely to boot it up just to lose).

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
  10. Face it... by TheStick · · Score: 2, Funny
    From now on, we are sure Humans are dumb.

    Thank goodness I'm a Vulcan!

  11. werke by mnemonic_ · · Score: 3, Insightful

    Read about how chess computers work. There are 10^120 possible moves for a certain "tree" sequence of moves. Today's chess computers evaluate millions of moves per second, far short of all possible moves, due to computing limitations.

    It's interesting to note that both grandmasters and amateurs have been shown to think only 3-5 moves in the future, while computers calculate for 10-20. Despite that, humans are still competitive with computers in chess (losing some games, winning others), showing there's more to the game than how far one can predict. Those 3-5 predictions of a grandmaster will differ from those of the amateur, and those 10-20 of the computer.

  12. Other uninteresting things computers can do by shobadobs · · Score: 2, Insightful

    Computers can also multiply hundred-digit integers faster than humans.

    I'd like to see a computer beat the best Go players. Or how about a computer that can beat the best human chess players at Fischerandom chess

    1. Re:Other uninteresting things computers can do by m50d · · Score: 2, Insightful
      Yes, and that's why chess didn't fall to pure processing power. If you took a chess program from 20 years ago and threw (modern) processors at it, you still wouldn't get near beating grandmasters.

      I still get beaten by GNU go, so I'm not sure I'm good enough to judge. But just looking at the numbers, you'll basically need to be able to eliminate 10x as many alternatives to be able to work forward as many go moves as you can with chess.

      --
      I am trolling
  13. Linux? by anthony_dipierro · · Score: 3, Insightful

    Why even mention the Operating System in something like this? It's pretty much irrelevant what operating system you're using, in fact you could probably spend two days or so converting the program to run without any operating system at all.

    1. Re:Linux? by anthony_dipierro · · Score: 2, Informative

      This applies to software as it does to hardware.

      No it doesn't. Do you know anything about how operating systems work? Which part do you think matters here? I/O? Just hook up a serial cable - I/O is built into the bios. Memory allocation? I seriously doubt this software is allocating memory on the fly. Process management? Why bother having more than one process? The operating system is completely meaningless. Unless you're saying Linux now has chess playing system calls built in.

  14. scared by mnemonic_ · · Score: 4, Funny

    Actually, the time to get scared is when a chess computer becomes sentient, creates an army of robots and enslaves the organic world. Our only hope then will be the chess grandmasters, academic athletes turned heroes of mankind.

  15. Beating a supercomputer is easy.. by Thomas+DM · · Score: 5, Funny

    I bet I can beat every supercomputer on Earth.. If you just allow me to pull the plug ;)

    1. Re:Beating a supercomputer is easy.. by John+Seminal · · Score: 3, Interesting
      I bet I can beat every supercomputer on Earth.. If you just allow me to pull the plug ;)

      Or a really powerfull magnet.

      But then again, I could put some CN in anyones food and have the same effect.

      The differance between a person and a computer is people can learn. A computer can not. I played chess for many years, and I did not get better by reading books or studying past games. I got better by playing.

      Chess can never be reduced to a number of possible moves just like art can never be reduced to a number of strokes. God gave us something which seperates us from all other things on earth. We are unlike anything else.

      If all a computer can be is logic, I wonder if anyone has found a way to force a shutdown loop, to do something so illogical the computer can not continue.

      --

      Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    2. Re:Beating a supercomputer is easy.. by shobadobs · · Score: 2, Insightful

      God gave us something which seperates us from all other things on earth.

      A bad sense of spelling?

      If all a computer can be is logic, I wonder if anyone has found a way to force a shutdown loop, to do something so illogical the computer can not continue.

      Okay, you just don't know what you're talking about. The whole "unsolvalble geometric figure" thing doesn't exactly work, unless you've got a buggy program. Neither does solitaire. Giving a "sleep" command does seem to work for most computers, though, especially for Microsoft operating systems.

