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Zelda: Twilight Princess Delayed

Hyrulist writes "Nintendo has announced that its biggest game of the year, Legend of Zelda: Twilight Princess is delayed to 2006. IGN.com has the story. From the article: 'Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube."

23 of 121 comments (clear)

  1. Like Miyamoto said.. by kryogen1x · · Score: 5, Interesting

    "A delayed game is eventually good, a rushed game is bad forever."

    1. Re:Like Miyamoto said.. by Xerxus · · Score: 2, Informative

      " A delayed game is eventually good, a bad game is bad forever" - Miyamoto

    2. Re:Like Miyamoto said.. by Mar1boroMan · · Score: 3, Funny

      Unless that game is Daikatana.

    3. Re:Like Miyamoto said.. by KDR_11k · · Score: 2, Insightful

      This isn't redundant, he added the source to the quote and that source happens to be the guy who can decide when Zelda TP gets released.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Now I'm wondering... by phaded · · Score: 3, Interesting

    If Z:TP is being delayed until after March 31, 2006, and the Revolution is supposedly launching after March 31, 2006...what are the odds of Nintendo coming out and saying "Just kidding, this was a Revolution title all along. Oh yeah, and please buy the Revolution" or something similar? At any rate, I'm pretty disappointed.

    1. Re:Now I'm wondering... by Phisbut · · Score: 2, Insightful
      Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has.

      If you think the Nintendo fans want better graphics, then you have no idea of what Nintendo is about. If all you care for a game is graphics, you either get an Xbox or a PC.

      When you play Nintendo, you do so for the gameplay, and for the fun. If a game doesn't display gazillions of polygons, it won't matter at all on a Nintendo console.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  3. Good by sesshomaru · · Score: 4, Insightful
    Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do. Relevant article here:

    TWILIGHT PRINCESS SHEDS NEW LIGHT

    I've played some games lately that had the potential for greatness (the most personally annoying for me being Vampire: Bloodlines) where it was obvious at some point that the developers ran out of time.

    A quote something like this was attributed to Shigeru Miyamoto "A game delayed may eventually be good, but a bad game released is bad forever." I'm glad he's taking his own advice.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Good by Yosho · · Score: 2, Informative

      Actually, the quote you're thinking of is "Delays are temporary, mediocrity is forever," and it was said by Victor Ireland, CEO of Working Designs. The line is even said by one of the characters in Lunar, one of the games that WD localized. The only place I've seen the mangled version of the quote attributed to Shigeru Miyamoto is here on Slashdot.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:Good by AcheronHades · · Score: 2, Informative
      Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do.
      The article you linked quoted him apologizing for the triforce hunt late in the game, not the whole game itself. I agree that that part of Wind Waker was tedious, but as a whole, I felt the game was great.
  4. Re:Like a wise man (me) said.. by PhoenixFlare · · Score: 3, Insightful

    On the contrary, I think this proves that they're not feeling desperate - otherwise I think there would be a tendency to just rush it out without the extra polish.

  5. Re:Whatever by Durinthal · · Score: 5, Funny

    I think i just smoked a big crack rock not to post this anonymously but i didnt like any zelda game after a link through time.

    Sounds like it, given the game you mentioned doesn't exist.

  6. Next gen isn't that big of deal anymore by CrazyJim1 · · Score: 2, Informative

    The difference in hardware nowadays is very slim. Back when you went from atari2600 to nintendo 8 bit, the gap of what is possible was monumental. Now a faster system merely means you can add a few extra monsters or pictures on the wall. I think its very likely that today's consoles can last well into the next generation consoles' life. As long as next generation consoles are backwards compatible with the previous console, then manufacturers will still find profits making games for the old system. In fact if the next generation systems are going to be as expensive as rumored to be 350-600$ pricetag, then many people won't adopt the new system. If 70% of users have an old system and 30% of users have the new system, then it could be cost effective to release for the old system, and make another version of the game with better graphics for the new system. If you're going to release on PC, you're going to have to have different optimizations anyway, so optimizing for different consoles isn't that costly. The more we edge further into the future, the more that is possible will happen. The other side of the coin is that as more stuff is possible, there is less undiscovered stuff possible.

