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Virtual Muggings in Lineage II

electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com. "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

38 of 745 comments (clear)

  1. Where the fault lies... by bigwavejas · · Score: 5, Interesting

    This sounds more like an issue with game design. The whole fact you're able to mug someone in-game makes this a non-crime. If the developers are worried about mugging then they should take the "looting other Player Characters (PC)" out of the game. It seems to me the only thing "wrong" this guy did was use a Bot (making his PC unbeatable). Show me where in the manual is says, "If you use a Bot you will be arrested." If they (Lineage II) don't want Bots in-game, then track down the offenders, ban their accounts and give the loot back to the rightful owners.

    --
    "Simplify, simplify, simplify!" Thoreau
    1. Re:Where the fault lies... by FortKnox · · Score: 5, Insightful

      Wow... I come into this discussion and only 1 post is here, which is the parent. I agree on every point. If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.

      The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Where the fault lies... by TrippTDF · · Score: 4, Interesting

      NOW we get into an arena of virtual ethics. Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

    3. Re:Where the fault lies... by Nuttles1 · · Score: 4, Interesting

      I am assumming the poster is not a programmer. Programming is a complex task! I don't think online games will ever be hack proof. It is more like the real world, an arms race between the game programmers and the exploiters.

      A simple solution to this mugging problem that I use is having LAN parties. I think they are more enjoyable because you know who your playing and you don't have to worry about hacking. Well, if someone hacks the game, then you can simply get up and beat his a@@.

    4. Re:Where the fault lies... by hawkbug · · Score: 5, Insightful

      No, now you're talking about the real world. Not a fake game. In a game, the programmers have complete control over how people interact with each other because they define the world in which they interact.

    5. Re:Where the fault lies... by Minwee · · Score: 5, Funny
      If you look through the archives you'll find a list of bannable offenses in one of the early patch messages. "Thou shalt not kill", "Thou shalt not steal" and... um... something like "Thou shalt not covet they neighbour's ass" are all in there. Mess with that and you're in danger of having your account suspended.

      The dev team is really too busy to go around policing every player so there are teams of volunteer guides who wear blue robes and hats to take care of that kind of thing. They don't have GM powers but the online community generally supports them in what they do.

      Getting back to the original story, I was not aware that "Using an automated system to play an online game" was a criminal offense in Japan. If it is then this guy got what was coming to him. If not then someone is either making up ex post facto laws or pulling them ex rectum.

    6. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Just always play as the Americans and you'll be fine.

      *ducks*

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    7. Re:Where the fault lies... by jacem · · Score: 5, Interesting

      IANAL and I am definatly not a Japanese Lawyer but I think that the issue is that the individual commited fraud and made money off of it. It is the last bit that is so important. There have been other articals on /. about the real world money side of online games as well as the murders By using a bot the defendant fraudulently came into possesions of real value in the game world and sold them for real value.
      I don't know how seriously the courts should take this but it is going to set some very funky presidence.

      JACEM

      --
      DOC Disinformation Obfuscation and Confusion
      The carrot to FUD's stick
    8. Re:Where the fault lies... by Golias · · Score: 5, Insightful

      Beating up an on-line character and taking away its on-line money in a game is not at al analogous to robbing somebody.

      It's more like beating somebody at poker.

      Lineage II is a game in which characters are allowed to compete with each other for assets that have real-world value, just as with an on-line poker match. Taking somebody's money in Lineage II is no worse (or better) than slow-playing a hand of Texas Hold 'Em until some poor sap goes "all in" against you, and then cleaning them out.

      That said, there are two obvious conclusions you can draw from my analogy:

      1. If you cheat at poker, even on-line poker, you are a theif and should be arrested. Likewise, they were right to arrest this guy.

      2. Lineage II is not just a recreational game. It's a means of gambling, and therefore should be regulated as such by any country which chooses to regulate gambling.

      --

      Information wants to be anthropomorphized.

    9. Re:Where the fault lies... by Fulcrum+of+Evil · · Score: 4, Funny

      In real life, we have rules which are called "laws." Account suspension happens by moving your avatar to a special facility called a "jail." Occasionally (depending on the situation), your account may be terminated entirely, often by means of "lethal injection" or "the chair."