    3. Re:Beating a supercomputer is easy.. by RRRussian · · Score: 2, Informative

      If all a computer can be is logic, I wonder if anyone has found a way to force a shutdown loop, to do something so illogical the computer can not continue.

      I'm not sure what you mean by "all a computer can be is logic." If you mean that it can only follow logical arguments, I don't see that as a shortcoming. The way a computer brute-forces it's moves in a game is that it creates "game trees", where each node is a possible board state, and each branch is a possible move, either for them or thier opponent. It assigns values to each board based on things like how many moves it has available, how many pieces it has captured, which ones...

      So in order to make the computer undefeatable, you need to look ahead quite a few moves to see what your opponent could possible do and counter it. This is EXACTLY what a high level chess player does, but they do it in a more intuitive way, rather than analyze every move, they analyze only probable moves, and even then, try to predict responses.

      A well designed chess program will not enter a feedback loop, because if it is, say, looking 10 moves ahead, it will have its options already mapped out. The only way that a well designed chess program can get "stuck" is in the case of a draw. Now, you could force a poorly designed program to repeat its moves, but that would result in neither of you winning.

      Chess can be reduced to a number of possible moves, it's just that there are so many possible moves that as of now, it cannot be completely solved.

    4. Re:Beating a supercomputer is easy.. by Bastian · · Score: 2, Insightful

      If all a computer can be is logic, I wonder if anyone has found a way to force a shutdown loop, to do something so illogical the computer can not continue.

      This isn't Star Trek. What you suggest is impossible because the chess computer is not trying to guess what the other person is doing or interpret the moves on the board in any other way. It is simply solving a heuristic function based on the positions of the pieces on the board, and the output of that function is the computer's next move.

    5. Re:Beating a supercomputer is easy.. by Mornelithe · · Score: 2, Insightful

      Science is only a bunch of theories.

      A theory is a logical explanation of observable facts that serves to explain the world around us. Scientists pick the theories that best explain the facts we've observed so far, and when facts that contradict those theories arise, they will refine them or perhaps come up with all new theories that will once again adequately explain our observations.

      What is your process?

      We are not apes. We are humans.

      From what we've observed so far, the brain is made up of a lot of very small units that take inputs, perform various computations, and fire outputs based on those computations. When you link billions of them together in very complex ways (and allow them to develop new links over time) you get human thought and learning.

      What makes you think that an ape's brain is made up of significantly different material?

      Today, our computers aren't powerful enough to simulate billions of these units with massively complex interactions. However, it isn't inconceivable that computers in the future could simulate such massive, complex systems, with all the relevant growth conditions. Therefore it isn't inconceivable that we could, in the future, build a computer that learns (provided we learn what exactly goes on within the neurons, and how they fit together).

      What are your arguments against this?

      --

      I've come for the woman, and your head.

  16. Seems like man is mauling machine ... by DrJimbo · · Score: 2, Funny

    ... as the web site crawls to a halt.

    --
    We don't see the world as it is, we see it as we are.
    -- Anais Nin
  17. Yeah, but... by chriswaclawik · · Score: 5, Funny
    In my mind, there will always be only one true grandmaster.

    I'm still waiting for the day where a supercomputer can win a rap battle against a human...

    --
    A guy walks into a bar... well, I forgot the joke, but the punchline is that he's an alcoholic.
  18. Linux Chess Supercomputer Overpowers Grandmaster? by EvilMonkeySlayer · · Score: 2, Funny

    Phew, for a minute then I thought the machines had risen and were exterminating mankind.

    You see, for some people we don't just not RTFA, but we also don't RTF subject.

    Often i'll not even read the title and just imagine up my own interesting news for nerds.

    Like:

    Monkeys become sentient and megalomaniacal. Invades Sweden for no apparent reason.
    RIAA sues *insert file sharing company here* the *insert organisation name* is outraged, *insert frail child or elderly person* shocked.

