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Blu Ray Drive Will Cost $100 Per PlayStation 3

fembots writes "The Inquirer is running an article detailing how Blu-Ray drives for the PlayStation 3 will cost Sony a small fortune. It turns out that at the release of the console in the first half of 2006, Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."

89 of 489 comments (clear)

  1. Cost saving idea direct from me... by Anonymous Coward · · Score: 5, Funny

    Replace the blue-ray drive with a 1.44meg floppy drive.

  2. An expensive addition... by SleepyHappyDoc · · Score: 5, Interesting

    Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you? No thanks.

    --
    Stasis is death. Embrace change.
    1. Re:An expensive addition... by thesymbolicfrog · · Score: 5, Funny

      ...Or, you could by an Xbox and support Microsoft. Which is worse?

    2. Re:An expensive addition... by SleepyHappyDoc · · Score: 3, Interesting

      ...Or, you could by an Xbox and support Microsoft. Which is worse?

      I choose neither. I'll stick to my PC games, and one of my old-but-still-fun consoles when I want to play that kind of game.

      --
      Stasis is death. Embrace change.
    3. Re:An expensive addition... by plasmacutter · · Score: 4, Funny

      I like how you phrased that.. someone please mod the parent up, but I would just forego the "blue ray player" functionality and use it for gaming. Of course, if they try to make me connect to the net to start a game I'll tell them where to stick their console.. along with several large pineapples.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    4. Re:An expensive addition... by squidsoup · · Score: 4, Insightful

      or you could wait for the Nintendo Revolution, which will probably be priced reasonably - announcements about this console (possibly a release date) should be made shortly at the Tokyo Games Show.

    5. Re:An expensive addition... by p0rnking · · Score: 2, Insightful

      I thought they (Nintendo, Sony, Microsoft) all take a loss on the console, and make the money back on the overly priced games?

      If this is so, then it would be more like $85 you'd have towards the drive (and if you live in Canada, it would convert to about $130).

    6. Re:An expensive addition... by KillShill · · Score: 4, Insightful

      they punish you anyway. the console manufacturers i mean.

      when the ps3/xbox360/revolution come out soon, you can buy one. but when you buy one, even though you paid for the graphics chip, the sound chip, the cpu, the vector/simd processors, the storage units; these are all off-limits to you, THE OWNER.

      that means you need to get the company's permission to access your own PROPERTY!

      how is this any different than lexmark's position? in fact it's even worse. these COMPUTERS can be so much more and legally you are in the RIGHT to do with them anything you wish, including but not limited to, programming the chips on the units to accomplish any task.

      before you rush headlong to tell me "it's their business model"... i'll have to tell you how their business model is of any concern to me. to prevent legal access to your own property under the use of high-grade encryption constitutes a breach of commerce. to make this model work, it requires them to strip you of property rights.

      those are your chips they're holding hostage.

      and "don't buy from them" is not the answer. because here we have companies that are practicing an unethical business. you don't see gillette requiring high-grade encryption on the razor blade cartridges preventing customers from using it on any other brand of handle. how absurd would that be. software in this respect, follows the same pattern. if you give them the right to block lawful use of software, then also to be consistent you'd have to give them that kind of authority over physical items as well.

      don't let them fool you with adjacent arguments about how this is their business model or how they sell the consoles (read computers) at a loss and make it up on game sales. that's a bunch of hogwash. this isn't at all about copying games or not paying for their hard work. because up till now i've only talked about one thing: access to the programmability of the chips. your chips, once you purchase the item. we're not talking about renting here, you have the RIGHT to access those chips.

      if they have to sell consoles more expensively, then do so but any business model that deprives you of full access to your own property, is illegal and should be outlawed. this would never hold up under an educated citizenry.

      i sincerely have no idea why more people aren't competely outraged over this. you're not renting these devices. you outright buy them. you buy everything, including the right to use the software on the machines. yeah, you purchased a copy of the core system software.

      and we're not talking about 8bit microcontrollers (though the principle still applies), these are powerful multimedia processors. you have the right to have full access to those resources. it's not like you broke into IBM's hq and are running programs on their mainframes, this is YOUR property and the bastard companies are denying you your right to access it.

      if they can't make money (and there's no reason whatsoever that they can't and still allow end-users to fully have access) then they need to find a business they can or go out of business.

      for heaven sakes people, fight for basic rights like property rights or you'll truly regret it in the future.

      the right to read comes to mind... but if all text is electronic and you don't and can't own the hardware with full access... it'll make you pine for these days we live in now as the good old days.

      oh and btw, there are other ways to prevent "piracy", you don't need to deny the owner their property rights just to outlaw game copying.

      just to reiterate, i have no interest in game "piracy", i only want full access to my own hardware. and i'm sure you do too.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:An expensive addition... by FLAGGR · · Score: 4, Interesting

      Nintendo doesn't sell their consoles at a lose. Whereas MS basically took a PC and put it in a smaller box (not by much either :P) and now with the 360, there are reports of serious bottlenecks in the hardware (bottlenecks are unavoidable in PC's to some extent, but in consoles, the less bottlenecks, the less money you're throwing away) Sony has never seemed to be able to build a very cost effective (and lets not even begin on well designed and easy to develop for) system, the only reason they now make money off their hardware is because of mass production.

      Nintendo puts more research into their hardware development, so that things are more tightly designed. For example, the GCN costs them under 100$ to produce, somewhere between 50$ and 100$, yet its only a hair less powerful than the xbox, which MS is *still* selling for a loss, and yet the "number" specs of the GCN don't look anywhere near as good as the xbox. Why? Because the xbox's "specs" are more of theoretical specs, untainable because of bottlenecks. So, Nintendo can use cheaper parts, and get the same performance.

      Because of this, Nintendo never sells at a lose. The only time they've done so is a few months with the GCN after a price drop, and it was somehwere around like 2$ a system, but mass manufacturing caught up quickly. Even the GCN now, selling for what it is, and the DS at 129$ makes them a profit.

    8. Re:An expensive addition... by Anonymous Coward · · Score: 2, Informative

      Nintendo's president will be at this years TGS and will be making an announcement about the revolution though. ;p It's been on a lot of the major gamesites.

    9. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      Either TuxRacer is the first and last chapter of your PC gaming experience or you're paying the Microsoft tax. Looks like you're stuck with the console.

