Nintendo Patents Insanity
theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."
I wonder of the writers/copyright holders of Call of Cthulhu would say to that.
morcego
Anyone played Doom while on LSD?
--LWM
STUPIDITY!
Didn't they do this already with Eternal Darkness for the Gamecube? Way to patent something years after you put out the product!
does that mean my boss needs to pay Nintendo?
Sounds more profitable than to patent Sanity :)
How to Destroy Angels II
Isn't this patently obvious? How can one patent something so unoriginal? Besides, my in-laws are prime examples of prior art...
How come Slashdot never gets Slashdotted?
Filed: December 14, 2000
PCT Filed: December 14, 2000
PCT NO: PCT/US00/33717
371 Date: September 3, 2002
102(e) Date: September 3, 2002
PCT PUB.NO.: WO01/62359
PCT PUB. Date: August 30, 2001
This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
Rogue/ Nethack had this 20 YEARS ago, albeit in ASCII.
Um, You're aware that for all intents and purposes, ED might as well actually be a N-branded game, right?
Does this mean the USPTO could be sued by Nintendo in the future for all these ridiculous software patents.
The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube. I'm sure there were others, but that was the only one that left an impression on me.
The Silent Hill games have an insanity system, but it's less related to the characters and more related to the world.
In theory, the new Cthulhu game has a sanity system, which may count as prior art, and that brings up an interesting idea. Does a system that has been developed but not yet released count as prior art?
I'm just hopeful that this leads to some new games exploring insanity.
Agreed. Great game. What's interesting is that it was a joint title between Nintendo and Silicon Knights. Now that Silicon Knights is a 3rd party I wonder how they feel about this?
in addition to the other examples already given.
On a related note, Redneck Rampage got all squirrly when Leonard drank too much. Someone planning to patent in-game drunkeness?
A goal is a dream with a deadline
You can't fool me....there ain't no Sanity Clause...
InsanityTM is the only way to describe their business plan over the past ten years, be it the Donkey Congas, the Mario Party series, or the N64 game system.
That's insane.
Seriously, how can this type of patent not get laughed out of the office?
Agreed.
It's patently insane.
Beauty is in the eye of the beerholder.
Anyone who has played 'nethack' will know the visual and auditory effects of applying a cursed unicorn horn or drinking a "Potion of Hallucination" anywhere in dungeon, and the possibly fatal effects.
And anyone who has played 'falconseye', an isometric user interface for 'nethack' will note that these effects are implemented both visually and accoustically.
To quote 'nethack':
"You hear an attorney jingling in the distance"
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
What do you mean? Nintendo published Eternal Darkness, and they essentially own the applicable rights to it. This patent was created for the game, so... what's so disappointing about this?
you can't patent something that's already well known to the trade. Microsoft has been field testing their hallucination generator for some time now-- it's called their "help" pages.
Prior Art
Quaff what? [elr or *] r
Wow! Everything seems so cosmic now!
You hear the quarterback calling the play.
You hear Nieman and Marcus arguing.
You hear Doctor Doolittle!
You hear bees in your (nonexistant) bonnet!
The Ravenous Bugblatter Beast of Traal bites!
You hit the samurai rabbit.
The Christmas-tree monster bites!
Open what? [fGi or *] f
The Barney the Dinosaur bites!
The Totoro bites!
The rodent of unusual size bites!
The tin contains sauteed Teenage Mutant Ninja Turtles. Eat? [yn] y
You consume sauteed cockatrice.
You die...
Do you want your posessions identified? [yn]
Rock Us, Dukakis.
I'm not a big fan of software or method patents in the slightest. However, if you have to make a method patent... barring prior art *within the realm of computer and video games*, this patent looks like a fairly reasonable one.
Call of Cthulhu and even Unearthed Arcana from d20 have implemeneted sanity points with varying effects. However, to my knowledge it had not been implemented in an interactive computer gaming environment prior to Nintendo's work, and it was an innovative solution. Although a method patent is unreasonable by its very nature, Nintendo and its programmers did some innovative work and that deserves legal respect.
You know, I kind of regret writing that. I'll feel really filthy in the morning.
As a Canadian, watching the suffocating growth in Intellectual Property rights in America, I get a recurring image of the epiphyte choking the life of that giant tree. One day what nurished American industry will disappear choked off by patents, maybe we won't even see it die.
"Academicians are more likely to share each other's toothbrush than each other's nomenclature."
Cohen
This may be a bit OT, but I have to admit that the idea itself is actually quite cool. There's so much focus on physics engines and graphics engines, yet developers almost seem to forget that the marine in Doom should really just be peeing himself and freaking out.
At least in the original Half-Life, they acknowledge Gordon being freaked out by focusing on his breathing and heartbeat in the first early cutscene during the accident. Considering the stressful situations most protagonists in modern games go through, you would think that there would be some effect on their sanity and basis in the "real" world.
A really neat trick though would be using a sanity engine to actually inspire dread IN THE GAMER, instead of just to the gamer's character onscreen.
i'm amazed that i survived - an airbag saved my life.
it's hard enough maintaining my sanity without a licencing fee.
not everything is a science experiment!
Let me get this straight...does this patent cover the patent system itself? Or only video game representations of patent systems? Because this clearly falls under the category of 'insane'.
Max Payne
In video games, walls bleed and maniacs laugh. What's "insane" about that?
