Slashdot Mirror


End of an Era For Zelda

Twilight Princess will represent the end of an era for Zelda games, according to Shigeru Miyamoto.From the Eurogamer article: "'This will be, without a doubt, the last Zelda game as you know it in its present form,' Miyamoto is quoted as saying. He declined to reveal any more details as to how the series will be reborn, but did go on to assure fans that Twilight Princess will be absolutely aces: 'Our goal was to make the best Zelda game ever. The most rich, satisfying and [melancholic]. I worked on it personally, moreso than Wind Waker. I haven't invested as much into any game as I have this one,' Miyamoto said."

12 of 133 comments (clear)

  1. Next up: by cornface · · Score: 5, Funny

    Zelda Baseball.

    Zelda Konga.

    Zelda Golf.

    Zelda Party!

    Zelda Soccer.

    Zelda Tennis.

    Zelda Kart.

    Dr. Zelda.

    . . .

    1. Re:Next up: by macdaddy357 · · Score: 4, Funny

      Zelda Games will never end. There was once a game called Final Fantasy. Was it the last one? Not by a longshot!

      --
      How ya like dat?
  2. No more Luigi!?! by mrgreen4242 · · Score: 5, Funny
    Miyamoto also revealed that Mario is getting a brand new sidekick, but kept firmly schtum on the details.

    No!!! I always had an odd affinity for Luigi. He just as skilled as Mario, but always gets shunted to the side. Like in Mario and Luigi: Superstar Saga, it's kind of a joke that no one cares about Luigi. I'm gonna miss is little green overalls...

  3. Zelda FPS. by AndreiK · · Score: 5, Insightful

    Rather than just making a crap spinoff of such a great series, they should retire it with dignity.

    1. Re:Zelda FPS. by xenocide2 · · Score: 5, Insightful

      When he says that Zelda will not return in classic form, he probably means newer games won't adhere to the standard Zelda design that the first created, a Link to the Past fleshed out, and Ocarina of Time cemented. That form is three dungeons, introduction of the duality of worlds, and seven more dungeons thereafter, leading to a final confrontation of the evil Gannon.

      It seems that WindWaker was supposed to carry that theme further, with the Triforce hunt being the grueling 7 dungeon crawl we know and love, and the duality of worlds being above and below water. We see a bit of that duality in the Tower of the Gods and Hyrule Castle, but nothing like LttP demonstrated.

      The downside to that epic form is that it takes forever to get out the door. The first came out two years after the NES release, LttP was late, Ocarina was delayed several times, and WindWaker was cut short. Zelda clearly has a strong influence with the gamers, given the strong reactions to the infamous E3 trailer, the cel-shading annoucement of WW, and twilight's expectations to make good on that e3 trailer. As game machines get beefier, the work involved doesn't scale proportionately. Higher poly counts, higher texture qualities and more expansive game worlds crush any time saving benefits the newer machine might yield. They're likely retooling Zelda to something more likely to see release dates on time, and maybe even at release. I don't know if that makes it strictly "better" although it's likely to convice more people to play it and wind up liking/loving it, should it be released with the Revolution on day 1.

      I'll miss the classic form, but I do realize that it's an epic form that not many people end up completing. I expect the newer form will be a shorter experience with less of a madlibs rigid game structure, while keeping the emphasis on a single player mode. I could be wrong on this; maybe they've found a way to make Four Swords fun with anonymous strangers on the internet. I know that the Zelda dungeon from SS:M was popular and sparked interest in a Zelda II revival, so that's a possibilty. Hopefully the change makes the franchise cheaper too, so they can use Zelda to push consoles like they can and need to.