      Oh come on, this is a fantasy world. Execution is handled by feeding your character to a dragon or dropping a boulder on their head.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    10. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Yes, yes, let's all blame our imaginary friends for our problems.

      --
      "I only speak the truth"
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    11. Re:Where the fault lies... by Phisbut · · Score: 5, Insightful
      but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

      First we start with the idea that even if something is not "physical" or "material", it can still have a monetary value (see "proprietary software", a "patented idea" or even "money" which is nothing more than a number).

      Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value".

      Then you have a rule (in the form of an EULA) that explicitely says bots are not allowed.

      Put the three together : He used a bot (thus breaking the rules) in an unethical fashion with the purpose of depriving other players from articles that have monetary value.

      The guy commited fraud. Fraud is a (real-world) crime. Therefore the guy commited a crime.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    12. Re:Where the fault lies... by sTalking_Goat · · Score: 5, Insightful
      Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Why exactly? I'm not supporting his actions but lets look at this realistically. Video games for there entire existence have been carefully created environments. We as players have always assumed that if a game allows you to do something you should because its a "feature".If it turned out that an ability was not intentionally created then it was determined to be a bug and fixed.

      Does anyone play GTA and not carjack random drivers or mug passerbys etc? No, because that a feature of the game, thats why people play it. There might be consequences but they've always been gamespace consequences for gamespace actions.

      To make a game where its possible to mug someone and then politely ask people not to do it or you'll arrest them (in meatspace) flys in the face of 30 years of game design. It might make sense at some point but we're not there yet.

      --

      My days of not taking you seriously are certainly coming to a middle...

    13. Re:Where the fault lies... by InvalidError · · Score: 4, Insightful

      Exactly.

      If the game allows stealing, then they should implement an in-game way of handling theft. If they do not or people find a way of working around that and every attempt (patch) at fixing the backdoor/loop-hole, they still have the option of applying the virtual 'death penalty' in the form of account bans.

      Games are only that, games. If this continues, online gamers will need a hotline to their lawyer(s) before signing on.

    14. Re:Where the fault lies... by BillyBlaze · · Score: 4, Insightful
      What you're neglecting to realize is that there are essentially two nested worlds. When you do unethical things in meatspace, and these things are called "illegal" by a government of the people, then society ensures that negative meatspace consequences ensue, to discourage illegal actions. For example, when you murder people, we put you in jail.

      When you perform unethical actions in a game, and these things are considered bad by the people controlling and playing the game, negateve in-game consequences can ensue, to discourage such actions For example, in L2, when you PK, your karma goes negative and you turn red. (Until your karma goes to -INT_MAX, at which point it wraps to INT_MAX, until they fixed that.) Thus, other players are warned, and as a result of the coded rules of the game, they can PK you without consequence. And if you run a bot, you are in violation of the terms of service, which specify a remedy - you are kicked from the game.

      When you sign up for a game, you are agreeing, implicity and also probably explicitly in the terms of service, that you will sometiese virtually 'possess' virtual objects, which you might be able to buy and sell on eBay, but that at any time, you can be PK'd, there can be a server error, the admins can decide they don't like you - and your 'possessions' will fall to someone else or disappear, and there's nothing you can do about it. You agreed to this. There's no reason for meatspace governments to start protecting people who have made this kind of agreement from the possible consequences of such an agreement.

    15. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 5, Interesting

      Actually MUDs (the precursor to MMORPGs) came up with the concept of jail. Better yet, the more evil you were, the more the reward went up for your capture.

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    16. Re:Where the fault lies... by timeOday · · Score: 4, Insightful
      I accept these same risks everyday when I walk out of my house. But I also know that if somebody stole money from me, I can expect the police to do something about it.
      That's because mugging is illegal. But gibbing somebody in Quake and taking their railgun is not.
    17. Re:Where the fault lies... by Geek+of+Tech · · Score: 4, Funny
      Hmm. A bot mugged another virtual character and took virtual goods in a virtual world. I think just to tick everyone off the judge should order the bot to 20 hours virtual community service. That should do the trick.

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      Stop the Slashdot effect! Don't read the articles!
  2. Idea... by JonN · · Score: 5, Funny
    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace,"

    What about vice versa? Because I would love to see someone wall hacking irl

    --
    do.what.promptcmds
    1. Re:Idea... by Have+Blue · · Score: 4, Funny

      Screw wallhacking, help me dupe this pile of 20s.

