20 Reasons Why The 360 Might Fail in Japan
1up.com has an interesting look at the forces ranged against Microsoft in Japan, as the 360 poises for a major push in foreign markets. From the article: "There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard."
Come on editors, let's get on the ball.
The article has 20 reasons why the Xbox might Fail in Japan or not. There are 10 reasons why it might succeed and 10 reasons why it might fail.
Can someone fix the headline?
Forget the whales - save the babies.
I think the main design flaw in the Xbox 360 is the games. They aren't designed for Japanese gamers, and Japanese gamers already have a seemingly better console to look forward to, which will have better games for japanese gamers.
Heck, Sony's been setting up features that may or may not be great for gaming, but who cares when they have so many extra features to throw against the hype of the xbox.
Face it, the thing thats going to sell Xbox is either the loyalty gained by people impressed with the first one, or people being be fed up with Sony.
Many people believe one of the reasons the first Xbox failed in Japan is its relatively large size. If you've ever been to Japan, you know how little space there is. In this round, however, the Xbox 360 is actually slightly smaller than the PS3 model that Sony has shown. So it will be interesting to see what difference, if any, this makes.
Wavebirds lack the vibration feature. Normally I would say "feature", as it isn't usually that useful, but there are some Gamecube games where I wouldn't want to play without it (Mario Party, for example).
A nice little read. But this just tells us what we already knew, it's gonna be a do fight baaaaaaabyyyyy! And that can only means good things for gamers. Even the Dreamcast had some nice games in its ultimately losing effort. So I think we're gonna see some really interesting stuff coming out of Japan on Xbox 360. Some have said here and elsewhere that the Japanese will never embrace a foreign console, but I don't think it's that simple. The impression I have is that the Japanese like new things that are cool whether they come from Japan or not. That's why Nintendo and Sony, for example, would even bother with so many variations on their consoles (special editions, etc.) that come out in Japan but generally do not make it to the U.S.. And that's why there are a million and one cell phone models in Japan, and so on. In Japan, companies have to keep things fresh and new to stay in the game. If the Xbox 360 can deliver fresh, new Japanese games that people will want to play, then they have a shot. They may not take down Sony and Nintendo, but a really strong showing would be as good as a win in the land of the rising Sun.
To the making of books there is no end, so let's get started
I think it's funny that Microsoft is pushing to be the first to market with the next-gen system. For most generations, the first to market ends up being forgotten completely (for more information see Wikipedia:
The first of the current generation of video game systems was the Dreamcast.
The first of the generation before that (64 bit) was the Jaguar.
The first 8 bit system? Colecovision, which had the distinction of doing pretty good for an extremely short period of time untill the NES was released.
Actually, it looks to be almost a fluke that the Genesis did fairly well, considering that it was the first major player in the 32 bit market. And the Atari 2600 is probably too old to really compare, as the market has shifted vastly since then. So MS naysayers should be happy that MS is pushing for such an early release.
I'll never make that mistake again, reading the experts' opinions. - Feynman
Most Japanese I speak with have told me the number one reason they won't buy American.
The games are too unforgiving.
What they mean to say is that they are generally "unfair". Most FPSs fall under this category. Let's say that the typical Japanese player is playing an FPS and suddenly a sniper from out of nowhere on the opposite team gets a head shot on him. What does the Japanese person do? He switches the game off.
He doesn't get frustrated. He doesn't whine about how unfair it is and start namecalling over chat. He doesn't get angry and try harder. He just says "this is too hard, and unfair, therefore this isn't fun" and switches off.
Japanese want to play games that are (a) fair and (b) fun. They do not derive sick pleasure from being killed from out of nowhere with no chance to respond in a logically thought out way.
READY.
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