The Crowbar Returns - HL2 Aftermath
Kimi writes "1UP is running a week's worth of coverage on Valve; content includes Aftermath, Lost Coast, Day of Defeat, Sin Episodes, Garry's Mod, Half-Life 2 Xbox, and an exclusive interview with Gabe Newell. Be sure to check out the kickass cover image, which was designed using assistance of the Garry's Mod community." From the subsite frontpage: "It all started with a tram ride into unknown catastrophe. With the release of Half-Life in 1998, Valve put themselves on the map as the undisputed saviors of PC gaming. For 1UP's second-ever cover story, we team up with sister-magazine Computer Gaming World and go behind Valve's iron curtains to get an exclusive sneak peek at Half-Life 2: Aftermath, the latest chapter in their Half-Life saga. "
Surprise surprise, it's from Zonk. I never would have guessed!
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
I have practically downloaded every free mod available for HL2. So far they all feel very beta-ish. Plan of Attack, Garry's physics mod, strider mod, you name it... it seems like the HL1 mods were much more fun.
For even more fun, check the submitter's URL. "kimi.1up.com."
Stop submitting your own articles, doucheface!
I finally bought HL2 on Friday (even though my Windows machine is dead at the moment). I had been waiting for the price to come down. Friday, it was "on sale" for $50 at FredMeyer; it was $45 at Target. Then I went to WalMart, where it was $29.86. "Gotta be a mistake", I thought to myself, "but I'm definitely getting it now." Remind me to go back to WM and check the price later this week.
It would have been more interesting to link to this page AFTER the week has passed, so that we could read everything all at once. As is, the coverage is incomplete, so many of us will miss the later entries.
If the purpose in all these links is to drive traffic to 1up, rather than to link Slashdot readers to complete and interesting coverage, then by all means, continue what you're doing. I, however, would feel better-served if the link was posted after all the content was actually there to read.
undisputed saviors of PC gaming
Hyperbole much? I really enjoyed Half-life, but it hardly saved the platform. FPS can be done quite satisfactorily with a little work on a console. If anything, RTS games like C&C or War/Starcraft, or MMORPGs like City of Heroes & World of Warcraft have kept PC gaming healthy, you know, things that can't be done on a console? (Yes, I know, the odd MMORPG makes it to a console but really, how good is it compared to it's PC cousin?) Valve seems like a decent bunch of game makers, but let's not cannonize them quite yet.
Wood Shavings!
- Godai
It was a sure to be a winner release, but it never came out. Does anyone with ties to Valve know why they dropped the ball on this assured money-maker? Today there are several variants of tis game, so it doesn't make sense to release it. The last I had heard of it was that it sounded like a cross of Americas Army on-Line and a rel time strategy game like C&C , with a non-fighting "leader", who would be controling the team. I think they got hung up on trying to incorporate a team-speak like feature to use real time players voices for communication.
I know many games, don't make it out of the studio, but come on, this seemed like a winner.
Anyone with any ideas?
..........FULL STOP.
I don't see this as the real problem, every person has a right to submit whatever they want to Slashdot. The problem is the editors choosing articles submitted by the site. It definitely doesn't give a good message.
The problem is the editors choosing articles submitted by the site. It definitely doesn't give a good message.
;-)
Would you prefer it if the stories were submitted by those same editors, but anonymously?
It sounds like there's going to be some interesting news revealed, anyway - subscribers to the offline, dead-tree CGW have learned a lot more already, it would appear. And for a change, I won't have to buy some crappy games magazine or look for dodgy scans for the information...
Tedious Bloggy Stuff - hooray?
By 'editors', I mean 'editors of 1UP', of course. Duh me!
Have a biggie:
Biggie no. 1: Valve want a new HL2 episode every 3 months and a seasonal box set of them for 56kers and philistines.
Tedious Bloggy Stuff - hooray?
I'm sure Zonk will keep us posted if they add anything new this week!
;)
I'm going to go out on a limb here and also predict that there will be some games.slashdot headlines from the pages of Escapist Magazine and Gamasutra.
same thing. I'd rake it up to at least one of three things: 1)not very proactive support from Valve 2) it *is* written is C, so you can't just get a scriptor to really do thing...you need a programmer 3) this is *my* personal pet-peeve so bear with me; HL2DM, as the model upon which all SDK based mods are built...sucks. And sucks badly.
I've done portions of my own mod based on the source engine and jumping in there was (is?) a nightmare because I don't have a programming background. I've seen the hordes of requests on moddb for programmers go (understandably) mostly ignored.
I think the final stinker for HL2 mods goes hand-in-hand with the lack of serious Valve support: every mod is essentially a TOTAL CONVERSION (most of them don't really feel that way, but hey) and require you to download and install the package, then update it, then figure out how to launch it and before you know it I'm playing Battlefield 2 and my code sits and lingers.
A mod I really do enjoy and have had some (small) involvement on the dev team is HL2CTF. The programmer happens to be a quite good coder (he works for a major gaming company) and the team is solid (even if I'm late on my scripts...:)).
But frankly I think Valve tanked their own game. At least put the mods on Steam.
Quack, quack.
So has anyone given you crap for "taking the name of that guy in that crappy movie" and then have to explain your moderatly low uid?
It is obvious he is just a car enthusiast from over the pond. If he was a car enthusiast from the USA he would have called himself Ford Escort. ;-)
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.