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Virtual Muggings in Lineage II

electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com. "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

103 of 745 comments (clear)

  1. Where the fault lies... by bigwavejas · · Score: 5, Interesting

    This sounds more like an issue with game design. The whole fact you're able to mug someone in-game makes this a non-crime. If the developers are worried about mugging then they should take the "looting other Player Characters (PC)" out of the game. It seems to me the only thing "wrong" this guy did was use a Bot (making his PC unbeatable). Show me where in the manual is says, "If you use a Bot you will be arrested." If they (Lineage II) don't want Bots in-game, then track down the offenders, ban their accounts and give the loot back to the rightful owners.

    --
    "Simplify, simplify, simplify!" Thoreau
    1. Re:Where the fault lies... by FortKnox · · Score: 5, Insightful

      Wow... I come into this discussion and only 1 post is here, which is the parent. I agree on every point. If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.

      The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Where the fault lies... by EasyComputer · · Score: 2, Insightful

      Hmm...If your could figure out how to fabricate the items that are so valuable, it could be a lot more profitable, than having bots running around stealing, just make 20 swords of death or whatever, and sell em. Wow, I'm gonna get to work, I'll be rich!!

    3. Re:Where the fault lies... by TrippTDF · · Score: 4, Interesting

      NOW we get into an arena of virtual ethics. Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

    4. Re:Where the fault lies... by Nuttles1 · · Score: 4, Interesting

      I am assumming the poster is not a programmer. Programming is a complex task! I don't think online games will ever be hack proof. It is more like the real world, an arms race between the game programmers and the exploiters.

      A simple solution to this mugging problem that I use is having LAN parties. I think they are more enjoyable because you know who your playing and you don't have to worry about hacking. Well, if someone hacks the game, then you can simply get up and beat his a@@.

    5. Re:Where the fault lies... by billster0808 · · Score: 2, Interesting

      If in game crime is real crime, I hope the cops don't catch me playing GTA. I killed a few hookers in there today.

    6. Re:Where the fault lies... by Gunny101 · · Score: 2, Insightful

      Does this mean I'm going to get charged with murder for killing someone in Battlefield 2? Or would those be war crimes?

    7. Re:Where the fault lies... by hawkbug · · Score: 5, Insightful

      No, now you're talking about the real world. Not a fake game. In a game, the programmers have complete control over how people interact with each other because they define the world in which they interact.

    8. Re:Where the fault lies... by Anonymous Coward · · Score: 3, Insightful

      Congratulations, you win the daily Slashdot award for "Worst Analogy"! What you're describing in no way relates to what happens in a digital (simulated) world where every action can be centrally controlled. Spewing crap like this just devalues anything else you might have to say about the issue.

    9. Re:Where the fault lies... by Minwee · · Score: 5, Funny
      If you look through the archives you'll find a list of bannable offenses in one of the early patch messages. "Thou shalt not kill", "Thou shalt not steal" and... um... something like "Thou shalt not covet they neighbour's ass" are all in there. Mess with that and you're in danger of having your account suspended.

      The dev team is really too busy to go around policing every player so there are teams of volunteer guides who wear blue robes and hats to take care of that kind of thing. They don't have GM powers but the online community generally supports them in what they do.

      Getting back to the original story, I was not aware that "Using an automated system to play an online game" was a criminal offense in Japan. If it is then this guy got what was coming to him. If not then someone is either making up ex post facto laws or pulling them ex rectum.

    10. Re:Where the fault lies... by niskel · · Score: 2, Insightful

      In the real world, it is your fault and you should go to jail.

      In a fantasy world, the law should not be held up on virtual 'muggings'. If it isn't meant to happen, the developers should never have included. In the virtual world, you are not doing anyone any harm. Non of their assets are real, none of their gold is real and if the devs want players to be able to steal from other players that's up to them.

      The one issue with this situation in particular is the bot. In this case, the bot/user should simply be banned. I don't agree they should go to jail though because all they have done is interact with non-real items and non-real god. These items are part of a game, not reality.

    11. Re:Where the fault lies... by FortKnox · · Score: 3, Insightful

      I'm a J2EE developer, actually.

      Nothing is hack proof, but my main point is that when you play a game that requires you to use real money to buy things and you know it is possible to get mugged, then you are accepting the risk that someone will steal everything from you.

      The developers, on the other hand, should be working dilligently to prevent the ability of bots to happen. They should have watchdog algorithms that detect bot activity.

      What the solution should be is that the developers should ban the guy with the bot, return all the items to their old owners and fix the issue. Instead, they call the cops and claim its a crime.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    12. Re:Where the fault lies... by Jeff+DeMaagd · · Score: 2, Funny

      Not a fake game.

      As opposed to a real game?

    13. Re:Where the fault lies... by BJH · · Score: 2, Insightful

      The article misses out a couple of important facts:

      - He *wasn't* arrested for theft of virtual items, but rather for misuse of computer resources.
      - He was running a large number of proxy servers (around 40, I heard) to allow people to participate in Lineage II from China, which was against the game's EULA.

    14. Re:Where the fault lies... by niskel · · Score: 2, Insightful

      The whole point is that games aren't reality!

      The whole point of games and their virtual worlds is to be able to do something or experience something you would normally not be able to do in reality. If the devs didn't want PvP then they would not have implemented it. In a fantasy world , rules are differen't from reality and the laws of the real world (in most cases) should not apply either. Your character is not doing physical harm, they are doing simulated fictional harm. No real world people or property is harmed.

      This whole story seems to me that people are really starting to not be able to seperate reality from fantasy and it is a sad sad thing.

    15. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Just always play as the Americans and you'll be fine.

      *ducks*

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    16. Re:Where the fault lies... by jacem · · Score: 5, Interesting

      IANAL and I am definatly not a Japanese Lawyer but I think that the issue is that the individual commited fraud and made money off of it. It is the last bit that is so important. There have been other articals on /. about the real world money side of online games as well as the murders By using a bot the defendant fraudulently came into possesions of real value in the game world and sold them for real value.
      I don't know how seriously the courts should take this but it is going to set some very funky presidence.

      JACEM

      --
      DOC Disinformation Obfuscation and Confusion
      The carrot to FUD's stick
    17. Re:Where the fault lies... by Golias · · Score: 5, Insightful

      Beating up an on-line character and taking away its on-line money in a game is not at al analogous to robbing somebody.

      It's more like beating somebody at poker.

      Lineage II is a game in which characters are allowed to compete with each other for assets that have real-world value, just as with an on-line poker match. Taking somebody's money in Lineage II is no worse (or better) than slow-playing a hand of Texas Hold 'Em until some poor sap goes "all in" against you, and then cleaning them out.