    10. Re:An expensive addition... by squidsoup · · Score: 5, Informative
      Not at all. Satoru Iwata, president of Nintendo, has a keynote speech scheduled, during which some new information about the Revolution will most likely be revealed. The following is from the IGNcube mailbag:
      Nintendo will not be showing anything at the Tokyo Game Show 2005. This is not really surprising because the company rarely exhibits at the event, considered by many to be the Japanese equivalent of the Electronics Entertainment Expo. That being true, Nintendo president Satoru Iwata opened TGS 2003 with a keynote speech and he's set to do the same at this year's event. The subject of his speech has not yet been revealed, but it's scheduled to take place on September 16 before the show officially kicks off. In 2003, Iwata spoke vaguely about the videogame industry and the future of game consoles. In two weeks, we expect him to talk about Revolution, possibly unveiling the top-secret controller. So although the Big N won't be on the show floor with games, it should be an exciting TGS for Nintendo fans all the same. Stay tuned for more, obviously.
    11. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      Either TuxRacer is the first and last chapter of your PC gaming experience or you're paying the Microsoft tax. Looks like you're stuck with the console

      Yeah, because TuxRacer is the *only* native Linux game of note . . .

    12. Re:An expensive addition... by Planesdragon · · Score: 3, Interesting

      before you rush headlong to tell me "it's their business model"... i'll have to tell you how their business model is of any concern to me.

      From the breadth, lack of capitalization, and general content of your rant, I'll presume that you believe in Free Software. (You could just be arguing by coincidence, but then that's your fault.)

      It's YOUR business how they intend to make money, because you want to be using their chips. If you want them to change to fit how you think the world should work, you need to understand them and know where and how to argue.

      And "property rights" aren't exactly basic rights. They're second-tier rights useful only becasue they perserve certain first tier rights--namely, liberty and the right to a fair share of the profit from your labor.

      Remember that "property rights" were used throughout our nation's history for distasteful racism. It's not an argument that has a lot of leg left in it.

      (And let's not forget that the best answer to a company that sells you a $400 box with a legal bomb in it is to just buy somebody else's $400 box.)

    13. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      this would never hold up under an educated citizenry.

      Neither would your lack of capitalization.

      for heaven sakes people, fight for basic rights like property rights or you'll truly regret it in the future.

      It's funny you talk about our property rights - what about theirs? Do they not have the right make and sell the product of their choice?

      Oh, that's right, the bourgeois have no such rights.

      Vote Lenin!

    14. Re:An expensive addition... by AnObfuscator · · Score: 5, Funny
      ...Or, you could by an Xbox and support Microsoft

      actually, Sony and Microsoft *loose* money each time they sell you a console. They expect to make up the loss on the game sales. Thus, if you really want to hurt Microsoft, you should buy TWO xboxen.

      --
      multifariam.net -- yet another nerd blog
    15. Re:An expensive addition... by geminidomino · · Score: 2, Insightful

      False dilemma. Other options: C) Nintendo D) None of the Above

    16. Re:An expensive addition... by Unnngh! · · Score: 4, Funny
      Yes, the much-anticipated top-secret controller. It will have - not the piddly 10 to 12 buttons that the competitors have - but a full 110 buttons to enhance your gaming action. The console itself will support not just blu-ray but dvds, cds, and pretty much any other drive you can fit into the expansion bays. The connector to your tv will be a 15-pin cable. It can not only run Microsoft's proprietary software but Linux as well...

      Wait a minute!

    17. Re:An expensive addition... by Osty · · Score: 5, Insightful

      when the ps3/xbox360/revolution come out soon, you can buy one. but when you buy one, even though you paid for the graphics chip, the sound chip, the cpu, the vector/simd processors, the storage units; these are all off-limits to you, THE OWNER.

      (The rest is just blah blah blah)

      News flash: The act of modifying a console has never been found illegal. While companies have tried (Sony in Australia, everybody going after Lik Sang, etc), the only cases that ever hold up are those that also involve piracy. Thus, you certainly can hack your Xbox36/PS3/Revolution to your heart's content, so long as you're not doing anything otherwise illegal (using it to pirate movies and games, accessing services that otherwise bar modified consoles like Xbox Live, etc).

      There's certainly a grey area around console modification due to the DMCA, but that's about circumventing a copy protection device. If you're modifying your console to run linux, or to play homebrew games, you can argue that you're not breaking the DMCA. If you were to come under fire, which is doubtful as companies like Sony or Microsoft really only target the egregious offenders (people modifying Xboxes and then selling them with pirated games already on the hard drive for example), any competent lawyer should be able to do the right thing so long as there's no evidence of piracy (you mention you don't want to pirate games, so don't fall to that temptation once you do modify your console).

      In short, take off the tinfoil hat and realize that there's no way they can stop you from poking around in the internals of your console in the privacy of your own home. You may lose certain services (voided warranty, banned from online play), but in terms of the hardware itself you can do whatever you please.

    18. Re:An expensive addition... by spoco2 · · Score: 2, Insightful

      To which you buy NONE of them!

      It's not like you're being forced into buying a damn games console for god's sake...

    19. Re:An expensive addition... by belarm314 · · Score: 2, Insightful

      And "property rights" aren't exactly basic rights. They're second-tier rights useful only becasue they perserve certain first tier rights--namely, liberty and the right to a fair share of the profit from your labor.

      Any "right" is tied inherently to property and ownership. If you own something, you have complete control over it. Sale of goods transfers those rights.

      Property rights do, in fact support liberty and fair wages, in that they are the foundation of those rights. You have a right to fair wages because your work is a product of your body, which you own.

      You might do well to listen to a class on the constitution by Michael Badnarik (which you can download here). He's extremely well-read and very informative on this subject in general, and how it fits into constitutional law specifically.

      --
      When moderating, assume I have not yet had my coffee.
    20. Re:An expensive addition... by NanoGator · · Score: 3, Interesting

      "I thought they (Nintendo, Sony, Microsoft) all take a loss on the console, and make the money back on the overly priced games?"

      Sony sold at a loss at first, but now they're making a profit on the machines. Nintendo made a profit on GameCubes sold, however there were times where they might have lost say $10 a machine or so. (like right after a price drop.) But, yes, the money is primarily made from the games.

      On a side note, there's a site that claims Sony never sold at a loss. (Acts of Gord.) Unfortunately, the author of that site is basing this assumption on a blurb in a quarterly stock report Sony released. If you run across it, I recommend taking what he says with a grain of salt. Stock reports are written to impress shareholders. It doesn't actually say they didn't sell the units at a loss, just that they would have made 175 mil if they had more units out. The latest issue of Game Informer, however, is saying Sony lost 500 mil at the launch of the PS2. So.. yeah.. whatever. Interesting note: Gord says Sony spent 2 billion (yes, billion with a b) developing the PS2. I don't think they regret it, but I do think it's interesting that they're having IBM and Toshiba help them develop the Cell processor for the PS3.

      I really am curious what Nintendo and Microsoft are spending to develop their new machines. Nintendo has a few bill in the bank, but it is difficult to imagine them spending 2 billion on the Revolution.