  19. Computer vs. Computer by alewar · · Score: 2, Interesting

    It can be interesting to see a championship of computers vs. computers, with similar technology but different programming.
    To watch a computer defeating a man playing chess is not even interesting anymore, is like trying to do multiplications faster than a calculator (I know some people claim that).

  20. A far better contest is compression. by Baldrson · · Score: 4, Interesting
    Compression is a far better basis for intelligence competition than chess, the Turing test or even SAT verbal analogy tests.

    Marcus Hutter's AIXI paper provides a proof that if an agent is a good model for human behavior, and the universe is computable, that the most intelligent program is the smallest program that losslessly compresses the set of observations of the universe.

    I've formalized a prize competition based on this criterion as the C-Prize, modeled after the Methusela Mouse Prize. The big difference is that instead of lifespan the metric is intelligence. Here is the currently published C-Prize criteria:

    Since all technology prize awards are geared toward solving crucial problems, the most crucial technology prize award of them all would be one that solves the rest of them:

    The C-Prize -- A prize that solves the artificial intelligence problem.

    The C-Prize award criterion is as follows:

    Let anyone submit a program that produces, with no inputs, one of the major natural language corpora as output.

    S = size of uncompressed corpus
    P = size of program outputting the uncompressed corpus
    R = S/P (the compression ratio).

    Award monies in a manner similar to the M-Prize:

    Previous record ratio: R0
    New record ratio: R1=R0+X
    Fund contains: $Z at noon GMT on day of new record
    Winner receives: $Z * (X/(R0+X))

    Compression program and decompression program are made open source.

    Explanation A very severe meta-problem with artificial intelligence is the question of how one can define the quality of an artificial intelligence.

    Fortunately there is an objective technique for ranking the quality of artificial intelligence:

    Kolmogorov Complexity

    Kolmogorov Complexity is a mathematically precise formulation of Ockham's Razor, which basically just says "Don't over-simplify or over-complicate things." More formally, the Kolmogorov Complexity of a given bit string is the minimum size of a Turing machine program required to output, with no inputs, the given bit string.

    Any set of programs which purport to be the standards of artificial intelligence can be compared by simply comparing their Artificial Intelligence Quality. Their AIQs can be precisely measured as follows:

    Take an arbitrarily large corpus of writings sampled from the world wide web. This corpus will establish the equivalent of an IQ test. Give the AIs the task of compressing this corpus into the smallest representation. This representation must be a program that, taking no outside inputs, produces the exact sample it compressed. The AIQ of an AI is simply the ratio of the size of the uncompressed writings to the size of the program that, when executed, produces the uncompressed writings.

    In other words, the AIQ is the compression ratio achieved by the AI on the AIQ test.

    The reason this works as an AI quality test is that compression requires predictive modeling. If you can predict what someone is going to say, you have modeled their mental processes and by inference have a superset of their mental faculties.

    Mechanics The C-Prize is to be modeled after the Methusela Mouse Prize or M-Prize where people make pledges of money to the prize fund. If you would like to help with the set up and/or administration of this prize award similar to the M-Prize let me know by email.

    1. Re:A far better contest is compression. by Baldrson · · Score: 2, Informative

      Practically speaking this is an assumption that any computing application makes about the universe it modeling.

  21. OS used is irrelevant by anything+lemon · · Score: 3, Informative

    Regardless of which operating system was used in this chess match, the sole determining factor is the hardware. Remember that Deep Blue defeated Kasparov with the more aesthetic MacOS, even though Kasparov is a more respected member of the chess community.

    Linux zealots will cling to this "small victory", but software is only a means to an end.

  22. The computer did it? by glwtta · · Score: 4, Insightful
    Here's the thing, all the computer "did" was run electricity through a circuit - an electric heater does the same thing.

    The hardware and software engineers who built and programmed that computer were the ones who achieved the victory - the computer has no understanding of chess, nor in fact any capacity of understanding.