    1. Re:Next gen isn't that big of deal anymore by Shakesphere · · Score: 2, Funny

      So what you're saying, is that as more things become possible, the possibility of possibly finding new possibilities, is possibly less? How is that possible?

      --
      "I'm not the street on operas" - CrazyJim1
    2. Re:Next gen isn't that big of deal anymore by Paul+Slocum · · Score: 2, Insightful

      While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released 8 years apart in the US. There were systems in-between that made graphic improvements seem more gradual.

      1977 Atari 2600
      1980 Intellivision
      1982 Colecovision
      1985 NES released in US

  7. Delayed to add more content by ValuJet · · Score: 2, Informative
    According to Gamespot http://www.gamespot.com/news/2005/08/16/news_61311 37.html

    "After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess. Consequently, we're announcing a new global launch in 2006," stated Perrin Kaplan, Nintendo of America's vice president of Marketing and Corporate Affairs.

  8. Acting problems by neostorm · · Score: 2, Funny

    Maybe they had some issues with the Tingle casting?

    http://www.imdb.com/title/tt0441877/

  9. Re:Uninformed prediction time! by alvinrod · · Score: 2, Interesting
    I don't think Nintendo really has to have a console product to push out the door this holiday season. Focusing more on the DS and ensuring that the retain their market share and keep Sony out seems more important to me at this point. If they can get their online play running smoothly, release at least one game worth paying $35 for on a monthly basis, and provide a method for getting audio and video content onto the DS like the PSP has, there's no reason why they won't be able to overwhelm it. I'd actually like to see them focus a lot more on the DS rather than trying to get more life out of the GameCube.

    While having LoZ:TP out in time for the Xbox 360 launch could steal away some of the Xbox 360's thunder and possibly change a few minds, I don't think it would do anything drastic. Slashing prices on the GameCube and offering bundles with the best games on the system already might be a better option.

    If this article has any truth to it, Sony might be gearing up to drastically cut prices on the PS2. If Sony can do this, what's stopping Nintendo from lowering the price of a GameCube to $80 or less. I don't know what production costs are for one right now, but I think they could do it while remaining profitable if it suited their interests. Parents looking for a nice Christmas present for their children would be more willing to drop $80 - $100 than $300.

    A great game on an old system isn't likely to push too many more sales or take away sales from competitors, but slashing the hell out of your price might do just that. Considering that Microsoft probably doens't want to lower the price of the current Xbox, firstly because it would cost them even more since they've been selling it at a loss already (it might be getting close to break even though), and secondly because the lower price would just cause more competition with their next generation console, which they might have a harder time selling than expected with all of the FUD from Sony.

    Nintendo probably has some rough months ahead, but they've managed to stay out of the red quite well despite lackluster sales. Not to mention the mounds of money they've been accumulating from all the profitable times they've had for the past two decades.

  10. Re:Nooooooooo! by Guppy06 · · Score: 3, Insightful

    Wind Waker is a reminder that a bad game from Nintendo tends to be better than most other companies' good games.

  11. Re:Nooooooooo! by FidelCatsro · · Score: 2, Insightful

    The only problem Wind waker had (bar the excessively long amounts of boring sea travel which was generally rather enjoyable at first and soon enough you get the song of gales) was that it was the sequel to one of the best games ever made(not including the side tales such as Majora's mask ).

    Wind waker must of felt like Antonio Salieri

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  12. Nintendo competing with self on Revolution? by Anonymous Coward · · Score: 2, Interesting

    This is very interesting considering hopes Nintendo would release the Revolution in mid-late 2006. Arguably, this will be better than any launch title for Revolution. Nintendo would seem to be setting up to slit its own throat at retail by sacrificing interest in the new machine.