      --
      "Derp de derp."
    21. Re:An expensive addition... by Guspaz · · Score: 5, Informative

      With Id Software (Doom, Quake) and Epic (Unreal) as well as a few other developers porting their games to Linux, linux gaming isn't non-existant, just limited. Valve is the last holdout of the big three of FPS, and they have no plans to support anything but Windows and consoles/arcades. Still, I understand Cegeda (Formerly WineX) runs Valve products decently (They actively release updates when Valve's STEAM updates cause trouble), so it is still possible to play their stuff without paying "the Microsoft tax", as you put it.

    22. Re:An expensive addition... by el_womble · · Score: 3, Interesting

      I owned an XBox and a GC before the XBox exploded, and the GC was stolen.

      I have to say that, of the two, I got a lot more mileage out of the GC (which I bought on a whim) than I ever got out of the XBox (which I eagerly awaited for months before its release). But I think you're off with graphics performance at least with 'photoreal' 3D stuff like Men of Honour (where you could actually count the frame rate in some sections) to Metroid Prime, which although good, simply didn't compare to Doom 3 or even Halo 2 in terms of graphical beauty (gameplay, they're probably on a par - but then arn't all FPS nowadays).

      I'd say the question next gen owners have got to ask is do they want the best online FPS experience (Xbox) or do they want to have fun playing different games. I'm definately in the latter camp. 2 bottles of tequilla, the likes of Donkey Konga/Monkey Ball/Double Dash and a group of friends in the same room will always out weigh a couple of litres of red bull, Halo 2/Rainbow 6, and few 12 year old yanks.

      The question Nintendo have to ask themselves is why, when their console is cheaper, the games are cheaper and arguably better, are they being outsold by Sony and XBox on all continents? Its got to be about the 'cool' factor - something Nintendo hasn't been since the gameboy. Which is a real shame, when the only thing that seems to be 'cool' is killing innocents, blood, driving too fast and more killing. Rome _is_ the mob.

      --
      Scared of flying, pointy things snce 1979!
    23. Re:An expensive addition... by BlueHands · · Score: 2, Funny

      All I could in your post was "My console Karma SUCKS!"

      One stole and the other exploded? damn.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    24. Re:An expensive addition... by slavemowgli · · Score: 2, Insightful

      Yeah, but you have to pay the Cedega tax instead. And considering that many (most?) computers come with windows preinstalled, you most likely *also* pay the Micro$oft tax as well.

      --
      quidquid latine dictum sit altum videtur.
  3. shortly following.... by GenKreton · · Score: 5, Insightful

    This shortly following the announcement of additional DRM in blu-ray. Maybe Sony has finally made a fatal mis-step. Obviously they haven't learned from history yet.

  4. So you're telling me by knappz · · Score: 4, Informative

    That I'm going to be paying even more than the $300 pricetag that was on the PS3 before this spec was released? That just makes me wonder why I'd even get one in the first place, especially with the performance statistics and upgradeability of current PCs. If you ask me, console gaming is pointless if you have a worthwhile PC. If the game isn't on the platform, run an architecture emulator. Like the controller? Buy an adapter. Consoles are a waste of money.

    1. Re:So you're telling me by BewireNomali · · Score: 4, Insightful

      You're thinking about having a worthwhile PC for playing recently released games. Standardization is an issue. Consoles standardize platforms for developers and ensure that games play the same way across the spectrum. You're paying modestly (even at $400 US) for standardization and a uniform game experience.

      Also, gaming in front of a PC is not as cool as vegging out on the couch with your XBox or PS2.

      Some would argue that GAMING PCS are a waste of money. What is it going to cost you to keep your PC current and viable as new games come out? I got my XBox for ~$150, and that was like 15 months ago.

      --
      un burrito me trampeó.
    2. Re:So you're telling me by secolactico · · Score: 4, Insightful

      BTW... my PC will still run PC games from 1995 as well as brand new titles... name a console that can do THAT

      Does the Gameboy count as a console?

      --
      No sig
  5. $100? by king-manic · · Score: 5, Interesting

    Where did that figure come from? Sony owns the patent so it's not from licencing, unless they need gold wires/contacts through out the reader I doubt that $100 figure is accurate. It will have both an economy of scale as well a verticle intergration for this hardware, I'm more inclined to beleive 40$ of raw materials and a fudged math estimated R&D of 60$ per unit.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:$100? by Jeff+DeMaagd · · Score: 4, Informative

      It does cost money to make the optical mechanism, it's a little more complex than the DVD mechanism, and blue lasers are harder to make reliably.

      Still, $100 more is still better than a $1000 separate machine. Some companies are announcing HD disc machines and $1000 is what the cost will be price for the first ones.

  6. Perhaps the price will not increase by iced_773 · · Score: 5, Interesting


    IIRC, Microsoft sold each XBox at a loss, and game sales made up for the loss. Is it possible that Sony will think the same way?

    1. Re:Perhaps the price will not increase by thelost · · Score: 2, Informative

      sony does think the same way. It's a current tactic in the console business when launching a new box to sell it at a loss and make it back on the games, this has been going on for years.

      --
      Promote Charity on Myspace, Show Your Colours!
    2. Re:Perhaps the price will not increase by ZakuSage · · Score: 2, Interesting

      Almost all companies do this at first with their consoles, including Sony with the PS1, PS2, and PSP. Microsoft just did a bad job with it and not only never made the money back, but also still sells the XBox at a loss today (something they'll look to reverse with the XBox 360). I've heard reports that it costs Sony less then $99 USD, so some analysts are expecting them to make a price cut soon to have something to compete against the XBox 360 until PS3 comes out.

      And yes, Sony has been planning on selling PS3 at a loss for a while now.

    3. Re:Perhaps the price will not increase by quark101 · · Score: 3, Insightful

      But what you are forgetting is that Microsoft DIDN'T make up the loss. They only made a profit on the Xbox division one quarter out of the Xbox's entire lifespan. And that one quarter was when Halo2 was released.

    4. Re:Perhaps the price will not increase by jizmonkey · · Score: 2, Informative

      Please give a citation for the proposition that Sony sold the PS1, PS2, and PSP at a loss. I am willing to believe it, if I see numbers. But I have never seen an authority say Sony is selling its units at a loss. In fact, I have seen dissections of SEC filings showing the profits that Sony makes from its consoles, on a per-unit basis. The most I have seen that would support you is jealous guesstimation from outsiders who don't vertically integrate production.

      --
      With great power comes great fan noise.
    5. Re:Perhaps the price will not increase by irc.goatse.cx+troll · · Score: 2, Interesting

      Especially with harddrives. For that much money I'd rather just have an 80gb or so HD included that can cache the game data as needed, then just expire it after N uses or N days.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  7. I've seen this article... but by mcc · · Score: 5, Insightful

    Where are they getting this from?