    Now if they designed a general purpose AI that then learned to play chess and trounced a great-grand master (or whatever they are called), that would be a computer defeating a human.

    --
    sic transit gloria mundi
    1. Re:The computer did it? by Tyler+Durden · · Score: 2, Insightful
      1. If the capability is all in the engineers, why don't they beat grandmasters ? (FWIW they don't, but you can go do your own digging if you want to reassure yourself that this is the case). The machine is even capable of correctly playing a (winning) ending where real grandmasters OR engineers would agree a draw. They can't see the way out but the machine can.

      No because they can't memorize and evaluate their created algorithms like the computer can. The computer is perfect at the mindless aspects of playing chess. The important part, the creation of the algorithm, is completely in control of the human engineers.

      2. If I teach a child to play chess very well, is it really -me- who is defeating the child's opponents?

      Because you simply start off teaching the child basic strategies while the child figures out the rest himself. In contrast, the computer's actions are dictated completely by the algorithm.

      3. Why are you so sure that you are not just an expensive chemical heater which happens to peform calculations fixed by someone else? Just because the illusion is convincing to you doesn't mean anyone else should believe you.

      Because we possess consciousness. It is meaningless to say that the experience of consciousness is a "lie". You need to assume consciousness exists in the first place for there to be something to be lied to.

      --
      Happy people make bad consumers.
    2. Re:The computer did it? by caranha · · Score: 2, Interesting

      The worst part about AI research is that, whenever we manage to do something people consider to be AI, they say that this thing is not "real" AI, that something else a little ahead is "true" AI.

      The above (paraphrased) isn't mine, but I agree fully.

      Sigh :-)

  23. Yeah, so? by ian+rogers · · Score: 3, Informative

    I could beat the computer in a boxing match.

    Anyways, everybody knows a pound of muscle weighs more than a pound of brains.

    1. Re:Yeah, so? by Bob+535604 · · Score: 2, Insightful

      everybody knows a pound of muscle weighs more than a pound of brains.

      What? They both weigh a pound! How can muscle be heavier?

  24. All your king are belong to us by Avalonia · · Score: 2, Interesting

    How does the human rate on performance/Watt compared to the machine? Isn't that what's important these days?

  25. Yawn... by flood6 · · Score: 2, Funny

    So what. Chess is so one-diminsional. I wonder how good that machine would do at a real skill game, like Rock, Paper, Scissors.

  26. Why a Computer Can't Win. (Usually) by Dixie+Flatliner · · Score: 3, Interesting

    I rarely post, but I thought this might be worth reminding people of.

    While computers are easily tactical masters of chess playing - in that they can immediately anaylze all possible moves availible in a given play, and determine possible outcomes, their fallacy comes in strategy, because, put simply, they don't know how to win.

    What is a good move? Is it one that results in a opposing piece's defeat? If so - what value should that piece be assigned? Indeed, what is the value of _any_ piece at any given time on the boards - why should a machine choose one set of perfect moves over another - in almost every way a computer cannot determine the long term value of a move.

    This is remedied somewhat by having pre-played game analysis at the disposal of the machine, but in almost every case the computer program requires serious recalibration between matches to prevent a human player from adapting to a strong tactical game. It is by no stretch that computers can be considered inferior in almost every way to a strong human player.

    Kasparov posited Advanced Chess as the ultimate play form; the tactical mastery of a computer, mixed with the multilevel strategy of a grandmaster player, making for a game of sublime subtley and perfection.

  27. Hydra is not the ultimate chess entity by Redshift · · Score: 5, Interesting
    Hydra performed very badly in the recent Freestyle Chess competition run by ChessBase - competitors were a variety of grandmasters and amateurs assisted by databases and computers. I other words, any form of cheating was acceptable, all that mattered were the moves on the board.

