Slashdot Mirror


Nintendo Releasing Wireless Router for Revolution

nmaster64 writes "Nintendo is really pushing their Nintendo Wi-fi hard, completely reversing the anti-online mentality they've held in years past. Nwizard.com reports, "Nintendo will soon be producing a router that will allow access to the Nintendo Wi-Fi Network on both the DS and the Revolution. The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices." It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality." Update: 07/13 06:20 GMT by Z : Please note there is no source referenced for this "story", and this could in fact be some guy's pet theory.

18 of 290 comments (clear)

  1. Re:Let me get this straight... by TobyWong · · Score: 4, Funny

    Wait wait wait, somehow they are able to catapault bits and bites through mid air???

    What manner of sorcery is this nintendo?!?

    --
    - Toby
  2. Yes, but... by mrRay720 · · Score: 5, Funny

    ...is Mario WPA enabled? Without decent wireless security that princess will just get stolen again. :(

  3. WiFi for consoles makes sense by ReformedExCon · · Score: 4, Informative

    The ability to reduce the number of cables is absolutely outstanding. A console that can be attached to the Internet without having to run a wire from the router or wireless hub to the box is a godsend. The ping times might suffer a little, though, I bet.

    I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. If it is a technical issue, then you can bet they will come back later with an add-on WiFi dongle. If it is something else, then they've got me in the dark as to why they would reduce the spec at this stage when PS3s aren't even scheduled to hit the stores yet.

    But as wireless networking becomes faster, and broadband providers start providing wireless router modems, this kind of thing is going to become the norm. Not only games, of course, but almost anything that needs to "think" more than a "dumb" device will be designed to take advantage of the home-wireless LAN.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:WiFi for consoles makes sense by John+Betonschaar · · Score: 5, Insightful

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though.

      Probably because they can't deliver what they've promised, just like with the PSX and the PS2: a mouthfull of hype and buzz, but in the end half of the features are pulled, and the performance is nowhere near the initial announcements (remember how the PS2 would be '100 times faster than any PC on the market' at the time it would be launched. See the PS3/Cell buzz right now...

      Nintendo however not only 'reverses the anti-online mentality' but also reverses Sony's marketing practices: stay silent and keep your feature set undisclosed until its really sure what the final product will be like, this way not disappointing their future customers.

      Still Sony seems to be winning over Nintendo... Which IMO is a pity, not only hardware-wise but also software-wise...

    2. Re:WiFi for consoles makes sense by Hast · · Score: 4, Insightful

      I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though.

      That's because they are not removing the WiFi from the PS3. They are removing the /router/ functionality.

      Originally it was supposed to have 3 extra Gbit ethernet connections on the back allowing you to use the PS3 as a networking router. I guess they came to their senses and figured out that no-one wants a console to be a router when a dedicated router which is quiet is dirt cheap.

    3. Re:WiFi for consoles makes sense by heov · · Score: 4, Informative

      it's nintendo ds, not gameboy ds. the ds has both wifi and a proprietary rf signal. currently it uses the proprietary rf signal for DS to DS communication. the wifi radio in the ds will be used when online games finally come out. it's real wifi. can work on any router. same goes w/ the revolution. the controller uses a proprietary signal, but online play is standard wifi. this device nintendo released is basically a proprietary wifi dongle. it's not required, but is meant for those who don't have wifi already (which i suggest simply buying a real router)

  4. Router? by Freaky+Spook · · Score: 5, Insightful

    How is it a router if it has to plug into a PC to use its internet connection and not nativley negotiate it coming in?

    Wouldn't you just buy a router dedicated to handle both connections sepratley? They are not that expensive these days.

  5. Windows only? by Apreche · · Score: 4, Interesting

    USB eh? Will it only work on windows? Nintendo has traditionally stayed away from the PC to avoid the inconsistency that comes with such a platform. I'm surprised they didn't just make a router that connects with a cat5 cable and does DHCP. Would be much more seamless than a USB device and OS independent.

    As for security, I'm not worried. It is likely that this router will be for Nintendo devices only and wont be subject to war drivers. Notice on the bottom of the DS it says "RSA Secured". Whatever patented security mechanism that refers to is what makes Nintendo wireless different from the wireless our laptops use.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Windows only? by Dolda2000 · · Score: 4, Informative
      If Nintendo all of the sudden relies on a Windows PC to do all this magic, I will have to turn in my fanboy card.
      That you won't have to do. Regardlessly of whether this router requires Windows, both the DS and the Revolution are still compatible with standard 802.11b (and g?) WiFi networks. So you can still use an ordinary WiFi AP to do that magic.
    2. Re:Windows only? by Torne · · Score: 4, Informative

      No, the RSA encryption on the DS is not used to secure the actual wireless communications, but only to secure wireless download play (when you play multiplayer over wifi with only one cartridge between you). The code sent over wifi to multiboot all the DSes that don't have a cartridge is RSA signed, and an unmodified DS will refuse to run multiboot code that does not pass the signature check.

      Once the DS has been booted, either by multiboot or by having a cartridge inserted, the 'RSA Secured' is irrelevant, and any security which is then used is only whatever security the game developer has put into their software, usually zero.

      The device Nintendo are proposing here basically seems to be nothing more than an access-point mode USB wifi adapter, possibly with some software to configure Windows' connection sharing. It will work just as well with any standard wifi router/access point, as far as anyone can tell (online DS games soon to be released, such as Animal Crossing DS, are being promoted as working at any wifi hotspot, something that wouldn't happen if they used some Nintendo proprietary 'thing').

