Is Programming Art?
chromatic writes "A constant question for software developers is 'What is the nature of programming?' Is it art or science? Does creativity or engineering lead the design and implementation of a program? John Littler talked to several well-known and well-respected programmers (including Guido van Rossum, Andy Hunt, Bjarne Stroustrup, Paul Graham, and Richard Stallman) to find their answers; he shares their thoughts and his own in Art and Computer Programming." From the article: "What the heck is art anyway, at least as most people understand it? What do people mean when they say 'art'? A straw poll showed a fair degree of consensus--art is craft plus a special degree of inspiration. This pretty much explains immediately why only art students and art critics at a certain sort of paper favor conceptual art. Conceptual art, of course, often lacks a craft component as people usually understand the term."
I think Richard Stallman put it quite nicely:
"I would describe programming as a craft, which is a kind of art, but not a fine art. Craft means making useful objects with perhaps decorative touches. Fine art means making things purely for their beauty."
When you have to take functionality into account, it often kills the artistic side of the creation.
Rock that crushes, Paper & Scissors that don't matter.
I'd say it is mostly science by nature, but you can make it into an art. You can make just about anything into an art with enough creativity. I can see how you might think it could be an art without doing anything special, but I feel it is a lot more technical.
Scott Simontis
Programmers do meet one of the requirements that you have to meet to be considered an artist: They make no money.
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Same as usual, a bridge can be beautiful to look at, beautiful in how it copes with it's load etc, same as code, it's just people don't like looking at code as engineering for some reason.
If a well-composed essay is a form of art... I would have to say an efficient program is certainly a form of art.
... you have very few who understand it... and not a lot of people who care a lick about it.
You just have to remember the appeal of art of this sort is MUCH smaller... you need to understand it to really enjoy it... and unlike abstract art or modern art (where very few understand it and very many say they do)
So, yes, it is an art form... for a very small subset of the population.
My two cents, anyway...
MoM++ - A Classic Expanded - [Master of Magic 1.5]
http://mompp.sourceforge.net/
Load up the cannons -- here's the perfect slashdot story: programming art or science?
That's like a story that's titled, "Chocolate Ice Cream, better than Vanilla?"
Art is subjective. If you believe that some part of science is subjective as well, then you understand that there is no easy answer to the question posed. If you think science has no subjectivity, then welcome to the food fight!
Quality: It's a Numbers Game
If coders *only* do what they must to get the job done, then how do you explain Perl poetry, for example? What about Perl golf?
How about things like quines, or programs that are valid and working programs in more than one language at once?
Aren't these things art? If not, why not? A programming language is, per se, just a tool - just like a brush. You can use brushes to simply coat things with paint, and there are many people who do just that for a living; but you can also use them to create art. The same goes for programming languages, doesn't it?
quidquid latine dictum sit altum videtur.
Computer science- the concepts of bits and bytes and memory addresses is a science. There is a right and wrong answer for pretty much everything. Its researchable and falsifiable.
The design of a computer program is an art. There is no defined standard for what is or is not good design, its not falsifiable. And its not something that can be taught by rote in a college course. Picking the right design for your specifications and requirements is an art, and one that too few people really understand.
I still have more fans than freaks. WTF is wrong with you people?
There's just no one big bucket called "programming." To the extent that one's code interacts with, or communicates to a user, there's ample room for an artful implementation. Especially when the code's purpose is, through that interaction, to inform or pursuade. Yes, that's getting into "content" rather that programming, but the line between those is very, very fuzzy, especially in web development.
That being said, I think there's a certain intrinsic beauty to the way that I indent my subroutines.
Don't disappoint your bird dog. Go to the range.
What should problem happen is a split.
Have to programs, "Comp Sci", which would remain what is is, and "Programming" which would focus much more on "real world" issues. Think of it kinda like Physics vs Engineering.
TODO: Something witty here...
Mozart considered composition a craft. So did Bach, who regularly turned out a new cantata most weeks for his job at the Thomaskirche in Leipzig. The notion that artists have special access to some emotional content not available to ordinary craftsmen is a nineteenth-century idea. But everyone agrees that both Mozart and Bach had access to some pretty unusual stuff- we hear it and respond to it.
The content of programming is perhaps too instrumental (i.e., interesting for its usefulness more than its inherent qualities) to rise to the level of art. But this may be changing with the state-of-the-art games. In a hundred years, people may look back at today's game developers as the inventors of a new art form!
With 100% pure functionality (and pure ugly) at one end ... ... ...
functionality mixed with aesthetics in the middle
And at the other end, 100% pure aesthetics with no functionality (apart for the materials used).
Of course, why limit it to one dimension? How about 2 dimensions (a square). In one corner, a bad woodworker who is also a bad artist will make a crappy, ugly chair.
In the opposite corner, you have a very skilled woodworker who is also a very good artist who makes a very beautiful, yet very functional chair.
In the other corners are a bad-woodworker but good good-artist and a good-woodworker but bad-artist.