20 Reasons Why The 360 Might Fail in Japan
1up.com has an interesting look at the forces ranged against Microsoft in Japan, as the 360 poises for a major push in foreign markets. From the article: "There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard."
Wireless controllers suck. Why are they going to be mandatory on the new consoles? I look forward to interference and loads of batteries. Fuck!
(-1, Raw and Uncut is the only way to read)
The Xbox 360 is going to launch with about as many "Japanese" games as the original Xbox did.
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While Microsoft has signed on several big name developers to do games, none will have games ready for launch. By the time these titles do come out Sony will have the PS3 and it will be too late for Xbox 360. Also, only a couple Japanese titles really draw a lot of mainstream attention in Japan. The others are somewhat niche. Remember Jet Set Radio? Dead or Alive 3? Yeah, they really helped the xbox out.
http://forum.pcvsconsole.com/viewthread.php?tid=1
It's a Zonk article, and it links to 1up.com, apparently some kind of kickback site judging by the rate with which Slashdot links to them.
From what I can tell in his bio, this is now Zonk's full time job... you'd think he'd put a modicum of research into the stories he posts.
rooooar
American games feel like they were designed by marketers, not artists, because they are.
It does say they have "all" Japanese publishers on board this time...Maybe it'll be different then, I hope so.
PLEASE NOTE: The preceding was a generalization, there are some good american games. But clearly not enough that appealed to the Japanese market, or me.
--Proud Dreamcast owner, still has some of the best games ever.
It matters to those of us trying to decide which next-gen console to buy who don't like American taste oriented FPS/Sports titles. If the 360 fails in Japan (as the XBox did) we won't see many games that appeal to us. This happened for me with the XBox - great console, but I only have 5 games for it, compared to 20+ each for both PS2 and Gamecube.
Of the 360 "launch period" titles the only two games that look like they appeal to me are either coming out eventually for the PC (ES IV) or from a dev that used to be golden but has been lackluster lately (Rare - and I am not talking about PD:0).
Now, for MS itself, I don't know that it really matters. Sure, they'd love to succeed in that market, but the US/EU market are big enough that they can survive on just those.
ouch!
but I don't think we would have received the same kind of reciprocation if I'd been the kind of insensitive, un-"childlike" git you're modeling.
ouch!
I'm sure you could introduce some interesting counterpoint being Mr. Japan,
ouch!
Back to the original issue with the Xbox 360 though... I think that if you actually have to deal with the Japanese as customers (as Microsoft have to), you'll find them tough because they won't complain or get upset or hurl insults. Without any feedback, they'll just stop talking and listening and switch out....
READY.
PRINT ""+-0
Slashdot may be a Microsoft bashfest in general, but you forget this is games.slashdot.org we're talking about here. The only place to find more Xbox hype would be the Team Xbox site.
Given the choice between guilt-tripping about feeding the American Mega-Corp monster your heard-earned yen, and providing needed greenbacks to your local silicon-pimp zaibatsu, the average Japanese will, simply, buy Japanese.
Tell that to all the iPod-owning, Windows-using, Levi's-wearing, Mariah Carey-buying, Starbucks-drinking, Gucci-coveting, McDonald's-eating Japanese people that partake in western products every hour of every day.
I gathered the following stats from various sources via Google:
USA in 2003:
Population....................291 million people
Percentage playing games......50%
Hardware and software sales...$10 billion
Japan in 2003:
Population....................128 million people
Percentage playing games......37%
Hardware and software sales...$4.1 billion
The bottom line: The average Japanese gamer spent $86.50 on their hobby that year, while Americans only spent $68.70 the same year.
So yes, success in Japan DOES matter. While the Japanese game market has been shrinking since the year 2000, it is still worth more on a per capita basis. And when you have to weigh the cost of building a console at a per unit loss, you certainly want to attract the consumer that, on average, buys more software per console.
Must... think up... something... clever!
Do you have some stereotyped image of Japanese people squeezed into closets that are big enough for them and their PS2, but small enough that the extra cubic foot of an xbox would cause them to suffocate?
Spoken like someone who's never been to Japan, and never lived in a Japanese home.
-- I'm old enough to have lived through six different meanings of the word "hacker."