    The Inquirer doesn't say where they got this number from... they don't have a source... it just seems to have come out of nowhere. Do they have a source they just forgot to cite? Or are they just running rumors without checking them?

    This is the same number ($100) the Merill Lynch analyst report about the manufacturing costs of the PS3 (which slashdot itself has reported on at least once in the last few months) gave. I have the same doubts about it that I had then; it isn't from an "official" source (or in this case... any source at all), and I wonder if that $100 represents real per-unit costs or things that ought to be considered sunk costs, things that are just a natural byproduct of getting blu-ray production lines up and running. The reason this distinction matters is because Sony is going to have to be paying the second category of costs anyway, since for whatever reason they're going to be building blu-ray drives for sale anyway... so bundling those costs into the per-unit costs of the PS3 doesn't make all that much sense.

    1. Re:I've seen this article... but by nacturation · · Score: 4, Funny

      They got the number from Sony's PR department, who gave that in order to make it seem like the PS3 selling price is such a bargain because they'll sell more units if people think they're getting an advantage. Nothing to see here, move along.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    2. Re:I've seen this article... but by scdeimos · · Score: 2, Informative

      Even though a nearly-identical story is being run on a number of online news sites (not just The Inquirer), I'm not convinced it's at all valid - none but one of them has a source attribution (the article on Addict3d points to a source on FlexBeta, but that goes nowhere).

      I can't find anything in Sony/SCUS/SCEA media releases about it.

  8. What's wrong with DVD anyway? by zbuffered · · Score: 5, Insightful

    Can they seriously not fit all their games' data in a Dual-layered DVD?

    This might be a deal-breaker for me. If I can interface my PS3 with, say, my PC or share it out to the network to use the Blu-Ray drive with non-gaming discs, then it's useful new technology and adopting it with the PS3 may end up cost-effective in the long run. Otherwise, this is Sony using new tech for... What purpose, exactly? Copy protection? Gee, thanks.

    --
    Synergy is your friend
    1. Re:What's wrong with DVD anyway? by king-manic · · Score: 4, Insightful

      Can they seriously not fit all their games' data in a Dual-layered DVD?


      Textures can be very big, bump maps can doubel ro tripple that size, and then there is audio/fmv's. The actual game binaries woudl fit on a CD but it's the Art assets that are huge.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:What's wrong with DVD anyway? by k_187 · · Score: 2, Interesting

      its not about having more space for the games, its about sony getting its standard for the next-gen DVD spec into a ginormous number of homes through the PS3. why buy a HD-DVD player when you can watch Blu-Ray disks on your PS3!

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:What's wrong with DVD anyway? by zbuffered · · Score: 2, Interesting

      Seriously though, putting Blu-Ray on PS3 is most likely what will give Blu-Ray its marketing win over HD-DVD.

      Good point. MS is launching with just DVD, so HD-DVD is going to have nobody to carry their torch. Sony needs a win for Blu-Ray, so they have to push it through this channel.

      Still not a very compelling reason to buy. I understand that some games would be multi-disc, but I seriously doubt that swapping a DVD when you're at hour 29 of Final Fantasy XII is going to be a problem that causes you to want your competitors' console.

      But, like you said, 640k ought to be enough for everyone.

      --
      Synergy is your friend
    4. Re:What's wrong with DVD anyway? by NanoGator · · Score: 5, Informative

      "You said tripple the size. As I said, can you explain how bump maps could be larger?"

      I can offer a little detail. Have a peek at this image I made here. No, this is not an in-game mesh, but it's the sort of graphic that game consoles are rapidly approaching the ability to do in real time. There are a lot of photographic textures in that scene. Each texture is 2048 by 2048 in size. Here's a breakdown of the data involved:

      - Color texture. (24-bit) :: This is the color image for the surfaces. The warning sign and the "DO NOT BLOCK ENTRY" sign both use images made in Photoshop to look like that. Those vents on the back wall are also simply photographs. (I'm starting to wish I made a render of this cannon without the textures to give an idea...)

      - Bump texture (8-bit) :: This generates a 'bump' on the surface by adding an embosed looking shadow to the texture. The tiles on the floor in this image us that process.

      - Specular Texture (8-bit) :: This controls how much 'shininess' is reflected from the surface. It is hard to see in this pic a great example of this process, but it's fairly subtle in this pick. Take a look at the tiles in the floor, though. There is some roughness on the floor from the specularity image, the bump image, and the glossiness image.

      - Glossiness Texture (8-bit) :: This affects how 'big' a specular highlight is on a per-pixel level. This is great for making metal or something look 'smudged' when light hits it. The floor also uses this technique. Unfortunately, you'd have to see it animated to really get an idea of what effect it has on this scene. Basically, if the camera were to slowly truck to the right, you'd see a sort of 'shimmering' effect as the light hit the different areas of the glossiness map, causing the specular highlights to change in size. That's really the main reason I put that in there, I thought it'd make it look a little more like a real set.

      - Diffuse Texture (8-bit) :: This texture controls how much light is reflected from each pixel of the surface. Sort of a poor man's HDRI. The floor just under the cannon uses this effect. It's sort of bluish in this shot. If the light dimmed a bit, the cannon would still be quite visible, but the blue floor beneath it would be black. The seams between the tiles are also almost black in the diffuse channel.

      - Normal Map (24-bit) :: I did not use normal maps in this scene. If I had, the bump would look a little more convincing. (Although, for a scene like this, it would have been hard to tell.) These are full color images that represent bump in 3 axes instead of just one. I could have made those vents in the background appear to have more depth to them if I had known about normal maps at the time. To be honest, though, if I did this shot again, I probably would not use them. I would, however, if I were trying to simplify the geometry. There are 1.2 million polygons in this scene. The main reason there are so many is that every edge is rounded. A normal map could have done effectively the same trick at the cost of texture memory. Unfortunately, this would have been painful, as it was this scene took most of my gig of memory to render. As it was, I had dithered down the color textures to 8-bits each. (yes, those are 8-bit images and not 24. I wasn't sure whether to mention that or not... Hard to tell, iddn't it?)

      Assuming I had used normal maps and didn't use an 8-bit image for the color channel, each texture in that scene had 80-bits of data. If I could only have used 24-bit color textures, then I would have seen at least a doubling of the assets. (But not quite tripling..) If I had come from using 8-bit textures... well the numbers turn a lot worse. Unfortunately, I do not know if game companies typically use 8 or 24 bit color t

      --
      "Derp de derp."
    5. Re:What's wrong with DVD anyway? by ZorbaTHut · · Score: 2, Informative

      No. We really can't.

      I worked on one game that had a lot of textures. I think it may have been something around 30gb of textures before compression, if not more. After compression I was able to cinch this down to about 7gb (blah blah "jpeg can do better" remember these had to decompress in realtime on a PS2 at very high speed. The decompression algorithm had to be about the same speed as a simple Huffman lookup. It was, and got better compression besides.)

