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Nintendo Patents Insanity

theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."

10 of 553 comments (clear)

  1. Call of Cthulhu ? by morcego · · Score: 5, Informative

    I wonder of the writers/copyright holders of Call of Cthulhu would say to that.

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    morcego
  2. Prior Art? by lilmouse · · Score: 5, Funny

    Anyone played Doom while on LSD?

    --LWM

  3. Details by HD+Webdev · · Score: 5, Informative

    Filed: December 14, 2000
    PCT Filed: December 14, 2000
    PCT NO: PCT/US00/33717
    371 Date: September 3, 2002
    102(e) Date: September 3, 2002
    PCT PUB.NO.: WO01/62359
    PCT PUB. Date: August 30, 2001

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  4. Nethack! by Tiredoflurkin · · Score: 5, Informative

    Rogue/ Nethack had this 20 YEARS ago, albeit in ASCII.

  5. Re:Eternal Darkness? by RPI+Geek · · Score: 5, Informative

    From TFA:

    Filed: December 14, 2000

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    - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
  6. Eternal Darkness. by Gen.+Rasputin+X · · Score: 5, Interesting

    The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube. I'm sure there were others, but that was the only one that left an impression on me.

    The Silent Hill games have an insanity system, but it's less related to the characters and more related to the world.

    In theory, the new Cthulhu game has a sanity system, which may count as prior art, and that brings up an interesting idea. Does a system that has been developed but not yet released count as prior art?

    I'm just hopeful that this leads to some new games exploring insanity.

  7. As a devout Marxist would say.... by ValhallaOne · · Score: 5, Funny

    You can't fool me....there ain't no Sanity Clause...

  8. Re:Patent Sanity? by MarkGriz · · Score: 5, Funny

    That's insane.

    Seriously, how can this type of patent not get laughed out of the office?


    Agreed.

    It's patently insane.

    --
    Beauty is in the eye of the beerholder.
  9. Or nethack :) by Rei · · Score: 5, Funny

    Prior Art

    Quaff what? [elr or *] r
    Wow! Everything seems so cosmic now!
    You hear the quarterback calling the play.
    You hear Nieman and Marcus arguing.
    You hear Doctor Doolittle!
    You hear bees in your (nonexistant) bonnet!
    The Ravenous Bugblatter Beast of Traal bites!
    You hit the samurai rabbit.
    The Christmas-tree monster bites!
    Open what? [fGi or *] f
    The Barney the Dinosaur bites!
    The Totoro bites!
    The rodent of unusual size bites!
    The tin contains sauteed Teenage Mutant Ninja Turtles. Eat? [yn] y
    You consume sauteed cockatrice.
    You die...

    Do you want your posessions identified? [yn]

    --
    Rock Us, Dukakis.
  10. Easy: by abb3w · · Score: 5, Funny
    I wonder of the writers/copyright holders of Call of Cthulhu would say to that.

    Cthulhu fhtagn, Cthulhu fhtagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

    OK, unleashing the Old Ones to devour your competitors is a little unscrupulous, but at least it's not unleashing lawyers.

    (And yeah, there's some prior art in Angband and other roguelikes, but I think it's more binary (off/on) than progressive in effect. There might be some substance to the patent.)

    --
    //Information does not want to be free; it wants to breed.