--
make install -not war
Hmm. Wouldn't ROTT (Rise of the Triad) be prior art (circa 1997-1998 maybe?). I remember it having a 'shroomin' mode - where if you ate some mushrooms, it got all trippy for a minute or two...
But I guess that taking drugs is not covered by this patent:
character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation
Let the pill popping games begin!
For effect we are going to analyze the broadest claim the way it should be analyzed. Get out your notebooks cause you'll want to understand this before you complain about another patent.
1. A method of operating a video game including a game character controlled by a player, the method comprising:
This "preamble" tells us we are dealing with a mode of operating a video game. It further says that there is a game character and that said game character is player controlled. Straight forward so far, but we have limited ourself to the realms of video games and the user controlled characters there-in.
(a) setting a sanity level of the game character;
We are now assigning a sanity level to the game character that was mentioned before. This means that some sort of value for sanity is being set, this is somewhat similar to what would be done for health, mana, or the like; however, it is important to note at the same time that it IS DIFFERENT.
(b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation;
We are now changing the sanity level for the character during game play, this limits the setting to occuring while the game is actually being played. Now there are two things that determine the modification amount: (1) characters reaction and (2) amount of character preparation.
This is now two more limitations that must be met in any prior art (including possible multiple references for 35 USC 103(a) obviousness).
(c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level
Now the game is affected by the sanity level of the mentioned game character. Now it states that at the very least game effects will be varied according to the game character's sanity level. This means that some degree of changes in some characters of game play will be changed based on this level.
Now to defend this over mentioned prior art, Nethack people keep mentioning the hallucination potion. This has 0 to do with the patent if that is true. The system used for Nethack could simply have stated, if potion=TRUE then change the effects. This is therefore different then the current patent, unless someone can show otherwise that the system as claimed above is EXACTLY how Nethack was done.
This similar thing goes for other games. If they used different methods then it would not preclude the patenability of this patent. Remember prior art needs to be before the filing date on this application, also remember that if the system used in other games is unknown, and unpublished the individual companies would have to make aware that they invented such a system to preclude patentability and get the patent nulled.
Remember what is in the claim is what the patent is for and do not confuse the spec for what the patent is good for. The specification is put there so the public knows the "Best Mode" for the invention. Any questions, please feel free to ask.
"Some days you just can't get rid of a bomb."
Cthulhu fhtagn, Cthulhu fhtagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
OK, unleashing the Old Ones to devour your competitors is a little unscrupulous, but at least it's not unleashing lawyers.
(And yeah, there's some prior art in Angband and other roguelikes, but I think it's more binary (off/on) than progressive in effect. There might be some substance to the patent.)
//Information does not want to be free; it wants to breed.
See that "tr.v."? That means "transitive verb". Which means that the phrase "has an affect" is incorrect. The word 'affect' can be used as a noun, but then it has a completely different meaning. The correct way to use 'affect' is in a phrase like ' affected the profit margin'.
http://gamesdomain.yahoo.com/pc/call_of_cthulhu_da rk_corners_of_the_earth/preview/108608
l hudarkcote/preview_6125712.html
Human minds are fragile, and when they see things that are too frightening, too ghastly, or too wrong, they can start coming unglued in unfunny ways. If the player beholds any unbalancing element, the screen distorts with a number of unique "sanity" effects that not only make everything look more enigmatic and threatening, they also erode the player's ability to coherently aim and properly move about. There will also be distracting auditory hallucinations, taking the form of voices in one's head. And we all know how troubling that can be. Um, right?
If sanity erodes too drastically, the ultimate debilitating penalty may result; if Walters is holding a loaded firearm, he's liable to summarily turn it on himself and blow his own head off from terror, despair, or whatnot. Game over.
Mental damage, like physical damage, is cumulative through a level -- and the only immediate "treatment" for mounting mental instability is to decisively banish, blast, or otherwise stomp some Cthulhoid horror's eldritch ass to death. The temporary (if ultimately empty) physical victory gives our hero a sense of accomplishment, a little world-reordering sanity to set his mind at ease.
http://www.gamespot.com/xbox/adventure/callofcthu
We got to see some of the game's sanity effects as Walters starts to see the world through the eyes of his enemies, or starts to feel disoriented and dislocated. We were told that, if Walters gets too in over his head and loses all of his sanity, he may even involuntarily turn his weapons on himself. The sanity effects in the game are not governed by any onscreen meter, so it'll be up to players to try to see through Jack's mental issues.
Akarsz Magyar Gentoo fórumot? Akkor
But what next, from NetHack can we expect Nintendo to patent?
A feeling of having made the same mistake before: Deja Foobar
Has nobody seen the hilucination in max payne... man that was trippy.
Most people have; one of the best 3rd person games ever made. I thought though though it was a dream sequence, not a halucination...
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
1) Patent Insanity
2) Collect underpants by suing insane people for using your patented invention.
3) ???
4) Profit
LedgerSMB: Open source Accounting/ERP
I don't see how this can hold up in court. Everyone knows there ain't no Sanity Clause.
And the best example of this: Yoshi's Island. Ah... who can forget the level "Touch Fuzzy, Get Dizzy"
Hallucinating indeed...
Rise Of The Triad. Just eating the mushroom "power-up" in the game nullifies part C of the patent "automatically" since the game actually made you move in non-straight directions while you were tripping your balls off. Plus you couldn't shoot straight.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.