      I'm told the PS2 turned out to have curious problems with dual-layer discs, so the sequel's going back to a single-layer disc, and we're cutting a lot of the textures thanks to that.

      So, no. We really can't fit all the game data in a dual-layer DVD. 8.4gb goes damn fast when you want modern graphics.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    6. Re:What's wrong with DVD anyway? by NanoGator · · Score: 2, Interesting

      "The ratio of compression directly affects the quality of the texture (look at n64 textures, colored smudged pasted onto models). So yes and no, you can compress them, but the less compression the better."

      Erm. Hehe. Part of the problem with the N64 textures is that, if I recall properly, they had a limit of 4k per poly for the texture image. They had to make some awful compromises to work that out. Add to that that the textures were such a low res that ANY form of compression was hurtful. With the current generation (PS2, XBOX, GameCube) the textures are a LOT larger. 512 by 512 textures are not uncommon. You can get away with a LOT more when it comes to compression. They could use JPEG for the textures and get an incredible amount of storage-savings. Nobody'd ever really know. Truth be told, I don't know if they actually do that or not. JPEG can be an extensive decode if overused. I imagine they compromise between a slightly larger file that is much quicker, computationally, to blit into memory.

      At this point, I'm out of my element. I do 3D animation for a living, but not for games. If any game developers are floating around, I'd appreciate a reply.

      --
      "Derp de derp."
    7. Re:What's wrong with DVD anyway? by grahamwest · · Score: 2, Interesting

      I am a console game developer. 512x512 textures are pretty rare, even on Xbox. With a 640x448 (480 for Xbox/GCN) framebuffer it's rare you'd get close enough to see all the texels and the performance tends to be poor. 128x128 8bit paletted (on PS2) or DXT (on Xbox/GCN) is where it's at. Things like JPEG aren't that useful because you want to come off disc in the final format you'll use with the hardware. That way you can load-in-place in memory and fix up pointers. Anything else and you're spending realtime doing the decode and you need temporary buffer space in RAM, too.

      --
      Graham
    8. Re:What's wrong with DVD anyway? by NanoGator · · Score: 3, Interesting

      "What kind of effect will procedural textures have on this? Surely a procedural algorithm would be smaller (in code at least)?"

      You're right. Procedural textures would be significantly smaller. They also have the added benefit of scaling up quite nicely.

      There are a couple of problems with procedurals that I suspect is preventing them from being used in gaming. One is that their very nature means they can generate a shimmery/sparkly effect when the detail gets too small. I imagine there are software work arounds for this, but those eat up cycles. That is an unfortunate side-effect of using procedurals with Lightwave. It is easy to make a very noisy render with procedurals if you perform an extreme camera movement, like zooming way out for example. We've been able to partially fix it by having the higher detail procedurals fade out when the camera reaches a certain distance. Raster textures are nice because they get filtered in such a way that this effect doesn't happen near as badly. The other problem is that it takes time and CPU power to generate these cycles. When you're rendering, the difference isn't noticable. But in a real time environment, the CPU (GPU?) will have to generate the appropriate texture value for every pixel on the screen that is rendered. From what I understand, I'm quite certain this would prove to be a headache for the programmers who are trying to maintain a constant frame rate. However, I suspect that some clever programming could alleviate some of these problems. (one of these days I'm going to write a procedural shader so I can understand this a little better...)

      There is an interesting way they can solve both the problems I've mentioned. That would be by using a procedural to generate a raster texture. They'd still use up texture memory, but they'd also be able to do that with a managable rendering speed and probably even refine out the sparkly issue.

      Anyway, yep, they could save disk space that way.

      --
      "Derp de derp."
  9. Wise Business idea by Goldfinger7400 · · Score: 4, Insightful

    This is actually a very smart move by Sony in my opinion. With Sony backing Blu-Ray (I'm assuming) for the next generation DVD format, this will enable Sony to move large numbers of Blu-Ray drives, driving down the price and increasing the installed base of consumers with Blu-Ray players. Not to mention Sony gets to safely sell at a loss with game licensing backing up their bottom line... Leaving Sony and the Playstation as the best vendor and device for Blu-Ray movie playback and price.

  10. Odd... by squidsoup · · Score: 5, Insightful

    Do Sony really expect a lot of people to be able to afford these? Given the depressed state of the US economy, I can't see people snapping these up.

    I suspect the Nintendo revolution will be reasonably priced, and I'll most likely buy one of those instead.

    I own a ps2, but really can't justify spending that much on a console.

  11. This is true at the start, but by artifex2004 · · Score: 4, Interesting

    Over the life of the console, this will come down significantly. So the average cost of that player will end up being somewhat less. Also, if you consider what a new standalone Blu-Ray player will likely cost when Sony introduces the PS3, it makes the PS3 look like a much better deal, even to people who mostly just want to play Blu-Ray, not games.

    As I recall, in markets outside the United States, the PS2 saw a large percentage of its initial sales attributable to being an inexpensive (for the time) DVD player, that happened to also play games. It looks like they're repeating what worked well for them, before.

  12. Interesting Idea by MBCook · · Score: 5, Interesting
    Well, depending on Sony's pricing strategy they may end up selling at a loss again. If the console were to retail for $300 (at this point that's looking doubtful), that would be 1/3 of the cost of the console. That is a LARGE chunk. Now over time that drive would get dirt cheap, but that is still a lot of money.

    Now it does add value (just like the DVD drive in the PS2) if you want a Blue Ray player. That said, I still think it's a good move for Sony in future-proofing. We are already seeing multi-disc DVD games, and with the kind of graphics that people will expect on the XBox 360 you will need lots of space for artwork and models. That means more and more multi-disc games. Having all that extra space will surely help as time goes by.

    It's a gamble. I think it will pay off, but it is a surprisingly high cost for the drive. The Revolution and the XBox 360 are both sporting DVD drives from what we know right now.

    The one thing that comes to mind most with this is: one more reason for Sony to hike the price up. I've been buying consoles at their release since the PS1. But even though I now have a job and it pays well enough, I'm not planning on buying a XBox 360 because it is WAY too expensive. I'll wait for the price drop, or to buy one used because someone didn't like theirs. I trust Sony and would like a PS3. I was planning to buy one. But if it costs more than $300, I'll wait on that too. The Revolution is the only one I don't know the price of, but I'd be willing to pay up to $300 (I expect them to launch at $250), and I intend to buy it.

    Sony and MS are trying to price me out of the market (especially with games). And at this point, they have succeeded at delaying my purchase. If they're not careful, I'll learn I can live without it. If there is one thing I learned during this last generation, it was that I was right assessing the previous generation. N64 vs PS vs DC games? 30+ vs. 6. vs. 4. 'Cube v XBox vs PS2 games? 15+ vs 5 vs 8. DS vs PSP? 10 vs 4.