      That said, there are two obvious conclusions you can draw from my analogy:

      1. If you cheat at poker, even on-line poker, you are a theif and should be arrested. Likewise, they were right to arrest this guy.

      2. Lineage II is not just a recreational game. It's a means of gambling, and therefore should be regulated as such by any country which chooses to regulate gambling.

      --

      Information wants to be anthropomorphized.

    18. Re:Where the fault lies... by tourvil · · Score: 2, Funny
      Does this mean I'm going to get charged with murder for killing someone in Battlefield 2? Or would those be war crimes?

      Murder for killing someone. War crimes for doing a victory crouch-hump on their corpse.

    19. Re:Where the fault lies... by sumdumass · · Score: 2, Insightful

      I kind of see somewhat of a point in jailing this person. It isn't to actualy punish the person for sing a bot or muging someone in a game. It is the act of taking somethign form someone else for personal or monetary gain.

      Sure the items are fictional but the article said he sold them for real money. The intent was to cheat at somethign for (real) finacial gain. The fact that he used fake items to achieve this process is just clouding the issue.

      Granted, i might have agreed and said thats the way the game is played if it wasn't for the selling for real cash. If you bought those virtual items for real cash, there is some value to them. If i cheated to steal them from you to sell back later, i commited a crime or came real damn close ot it.

      I guess a fine line is drawn here. It has the merrits of being a real crime while being fake. The problem is that there were actual damages and rewards.

    20. Re:Where the fault lies... by Fulcrum+of+Evil · · Score: 4, Funny

      In real life, we have rules which are called "laws." Account suspension happens by moving your avatar to a special facility called a "jail." Occasionally (depending on the situation), your account may be terminated entirely, often by means of "lethal injection" or "the chair."

      Oh come on, this is a fantasy world. Execution is handled by feeding your character to a dragon or dropping a boulder on their head.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    21. Re:Where the fault lies... by Anonymous Coward · · Score: 3, Interesting
      He should be sent to jail in the fantasy world, surely?

      Exactly!!

      I have always thought that 'crimes' in online games should be reported to the 'police' (ie: game masters or whatever they call them)), investigated (looking at logs, etc), and then punished. THe punishment is simply- a certain number of hours/days in jail. To make it better, the character MUST be logged in for that time, and randome questions requiring answers would pop up to ensure the player is actually there, and not just letting his account idle while at work or something. Having to sit view the inside of a jail cell for 24 (gameplaying) hours would be a good deterrent, I think. ANd them you can throw a die to see if the charactr gets back all his stuff afterwards. ;-)

    22. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Yes, yes, let's all blame our imaginary friends for our problems.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    23. Re:Where the fault lies... by Mr.+Slippery · · Score: 2, Informative
      No designer=anything goes morality-wise.

      Not at all. There are many ethical systems that don't rely on supernaturalism: utilitarianism, Kantian rationalism, existentialism, and others.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    24. Re:Where the fault lies... by fm6 · · Score: 2, Interesting
      The whole fact you're able to mug someone in-game makes this a non-crime.
      Nonsense. The game designers can allow some muggings and not others. If the player agreed not to operate a bot when he signed up for the game, then using a bot to mug other players is a no-no. Not because mugging is illegal in the real world, but because he broke the rule against bots.
    25. Re:Where the fault lies... by Phisbut · · Score: 5, Insightful
      but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

      First we start with the idea that even if something is not "physical" or "material", it can still have a monetary value (see "proprietary software", a "patented idea" or even "money" which is nothing more than a number).

      Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value".

      Then you have a rule (in the form of an EULA) that explicitely says bots are not allowed.

      Put the three together : He used a bot (thus breaking the rules) in an unethical fashion with the purpose of depriving other players from articles that have monetary value.

      The guy commited fraud. Fraud is a (real-world) crime. Therefore the guy commited a crime.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    26. Re:Where the fault lies... by sTalking_Goat · · Score: 5, Insightful
      Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Why exactly? I'm not supporting his actions but lets look at this realistically. Video games for there entire existence have been carefully created environments. We as players have always assumed that if a game allows you to do something you should because its a "feature".If it turned out that an ability was not intentionally created then it was determined to be a bug and fixed.

      Does anyone play GTA and not carjack random drivers or mug passerbys etc? No, because that a feature of the game, thats why people play it. There might be consequences but they've always been gamespace consequences for gamespace actions.

      To make a game where its possible to mug someone and then politely ask people not to do it or you'll arrest them (in meatspace) flys in the face of 30 years of game design. It might make sense at some point but we're not there yet.

      --

      My days of not taking you seriously are certainly coming to a middle...

    27. Re:Where the fault lies... by Anonymous Coward · · Score: 2, Funny

      As long as you didn't have sex with them, you'll be fine.

    28. Re:Where the fault lies... by InvalidError · · Score: 4, Insightful

      Exactly.

      If the game allows stealing, then they should implement an in-game way of handling theft. If they do not or people find a way of working around that and every attempt (patch) at fixing the backdoor/loop-hole, they still have the option of applying the virtual 'death penalty' in the form of account bans.

      Games are only that, games. If this continues, online gamers will need a hotline to their lawyer(s) before signing on.

    29. Re:Where the fault lies... by utopianfiat · · Score: 2, Informative

      What if he was just a really good player doing the exact same thing? Then he wouldn't get arrested.
      Let's separate the good from the bad here:
      OKAY THINGS TO DO -
      a) Steal people's virtual shit
      b) Sell people's virtual shit at auction, regardless of how it is obtained (stolen, found, won)

      NOT OKAY THINGS TO DO -
      a) use a bot

      So the only REAL offense made here was using a bot, which should theoretically only result in a termination of EULA and revoking license. There's no *fraud* here, just a guy who exploited the system.
      It's not like these are counterfeit items...

      --
      +5, Truth
    30. Re:Where the fault lies... by southpolesammy · · Score: 2, Interesting

      The problem isn't player looting, because by playing the game, they accept that risk. Even selling those items on the real market for real cash isn't the problem, although it's ethically gray.

      The problem is the players using bots or hacks to deny other players' enjoyment of the game. It's still probably not illegal, but it's against the spirit of the game and will ultimately result in players leaving the game, meaning a loss of revenue to the game hosts. The only way to combat this is for developers to ban bots/hacks from taking away from player enjoyment under penalty of banning the player that uses the bot/hack. But in essence, this isn't theft or fraud because it's basically a zero sum game.

      Now if the bots/hacks are being used by the game hosts to steal items or playing time that players have paid for, now you no longer have a zero sum game, and there is definitely fraud involved.

      --
      Rule #1 -- Politics always trumps technology.
    31. Re:Where the fault lies... by Golias · · Score: 2, Insightful

      How many chips they give you for your money at a poker tournament is a matter of agreement, not obligation.

