We Love Katamari Preview
1up.com has a first look with video of the upcoming We Love Katamari. From the article: "Without question, the new game is its father's son -- very literally so, in fact. (The narrative that appears between stages details the tough-love story of the fruity King Of All Cosmos and his childhood struggles to win the acceptance of his own stern and cold-hearted dad.) More to the point, the gameplay itself is largely unchanged from last year's surprise hit. The control scheme is exactly the same, and the fundamental concept of rolling things into a giant katamari ball within a certain time limit remains intact as well."
Keita Takahashi's speech at the Game Developer's Conference was very interesting, to say the least, and I think more game developers would benefit from listening to what he has to say.
Cancer! It's so YUMMY!
In the original, you can hit START to skip the conversation and intro sequences. I think the intro sequences disguise the loading time, though, since you have to wait a few more seconds for the level to load.
For more information, click here.
Tetris evolved for the worse. It's no longer a game where you can be good simply by stacking pieces faster and more efficiently than your opponent. You need to learn how to use bombs, when to send them, when to use boosts on your side, etc.
All these things killed Tetris. It was a game easy to play yet hard to master, with the perfect learning curve. With the addition of the powerups, the learning curve got too complicated.
So sometimes trying to improve something that's already very good backfires.
Where has TETRIS evolved over the years? Every single port I have seen of Tetris(ranging from the TI-99/4A on up) has always had the same boring pieces. Never have I seen an incarnation with different pieces, etc.
Block out to me is a different game entirely.
Tetris 2 (SNES and NES) was totally different from Tetris - it relied on color matching as much as shape manipulation. In fact, it was much closer to Columns than the original Tetris.
Hatris (PC) did shape matching, not shape alignment.
Weltris (PC) was all about the different angles, making you think in 3D.
Tetris Plus (Saturn) added a cool puzzle mode (you were in caves and got a spelunker to the bottom of the screen).
I could go on... Most "official" Tetris games offered up original features.
Video Game News, FAQs, etc
Agreed that the first one was the best. But Tetris is still available at retail for any system you could want it for (save the PSP, but give that some time, it'll be there too). In the latest incarnations (like Worlds) you don't have to play with all the new modes, but you can.
My point was more along the lines of "hey, this guy is talented, and he could make more than one game." The sequels to Tetris may not be as classic, but they are new and different - if you're looking for Tetris 2 you're looking for a different type of game than Tetris. But both can be available to consumers at the same time. It's a product franchise, not just a game.
I'd like to see what else is up this guy's sleeve. I don't want to see him making the same game for 10 years.
Video Game News, FAQs, etc
All together now...
Na naaaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
Na NAAAAAAAAAAAAAA, na na na na na na (etc)
--riney
http://mininova.org/tor/68710
I'm encouraged by the preview. What about the big hype sequels that totally screw up the essential game play of the original? At least WLK isn't going to be one of those.
I'm glad they are keeping it the same. A lot of games over the period of sequels lose what made the game fun in the first place. Sticking with its roots will get me to buy it. Going off in a new direction sometimes turns out to be bad for the series. Some inovation and new stuff would be great (co-op) as long as they don't change how it is fundementally then it should turn out fine. Now if they make it would make it longer than the original...
Tetrisphere
It's the greatest tetris clone that noone's ever played. The controls are simple, yet the logic is complex and subtle like the original. The techno soundtrack is amazing, harkening back to the days when Future Crew's Skaven and Purple Motion's MODs and S3M based beats ruled my music collection. The 3D motion is fluid and sharp even for a last-gen title, and incorporates nice special effects that don't get in the way of the action.
It's worth buying that $20 N64 on ebay just to get this game. Get two controllers, and experience a 3D multiplayer puzzle game that has never been bested. Just make sure you hook it up to your stereo, so you can get the full effect of playing it with the music at it's best.
Trust me, you'll never look at a sphere the same way again.
Have you ever played Tetris Attack for SNES? Best. Game. Ever. Apparently there was a pokemon version on N64, but I've never played it. Of course, it bore little resemblance to the original Tetris, only that it involved clearing squares from a board in some way before they reached the top. But the squares fill the board from side to side (for the most part), slide up the screen, and you flip adjacent squares to line up similar colors to clear them. Sooooo addictive. The main reason I will never give up my SNES (unless they release a nostalgia version for the Revolution...)
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Seems like this kind of game is right up GameCube's alley. Is Sony the publisher/developer?
Of course, I only have an Xbox, so I guess I'll never get to play it...
You're thinking of Panel del Pon. And the N64 version was called Pokemon Puzzle League. Apparently the North American audience (myself included) are too dumb for the real name.
It's available with Yoshi's Cookie and Dr. Mario for the GameCube as part of the Nintendo Puzzle Collection. Definitely the best import GameCube game I have, and it's the reason I bought a FreeLoader.
e2 | LJ
This raises a question I've had for a long time - what's stopping 3rd party manufacturer's from selling an Xbox controller with the d-pad and left analog locations swapped? (Or is such a controller available?)
All of these people who thought that Katamari Damacy was so awesome because it was innovative and broke the trend of sequelitis are now defending We Love Katamari because innovation is risky and it's better to make a good game that's more of the same than to make a bad game that's innovative.
Not that I'm not looking forward to this sequel; it's just that I find this funny.
Rob
OMG it's on gamecube? I didn't know that. I've been wavering for quite a while between "give in and get a used gamecube + GBA adapter" or "wait for Revolution"... The news about Revolution's downloadable classic games I thought had swayed me, but with this new information...
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
I've seen previews/hands-on at
e w.asp?PrevID=419
- katamari-hands-on-preview/
http://ps2.ign.com/articles/616/616670p1.html
http://www.psxextreme.com/scripts/previews2/previ
and http://www.game-instructions.com/previews/we-love
Still, its always good to read a new article to keep the interest going.
Took a look at the site from the homepage and it's good stuff. Just wanted to give you the news on the siggy.
GTRacer
- Love the SUV/compensation shirt
Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
Unfortunately, I'm dyslexic so when I bought this game I thought I would get to see some squid in a voting booth.
Kalamari Democracy. Huh huh.
Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
It sounds neat, if you don't have the current version.
Which suits me just fine, since I'm in Australia and we (plus all of Europe, I believe) didn't get the original anyway...
Tetris Attack is my second favorite game after Robotron 2084. Tetris Attack and Arkanoid Doh It Again are the only thing I ever play on my SNES emulator.
If you have a DS, Meteos is pretty much Tetris Attack but you are only able to swap vertically instead of horizontally.
yeah, where the hell is this game? it looks fun, why can't i buy it? namco you cretins.
The music for Tetrisphere was composed by Neil D. Voss. In the demoscene he was known as sequencer, but most of his tracks seem to be lost to the mists of time.
However he has been actively doing music for games for a long time now. He did the music for the New Tetris as well.
I asked him in e-mail for info about works, but he jsut has a strange interactive website at alinear.net
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.