    There are a few possible results of the delay that I see.

    1) Revolution is delayed or otherwise coming out in 2007. This is the Nintendo way, and the most probable conclusion we can draw. I hate this option. Nintendo will do no good with its day-late-and-dollar-short strategy again. Yes, it's about the games, Nintendo. The games everyone else is making for Sony because they have a console to work with and you don't.

    2) Zelda is being positioned as a bundle-in with the Revolution. Revolution is backwards compatible with the Gamecube so it is possible to bundle them together. There would be plain vanilla Revolution units sold for say, $200, and "limited edition" Zelda bundles for say, $250. Normal boxes are black, limited edition are yellow or green or maybe two-tone. They can draw in new users without forcing them to invest in dead hardware.

    This is a neat idea, but unlikely since this would cause market confusion with users that don't understand the difference between a Gamecube game and a Revolution game; they just know that Zelda doesn't look as good as Madden 2006 on the Xbox 360. Revolution graphics therefore aren't as good.

    3) Of course, Nintendo could also sacrifice ZELDA by releasing it against the Revolution with little advertising support. Hardcore fans of Zelda will buy it anyway. They aren't going to win over many people at this juncture.

    4) The least possible. Zelda is being ported to Revolution. Problems: Totally remake all artwork, the most expensive and time consuming aspect of production. Totally new controller that the game was never designed for. No matter how much time and money Nintendo wastes on it, it will inevitably feel like a last generation game.

    1. Re:Nintendo competing with self on Revolution? by Jacius · · Score: 2, Interesting

      1) The "cool kids" may be developing for Sony, but the brilliant, innovative, fun kids are developing for Nintendo.

      And by "brilliant, innovative, fun kids," I mean Nintendo. Hmmmm...

      2) Yellow or green? Ewww. Try gold! Or black with an illuminated Triforce on the side! Yeah! And mini ninja monkey wizards from Japan right in the box! I'd buy it.

      3) Release it against the Revolution? Anyone with EITHER a Gamecube OR a Revolution would buy the new Zelda, so it wouldn't really be going against anything. They'd get the early-adopters market with their Revolutions, as well as the "I'll just wait and see how this pans out" market with their old and busted Gamecubes.

      4) I doubt that they would have to remake all, or even much, of the artwork. It already looks hella nice, and besides, Nintendo isn't playing the poly-pushing game any more. Maybe you won't see stuff like a hundred sweat droplets with specular highlights and reflections and ray-traced shadows go flying everywhere when a player gets tackled in Madden Rehash 2006, but... do you really want to see that anyway? The sweat droplets OR Madden 2006, I mean.

      And since we have no idea what the Revolution's controller will look/feel like, it's impossible to say how difficult the transition would be -- the fact that Nintendo's making both the console and Zelda means that (if they were indeed going to port) they'd have a head start on figuring it out.

      -----

      And you forgot scenario #5:

      5) They could just release it 2nd quarter next year with the normal fanfare, and everybody will still buy it because it's the new Zelda game. After the Revolution comes out, more people will buy the game because it plays on that console too. Then they can put it on Player's Choice by Christmas and everybody who hadn't bought it already would do so. Cha-ching, baby. Cha-frickin'-ching.

  13. Hybrid game by Daetrin · · Score: 2, Interesting

    My wild ass guess is that Zelda: TP will be released for the GameCube a couple months before the Revolution release. However it will be announced when the game is released or shortly thereafter that there are one or more bonus dungeons and other additional content that can only be unlocked when playing the game on a Revolution using the backwards compatibility. This be great marketing and would help build the pre-launch hype if Zelda sells a lot of units (do we have any doubt on that point? :)

    --
    This Space Intentionally Left Blank
  14. Ready? Let's hear it: by __aailob1448 · · Score: 2, Funny

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !

    These characters added to defeat slashdot's lameness filter:

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