    The two Hydra machines did not even make it into the final sixteen. Moreover, the eventual winners were a couple of amateurs using pretty ordinary PCs running over-the-counter chess programs. On the way to the title they beat a selection of computer- and supergrandmaster-assisted grandmasters.

    On this evidence the "strongest chess entity on the planet" is a team consisting of a New Hampshire database administrator + a soccer coach + 3 ordinary PCs.

    Links:

    Hydra knocked out

    Final result

    Winners debriefing

    1. Re:Hydra is not the ultimate chess entity by damiam · · Score: 2, Informative

      It should be noted that the "over-the-counter chess programs" you mention are Fritz, Shredder, Junior and Chess Tiger. These are not second-rate programs by any means; versions of Fritz and Junior have tied Kramnik and Kasparov in tournaments (and beaten them in individual games). So while impressive, it's not all that surprising that they would do well.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  28. game 37 on fics by sfcat · · Score: 2, Informative

    You can watch the current game live on fics (free internet chess server). It is interesting to see how Adams has adapted his strategy thoughout this series. This game, it appears (I'm not a grand master so take this with a grain of salt) that Adams traded agressively to shorten the game. At the time of this post, Adams was down a pawn (1 rook and 3 pawns to 1 rook and 2 pawns). It also appears that Adams should be able to even the material in the next couple of moves even though Adams is currently in check. Anyway, log on to www.freechess.org and ob 37 if you want to watch.

    --
    "Those that start by burning books, will end by burning men."
  29. Re:Chess is only for humans by MasamuneXGP · · Score: 2

    Chess stopped being for humans a long, long time ago. Ditch chess and start playing Go. It's true that computers will probably master that as well, but that day is still quite a ways off. The history of Go is filled with great achievements...

  30. Re:Top 100 list?? by nomadic · · Score: 2, Insightful

    Does being good at chess correlate to anything else? Does chess score indicate IQ? Does chess scores indicate earning power? Anyone have a t-shirt that says "I play chess... Love me before I become rich"?

    There is a definite correlation between skill at chess and interest in playing chess. That's pretty much it.

  31. obFuturama Quote by Greyfox · · Score: 2, Funny

    Conan O'Brien's Head: Yeah, well at least I have something you'll never have! A soul!
    Bender: Big deal!
    Conan O'Brien's Head: And freckles!
    Bender: (crying) Whaa...ha..ha...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  32. The real reason why Go is hard by MAdMaxOr · · Score: 2

    While the search space may branch more quickly in Go, relative to chess, this is not the primary source of the difficulty of Go. The primary reason why Go is hard is that the results of any move are not fully apparent until the distant future.

    A blunder in chess will typically result in a loss of material or a significant measurable disadvantage within five moves or less, and often on the very next move. A blunder in Go may only become apparent forty moves later. Forty moves is well beyond the limits of current technology.

    A possible side effect of this (just conjecture), is that it is also much harder to measure the effects of sacrificial moves in Go.

  33. Advanced Chess: Human-Computer Collaboration by FleaPlus · · Score: 2, Interesting

    Seeing so many posts describing this as a "man versus machine" thing compels me to mention advanced chess, a new form of chess recently proposed by Garry Kasparov. The gist of it is that instead of humans and computers working either alone or against each other, a human player and a computer player team up. Personally, I think competitions like that are great for exploring how humans and computers can achieve a better symbiosis with each other, taking advantage of the strengths of each.

    From wikipedia:

    Advanced Chess is a relatively new form of chess, first introduced by grandmaster Garry Kasparov, with the objective of a human player and a computer chess program joining forces and competing as a team against other such pairs. Many Advanced Chess proponents have stressed that Advanced Chess has merits in:

    * increasing the level of play to heights never before seen in chess;
    * producing blunder-free games with the qualities and the beauty of both perfect tactical play and highly meaningful strategic plans;
    * giving the viewing audience a remarkable insight into the thought processes of strong human chess players and strong chess computers, and the combination thereof.