  3. Give the guy some credit by b0r1s · · Score: 4, Funny

    It's pretty clever.

    --
    Mooniacs for iOS and Android
  4. How is this illegal? by th0mas.sixbit.org · · Score: 5, Interesting

    How is this illegal?

    Certainly he broke the EULA by using a bot.

    Certainly he broke the in-game rules by beating up and robbing people.

    But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?

    --
    twitter.com/gravitronic
    1. Re:How is this illegal? by ebrandsberg · · Score: 4, Insightful

      On point 1, yes, he broke the EULA by using a bot.

      On point 2, NO, he did NOT break in-game rules, it's part of the game.

      On the last point, agreed, if he broke the EULA, he should be banned and items returned, but that's it.

  5. Defining online property by myheroBobHope · · Score: 4, Insightful

    If he was allowed to steal from the characters, as it was part of the game, and then other people gave a value to the item, doesn't that cloud the issue? The items have no intrinsic value, yes they represent hard work and dedication, but really they can just be created out of thin air by the game designers. The items are not supposed to have real world value, and that is why they can be stolen in the game. It's an interesting collision of worlds, and might eventually leave a precedent for the value of goods in an MMORPG. Law is coming to the New Wild West.

    --
    http://www.pterrys.com
  6. New Phishing by pin_gween · · Score: 5, Funny

    Didn't fall for the "PayPal" or "eBay" scams? Watch out for the "Lineage II" phish

    "Please take a few moments out of your online gaming experience to buy the Sword of Invinciblity"

    --
    Ignorance is not a crime; neither should it be a way of life

    Congress control $ = inmates run the asylum
  7. So... by kaellinn18 · · Score: 5, Insightful

    What exactly was the crime here? The article is slim on details. Was it the fact that he was using a bot? Is that against the TOS (would be my guess)? Surely, it can't be the fact that the bot "beat and robbed" a player character. If it's something you can do in the game, then how can you be arrested for that? Or was it the selling of the items online? Was that illegal? It just seems to me the article doesn't say much to perpetuate discussion.

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  8. Civil? by Renraku · · Score: 4, Insightful

    I don't know if this falls under civil or criminal code. On one hand, its just a game. On the other hand, so is blackjack, but its a crime to cheat someone out of money.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  9. But isn't that the point? by Minwee · · Score: 4, Funny
    I have played Lineage II. It's a game _about_ beating up other players' characters and taking their lunch money. That's the whole point of the game.

    What's next? Will a man be sentenced to community service for turning over cards in Solitaire? Arrested for playing Minesweeper in an airport? Sued for using the "Undo" feature in Spider?

  10. Re:Question 1 by Stanistani · · Score: 4, Informative

    From the article: "By performing tasks within a game repetitively or very quickly, bots can easily outplay human-controlled characters, giving unscrupulous players an unfair advantage."
    Automation is a force multiplier.

  11. Japan ....tsk ....tsk by The_Spectry · · Score: 5, Insightful

    What doe sthis say about how advanced a country is when even their police departments understand cyber life well enough to grasp the thought of an MMPORG mugging . Can you imagine calling the Police in say Kansas City and explaining to them how Zoltare the Unmerciful is repeatedly muggin your character Meri the Fancy . I'm sure you get a few laughs or maybe just complete silence . Whats next ?

    1. Re:Japan ....tsk ....tsk by pilkul · · Score: 4, Informative

      Japan is not more advanced than the US as far as Internet usage goes. (You might be thinking of South Korea, which is.) What this event shows, rather, is how draconian Japan's police is when it comes to cyber-crimes. Last year they arrested the person who created Winny, a filesharing program --- an exceptional crackdown considering that he did not commit piracy himself.

  12. By God you mean... by Anonymous Coward · · Score: 5, Funny

    ...the Flying Spaghetti Monster?

    If not, He will bitch-slap you with His Noodly Appendage.

  13. No, it might very well be a matter for the law. by WidescreenFreak · · Score: 4, Informative

    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.

