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DS Game Port Wishlist

LATRINE! writes "Brittlefish has posted a wishlist of games that would make great ports to the Nintendo DS. While this isn't a comprehensive list, the idea of Starcraft on the DS is very exciting." From the article: "The Nintendo DS has given developers a chance to put forth new and innovative games. And with the addition of the touchscreen it has enabled developers to create game ideas that were previously impossible (or at best awkward) on any kind of console. Games like Nintendogs and Trauma Center are proof that new things are happening. One of the great possibilities the Nintendo DS offers is it's ability to emulate a mouse, and thus be able to handle PC ports that are mostly mouse-driven, but so far no ports have been done that utilize the DS hardware well." Any games you folks would like to see on two screens?

12 of 176 comments (clear)

  1. Civ + DS = End of society by mrseigen · · Score: 4, Funny

    If we had Civilization on the DS, the IT community would fall apart, traffic fatalities would vastly increase and the world would be plunged into a state of anarchy. It's best we don't have it.

  2. Languages by BlueFiberOptics · · Score: 3, Interesting

    Does anyone else see the Nintendo DS has a potential Educational Tool? Why can't companies create Language software for children/adults that want to learn another language.

    1. Re:Languages by bugbeak · · Score: 3, Informative

      In Korea, a well-known language company released Touch Dic, basically a Korean-English, English-Korean, Korean-Japanese and Japanese-Korean dictionary in a DS cartridge. You use the touch screen and stylus to input letters and characters.

      I know, the name is quite...err yeah.

  3. Duke Nukem Forever!!! by Excen · · Score: 3, Funny

    I wanna see 'em port Duke Nukem Forever to DS, man.

    --
    "No beer until you finish your tequila!" -Leela's Dad
  4. I'm good. by radiopillows · · Score: 4, Interesting

    Honestly, the only PC ports I was hoping for were all brought over with the wonderful ScummVM DS.

  5. Rag Doll Kung Fu by ikkonoishi · · Score: 4, Interesting

    I think that RDFK would make a good port to the DS.

    The developer of the program actually considered it, but couldn't get nintendo to give him an SDK since he wasn't with a major game firm.

    Recently, however, valve has taken his game, and will be releasing it on steam so maybe he will get a chance if the game sells well.

  6. If you haven't noticed. by Toaster+Assassin · · Score: 3, Insightful

    In my opinion this could go so far. The only problem is that Nintendo isn't taking it as far as it could. Example: Nintendogs- I was done with this game by the second hour. It used the touch screen very nicely. The only problem is the game itself wasn't very long or made for long extended play. You could only participate in 3 competitions, meaning you could play for 15 minutes and be done for the day. Not my style. When longer games come out it (IMO) will become much better, but for now I think it has many possiblities.

    1. Re:If you haven't noticed. by dogbowl · · Score: 4, Insightful

      done with the game in 2 hours?? methinks you haven't actually played nintendogs. First off -- there's nothing to actually 'finish'; theres nothign you have to be 'done' with. Its something you enjoy, not beat.

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      These pretzels are making me thirsty.
    2. Re:If you haven't noticed. by NanoGator · · Score: 4, Insightful

      " The only problem is that Nintendo isn't taking it as far as it could. Example: Nintendogs- I was done with this game by the second hour."

      Admittedly I have not played this game extensively. But everything I've read (including a couple of reviews in Game Informer) suggested that the 'game' isn't so much a game, but rather a simulation. You can 'play' it endlessly. They also said Nintendogs was meant to be played an hour a day for a long time.

      I wouldn't have responded, but they very clearly said that there is no 'end' to the game, and for that they weren't sure whether to really call it a game. I cannot say you're wrong from personal experience, but I do wonder if you missed the point of it.

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  7. Re:Dual monitors? by fwitness · · Score: 5, Informative

    "And explain again what's so "innovative" about the DS."

    We have to explain it *again*? Ok, but I swear this is the last time.

    1) It's a portable console with built-in wifi. Yeah, sony has it too, and there is even better support for infrastructure mode on the PSP, but you know that's a me-too after seeing the DS.
    2) It does not have a d-pad as it's main source of input. It has a stylus used on a touch screen. This is unheard of in the set-top console world, let alone for a handheld.
    3) It has a microphone and a decent speech api which enables simple recognition. Again, even set-top boxes aren't there yet.
    4) It has *two* screens. What the developer does with them is up to them, for better or worse. Name one system, ever, that had two screens. Some obscure arcade game? Possibly. A *console*? Never. A portable console? Why that sounds insane!
    5) It still has good 'ol GBA battery life. This is arguably not 'innovative' but damn impressive.
    6) It's still backwards compatible with the GBA. Not really innovative again, but come on, you have to give some credit.

    You may not like these features, and I agree there have been some silly uses of them, but to not call nintendo innovative for trying this out is ridiculous. Many have already called nintendo's demise when the DS was announced.

    **Disclaimer, I own every current gen set-top console, a DS, a PSP and a GBA. Try not to call me a fanboy. I know it hurts not to, but just try. If it helps, check my user name.

    --
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  8. The DS can handle Starcraft. Seriously. by tepples · · Score: 3, Informative

    Control is not everything. There is still processing power that governs how many enemies can be on screen, and how intelligent they are.

    Starcraft's system requirements included a Pentium CPU at 90 MHz. Throw in the fact that the Nintendo DS has hardware acceleration for tile and sprite displays, and you might be able to squeeze it into the 67 MHz of the main ARM CPU.

    And then the screen lets you see more on the PSP.

    In practice, you need to see enough to tell one type of unit or terrain from another. This was doable in Warcraft 1 and other RTS games of that era, which ran at 320x200 pixels, with 256 horizontal pixels used for the playfield and the rest for the status/command bar, part of which would move up to the top screen.

    Bigger UMD allows more levels, more enemy types, in game voice, better music.

    Current Nintendo DS games are up to 64 MiB in size. Starcraft was ported to N64, at a size of 32 MiB (256 "megabits"). How big was the spawn install of Starcraft for PC? Audio fidelity doesn't matter as much as it would on a console or PC title, as you typically don't use Sennheiser headphones on a handheld, so you can probably get away with some form of lossy waveform compression on the audio.

    An all around better gaming experience.

    NOW LOADING is not gaming.

    Point is, if you can't easily tell your units what to do, especially in the rapid clickfests of advanced play, the rest doesn't matter. True, good control won't save a bad game, but bad control will wreck a good one.

  9. LEMMINGS!!!! by enjoys-pigeons · · Score: 3, Interesting

    What about lemmings? The snes version sucked, but with a stylus, it seems like an obvious choice...

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