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No Publisher Love For Darwinia

Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..."

26 of 106 comments (clear)

  1. Highly recommended game by FromWithin · · Score: 3, Informative

    This game should be at least tried out, especially by retro fans even though it's not a retro game at all. It's very respectful of old games in its style.

    It's a shocking indication of the state of the game industry that no publisher will pick this up. It is a superb game, exactly the type that people are clamouring for at games keynote speeches and such like.

    Someone needs to fire all marketing departments across the whole industry. What chance does the industry have to mature and develop if chances like this get blankly refused every time.

    1. Re:Highly recommended game by CDarklock · · Score: 4, Insightful

      Somewhere along the line, marketing stopped being about finding people who want something, and started being mostly about making people buy things they don't want.

      This industry reinvention has made it very difficult for most marketers to handle a good product, because they can't find the right people who don't want it.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    2. Re:Highly recommended game by Flayra · · Score: 4, Interesting

      Darwinia is very impressive, but I think mostly only to game developers or afficionados. That said, I don't see why they need to get into retail in the U.S.: they are profitable already and they used raw persistence and cohones to get themselves into UK retail.

      They've gotten great PR for themselves, and they are able to sell their games directly from their website at essentially 100% profit. They don't NEED retail!

      If they ever go out of business, they should be able to land a sweet game job, save up some cash and do it again. They've earned quite a reputation.

      If I were them, I would just keep doing what I was doing.

      --
      Game Director
      Unknown Worlds Entertainment
      http://www.unknownworlds.com
      http://www.charliecleveland.com
    3. Re:Highly recommended game by WaterBreath · · Score: 2, Insightful

      It's just like saying "I'm an used car salesman, I sold junk all my life, but now I'm having trouble selling these brand new non-polluting high-power low-price machines I just got".

      Not exactly like that. Because these games, like it or not, are not desirable to the "unwashed masses" that own a console for the sole purpose of playing the newest annual incarnations of EA's sports franchises. Okay, maybe not literally to that extent, but you know I'm speaking of the infamous "MTV demographic" that didn't become "hardcore" gamers until the last couple years. Alas, this is a huge amount of the market right now.

      So, to make your analogy more accurate, you'd have to add that these great cars have mediocre horsepower, at best, and look like they were designed by the the same guys who came up with the Isetta. It may be the best car on the road in any number of respects, but people aren't going to even give it a test drive if it looks like a Fisher-Price toy.

      The same goes for video games. This issue is by far not restricted to the video game market. Pick just about any commercial product industry and you will find that the vast majority of product sold is mediocre in quality, at best. While the "good stuff" is purchased by rich people and/or afficianados: the elite. For video games, we are that elite. And as such, it's tough to get the stuff we like. I personally don't think we will ever get our production values into the mainstream. Or if we do, we'll have moved on by that time anyway and our tastes will remain elite.

    4. Re:Highly recommended game by CDarklock · · Score: 4, Insightful

      Used car salesmen aren't so widely disliked because of what they sell, but because of how they sell it.

      Same with marketers. We all know "under ten dollars" means "$9.99", because that's what it ALWAYS means. Why don't they just say "ten bucks"? Because people always round down. $9.99 looks like $9 to most people, so it seems a whole lot cheaper than $10. Look at gas stations; a gallon of gas isn't 2.87, it's 2.879, because people don't count that last 9/10 of a cent. But they still pay it. That's what marketing is all about. You manipulate the world to make people think one thing and pay another.

      Nobody is complaining that the miniature blender isn't worth an extra dollar, or that the gallon of gas isn't worth the extra penny. They're complaining that someone is trying to trick them, which is precisely what is happening. We're wise to it. We don't *fall* for the trick. We just perceive that a trick is being played, and we don't like it.

      So when we can't see the trick, it doesn't make the marketer look honest and forthright. It just makes us feel increasingly suspicious, because we know marketers play tricks, and if we can't see what the trick *is*... chances are we're about to get screwed.