    Nintendo systems always seem to have the most games that I want. Sony and MS aren't helping themselves with their prices.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Interesting Idea by ScrewMaster · · Score: 4, Funny

      ... I trust Sony ...

      Arguably your first mistake.

      --
      The higher the technology, the sharper that two-edged sword.
  13. Isn't their some argument by putko · · Score: 2, Interesting

    That gamers (1) don't care about DRM or other "side issues" -- they just great games and (2) have money to burn for the great games?

    Are they thinking that if they get this out, create some envy/demand and drop the price as they hit production volumes, they could have a hit?

    --
    http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
  14. It's the DRM fee by DigiShaman · · Score: 2, Interesting

    It's the fee or "tax" needed to pay for all the DRM servers and it's bandwidth. I mean, it's going to take a lot of money to setup a DRM infrastructure to monitor and deactivate "hacked" PS3s.

    Talk about getting fucked sideways. sheesh!

    --
    Life is not for the lazy.
    1. Re:It's the DRM fee by Propagandhi · · Score: 2, Interesting

      I doubt that's the case. MS's XBox Live already manages to ban most modded XBoxs. Only difference now is that they'll try and make the internet service mandatory (which they won't be able to do, so whatever).

  15. Consoles are often sold at a loss by mcc · · Score: 4, Interesting

    Sony has with its previous consoles sold the console at a loss initially, then gradually moved into profitability on each unit as their production costs come down. The Microsoft XBox was selling at a tremendous loss initially and is probably still doing so now, right up to the point where the console is being discontinued-- Microsoft H&E is still continuously losing money.

    Sony will probably sell the PS3 at a loss initially.

    Costs for Sony don't mean costs for you as a consumer. Businesses don't necessarily set prices for goods based on what it cost them to make it, they set prices based on what they think the market will bear. If you raise the price of your product by $100 and only half as many people are willing to buy your product as a result, your revenues have just gone down, right? Of course if you lower your prices below your per-unit cost you aren't going to make any per-unit profit, but there's more than one way to make profit; for example, Sony makes licensing fees on every PS3 game sold, and the more people own PS3s the more people there are out there buying PS3 games.

    We didn't know whether the PS3 was going to be $300 when that number was batted around. We don't know whether the PS3 is going to be $400 when that number was being batted around. We have no idea what the PS3 is going to cost except that it's almost certainly going to be too expensive. If you don't like that, Nintendo would be more than happy to sell you something cheaper.

    If you ask me, console gaming is pointless if you have a worthwhile PC.

    So $300 for a console that will last you four to five years is crazy unreasonable highway robbery, but $3000 for a computer that will play this year's top-of-the-line games (but might not play next year's top-of-the-line games unless you buy an expensive new video card) is only just, normal and rational?

    Right...

    1. Re:Consoles are often sold at a loss by yammosk · · Score: 2, Funny

      $3000 for a computer that will play this year's top-of-the-line games.

      Ummm, a $1000 computer will play games just fine.


      But why pay $1000 for a cutting-edge computer when you could get ripped off by Alienware for a mere $2000 more?

  16. HDTV Reqs by VoidEngineer · · Score: 4, Interesting

    What people are forgetting about here is the HDTV specs, which roughly triple or quadruple the memory requirements of video footage stored on a game cartridge/disk. Forgetting about the dual layer capabilities in the future, a 24G Blu-Ray disk, divided by 4, equals 6G. Approximately the size of a standard DVD. "But wait!" you say, "A DVD already can play HDTV!" Ah yes, but a typical game with multiple avenues of game play doesn't record the content of a single linear gameplay... it records many different avenues of gameplay. Which winds up tripling or quadrupling the storage requirements.

    My two cents worth of opinion? With this decision, Sony is going to have a much better HDTV compatible offering.

    1. Re:HDTV Reqs by Glonk · · Score: 2, Interesting

      Why do you assume games would use MPEG2 streams for in-game video?

      It's also an assumption that there would be a use for FMV...with the kind of graphical fidelity on the upcoming systems, there's less need for FMV...which I personally find annoying, it's not as immersive.

  17. SACD proves this wrong. by tentimestwenty · · Score: 2, Insightful

    Ya, just like they did with SACD. All their DVD players and DVD dream systems were being made with SACD to give the format a foot in the door. The bottom line is that nobody wants SACD because nobody has a great stereo and nobody cares enough to notice a difference. It's the same with Blu-ray. 90% of people don't own a TV that is going to show a difference and they don't want to re-buy their recently bought DVD collection. Even those with nice HDTVs largely don't want any more. The market for Blu-ray or HD-DVD is probably 1% this year and maybe 5% next year. In other words, complete failure awaits.

    1. Re:SACD proves this wrong. by drbill28 · · Score: 2, Insightful

      Maybe, maybe not. We've never gone through a period where there might be a turnover in the technology for home video in 10 years or less. We don't know how they'll handle it.

      Certainly DVDs aren't going to go by the wayside right away. But, DVDs weren't created for HDTVs. People who invested in them up to now will want their money's worth. When everyone has one in 2-3 years. They will also be upset. We'll see a coexistence for a while.

      Definitely the biggest problem is the fact that there's such a huge DVD library out there and it's only been a few years so people won't want to update it. But I don't think we're going to see a massive push to update everything to DVD. Only the biggest movies at first. I think that process will be very slow.

  18. So . . . if you hack your drive . . . by Ph33r+th3+g(O)at · · Score: 5, Funny

    . . . will just the drive be disabled? Or will the DRM gods take out your whole PS3 as just compensation for daring to defy their digital restrictions management/regional price scam schemes?

    --
    I too have felt the cold finger of injustice.
  19. If you know consoles you know thats insane! by SteveXE · · Score: 2, Interesting

    $100 for some as seemingly trivial as the optical drive is simply insane for a console. I was a bit skeptical when Sony said this would be expensive, I figured they were blowing smoke to get MS to up the price of 360 but if this article is true then our wallets (well not mine) are in for a world of hurt. Estimates Blu-Ray $100 GPU $100 Ageia Physics $70 CPU $200 Misc Materials $30 Labor $10 EST Total $510 and thats being generous.

  20. Wait! Wait wait wait wait wait... by NeuroManson · · Score: 3, Insightful

    The point of ANY high def drive is moot. Seriously. How long is it going to take for enough people to upgrade to a high definition set that could take advantage of (and justify) the drive's capabilities?

    Sheesh, we may as well wait to justify the Playstation 4 and XBox 720.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    1. Re:Wait! Wait wait wait wait wait... by NeuroManson · · Score: 2, Insightful

      Folks (everyone responding), for one, conventional televisions can barely display graphics on a level that BR-DVD would allow for. A game may be set up to display in 1080P, but then if you have a SDTV, you're not going to see any benefit. A perfect example of this is if you took a 5 megapixel photo and displayed it on your grandparent's Zenith TV. You aren't going to see any improvement. Period.