      For example, if somebody wanted to run a "handicapped" tournament, in which everybody bought in for $100, but players who did well in previous tournaments started with fewer chips, they could do so. Anybody who played in such a tournament would be doing so of their own free will. So, in that situation you are buying your way into the tournament, not buying currency. It's still gambling.

      In most online games, this is not the case - the real-monetary value in the objects comes from third parties

      Where the real-world value comes from is irrelevant. The fact remains that they are playing for assets which have real value.

      Allowing obsessed third parties paying for virtual objects to turn something into gambling is a dangerous precedent. Is online checkers gambling? What if some nutter pays me for captured pieces?

      If there were an on-line checkers game which let you introduce your "captured pieces" from previous games as extra pieces, I'm sure IGN or somebody most certainly would set up a cash-for-checkers exchange, and yes. I would say under those circumstances that it should be considered gambling.

      The same goes for any "Magic: The Gathering" tournament which allows you to keep the cards you capture from your opponent. Anyone who says that it's not a form of gambling is lying to themselves.

      --

      Information wants to be anthropomorphized.

    32. Re:Where the fault lies... by BillyBlaze · · Score: 4, Insightful
      What you're neglecting to realize is that there are essentially two nested worlds. When you do unethical things in meatspace, and these things are called "illegal" by a government of the people, then society ensures that negative meatspace consequences ensue, to discourage illegal actions. For example, when you murder people, we put you in jail.

      When you perform unethical actions in a game, and these things are considered bad by the people controlling and playing the game, negateve in-game consequences can ensue, to discourage such actions For example, in L2, when you PK, your karma goes negative and you turn red. (Until your karma goes to -INT_MAX, at which point it wraps to INT_MAX, until they fixed that.) Thus, other players are warned, and as a result of the coded rules of the game, they can PK you without consequence. And if you run a bot, you are in violation of the terms of service, which specify a remedy - you are kicked from the game.

      When you sign up for a game, you are agreeing, implicity and also probably explicitly in the terms of service, that you will sometiese virtually 'possess' virtual objects, which you might be able to buy and sell on eBay, but that at any time, you can be PK'd, there can be a server error, the admins can decide they don't like you - and your 'possessions' will fall to someone else or disappear, and there's nothing you can do about it. You agreed to this. There's no reason for meatspace governments to start protecting people who have made this kind of agreement from the possible consequences of such an agreement.

    33. Re:Where the fault lies... by squiggleslash · · Score: 2, Interesting
      First, let me say that I think this entire debate is couched in too simplistic terms. If I cheat at poker, then it's certainly possible to envisage a situation where I'd be charged with fraud. That said, this is a computer game and the scope of the computer game is supposed to be the game itself, even if people do sell imaginary items from it on eBay.

      On the subject of your analogy though: if you mug people in the real world, you end up jailed.

      Perhaps the game would be fairer and work correctly if it happened that when your imaginary character imaginarily mugged another imaginary person, it was put in an imaginary jail.

      --
      You are not alone. This is not normal. None of this is normal.
    34. Re:Where the fault lies... by Evil+Adrian · · Score: 2, Insightful

      "Worst analogy"? My whole point was that PEOPLE are responsible for their actions, not the game system that enables people to perform said actions.

      Saying the game enables people to steal is like saying Smith & Wesson enables people to steal. They are using a tool, but they are ultimately responsible, not the manufacturer.

      So... I don't get how it's the worst analogy ever. I mean, surely you wouldn't blame the Internet for rampant software and music piracy, you would blame people. Right?

      Of course, a lot of morons on Slashdot blame Microsoft for viruses instead of the people that write them. So maybe you're one of those idiots.

      --
      evil adrian
    35. Re:Where the fault lies... by Adammil2000 · · Score: 2, Informative

      "Just because some people like it enough ( MMORPG nerds ) to pay for it doesnt make it have a real actual value." The fact that someone is willing to pay for it means it *does* have actual real value. That's almost the only useful meaning of "value", that someone is willing to buy something. Heck, I think people paying hundreds of dollars to sit in a certain seat for a sporting event is dumb, but other people pay big money for it, thus it has real value. They don't even get to take the seat with them, but they pay more than the seat costs. However, I see two problems: 1. Someone broke the rules of the game using a bot (I assume their EULA says you can't do this or otherwise he didn't cheat and this is moot.) 2. The people who got robbed act like they either didn't want or didn't know they could be killed and looted. Sounds like they need these folks need a click-through agreement screen at logon that tells them they can get killed and looted, or choose not to play. Someone getting arrested over this is an eye-opener to me. How this is actually a crime, unless it is simply a EULA violation enforceable by law, is beyond me. What if they guy didn't use a bot, would it still be considered a crime?

    36. Re:Where the fault lies... by PriceIke · · Score: 3, Insightful

      I had to laugh out loud at that analogy. Can you imagine people going to jail for the acts of their virtual avatars in games? My god, you could put me away for life just for playing Vampire: Bloodlines. And that's not even including all the people playing Grand Theft Auto (even the TITLE of the game is a felony!)

      If you ask me, the mistake is not in allowing people to be mugged in-game, it is when the game developer allows virtual items to be bought and sold for REAL MONEY .. that's when you give hackers incentive to wreak havoc and when the game quickly becomes less about fun and more about money.

      --
      It's not a lie. It's the truth with lossy compression.
    37. Re:Where the fault lies... by SharkJumper · · Score: 2, Funny

      teams of volunteer guides who wear blue robes and hats

      Blue robes, eh? Just out of curiosity, how much do you suppose those are worth?

      SharkJumper

    38. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 5, Interesting

      Actually MUDs (the precursor to MMORPGs) came up with the concept of jail. Better yet, the more evil you were, the more the reward went up for your capture.

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    39. Re:Where the fault lies... by Salus+Victus · · Score: 2, Insightful

      It is a bad analogy, but not because the game mechanics are under the control of the developers.

      In your analogy, you're saying Smith & Wesson would be at fault. But the Lineage II developers didn't write the bot; some hacker did.

      I agree with your point about the players being responsible for their actions (cheating via a bot), but your broken analogy is distracting from our case.

      --
      In theory, there's no difference between theory and practice. In practice, there's a big difference.
    40. Re:Where the fault lies... by Clock+Nova · · Score: 3, Insightful

      That's not a bad idea. If the player wants to role-play a criminal, then, if caught, he should have to role-play the appropriate punishment. One problem with your idea, though: in all fairness, the "criminal" should have to be tracked down and caught within the confines of the game, and not via meta-gaming techniques (ie. using player logs, monitoring tools, etc.) If the punishment is to be carried out in game, then so should the detective work. After all, it shouldn't be a violation of the game rules to play a criminal, so long as you do it within the confines of the game (without external help).

