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20 Reasons Why The 360 Might Fail in Japan

1up.com has an interesting look at the forces ranged against Microsoft in Japan, as the 360 poises for a major push in foreign markets. From the article: "There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard."

4 of 120 comments (clear)

  1. Still bad design. by tktk · · Score: 4, Funny
    Co-designed by Osaka-based Hers Laboratories, Xbox 360 sports a softer and more feminine look than its predecessor.

    Unless it actually has boobs, this isn't going to help. In the Japanese market, the main design flaw of the Xbox was its sheer size. It wasn't a masculine/feminine problem. Personally, I think it's still too big but being able to stand vertically helps.

  2. I realize... by aftk2 · · Score: 3, Funny

    that bashing the XBox 360 is the Slashdot meme du jour, but the article actually consists of 10 reasons why it might fail, and 10 reasons why it might succeed.

    How do I know this? Did I read the article? Bah! It's in the damn summary:

    Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
  3. Maybe Zonk is Colour Blind by Corngood · · Score: 3, Funny

    And also, illiterate.

  4. Re:Good list by kyojin+the+clown · · Score: 2, Funny
    I think its fair to say the Genesis/Megadrive was a 16-bit device, since it is written on the front in huge gold letters.

    http://mo5.com/MHI/Firmes/Sega/megadrive.jpg