      Secondly, even a "cheap" HDTV runs $599 and up. As I wrote a while back, this simply isn't an amount everyone is going to conveniently reach into their ass and pay off. Thusly, all of the extra data in those drives is essentially wasted for the target market they're aimed for.

      Even IF they get HDTV down to a reasonable (eg; $300 or less) level, you're still talking about people having to upgrade just to take full advantage of their gaming console.

      If, somehow, this lacks perspective, look at how much PC users bitched and griped about having to upgrade their computers, at a cost of a few to several hundred dollars, when Win95 came out, or frankly, every Windows release past. Either that, or they ran Linux, to keep their sub Ghz systems running.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  21. TheInquirer aren't reliable sources by doctor_no · · Score: 4, Informative

    I wouldn't trust The Inquirer regarding PS3 news.

    They were the ones who spread false PS3 news last week based on a message board post saying that the Nvidia 7800GTX was faster than the PS3's RSX. It turned out that the person on the message board misread PSM magazine and it really said the RSX is FASTER than the 7800GTX. I don't think that they do any fact checking. Likelyhood is that Sony manfacters the Blu-ray drives in house and it won't cost more than adding the DVD to the PS2 and they would likely be able to leverage economies of scale in the long run(which were very expensive at the time of the PS2 launch).

    http://www.theinquirer.net/?article=25838

    http://www.theinquirer.net/?article=25862

    http://news.teamxbox.com/xbox/9126/PlayStation-3-G PU-Less-Powerful-than-GeForce-7800/

    http://news.teamxbox.com/xbox/9132/PlayStation-3-G PU-More-Powerful-than-GeForce-7800/

  22. sony and microsoft by frankmu · · Score: 4, Interesting

    i wonder if Sony is spreading this rumor to let microsoft increase their price on the 360? there is no source behind this rumor as others mention. the price might be quite lower than people assume, but if sony could fake out microsoft by letting them shoot for a higher price. sony may come back with a $299 console

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
  23. WRONG by DigiShaman · · Score: 4, Informative

    the current DVD format is not HDTV spec. While some of the newer players can up-convert the output to 480p, 720p, and 1080i, the original DVD source is not HDTV spec.

    This would be like taking the RF (coax) signal from my Atari 2600 game system and up-convert it to S-Video. While I might get a more stable imagine for the TV to work with (depending on the hardware doing the up-converting), the resolution of the source still sucks ass.

    --
    Life is not for the lazy.
  24. You're missing the point. by oGMo · · Score: 2, Insightful
    The point of ANY high def drive is moot. Seriously. How long is it going to take for enough people to upgrade to a high definition set that could take advantage of (and justify) the drive's capabilities?

    You're kidding right? The point of these is not "HDTV", though it will be nice for HDTV. The point is that you can throw 50-100GB on a single disc. This in turn means large, detailed textures, hi-poly models, audio, video, and anything else they want to throw on the disc.

    DVDs just don't cut it. They never really did. Right now I'm playing FFXI and, on the PS2, it takes about 16GB. And the texture and model quality isn't even all that great. When we start getting into next-gen platforms which can handle lots more data, 50-100GB will be barely enough.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  25. *Wink Wink, Nudge Nudge* by jayhawk88 · · Score: 4, Interesting

    Sony: Say, Random HD-DVD Manufacturer, how much would we be paying for some HD-DVD drives for the PS3?

    Random HD-DVD Manufacturer: For the PS3? Well, since you're going to be buying about 6 quintillion of them, I'd say about $25 a drive. Hell, make it $15 if you put our logo somewhere on the case.

    Sony: Let me rephrase that. How much would we be "paying" for some HD-DVD drives if we wanted to justify an insane price-point for the first 12 months of the PS3 release?

    Random HD-DVD Manufacturer: Oh, then it's $100 per drive. But if the first batch would turn out to be "bad" for some reason, we would of course be obligated to ship you 5.9 quintillion drives at a vastly reduced price - Say about $25 - to make up for our error, if it would help ensure future business with you.

    C. Montgomery Burns: Excellent!

    Yeah yeah, I know, new technology, blah blah blah. All I know is that this 4th gen console war is quickly making me want to dust off the Dreamcast.

  26. Not so ob. Bottom quote by vzzzbx · · Score: 3, Funny

    Eddie: This is a sex shop isn't it?
    Assistant: Yes.
    Eddie: I'll have five quid's worth then!
    Assistant: Very droll, sir. I've never heard that one before.
    Eddie: Haven't you? Shall I tell it again?
    Assistant: No thank you sir, I'd rather have a pineapple inserted violently into my rectum.
    Eddie: You've been working here too long mate.

  27. Re:DVD Wars by LnxAddct · · Score: 4, Insightful

    How much does this Blueray tech cost over using HD-DVD...
    Your freedom.
    Regards,
    Steve

  28. Very Old & Incomplete News by iamghetto · · Score: 4, Interesting

    "The Inquirer is running an article detailing how Blu-Ray drives for the Playstation 3 will cost Sony a small fortune. It turns out that at the release of the console in the first half of 2006, Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."

    Though this story was recently posted by the inquirer, it's very old news, and only a third of the story.

    I already rebuked the story a couple days ago on my own website at http://www.gamegeeknews.com/?p=140 which itself referenced a GamesIndustry story from the end of June.

    In short, Merril Lynch Japan has determined that it would cost Sony +$101 per part to manufacture each of the PS3's key components (Cell CPU, nVIDIA GPU, Blu-Ray Drives). That said, it expected Sony to sell the PS3 for $399 and to stomach a +$100 loss on each system sold. So this isn't new news, it doesn't mean the PS3's price is going to sky rocket... It's all already been covered.

  29. no real point by akhomerun · · Score: 3, Interesting

    there's no real point to sony including blu ray discs on PS3 games. a standard single layer blu ray holds 23GB, you could get that much space from 3 dual layer DVDs (actually, you get a little more with the standard DVDs). then sony would save about $70.

    i doubt that sony will use multiple layer blu rays for the PS3 games themselves, really it's just for movies. and who is going to be willing to connect to the internet to watch a movie anyway?

    seriously, who is dissatisfied by the visual quality of DVDs? people consider DVDs to have the best picture quality around, i dont see how sony could possibly expect to win any kind of format war, if you can call it that since nobody's going to buy HD DVD either. people will see these new technologies and think "i probably need $2000 in equipment just to use this"

    and they'd be right. it's the same reason why everyone doesn't have a DVR, cable HDTV channels, or any of the more hardcore TV watching stuff out there. TV isn't really worth watching anymore, so why pay monthly fees to use a DVR or buy a $3000 TV for marginal picture improvement. at this point, you'd have to be pretty blind not to be somewhat satisfied by standard picture quality. you can see what's going on, can't you? then why does it matter?