      Of course, if the player violated the terms of service by using a bot, then his account should simply be terminated.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    41. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 2, Insightful

      As long as he didn't cheat (which a bot might be, even if it doesn't voilate the game mechanics, unlike setting your Spirit of Wolf speed to 255) then he acquired the items legitimately within the game mechanics and game design.

      So if selling in-game items is not illegal, nor obviously "stealing" them, since that activity is possible and part of the game design, then I don't see what they could hold him on.

      And using a bot, even if disallowed by the agreement, would be a violation of the agreement, not a crime per se. Violations of contracts are civil things. Even if this was some kind of criminal action (like a Dr. contracting to perform a heart operation, then walking away in the middle of it) what has been "stolen"? Lineage can flip a few bits and recreate the items. They may be too lazy too, or even claim they don't have to because the items were moved from one character to another via legitimate game design means.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    42. Re:Where the fault lies... by LordPhantom · · Score: 2, Insightful

      Lint / dirt is worthless to most people. Just because some people like it enough ( MMORPG nerds ) to pay for it doesnt make it have a real actual value.

      UHHHHH. OK. That is the very definition of financial value, genius. "Will people pay for it"?
      Gold would be worthless if people didn't want it, weren't willing to trade real-world things for it. If people suddenly get a craze for collecting something stupid...say.... beanie babies and their street price goes up by $500 they are, de facto worth more. Just because you aren't willing to pay for them does not decrease their actual sale value. How do you think they value homes, cars, anything?
      Don't confuse worth with usefulness.
      (And take a basic economics and/or business course too...or at least read up on it a bit before you start posting about real world economic value, jackass.

    43. Re:Where the fault lies... by Salus+Victus · · Score: 2, Informative

      The article never says NCSoft called the cops. You're assuming. I suspect the "victim" had friends, and he's the one who's pulling the strings in law enforcement. NCSoft just coughed up the requested information.

      Also, you don't know the game, so I'll inform you: Lineage II doesn't require you to buy anything (except a computer, internet connection, and a unique copy of the game). People can, and do, sell items/characters/accounts for real life money, but NCSoft strongly prohibits those activities (and deletes accounts when they catch you ... but it's awfully hard to catch someone).

      They also do use bot-detectors, as described in the article, but it's very hard to distinguish between someone killing monster after monster after monster, hour after hour, and a bot doing it. Anything the detector can be programmed to look for, the bot can be programmed to avoid (like adding in random pauses, or sending random tells, or calling "afk" a stopping for a few seconds).

      --
      In theory, there's no difference between theory and practice. In practice, there's a big difference.
    44. Re:Where the fault lies... by mfrank · · Score: 3, Insightful

      No harm done? He had virtual objects worth *real* money, and now he doesn't. Your credit card balance, your bank balance, hell your identity are just numbers in a database somewhere. Is it OK for someone to take them? How is someone hacking your credit card number different that using a bot to mug someone? Both cases someone has something of real value taken from them. What if the guy that was mugged had just purchased those items for real money on eBay? *If* the mugging had been done without a bot, and mugging by a "real" person in the game was an assumed risk that everyone took, then it'd be OK. The people running the game are no more capable of keeping every bot off than cops in the real world are at preventing every mugging.

      If the developers of a banking system did a diligent job but still left holes that allowed someone to take your credity card info, who should be punished? The thief? The bank? Or should nobody be punished?

      What they *should* do is tag the items with non-forgable IDs. Stolen goods (at least, stolen out of the proper context of the game) could be returned and the person who bought the stolen goods could go after the thief for fraud, because in that case there would be misrepresentation.

    45. Re:Where the fault lies... by timeOday · · Score: 4, Insightful
      I accept these same risks everyday when I walk out of my house. But I also know that if somebody stole money from me, I can expect the police to do something about it.
      That's because mugging is illegal. But gibbing somebody in Quake and taking their railgun is not.
    46. Re:Where the fault lies... by GreyWolf3000 · · Score: 3, Insightful
      Your analogy is completely off. The issue is not that the perpetrator didn't do anything wrong, or that he should not be punished. Doing something wrong in a silly little MMOG means you should get punished in the silly little MMOG, not the real world.

      The fact that these items get sold for cash in the real world only further reinforces how MMOGs are simply being taken too far.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    47. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 3, Funny

      > Clearly then, GOD is at fault for the mugging-at-gunpoint.

      Gabriel: Oh Most Holy One. It appears your virtual world of Earth has some unforseen bugs in its design. Evidently two males can position themselves in such a way as to insert the penis of one into the anus of another. This stacks with sexual desire, and suddenly males burn with lust for each other until one's precious seed is spend inside the other's filthy shithole.

      God: Me damn it! I told Lucifer that was gonna happen if I planted the deposit stalk and the vagina near the same place as the waste vomitorium. He said it wouldn't happen, but it did! I knew it would. I don't know why I trusted him.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    48. Re:Where the fault lies... by Geek+of+Tech · · Score: 4, Funny
      Hmm. A bot mugged another virtual character and took virtual goods in a virtual world. I think just to tick everyone off the judge should order the bot to 20 hours virtual community service. That should do the trick.

      --
      Stop the Slashdot effect! Don't read the articles!
    49. Re:Where the fault lies... by patio11 · · Score: 2, Insightful

      Try pulling an ace out of your sleeve in Vegas and saying "Whoa, games are only games, people" when you're bodily ejected from the casino. World of Warcraft grosses more than probably 80% of the casinos in this country. There are items in Lineage II worth more money than the maximum hand at many places -- we're talking hundreds of dollars. When there is that much money on the line, the game isn't a game anymore, and the company, the government, and the players have a vested interest in making sure everyone plays by the rules. Can you imagine someone saying "Hah, you forgot to search my sleeve! Now give me my money, I stole it fair and square!"?

    50. Re:Where the fault lies... by sumdumass · · Score: 2, Insightful

      Do you remeber those (worded)math questions in grade school were it talked about a car driving 60 miles an hour and a train goin east at 40 mpg,the store being 5 miles away, two dogs barking and jack has 3 dollars in his pocket. Then askes how many times jack could buy somethign that costs 50 cents?

      This is one of those problems. You are so facinated with two dogs barking that you are skipping that some guy cheated at some activity for personal and finacial gain. If durring normal play, the guy mugged these people (as the game allows) and was succesfull because he had more experience or somethign, nothing would be an issue here. What makes this an issue is that he basicaly defrauded the gameers by using a bot with abilities far better then human players for the express purpose of capitolizing on the virtual goods he obtained.

