Moody Non-Photo-Realistic Driving
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
it looks pretty good and it evn works on my laptop (latitude c610) with music in the background, a pat on the back for the author i say
Some clever hack needs to add a sountrack to this thing.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
After reading the web page and seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.
Problem is I get crashes before it even starts.
It appears Drivey does not like my Dual Screens.
It flashes some kind of grahics test across both monitors and then exits.
Durn.
wut?
The "action" goes smooth under wine, just had problems to find a way out of the demo again (used a root shell to kill wine, read manual before running the demo might help). Just to add a bit of light effects from the lightposts will make it really great.
Nice project, now lets back to Gran Turismo and see what still needs to be done (-:
My wife's sketchblog Blob[p]: Gastrono-me
I just tried the game and it looks pretty amazing considering the lo-fi approach.
Most games overdo stuff with graphics when they could focus on content.
Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.
There are no atheists when recovering from tape backup.
Towards the bottom of the page, the author says this about a screenshot:
Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.
It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?
it has real style and is smooth. I'm píssed off with photo realism and píssed off at games that have great graphics but suck to play. I end up playing simpler games with crapper graphics to enjoy their better gameplay (Sensible soccer, pacman) spring to mind. Even though it's only a demo, ideas like this show what's missing in modern games too often... style.
Also, this reminds me of that show they used to have on CITY-TV where they'd take cameras through the streets (and the underground walkways) of Toronto late at night, all set to jazz music. It was simple yet mesmerizing... people would literally watch it for hours.
It reminds me of that old driving game Stunts. I can remember playing that during many HS study halls. Any other fans?
drivers approach down each other's right-hand side, which makes a lot of sense considering how much of the population is right-handed.
This page gives an interesting description on driving traditions.
Basically, driving on the left comes from the need to protect yourself with your sword arm from oncoming attackers, and driving on the right comes from needing to whip a train of horses with your right hand while riding on the left-rear horse (this was before seats, and if you're on the left hand horse, it's easier to pass people on the right). So both systems are rooted in the notion that most people are right handed, it's just that the use of the right hand for either reigns or swords determined the protocol chosen.
Mother, do you think they'll like this sig?
I'm not missing the point. The game has nothing going for it, compared to other racers, except stylised graphics, and you said yourself graphics don't make the game.
You are missing the point, it's not even a racer yet, it's a demo of a bezier graphics engine at the moment.
It barely even has rudimentary collision detection yet...
I drove Drivey after an hour long commute in my BMW.
Know what?
I prefer the BMW! #1 reason: Predictable body roll physics. I turn the wheel left, and the car follows. Not so in Drivey, where I turn the car right, and the horizon tips over to the opposite side. Does Drivey think it's a boat?
Drivey has fine acceleration however, and I dig the everlasting twilight/dawn.
It reminds me a lot of the Ford Simulator that existed in the oldenne days (1987). Not as much instrumentation, but who really needs a tach or speedo anyway?
I say combine it with mapquest and drive those directions out before ever leaving the house...I'd pay for a service like that since I have the worst directional skills ever.
Marky Mark Killed Jason Bourne!
That's true, but since so many legitimate applications DEMAND full access for installation (you know it's true), most people log in with admin perms. If an app (Cisco VPN client anyone?) insistes on installing a part of itself as a driver, the Unix user will throw a tantrum and the Windows user will just click YES ACCEPT OK FINISH DO IT NOW and complain that the software doesn't just do everything automatically.
So, for the purposes of this discussion ("Dear Slashdot, Please run my anonymous goofy driving sim software on your computer."), Windows - the windows world, magazines, experience, culture, mindset, expectations, etc - does not have an inherent sense of privileges. The architechture of the NT kernel is no less privilege-oriented than a modern Unix kernel, but the people who use the tools are completely different.
That reminds me of the old way of getting access to WinNT 4.0 admin account if you had forgotten the password. You just back up logon.scr, and then ;)
copy cmd.exe to logon.scr, reboot, and wait 15 minutes. A DOS prompt with admin rights would pop up and you were on your way.
Try this one: hold down B to brighten the palette. The blacks stay black, but the road lines, sky, and steering wheel highlights get brighter (and easier to see).
:)
If you hold it down for a while, it'll get to a stark black and white—very artsy
I'll take your 500k demo, and raise you a 63 line game http://ioccc.org/2004/vik1.c.