  30. Re:Bring it on. by Doomstalk · · Score: 4, Insightful

    Sure, if cutesy kids games are your thing, go for Nintendo.

    They certainly are if I have to choose between them and the masturbatory, self-indulgent tripe that passes for "mature" these days. Honestly, don't you guys feel the least bit patronized? Or are tits and violence the only things you want from an experience?

  31. Re:Bring it on. by timmarhy · · Score: 3, Funny

    "Or are tits and violence the only things you want from an experience?" yes and yes.

    --
    If you mod me down, I will become more powerful than you can imagine....
  32. Yeah, I'm telling you... by bradleyland · · Score: 2, Interesting

    Lots of gamers upgrade their PCs in parts, so while the initial cost of entry is high, it's not as high from an ongoing standpoint.

    Example: A 6600GT (decent video card) would run me $140 right now. That's a pretty cheap upgrade. I run a Barton based Athlon ($70) on an Asus A7N8X ($75) motherboard with a 6800GT ($270 [admittedly expensive]) and play BF2 @ 1280 x 1024. With a 6600GT ($140), I'd be limited to 800 x 600, possibly 1024 x 768. These resolutions rival what I can get from consoles, and what's stopping me from connecting my computer to my TV? I do it frequently.

    The costs of upgrading can be spread out, and I still remain on par with console gaming quality. I also get free network play and the flexibility of running a large variety of emulators on the same PC, as well as media content and whatever else I please. There are no limitations from the manufacturer either. That's a much stronger sell than replacing the entire box, agreeing to some shrink wrap license, and taking it up the arse every two years.

  33. A huge advantage of BluRay... by scruff323 · · Score: 2, Informative
    ...would be the fact that the huge amount of space, even with 2 layers, allows for higher resolution/less compression. If you want good textures from a car, why not take pictures of it? If you want a good texture of a street, take a picture of it. And better yet, make that picture a high resolution picture. Even more, make that street have more textures than it previously would need. That way we dont get the Wolfenstein-3D-wall/Speed-Racer-background style redundancy that we have seen up until now. I dont know about you guys/gals, but I am really bored of having every crate look exactly the same and have the walls be just a repeat of some 32 x 32 camera phone picture compressed until you can't compress it anymore. That goes for sounds too, although the commonly used mp3 format does justice to most sound effects.

    Oh yeah, the DRM stuff shouldn't bother many people either. XBox Live already prevents mod chipping. Don't get me wrong, I don't have an XBox partially because of that reason and that might the reason for me to choose Revolution or XBox 360 over PS3, but don't act like it is anything new.

    1. Re:A huge advantage of BluRay... by iainl · · Score: 3, Informative

      That's a lovely idea. However, irrespective of how many Gigabytes of texture data you can fit on the disc, you've still got to get it all into your 256Mb graphics memory.

      Since PC games are currently coping with similar capabilities/restrictions, and yet I'm not aware of anything other than Myst 4 requring a second dual-layer DVD to hold all that, I'm not entirely sure it's all necessary just yet.

      --
      "I Know You Are But What Am I?"
  34. Re:Bring it on. by Txiasaeia · · Score: 4, Informative

    Or you can have both - Gamecube games that are mature rated and are actually not bad.

    --
    Condemnant quod non intellegunt.
  35. Re:Bring it on. by Rayonic · · Score: 4, Funny
    masturbatory, self-indulgent tripe

    Because we all know how unpopular "masturbatory" forms of entertainment are...
  36. Re:next generation by WasterDave · · Score: 2, Interesting

    Isn't it just. I've been a PS2 owner and moderate fanboy for ... a while ... and it's been great. Then I had a go with a gamecube and just, kinda, liked it. And bought a DS and had a similar experience.

    Now with Nintendo being the only company to stand up and say "Fuck HD" and probably keep their historical focus on cheap hardware, fun games and lower load times.... I could be about to buy a Revolution.

    I suspect it's either that or 'do nothing'.

    Dave

    --
    I write a blog now, you should be afraid.
  37. Or you could buy it for the GAMES, you know by Moraelin · · Score: 5, Insightful

    You know, no offense, I find the "buy Nintendo because it's priced reasonably" argument to be as bogus as "buy an XBox because it has a GF3" in it. We're not talking a lawnmower or a washing machine or whatever else that is fully self-contained and does something all by itself. We're talking a game console, which has one single use: to play games.

    So here's a crazy idea: I'll buy a console for what games it has, not for the theoretical gigapixels per second (I don't play directly with the shader pipelines, I play with games that use those), nor because it's the cheapest (even something that costs only $100 is still just a wasted $100 if it doesn't also have games that interest me.)

    _If_ the Revolution will have any games that interest me, sure, I'll buy one. But if not, not.

    _If_ Sony's consoles again are the ones with 90% of the story driven RPGs, I'll go buy a Sony console again.

    So far, I don't even like Nintendo's kinds of games, which were really the only ones that were exclusive to the N64 or GCN. Now I won't call them "bad" games or "kiddie" games, but they're just not in the genres I like. I know others like them. More power to them as far as I'm concerned. But I don't.

    So unless Nintendo hires a new designer sometime soon, _I_ just can't see myself buying a Revolution, no matter at what price. On the other, hand, being a very happy and entertained owner of both the Playstation and PS2, I can easily see myself biting the bullet and forking over $500 for a PS3.

    But again, I'll wait and see what games are available for them, and _then_ decide whether I buy either.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Or you could buy it for the GAMES, you know by MadCow42 · · Score: 2, Insightful

      I agree 100%... if you buy a system without considering the games available for it FIRST, then you'll be stuck with the next DreamCast.

      DreamCast was great technology for it's time - beyond anything the others had then. But it flopped due to lack of titles. I have one if you want it. :)

      MadCow.

      --
      I used to have a sig, but I set it free and it never came back.
  38. Re:Bring it on. by Tilmitt · · Score: 2, Insightful

    It'll come out for PS2. The horde will buy it. And rightly so.

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    This guy are sick.
  39. Re:Will next-gen titles use higher pixel for HDR? by jackbird · · Score: 2, Interesting

    For something as non-accuracy-requiring as realtime, where the HDR map only needs to handle some massively overbright pixels and maybe a couple stops of exposure adjustment on the rest, 10-bit logarithmic encoding should be fine. It'll be expanded to 16-bit or 32-bit float in graphics memory, but won't take up so much space on the disc. I have to ask the OP, however, why all the textures in the scene need to be 2048x2048, and what graphics hardware they anticipate loading such massive textures into.