      Fool me once, and all that.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    5. Re:Highly recommended game by Idealius · · Score: 3, Funny

      Kind of OT, but I would have to agree with the fact most people round down 9.99 to 9.

      When I first noticed a friend back in my High School days make this mistake I was absolutely amazed.

      Ironically enough it was for a PC game purchase.

      The Price was something like 46.99 and he rounded down to 40!

      Myself, I usually ALWAYS round up because of sales tax. e.g.

      I think of 42.99 as 50. After a 7% tax it almost is 50.

      It's funny because there are so many analogies one could use to show how ridiculous this practice is.

      1: "Why do your reports show 0 patients?"
      2: "Because they're all amputees"

      1: "Hi boss."
      2: "You're late. We were supposed to meet at 12:00"
      1: "Sorry I had to clean out my car. I just
      rounded down. It's still 12:59, what up?"

      1: "May I have your credit card number?"
      2: "Ok, 4000000000000000"
      1: "I'm sorry sir but that credit card number is not valid."
      2: "Hmm, did you enter the expiration date? it's 12/00, rounded down as uuuussuuuall."

      1: "Thanks for bringing those parts over"
      2: "No problem."
      1: "Hey where's the distributor cap?"
      2: "Meh I couldn't fit it in the box so I just rounded it down, you know, because it makes so much goddamn sense."

    6. Re:Highly recommended game by tibike77 · · Score: 2, Insightful

      To move the analogy further, you have on one hand a car like, let's say a Bugatti Veyron (i.e. Darwinia) priced around 1 mil (30 for the game)... while on the other hand you have a fairly popular stock car priced around 20-30k (but 50 for a game fitting the profile).

      Do you see a vast discrepance here ?
      Note: currency intentionally left blank.

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      By reading this signature you agree to not disagree with the post you just read.
  2. Re:Awesome game Profitable game by tibike77 · · Score: 2, Interesting

    Shareware, as in "download now, pay later if you like". And 20 pounds (30 USD or 30 Euro) is hardly "sharewarly pricing"... cut it down by a factor of 4 or 5 to get it right.

    The reason behind my personal opinion of "do it shareware" ? As I said, a game that's FULL VERSION at around 30 MB and has no copy protection... what's there to stop you from downloading it ilegally other than your consicence ? I'd rather see them get 20 shareware donations of 5 euro average than sell 3 copies for 30 euros each.

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  3. This is what we have been waiting for by Inoen · · Score: 3, Insightful
    Publishers have been bashed so much recently ( here ), being accused of not wanting to make/publish anything that doesn't fit within their established success template.

    Everyone has been waiting for an successful game to be developed and distributed independently. Well, here it is (maybe...)! I sincerely hope they can get distribution in the US market without a publisher, and possibly show the way for other developers. In time this can create a new development and distribution model that does not rely so heavily on marketing and fiscal-year concerns.

  4. And this is new? by rAiNsT0rm · · Score: 3, Informative

    Publishers pass on most of the creatie and unique titles in favor of "safe" ones. I've been on this side of the industry and it really begins to piss you off when you see great, innovative project after project get scrapped or turned away time and time again from publishers. It is so frustrating.

    The next-gen 360 and PS3 aren't going to help matters either. The development costs and efforts are going to be big risk and no one is going to stray much from the center. This is a loss for all gamers everywhere.

    I get bashed for saying it, but these two consoles need to fail and fail big. If they are massive successes the game industry is going to become even more fractured and broken. They are doing nothing but perpetuating the core problem of the industry, and amazingly making it worse.

    I am hoping Nintendo can buck the trend, not out of fanboyism or love for Nintendo, because I would say the same of any company that was taking their stance in this new console war.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:And this is new? by meanfriend · · Score: 2, Insightful

      I dont doubt your observations, but you make it sound like publishers dont have the first clue what makes a good game, when in fact they are just following the market/money. "Safe" -> more predictable sales, while "innovative" -> uncertain revenue. It's not hard to see which route most companies are going to want to take. I'm sure there are publishers out there that are so dumb as to believe 'eXXXTreme Back-Alley Bumfights' would make a good foundation for a game, but I dont believe the industry on the whole can be that ignorant about what makes a quality game..