      These virtual goods could be actualy worth somethign in real life because they have a monetary value at some auction sites. Your lawn was probably planted before you bought your house. The actual land is what is worth money but if i drove thu your lawn and tore it up, there would be actualy damages i would be liable for. most likley in excess of the cost of grass seed and someone to scatter it. This excess is the same as a virtual item having value in the real world.

      The problem isn't that he did somethign that is commonly done. The problem is that he cheated at the game (think playing poker with chips instead of money and the winner gets a prize) for the express purpose of cashing in on the rewards. So what you actualy have is a fraud commited to enrich himself. Absent of the idea of it hapening in or around a game, could you agree that these actions are bad and possibly ilegal when apllied to any other situation (like banking or invesments)?

    51. Re:Where the fault lies... by Godeke · · Score: 2, Insightful

      You have bought the fiction that pieces of paper have power. Perhaps it is because without that fiction modern society fails. Thus the fiction has become invisible to our minds as the alternative is too horrible to contemplate. I find interesting is that you can believe that paper is "real money" (even though most of the worlds "money" is stored as bits today), and yet refuse to believe that in the future possessions in a virtual environment will be ruled to have value.

      Yes, the game companies will go to extreme lengths to protect themselves from being liable for anything. Companies that take thousands of dollars in consideration for virtual property (which is occurring *now*, not in some hazy future) are creating that liability today, and in the near future I expect someone will screw up and the law will contemplate this issue.

      The fact that you only are taxed on gains when you convert to "real money" seems an awful lot like some investment instruments to me. Likewise, some of my retirement investments could tank in value, and (excepting a suit alleging fraud, but lets assume they just collapsed due to economic forces) I'm without recourse to my lost "real money".

      To take this to an extreme, but practiced today example, imagine that I'm running a "farm", extracting virtual property from the game and auctioning it off for "real money". There are several articles about the boom of Chinese and Indian based operations of this nature. Are you arguing I don't have to pay taxes on the gains I make this way? If no, then good luck with that tax audit. If yes, then where does the money come from? How is it that I'm able to extract "real money" from "virtual property" unless that property has value. Economic value is simply the price someone will pay to acquire a piece of property. There is absolutely nothing in economic theory that excludes virtual property from having value, and quite clearly markets have developed that do value that property.

      So I'm not sure what you are arguing in your last post. Yes, banks are more likely to honor obligations than game companies: is that the big revelation here? I say "more likely" because as pointed out earlier they don't always do so. One of my old companies worked with Mexico quite extensively, and I must say that your reliance of regulations and obligations would have been considered quite quaint in 1980's Mexico.

      As far as "rule of law", all that represents is the structures that those in power have decreed acceptable. When the winds change, the rules change. Pieces of paper, bits that represent "obligations" and everything else that is a representational version of value become suspect. Yes, in a Mad Max world someone can take my property by force, but I would say that is simply demonstrating that such things as land, homes, vehicles have *intrinsic* value, beyond any value they have as a representation of wealth. Nobody is going to steal my stack of cash, my stock certificates, etc, in that scenario because they have no intrinsic value.

      But you keep believing in the intrinsic value of *obligations* based on *rule of law*. I'm sure it will help you sleep at night. Meanwhile a multi million dollar trade in *imaginary money* will continue. Try to ignore it and it probably won't keep you up at night either. I personally will consider economic value to be economic value, no matter what odd places it crops up. Remembering, of course, that some forms of economic value are more risky than others.

      Mad Max, this one is for you.

      --
      Sig under construction since 1998.
  2. Idea... by JonN · · Score: 5, Funny
    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace,"

    What about vice versa? Because I would love to see someone wall hacking irl

    --
    do.what.promptcmds
    1. Re:Idea... by FortKnox · · Score: 2, Funny

      I've tried 15 different techniques, but now I can't remember which ones I've tried and which I haven't.

      Also... is it bad to bleed out your eyeballs? Can you get your nose replaced?

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Idea... by Have+Blue · · Score: 4, Funny

      Screw wallhacking, help me dupe this pile of 20s.

  3. Give the guy some credit by b0r1s · · Score: 4, Funny

    It's pretty clever.

    --
    Mooniacs for iOS and Android
    1. Re:Give the guy some credit by John+Seminal · · Score: 2, Funny
      Give the guy some credit

      It's pretty clever

      What would be even more clever is watching him figure out how to make prision rape less painfull. Maybe he can make a nice slippery substance out of soap.

      Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life. It is exactly like when a child beats a dog. You just know in 10 years that kid will become a murderer. The kid lacks apathy, and that is a serious personality flaw. That is like a pit bull that bites, that specific animal is no good for anyone anymore. You have to seperate the bad from the good. Otherwise you will have 1 person costing everyone else an enjoyable life. It is a small price to pay.

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      --

      Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    2. Re:Give the guy some credit by NelsonM · · Score: 3, Funny

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      I would much rather have a couple of strangers floating in a tank to decide whether or not I'm going to commit a crime. Now if only they would make a movie about this...

    3. Re:Give the guy some credit by robertjw · · Score: 2, Funny

      The kid lacks apathy, and that is a serious personality flaw.

      Um.... sympathy?


      Who cares?

    4. Re:Give the guy some credit by Idarubicin · · Score: 2, Funny
      Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life.

      To be fair, I'd actually be pretty impressed if someone built a robot in real life that could beat people up and take their money and valuables....

      --
      ~Idarubicin
  4. How is this illegal? by th0mas.sixbit.org · · Score: 5, Interesting

    How is this illegal?

    Certainly he broke the EULA by using a bot.

    Certainly he broke the in-game rules by beating up and robbing people.

    But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?

    --
    twitter.com/gravitronic
    1. Re:How is this illegal? by superpulpsicle · · Score: 2, Informative

      This is Japan. They have the lowest crime rate in the world and tolerate alot less than US would.

    2. Re:How is this illegal? by ebrandsberg · · Score: 4, Insightful

      On point 1, yes, he broke the EULA by using a bot.

      On point 2, NO, he did NOT break in-game rules, it's part of the game.

      On the last point, agreed, if he broke the EULA, he should be banned and items returned, but that's it.

    3. Re:How is this illegal? by man_of_mr_e · · Score: 2, Interesting

      Actually, while true, not as true as you think it is. Japan has much lower stats because they don't report the same way as other countries do. For example, Domestic abuse is not really considered a crime there (it is, but it's largely ignored).

  5. Defining online property by myheroBobHope · · Score: 4, Insightful

    If he was allowed to steal from the characters, as it was part of the game, and then other people gave a value to the item, doesn't that cloud the issue? The items have no intrinsic value, yes they represent hard work and dedication, but really they can just be created out of thin air by the game designers. The items are not supposed to have real world value, and that is why they can be stolen in the game. It's an interesting collision of worlds, and might eventually leave a precedent for the value of goods in an MMORPG. Law is coming to the New Wild West.