      What would be most innovative, though, is a Zelda subscription service. I've often said that Link is like the Natty Bumpo of video games; a romantic character who's stories aren't nessecarily internally consistant between them. WW picked up on this same idea (not that I'm saying I've inspired Miyamato somehow). It would be interesting to see an episodic Zelda on their Revolution networking service. Zelda: Wandering Era or something. You'd lose the RPGish aspects of Zelda that can consume people whole, but gain much more back in storytelling potential, ironically.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:Zelda FPS. by FidelCatsro · · Score: 4, Interesting

      there was a Zelda subscription service in japan .. well the modem add-on (Satellaview) for the SNES had two games .. BS Zelda http://en.wikipedia.org/wiki/BS_Zelda and BS Zelda: Kodai no Sekiban http://en.wikipedia.org/wiki/BS_Zelda:_Kodai_no_Se kiban.
      not exactly what you meant ;) but still bloody interesting .. The emulation is not perfect so there is no real way to enjoy them right now IIRC .*If your listening nintendo .. how about including an emulated version of these with Twilight princess *

      Wind waker was great .. unfortunately it was rushed and half the triforce hunt had me reaching for a bottle .
      All together it was a great game ,... just a tad on the short side(if you remove the bloody triforce hunt).

      Link is defiantly a romantic character ( Sentimental romantic , not amorous) and a good iconic hero .
      Though he is not the one to shift consoles to the masses .. that's Mario's job .
      The Zelda games are there for the slightly more dedicated players

      Honestly though , I don't mind waiting 6 years for a Zelda game (well i do moan about it .. but they are always worth the wait )

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  4. Possible Alternatives by alvinrod · · Score: 4, Interesting
    I know you're just joking around and that it would be possible for Legend of Zelda characters to appear in games like this. After all, Link, Zelda, and a few others are already in the Smash Bros. games. I could see cameos from the characters of the series in Nintendo made games based around popular sports.

    However, I don't think we'd outright see any games like that ever, even if there is a Mario Kart and Mario Golf. Instead I think there are a few different angles that Nintendo might be thinking of taking.

    First up is the traditional RPG. Nintendo really hasn't had many of these on their console in the last few generations. The GameCube was an improvement over the N64, but considering the massive amounts of RPGs on the SNES and other current generation consoles like the PS2, Nintendo has fallen quite short of the mark in providing a plethora of worthwhile RPGs.

    The Legend of Zelda universe would translate pretty well into an RPG. Turn based battles could be considered a real drag after the live action we're used to, but there are always the real time battles as found in the Star Ocean series and Tales of Symphonia. If anyone could make those feel perfect, I think it is Nintendo.

    Another possibility is that the series really isn't undergoing a radical gameplay change or redesign but is instead changing other things around. The themes and characters may become more mature and feature voice acting that the other games in the series have lacked. I'm sure there are a lot of gamers out there who would appreciate a more mature based Legend of Zelda game with all the elements that other modern games have in them.

    This could be conceived as radical and revolutionary because it's a complete departure from the "kiddy" style that Nintendo is often tagged with. Maybe it's just me but I don't think the main Zelda demographic is young children anymore. I think the game mechanics make it a little too complicated for anyone that young. The top down games of the past were pretty easy, but the 3D worlds of today require slightly more mastery.

    Then again this could be a lot of talk to get the community stirred up about Nintendo and Zelda. Drop a line that a game a lot of people have grown up with and loved and the masses will go ballistic. This does seem a lot like a Nintendo PR grab. They tend to come out and talk about how they're going to revolutionize something or how radically different something is going to be instead of tossing out numbers on their console or how it will be the greatest thing since sliced bread.

    There're a lot of other possibilities, but my money is that the games will take on a much more mature (or at least a lot less childish) nature, transition into more of an RPG, or that this is just a PR media attention grab from Nintendo while they work out the details of what they're going to do later.

  5. You guys pissed him off by sycomonkey · · Score: 5, Funny

    He was really proud and happy about Wind Waker, and you people just couldn't take the style. "Oh, it's too kiddy". "Oh, Celda?". And Miyamoto says "FINE, I will make a realistic zelda, I will make the best Realistic Zelda ever, it will be an epic masterpiece of monumental stature and it will rock, and then I'M NEVER MAKING ANOTHER ONE YOU UNGRATEFUL BASTARDS". Except all that's in Japanese, but you get the idea.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  6. Don't you just love sensationalism? by mouse_clicker · · Score: 5, Insightful

    You guys are pathetic. I bet most of you read the title and assumed you knew what the article meant. He means Zelda is changing in the same way it changed between A Link to the Past and Ocarina of Time, and Mario is changing in same way it did between Super Mario World and Super Mario 64. As new features become available, games can take advantage of new gameplay possibilites not available before. The best example of this was the transition between 2D and 3D. Miyamoto is suggesting the Revolution is opening new doors to expand both the Mario and Zelda series. You guys should actually think about what you're saying.