    If he simply took the item and left it with his character, I would agree with you 100%. However, he did not do that. He brought his virtual theft into the real world by getting real money. I don't see how real laws are not applicable in some way. It's now up to the Japanese court system to determine how/if real world laws can be applied.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  14. Re:Not a matter for the law by forkazoo · · Score: 5, Insightful
    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.


    Okay, I agree with you up to a point. PVP means PVP, hack and slash, loot and plunder. I have no issue with that. Just like a poker game is PVP, and a good poker player can take my money without it being a crime.

    That said, the bot was cheating. He cheated at a game to take things that had real world money value. If somebody cheated at poker to take things of value, that would be a crime. I don't see why this game would be handled differently from a card game. He didn't win the things, he cheated them. He sold the things he got by cheating, and made money.

    I don't care about the "theft" angle. I care about the bot. That is what made it fraud. Online or card game, it should be handled all the same, IMHO.
  15. "Value" is mostly virtual no matter where you are. by Fantastic+Lad · · Score: 5, Insightful
    A company called, Wizards of the Coast put out this little game called, "Magic the Gathering".

    Played with little rectangular bits of cardboard imprinted with color images, each unit cost well under a cent to make.

    Can you see where I'm going here. . ?

    As it happened, these little bits of cardboard proved to be immensely popular. People were willing to shell out hundreds of dollars for single cards at the height of Magic's half-decade rule of high popularity. --Thing is, you couldn't eat 'em. You couldn't build much of a shelter with them. In fact, they were pretty much useless. . , except as a means of holding a little bit of information by way of printed text.

    As printed text is worthless to anybody who hasn't got a functioning and integrated human brain, all the value contained on those bits of cardboard existed entirely because everybody agreed at the same time that those little bits of cardboard were valuable. It was an huge act of group imagination filling a dead artifact with pretend value. --But that by itself is interesting, because it creates the reality in which people were willing to shell out hundreds of dollars, (more printed bits of paper, BTW).

    So what gives?

    Simple. Imagined value is just as powerful as any other kind when everybody agrees to participate in the illusion. Heck, it has been said that the health of the economy is entirely, (100%) dictated by people's belief in what the health of the economy happens to be.

    Thus, Cybercrime, if enough people agree that matter-less bits of coded data, (which you can't eat or build a shelter out of), are worth something, then yeah, people are going to go to dramatic extremes to acquire said bits of imagined 'property'.

    Physical property is usually just a place-holder for imagined value. In the digital world, the place holder for the illusionary value just happens to be made of the same stuff as the illusionary value itself. Thin air and the spark of imagination.


    -FL

  16. Racketering by DeeSnider · · Score: 5, Interesting

    Friends and I used to debate this all the time in Ultima Online. What if we sold someone a virtual weapon, say, on e-bay, exchanged it in-game, but had a gank squad waiting to mug him seconds later for the same weapon? After asking lots of pre-law friends, we came to the conclusion that, while definately a grey area, that it probably was illegal, and could be charged as racketering. Basically the problem lies in whether or not he intended to deprive someone of real world assets before hand. My guess is that was exactly his intent, and if so, I'm not sure he'll get off as scot free as we might think. Personally I'm suprised it took this long for such a well publicized case to come up.

  17. Nothing more than racism. by neo · · Score: 4, Interesting


    Quoting the article:
    The Chinese exchange student was arrested by police in Kagawa prefecture, southern Japan, the Mainichi Daily News reports.

    I bet if it was a Japanse kid this wouldn't have happened. They're just using some Chinese exchange student as a scape goat.

  18. Re:Since it's a virtual crime... by Impy+the+Impiuos+Imp · · Score: 5, Informative

    Ehh, the people who do this kind of thing might very well have multiple machines and accounts (multi-boxing), with which they can power level whatever types of characters they need. And they study the minimax discussions so they can whip up that wizard who can slaughter a tank, and only a tank, in one shot, which may only be useful in, say, PvP invasion to knock people out of a valuable camp spot.

    Hence, throwing their level 50 or whatever it is on Lineage II into a virtual "jail", or even banning that account, is, pardon the expression, virtually meaningless since they can powerlevel up another replacement in a few days.

    Normal mortals will whine at the loss of such a high level character, but to them it's a minor irritant and just part of the cost of doing business.

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