    --
    http://www.pterrys.com
  6. 3. Someone will go to jail for stealing... by Shea_Butter · · Score: 2, Interesting

    Reminds me of an article posted about how MMORPG's will eventually take over the world. If the object has real world value and takes time and work to obtain, shouldn't it be a crime to steal it?

  7. New Phishing by pin_gween · · Score: 5, Funny

    Didn't fall for the "PayPal" or "eBay" scams? Watch out for the "Lineage II" phish

    "Please take a few moments out of your online gaming experience to buy the Sword of Invinciblity"

    --
    Ignorance is not a crime; neither should it be a way of life

    Congress control $ = inmates run the asylum
  8. So... by kaellinn18 · · Score: 5, Insightful

    What exactly was the crime here? The article is slim on details. Was it the fact that he was using a bot? Is that against the TOS (would be my guess)? Surely, it can't be the fact that the bot "beat and robbed" a player character. If it's something you can do in the game, then how can you be arrested for that? Or was it the selling of the items online? Was that illegal? It just seems to me the article doesn't say much to perpetuate discussion.

    --

    --------
    This isn't the sig you're looking for. Move along.
  9. No problem by BlackCobra43 · · Score: 2, Funny

    Just miniaturize http://www.baytoday.ca/content/news/details.asp?c= 6657 that and you're set.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  10. Civil? by Renraku · · Score: 4, Insightful

    I don't know if this falls under civil or criminal code. On one hand, its just a game. On the other hand, so is blackjack, but its a crime to cheat someone out of money.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Civil? by Macdude · · Score: 2, Insightful

      On the other hand, so is blackjack, but its a crime to cheat someone out of money.

      It's illegal to play blackjack for money in most places (U.S. and Canada anyway). Gambling is different than just playing a game and I'm sure the operators of Lineage II don't want their game being classified a form of Gambling.

      If we were playing poker for fun (i.e. not gambling) and I caught you cheating then I may not play with you anymore but you shouldn't be guilty of commiting a crime.

      --
      "Grab them by the pussy" -- President of the United States of America
  11. But isn't that the point? by Minwee · · Score: 4, Funny
    I have played Lineage II. It's a game _about_ beating up other players' characters and taking their lunch money. That's the whole point of the game.

    What's next? Will a man be sentenced to community service for turning over cards in Solitaire? Arrested for playing Minesweeper in an airport? Sued for using the "Undo" feature in Spider?

  12. This begs the question... by Anonymous Coward · · Score: 2, Funny

    if some guys buys a Real Doll, and he's married, has he committed adultery?

    I mean, c'mon -- everyman just wants a girl who will let him watch an entire season of Stargate in one uninterrupted sitting.

  13. Re:Question 1 by Stanistani · · Score: 4, Informative

    From the article: "By performing tasks within a game repetitively or very quickly, bots can easily outplay human-controlled characters, giving unscrupulous players an unfair advantage."
    Automation is a force multiplier.

  14. Is this a crime? by Transcendor · · Score: 2, Informative
    Well that's the question.
    There are three crime scenarios one could apply to this:
    1. theft
    2. mugging
    3. fraud
    As far as I'm concerned, theft means to me taking someone's possesions without asking. Mugging is like theft, but instead of simply not asking you use or threathen to use violence against your victim or a object /subject of special value to the victim. Actually, using a bot to automatically slash RPG-Characters cannot be called voilence because it does neither include physical violence nor a form of psychical violence. (Yes, I know it's annoying, but it's only a game)
    after all, there's fraud left. Fraud is to take advantage of somebody's missing or wrong information. After all- users of the game propably didn't expect someone to bot 'em up... but who's betraying who here? I think they could possibly blame the author of the game, for not telling them explicitely that they could get virtually stolen.
  15. Japan ....tsk ....tsk by The_Spectry · · Score: 5, Insightful

    What doe sthis say about how advanced a country is when even their police departments understand cyber life well enough to grasp the thought of an MMPORG mugging . Can you imagine calling the Police in say Kansas City and explaining to them how Zoltare the Unmerciful is repeatedly muggin your character Meri the Fancy . I'm sure you get a few laughs or maybe just complete silence . Whats next ?

    1. Re:Japan ....tsk ....tsk by argStyopa · · Score: 3, Insightful

      ...which is in itself a hilariously patronizing view of middle america from what I'm guessing is one of the coasts?

      Of course, if you called up the KCPD and said that you were being stalked/harassed in an online game they would immediately understand what you meant; whether they would/should care is another matter. that's clearly unresolved here in this forum, I don't see why it would be cut & dried for them either.

      But hey, if it's easier for you to /point and /laugh at "them dumb rubes in the hicks" hey, go for it.

      --
      -Styopa
    2. Re:Japan ....tsk ....tsk by pilkul · · Score: 4, Informative

      Japan is not more advanced than the US as far as Internet usage goes. (You might be thinking of South Korea, which is.) What this event shows, rather, is how draconian Japan's police is when it comes to cyber-crimes. Last year they arrested the person who created Winny, a filesharing program --- an exceptional crackdown considering that he did not commit piracy himself.

  16. Get Guild Wars Instead by ivanjs · · Score: 2, Informative

    Guild Wars instances each area to each player (except towns and communities where you can't carry weapons anyway), making it impossible for cyber thugs to pull these ridiculous stunts.

    1. Re:Get Guild Wars Instead by SnoopJeDi · · Score: 2, Insightful

      It's not even that complicated. Guild Wars only allows PvP in a controlled setting, with consent of both parties, and even then, you can't get mugged (well, as far as I've played anyway).

      When you emulate a real world you get real problems. We play games to get away from real life, not to suffer the same problems (and usually sucker out ~$15 USD a month for it)

  17. Who runs the game? by TurdTapper · · Score: 3, Insightful

    What kind of a game is this where the creators/admins can't just take the things away from him and give them back? How hard could that possibly be rather than spending the money/manpower to arrest him?

    --
    A man with a gun is called a citizen. A man without a gun is called a subject.
  18. Real life crime will be more dramatic than online by ReformedExCon · · Score: 3, Interesting

    Case in point, I'm watching real police arresting real people who are protesting the real pullout of the Israelis from the Gaza Strip. Nowhere online will you find anyone so attached to items, parcels of land, or characters that they are willing to risk their real lives to protect them.

    It is foolish to think that anything online is in any way reflective of real life. There is an offensive, yet quite insightful comic strip which shows a normal guy+anonymity+audience= a troll. Put someone in a video game where there is no real punishment for actions which would get them in trouble in real life, and you'll end up with a bunch of people willing to kill, rob, join gangs, and a host of other activities that are frowned on in real life. It doesn't help that the games themselves promote this sort of activity.