  7. Re:They never should have made it 3D by Otter · · Score: 4, Funny
    Or are you insinuating that Zelda should be first person ala metroid prime? If you are then let me be the first to punch you in the face.

    No offense, but has it occurred to you that you might be just a bit too excitable about Zelda?

  8. Re:He's better than that by BalbanesBeoulve · · Score: 5, Informative

    He didn't create all of those.

    Metroid was Gunpei Yoko, and Earthbound was Shigesato Itoi. But hey, easy mistake. All Japanese people look the same.

  9. What's he mean? by MilenCent · · Score: 5, Insightful

    I'm going to present a few speculative ideas as to where the series could go after Twilight Princess, but before that, here are the main Zelda games to date, sorted by type and numbered according to release order:

    The Legend of Zelda (#1)

    Zelda II: The Adventure of Link (#2)

    A Link to the Past (#3)
    Link's Awakening (#4)
    Oracle of Ages (#6A)
    Oracle of Seasons (#6B)

    Ocarina of Time (#5)
    Majora's Mask (#7)
    Wind Waker (#8)
    Twilight Princess (forthcoming)

    I don't count Four Swords Adventures in here (which would be #9) as it was more of a multiplayer action game with levels with a Zelda theme than a "real" Zelda.

    Notice, the later eight games don't actually have that much in common with the first two. The three primary developments in the series were, undoubtably, the original NES Zelda, Link to the Past, and Ocarina of Time.

    But it's kind of amazing, really, how much the series changed between the original NES game (#1) and LttP (#3). In contrast, the differences between LttP and Ocarina had less to do with gameplay and more to do with control and perspective. Those eight games are what Zelda has come to mean to players: a primary exploration gimmick, sequential dungeons with bosses that usually require the dungeon item to beat and caught up a Heart Container and a McGuffin when defeated, the hunt for hidden Pieces of Heart and minor McGuffins, get-this-to-go-there Metroid-style game progression, and a fairly leisurely game world when it comes to monsters and difficulty.

    It's easy to forget, however, that much was changed between The Legend of Zelda to Link to the Past, things that cannot be explained away just by moving to the SNES, or the intervening (and even more different) Zelda II.

    The biggest of these are:

    1. The game was actually hard. The first Zelda is a good workout, and it gets much tougher (some may say too hard) in the Second Quest. Pieces of Heart are almost meaningless in later Zeldas; I eventually completed all of Ocarina of Time quite easily with only the three hearts I began with, and only had trouble during the fight with Ganon (and Nayru's Love took the edge entirely off of that). But in the original Zelda, the first thing you do is get *all* the Hearts you can easily get before even stepping foot into Level One.

    A new Zelda could mark a return to the difficulty the series began with, and was also seen in Zelda II and Link's Awakening. (One problem with that, however, is that the current head of the Zelda series has said he doesn't like the original game's difficulty.)

    2. The original Zelda had meaningful choices, something not seen a lot of in adventure games these days. Not that anyone really chose the Red Potion over the Heart Container, of course, or ever picked to lose a HC instead of 50 rupees if they could afford it in one of the Second Quest's infamous Money-Or-Life rooms. But the point is, that adventure games with meaningful failure states are quite rare.

    My own personal favorite idea for how this could be made done (something I spent a fair bit of time playing around in Zelda Classic trying to figure out) is a system where each dungeon has *two*, mutually-exclusive, items, which allow the player to reach different areas in each game depending on the choices he's made.

    3. As said before, starting with Link to the Past, the design began to resemble Metroid in progression. You get an item (usually in Level One) that lets you reach Level Two, the item in Level Two lets you reach Level Three, and so on. There are places where this skips, but most of the items work like this.

    In the original game, however, you could explore, if I count right, 126 of the game's 128 overworld screens before going into even the first dungeon. And there's something to be said for this degree of player freedom, even if it's unfashionable in the game industry these days. The thing I loved best about the original game, that's never been duplicated in any of the later installments in the