      Speculation: They didn't make a router that connects with a cat5 cable because these days a lot of people have all-in-one wireless router/broadband/everything boxes anyway, and probably most of the people who don't already have some kind of solution to this, integrated or otherwise, only have their broadband connected to a single PC. They could've built this functionality into the Revolution, making it an access point in its own right and giving it an ethernet port, but it's cheaper not to, I guess, especially if my speculation is true.

  6. Re:Let me get this straight... by rhennigan · · Score: 4, Insightful

    Nice troll, but the Revolution, just like the DS, will work with any 802.11b/g router. This is just a cheap solution for those without a wireless network already in their home.

  7. Re:Nintendo back on top? by _PimpDaddy7_ · · Score: 4, Insightful

    Does this mean Nintendo is going to make a comeback into being relevant again?

    Nintendo was always relevant. Sure their sales were never as big as Xbox or PS2, but Nintendo had a great niche market that generated good revenue. They didn't need huge sales numbers. Nintendo has always made quality games and always been part of a niche market.

    This wireless will only add value to an already great, present, niche market. They know what they are doing.

  8. Nintendo's marketing strategy by Manchot · · Score: 4, Insightful

    I'm getting the impression that for this generation of consoles, Nintendo's decided to sit out of the marketing hype war that Sony and Microsoft are enaged in. Then, whenever either of those two companies admits to overhyping their product, Nintendo swoops in and shows them up by announcing a previously-unknown feature (such as this).

  9. Hmm by BronxBomber · · Score: 5, Insightful
    Among all the hype with all 3 consoles, I hope as much attention is being paid to game playability and fun factor.

    The Genesis, NES, and TurboGraphx16 werent online (well, the Genesis was with XBand eventually), and some of the most innovative, playable games were released on those 3 platforms.

    Super Mario Bros 3, Earthworm Jim, the original Metal Gear, Final Fantasy - a long laundry list of original titles.

    Here we are now in the wireless age and I cant count how many shooter titles are on the Xbox, or generic RPG titles are available on the PS2. The GC clearly still holds rank with gameplay innovation, but interestingly they sit 3rd overall in the worldwide console battle.

    Its kind of sad, really. The market seems to be more concerned with whether or not I can get on the net with yet ANOTHER device, instead of making games compelling enough for me to WANT to get online with it.

    --
    ...both interiorlly, and exteriorlly.
  10. Since when is Nintendo anti-online? by _iris · · Score: 5, Insightful

    "...completely reversing the anti-online mentality they've held in years past."

    Since when did Nintendo have an anti-online mentality? All I have ever read Nintendo executives say is that the market was not ready and would only be ready at the tail end of the GameCube's lifecycle, so it didn't make financial sense for them to go out of their way to support it on the GC.

    So far I'd say they were pretty accurate. The XBox Live subscription level is about 2.5% of the worldwide sales; 350,000 subscribers out of 13.7 mil sales. Those numbers are from 2003 and late 2004 respectively. The fact that Microsoft hasn't published their subscription level for XBox Live since 2003 is pretty telling that they are in the very situation that Nintendo did not want to be in. They brought a product to market before the market was ready. It was just successful enough that it is going to be a pain to support, yet it isn't successful enough to be cost effective.

  11. Re:The downfall of Nintendo by cowscows · · Score: 5, Insightful

    The problems with Nintendo are much simpler than that. They pissed off all their 3rd party support with the N64 (expensive cartridges instead of cheap optical disks, and other stupid moves). And a lot of those third parties were still a little upset because Nintendo made some fairly anti-competitive moves during their NES monopoly marketshare days.

    Also, while gaming in general began to market heavily towards the teenage male demographic with games involving gore, violence, and less clothing, Nintendo generally just kept making the games they wanted to make, and with Mario and the like they took on the aura of "kiddie games."

    With all of that, Nintendo's marketshare has dropped significantly, and Sony and MS have become major players. In my opinion, however, Nintendo's games are generally just as high quality as they ever were. And they're definitely the most innovative of the big three.

    Halo made the Xbox, no argument there. The PS2 is not riding high on the coattails of Katamari Damacy, its real killer app was GTA3, although it already had plenty of market share by that point.

    *shrug* It's my anecdotal evidence vs yours at this point, but I thought the gamecube Mario Kart was a real improvement over the N64 version. I have all three of the current consoles, with a similar number of games for each, and the gamecube easily sees the most play. Not to mention that, except for Burnout3 on the Xbox, I can't get my girlfriend to play anything other than the gamecube.

    I hope Nintendo keeps doing what they've been doing(with a few minor exceptions maybe). And hopefully as the gaming community continues to mature, more people will rediscover how Nintendo does a good job of making fun games.

    --

    One time I threw a brick at a duck.

  12. No, no, no, no... no. by mcc · · Score: 4, Insightful

    I think misunderstood that: the Revolution has built-in WiFi and Nintendo is selling a WiFi router so PCs can access that WiFi net... they use their own WiFi network

    The Nintendo DS uses 802.11. This USB wirelessy thing is almost certainly going to just be a totally normal 802.11 router, just it plugs into USB instead of sitting between your modem and computer the way a Netgear would.

    You have probably heard that Nintendo has some kind of "propreitary wi-fi protocol". This is true. However this protocol is used for DS to DS multiplayer. Like, if you have two DSes in a room. This "propreitary" protocol will also, as you note, probably be used to connect the DS to the Revolution.

    However, when the DS needs to go onto the internet-- i.e. when you buy one of the online-enabled games such as Animal Crossing or Mario Kart coming later this year-- it switches to 802.11 TCP/IP.

    I think we can completely assume that the Revolution will work the same way.

  13. Re:Tip for Nintendo by zeath · · Score: 4, Funny

    P.S. My biggest dream has always been to run telnetd on my cell phone...

    A real geek would be running sshd