    One of the obvious concepts that arises from that view is that online "crime" ought not be policed with real life authorities. This arrest is wrong, and sets a bad precedent. The game companies themselves ought to be up in arms against this action. It takes away their authority to enforce in-game rules, and gives excessive power to the police.

    --
    Jesus saved me from my past. He can save you as well.
  19. Not a matter for the law by RogueyWon · · Score: 2, Insightful

    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.

    You shouldn't outlaw the theft of property, or even murder, in online *gaming* worlds. Some of these games, such as the Lineage series, EVE Online and World of Warcraft are designed specifically with PVP in mind. Some, such as Final Fantasy XI, aren't. If you don't want to take the chance of being robbed and murdered, don't play a PVP RPG. It's not as if any sane games designer is going to make a PVP MMORPG (or any MMORPG aimed at making a profit) permadeath anyway.

    In real life, I am a good, law abiding little citizen. Hell, I don't even do software/music/video piracy, because I still believe in the ideal that if you justify spending money on something inessential, then you shouldn't have it. However, when I play games, which are ultimately a form of escapism and release, I sometimes want to be a bit nasty. I want to beat people up and loot their still-warm corpse. If you're going to bring the law into stuff like that, then you're taking the whole point away and soon virtual worlds will be as heavily constrained as the real world.

    1. Re:Not a matter for the law by forkazoo · · Score: 5, Insightful
      This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

      Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.


      Okay, I agree with you up to a point. PVP means PVP, hack and slash, loot and plunder. I have no issue with that. Just like a poker game is PVP, and a good poker player can take my money without it being a crime.

      That said, the bot was cheating. He cheated at a game to take things that had real world money value. If somebody cheated at poker to take things of value, that would be a crime. I don't see why this game would be handled differently from a card game. He didn't win the things, he cheated them. He sold the things he got by cheating, and made money.

      I don't care about the "theft" angle. I care about the bot. That is what made it fraud. Online or card game, it should be handled all the same, IMHO.
  20. misleading headline, as usual. by Bethor · · Score: 3, Informative

    He was arrested for "hacking", not for mugging people in game.

  21. Re:Is this a crime?(me after all) by Transcendor · · Score: 2, Interesting

    I've read my comment and came to the conclusion that there could be a crime. The selling of property, virtual or physically present, you have no right to possess could be judged as crime under certain circumstances - and judications. (I don't know how it is for example in the US or here in Germany)
    So if there is a civil process in which it is decided that the botter actually took advantage of the lack of ability / knowledge to do something against his bot (however that trial could work), it'd be a case of fraud. mmh..
    It's unethical anyways-
    ---
    Be fair. Don't bite the hand that does not feed you.

  22. Unbeatable bots? by amrust · · Score: 2, Funny
    The assailant was a character controlled by a software bot, rather than a human player, making it unbeatable.

    Unbeatable? Those Lineage bots must be a lot better than the ones on FFXI. Those goofs can usually be outpulled/outskilled by a mental defective.

    --
    VOTE!
  23. Well, I for one... by canfirman · · Score: 2, Funny
    ...welcome our new mugging bot overloards.

    Now, where's my wallet?

    --
    It is not our abilities that show what we truly are... it is our choices.
  24. Re:-1: Disillusional by Fulcrum+of+Evil · · Score: 3, Funny

    Define actual.

    Real people have a pulse.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  25. By God you mean... by Anonymous Coward · · Score: 5, Funny

    ...the Flying Spaghetti Monster?

    If not, He will bitch-slap you with His Noodly Appendage.

  26. WAIT A MINUTE - Is this REALLY 100% virtual?? by WidescreenFreak · · Score: 2, Interesting

    Look, we are now in a society where our virtual "possessions" can garner real-world cash. If I own something in a virtual world, and someone offers me $500 in real-world cash to "sell" it to him virtually, does that now make the transaction a virtual one or a legal one? I believe that it now makes it legal because actual money was involved.

    Let say that a +2 jewelled sword of ogre beheading in the virtual world goes for $500 on eBay. The agreement is that after the payment takes place, your virtual buyer meet up in the virtual world and you give your virtual sword to the virtual buyer and virtually part ways. But you still have real-world $500 in your bank or PayPal account.

    Someone else sees that transaction on eBay and decides to sell his +4 jewelled sword of ogre beheading. But before he can do that, some asshole comes in and steals that sword virtually. If in the real world that sword could have fetched $750, then stealing that sword virtually might be accountable as theft in the real-world because there is now a real-world precedence (of at least $500) that virtual items cost real money.

    When someone steals something in real life, a crime has been committed and insurance will pay for it based on its market value. If that virtual item has real-world, market value, is it still strictly a virtual value because there was no physical, tangible item? The theft of those items could have cost their "owners" real-world cash if they decided to sell.

    That's really what the Japanese court needs to decide. The thief did sell for real-world money, after all, so the whole theft is the theft truly virtual? I would say that once it was sold for cold, hard cash, it lost its "virtual" status and was then subject to applicable laws - in this case Japanese laws and possibly the laws of the country where the victim resides.

    Just my two cents. Convert that into your currency as necessary.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  27. Re:Since it's a virtual crime... by niskel · · Score: 2, Insightful

    If the devs want to do this, that is completely fine if it were used properly in the sense of the game. If the devs really dont want PvP, they should take it out of the game. If they use 'virtual police' and such, I believe it should be done in such a way that the police are characters themselves and they would have to actually track you down and take you to jail through the game. This method could make you a 'virtual fugative' which might actually be sortof fun.

  28. insurance? by hackronym0 · · Score: 2, Insightful
    If they had insurance, maybe it wouldn't be such a big deal. Wouldn't that be a cool feature? For say $3 more per month, we'll track your stuff in a database and if something ever happens, we can get it back for you...

    Maybe that feature should even be built-in already? duh!

    --
    This is completely false. This is not a sig.
  29. No, it might very well be a matter for the law. by WidescreenFreak · · Score: 4, Informative

    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.

    If he simply took the item and left it with his character, I would agree with you 100%. However, he did not do that. He brought his virtual theft into the real world by getting real money. I don't see how real laws are not applicable in some way. It's now up to the Japanese court system to determine how/if real world laws can be applied.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  30. I beg to disagree with Schneier... by Orrin+Bloquy · · Score: 2, Funny
    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

    I have a Polaroid of what the burglar did with my toothbrush that says different.

    --
    "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  31. Newsflash: Virtual thief goes to virtual jail... by drgonzo59 · · Score: 2, Interesting
    The problem is also with people willing to pay their money for virtual property. What's next, they'll ask their county to issue them a deed and start financing the "virtual" house through their bank? Come on people, if you pay money for "virtual property" and someone steals, then they commit "virtual theft" - that is theft that is not real. It is _you_ that make theh problem real _for yourself_ by putting your "real" cash into it, so get over it.

