Nintendo Patents Insanity
theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."
I wonder of the writers/copyright holders of Call of Cthulhu would say to that.
morcego
Anyone played Doom while on LSD?
--LWM
Didn't they do this already with Eternal Darkness for the Gamecube? Way to patent something years after you put out the product!
does that mean my boss needs to pay Nintendo?
Isn't this patently obvious? How can one patent something so unoriginal? Besides, my in-laws are prime examples of prior art...
How come Slashdot never gets Slashdotted?
Filed: December 14, 2000
PCT Filed: December 14, 2000
PCT NO: PCT/US00/33717
371 Date: September 3, 2002
102(e) Date: September 3, 2002
PCT PUB.NO.: WO01/62359
PCT PUB. Date: August 30, 2001
This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
Rogue/ Nethack had this 20 YEARS ago, albeit in ASCII.
Does this mean the USPTO could be sued by Nintendo in the future for all these ridiculous software patents.
The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube. I'm sure there were others, but that was the only one that left an impression on me.
The Silent Hill games have an insanity system, but it's less related to the characters and more related to the world.
In theory, the new Cthulhu game has a sanity system, which may count as prior art, and that brings up an interesting idea. Does a system that has been developed but not yet released count as prior art?
I'm just hopeful that this leads to some new games exploring insanity.
in addition to the other examples already given.
On a related note, Redneck Rampage got all squirrly when Leonard drank too much. Someone planning to patent in-game drunkeness?
A goal is a dream with a deadline
You can't fool me....there ain't no Sanity Clause...
InsanityTM is the only way to describe their business plan over the past ten years, be it the Donkey Congas, the Mario Party series, or the N64 game system.
That's insane.
Seriously, how can this type of patent not get laughed out of the office?
Agreed.
It's patently insane.
Beauty is in the eye of the beerholder.
Prior Art
Quaff what? [elr or *] r
Wow! Everything seems so cosmic now!
You hear the quarterback calling the play.
You hear Nieman and Marcus arguing.
You hear Doctor Doolittle!
You hear bees in your (nonexistant) bonnet!
The Ravenous Bugblatter Beast of Traal bites!
You hit the samurai rabbit.
The Christmas-tree monster bites!
Open what? [fGi or *] f
The Barney the Dinosaur bites!
The Totoro bites!
The rodent of unusual size bites!
The tin contains sauteed Teenage Mutant Ninja Turtles. Eat? [yn] y
You consume sauteed cockatrice.
You die...
Do you want your posessions identified? [yn]
Rock Us, Dukakis.
As a Canadian, watching the suffocating growth in Intellectual Property rights in America, I get a recurring image of the epiphyte choking the life of that giant tree. One day what nurished American industry will disappear choked off by patents, maybe we won't even see it die.
"Academicians are more likely to share each other's toothbrush than each other's nomenclature."
Cohen
it's hard enough maintaining my sanity without a licencing fee.
not everything is a science experiment!
Hmm. Wouldn't ROTT (Rise of the Triad) be prior art (circa 1997-1998 maybe?). I remember it having a 'shroomin' mode - where if you ate some mushrooms, it got all trippy for a minute or two...
But I guess that taking drugs is not covered by this patent:
character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation
Let the pill popping games begin!
Cthulhu fhtagn, Cthulhu fhtagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
OK, unleashing the Old Ones to devour your competitors is a little unscrupulous, but at least it's not unleashing lawyers.
(And yeah, there's some prior art in Angband and other roguelikes, but I think it's more binary (off/on) than progressive in effect. There might be some substance to the patent.)
//Information does not want to be free; it wants to breed.
No. Patent Name
1 6,935,954 Nintendo-Patent [max 1] died in the USPTO. Killed by Prior Art.
On the patentability: Yes, there's oodles of parallel prior art.
On the game itself:
Mustn't be missed. The sanity system is *effective*; it really honestly does warp the player's perspective, make it honestly difficult to know what's real and what isn't, and does actually inspire a creepy sense of dread.
It makes you go out of your way to not create the situations that end up with you being insane. Loss of sanity happens through a few different ways, but basically it's "do something nuts, and go nuts; get hit by something freakish, and go nuts".
If a creature gets the jump on you, your sanity drops. If you get the first shot in, you keep your sanity unless it hits you physically - and then your sanity drops. Physical damage gets fixed, but the psychological damage can only be fixed through a different mechanism.
It's absolutely brilliant, and makes for *riveting* gameplay. Patents like this, which make it harder for people to innovate gameplay, shouldn't be allowed, IMO, if they're overly broad. It's too good an idea to only end up in one game from one company on one system - something like this belongs all over the place.
It's just brilliant.
-- A mind is a terrible thing.