Moody Non-Photo-Realistic Driving
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
That looks really amazing...All it needs now is for the Queens of the Stone Age song "Go with the Flow" to repeat in the background. Like alot of (OSS included) projects of this type though, it stands the risk of just being abandoned for one reason or the other (probably because it's just a hobby project in this case), which would be a shame, since this is a nice case study for simplicity and would be nice to make a game of some sort with. Burnout in the dark maybe?
Will wank off Linus Torvalds for fame.
Hold on while I just go ahead and download an executable called Drivey through a link that was submitted by an anonymous author. What could possibly go wrong?
here is a quick pic.
Simple cell-shading done with style. This is what's missing from most games. Real style.
If I wanted photo-realism, I'd get up from my PC and head out the front door. Games such as WoW, Rez, Killer 7 and Ico have shown that a little creativity in the design can go a long way. It can also be easy on the gpu.
Unfortunately, I am not Wil Wheaton
Without a description of what exactly his rendering code does, one can't tell what goes wrong. In general, it's a little harder to render objects which don't have any vertices on screen compared to rendering objects which are entirely within the bounds of the screen, but it's certainly possible and not really that complicated. On the other hand, he's probably not doing his own 2D-clipping, so that may not be it. I guess he just likes to be the mysterious hacker fighting unexplainable algorithmic problems.
They don't need to exploit a buffer overflow to execute their code if you execute it for them.
Then you, my friend, are missing the point.
Not all games/demos have to be at the burning edge of graphics.
15 years on, and loads of people still play lemmings. The emulator scene for old 16 bit machines, and even old arcade machines is bigger than ever. All these people can't be wrong.
All modern games have, is their graphics. Most of them don't even have enjoyable game-play. Graphics are not everything, calling a game with low-spec graphics, rubbish, is like saying Impressionists couldn't paint.
-Jar.
Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
I think the real problem is that the majority of drivers treat driving as a purely casual task, lend no importance or self-criticism to how they drive, and believe that traffic laws are designed for those with even baser intellects than which are in their own stunning posession. Perhaps accentuating this in America is that many of us now (purposelessly) are driving SUVs. Couple these wider cars with a poor sense of space and you have way too many people cutting turns and drifting across the double-yellow. Crashes would be inevitable.
While driving on the side of the road opposite to your position in the car is smart for visibility and other such matters, accidents due to negligence and human absurdity are unavoidable regardless of which "side" we're on.
Actually...you know, yes, i just did that :)
/. team prior to its approval for display on the /. website.
.exe after the article was published but ... nah ... I prefer blaming /. for linking a virus if it happens :p
I assumed that the link & post was verified by the
Of course, the anonymous author could just as well have changed the
If you look like your passport photo, you're too ill to travel. - Will Kommen