    Or I like the idea of some Slashdotter that said to put the thief in a virtual jail. Make his character sit in a virtual jail and get virtual bread and water and get virtually pounded in the arse every day. If the virtual world is "real" enough to invest money into it, a jail in a virtual world is just as "real".

  32. "Value" is mostly virtual no matter where you are. by Fantastic+Lad · · Score: 5, Insightful
    A company called, Wizards of the Coast put out this little game called, "Magic the Gathering".

    Played with little rectangular bits of cardboard imprinted with color images, each unit cost well under a cent to make.

    Can you see where I'm going here. . ?

    As it happened, these little bits of cardboard proved to be immensely popular. People were willing to shell out hundreds of dollars for single cards at the height of Magic's half-decade rule of high popularity. --Thing is, you couldn't eat 'em. You couldn't build much of a shelter with them. In fact, they were pretty much useless. . , except as a means of holding a little bit of information by way of printed text.

    As printed text is worthless to anybody who hasn't got a functioning and integrated human brain, all the value contained on those bits of cardboard existed entirely because everybody agreed at the same time that those little bits of cardboard were valuable. It was an huge act of group imagination filling a dead artifact with pretend value. --But that by itself is interesting, because it creates the reality in which people were willing to shell out hundreds of dollars, (more printed bits of paper, BTW).

    So what gives?

    Simple. Imagined value is just as powerful as any other kind when everybody agrees to participate in the illusion. Heck, it has been said that the health of the economy is entirely, (100%) dictated by people's belief in what the health of the economy happens to be.

    Thus, Cybercrime, if enough people agree that matter-less bits of coded data, (which you can't eat or build a shelter out of), are worth something, then yeah, people are going to go to dramatic extremes to acquire said bits of imagined 'property'.

    Physical property is usually just a place-holder for imagined value. In the digital world, the place holder for the illusionary value just happens to be made of the same stuff as the illusionary value itself. Thin air and the spark of imagination.


    -FL

  33. how about a virtual court? by circletimessquare · · Score: 2, Funny

    real world crime shouldn't be decided in virtual courts

    virtual crimes shouldn't be decided in real world courts

    so what is called for here is a virtual court

    populated with individuals of good karmic standing from various games

    and whose decisions should have one and only one real world punishment: banishment from the realm of the virtual

    that is: a legally binding injunction against the offending real world individual from having any internet access at all for a period of time commensurate with their virtual crime

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  34. Racketering by DeeSnider · · Score: 5, Interesting

    Friends and I used to debate this all the time in Ultima Online. What if we sold someone a virtual weapon, say, on e-bay, exchanged it in-game, but had a gank squad waiting to mug him seconds later for the same weapon? After asking lots of pre-law friends, we came to the conclusion that, while definately a grey area, that it probably was illegal, and could be charged as racketering. Basically the problem lies in whether or not he intended to deprive someone of real world assets before hand. My guess is that was exactly his intent, and if so, I'm not sure he'll get off as scot free as we might think. Personally I'm suprised it took this long for such a well publicized case to come up.

  35. Nothing more than racism. by neo · · Score: 4, Interesting


    Quoting the article:
    The Chinese exchange student was arrested by police in Kagawa prefecture, southern Japan, the Mainichi Daily News reports.

    I bet if it was a Japanse kid this wouldn't have happened. They're just using some Chinese exchange student as a scape goat.

  36. Here is a post from youvstheworld.com by veganopolis · · Score: 2, Interesting

    I read this story, and the post on /. this morning, so I thought I would copy you guys on this:

    From: motherlessgoat

    How did we become like this? Some guy in Japan wrote a bot for the game Lineage II and goes around mugging other players and taking their crap. Well, the guy who wrote the bot started selling his "winnings" on a Japanese auction site for real money. Then he was arrested for stealing!!! GIVE ME A BREAK!!!

    It's time to get real folks. Let's start with the obvious problem with this situation:

    Who on Earth would pay real money for pixilated crap? I know this is becoming popular now a-days. In fact, I recently read an article about this. How in these virtual worlds you could be a rich king and live the best life, even though you share a one bedroom apartment with your mother and her lesbian lover. Hi Dad!

    Any takers for the "decline of Western civilization" theories here? Is this really what freedom is all about? Is this what we are all working so hard for? Is this something we should ignore? Is it like porn or drugs and we should just turn the other cheek when we hear about it?

    Why are we having our public law enforcers tracking these guys down? The guy build a software bot and let it loose within the confines of the game. According to the game architecture this is completely legal. If this was such a big deal, why didn't the makers of Lineage II stop this from happening. Shouldn't they take responsibility for things like this? Why did the guy who built the bot take the heat? This is probably what upsets me the most. And we see this all the time. Remember when MP3s were the big rage? Or downloading movies from Limewire? Why should the government enforce a company's copyright? Don't you think that is a waste of tax payer dollars? Shouldn't those companies take responsibility for protecting their assets?

    I don't know about the rest of you, but I actually care what happens to my tax dollars. And I for one can't stand to see it abused like this. This mindset must change. But how? It's called reform and there are plenty of people trying to change things. It is ok to question your government, your laws, and your traditions.

    For any of you still interested, here is the article about the guy who wrote the bot and how he got arrested: http://www.newscientist.com/article.ns?id=dn7865

    You can read motherlessgoat's post here: http://youvstheworld.com/virtual_muggings_in_linea ge_ii

  37. Re:Since it's a virtual crime... by Impy+the+Impiuos+Imp · · Score: 5, Informative

    Ehh, the people who do this kind of thing might very well have multiple machines and accounts (multi-boxing), with which they can power level whatever types of characters they need. And they study the minimax discussions so they can whip up that wizard who can slaughter a tank, and only a tank, in one shot, which may only be useful in, say, PvP invasion to knock people out of a valuable camp spot.

    Hence, throwing their level 50 or whatever it is on Lineage II into a virtual "jail", or even banning that account, is, pardon the expression, virtually meaningless since they can powerlevel up another replacement in a few days.

    Normal mortals will whine at the loss of such a high level character, but to them it's a minor irritant and just part of the cost of doing business.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  38. combination of factors is illegal by GunFodder · · Score: 2, Interesting

    Playing poker isn't illegal. I believe playing poker for money isn't illegal either, in an informal setting; I'm not sure about that though. Cheating while playing a game is crummy, but not illegal. Cheating while playing a game for money is fraud, and is most definitely illegal.

    Player killing is legal in an online game, and cheating is crummy but also legal. However if cheating leads to financial gain then it is fraud, and is illegal. I wonder if this chain of logic can be used to discourage cheating in online games?