      If anyone is to blame, wouldnt you point the finger at the millions of people who just eat up all the derivative crap we see rehashed again and again? When the likes of a Katamari Damacy consistently outsells Madden and the Sims, maybe then we would see a change in how games are selected and developed. Until then, you'll have to look to the independent publishers to bring you those cool offbeat titles.

      It reminds me of Disgaia, a tactical RPG for the PS2. I've never played it, but everyone who has it raves about it and the reviews are fantastic. IIRC correctly, the company that did the North American release did an intitial manufacturing run of ~10,000 units (someone correct me if I'm wrong). It sold so well, they had to make more and it paved the way for more similar games.

      By all accounts, Disgaia is considered to be a success, but if you approached EA with a wonderfully made game that would appeal to 20,000 people, they would laugh in your face. Not because the game sucks, but because that's the very definition of 'niche'.

    2. Re:And this is new? by adler187 · · Score: 2, Informative

      Not to nitpick, but the game is actually spelled Disgaea. Weird name and a weird game, but a very fun one. The thing that makes it one of the best Tactical RPG's ever is that it doesn't follow the same war/corrupt government theme. It is also comedic and has almost infinite replay value.

  5. Same as music by Morgaine · · Score: 2, Insightful

    The clueless corporate purchasing minions are the same everywhere, in all walks of commerce. Just like in music, they only buy the crap they bought before, to strict formula. After all, their jobs could be on the line for a bad decision.

    So don't expect any of the larger publishers to buy a truly original game. They're not staffed by gaming *FANS*, but by 9-to-5'ers who have no personal love for the genre. It's a job.

    In any event, forget publishers. It's 2005, self-market online. If you need help, use marketting minions, don't sell your soul to marketting overloards in a megamachine.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  6. Why? Because its not risky enough by xenocide2 · · Score: 3, Informative

    Publishers make their real money by putting down the cash for the development of a game. Darwinia is finished; this means they get less control over the game, and less money for their investment. Given the already overwhelming number of talented independent game makers wheeling and dealing for publishers, the people who work for publishers are interested in the next big hit, a financial blockbuster.

    Darwinia isn't going to be a blockbuster. It's interesting, but it hasn't had the press scores and coverage that publishers leverage for their piece of shit "like metal gear with more buttons". The good news is that Darwinia can be self-published quite easily. They won't ever score the big contract with Wal-mart, but there's plenty of publishers who regret that once their stock languishes on the shelf.

    --
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    Open Source Sysadmin

  7. Publisher? Or PC publisher? by cei · · Score: 2, Informative

    Maybe they haven't found distribution for their Windows version... but I got the Max OS X version of Darwinia two months ago from Ambrosia Software.

    --
    This sig intentionally left justified.
  8. Newsflash: Stupid decisions lead to non-success by Hakubi_Washu · · Score: 2, Insightful
    While I deeply appreciate their try to run on different platforms and have to admit I dislike anything remotely like RTS, I have a few points to note, stupid decisions, ultimately leading to me not suggesting someone give Darwinia a try, let alone pay 20 bucks for it.

    Stupid decisions:
    1. ALT+TAB to switch between units. How braindead can a developer be? Under WinXP, of course that brings up the real taskmanager... I have to say I'd have been really frightened if it didn't. So you have to click on the unit itself, because you cannot "tab" between them and clicking on their goddamn icon in the game menu (ALT) gives an error message.
    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".
    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?
    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?
    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...


    Summary: A game that'd be nice as result of one of the indy game dev contests, but as commercial product it simply makes so many mistakes that cannot be excused by "art", "indy" or the one I'm expecting to creep up here soon, "Innovation". Sorry, try harder next time and try innovating on the side of story, genre and actual gameplay, not controls, please...
  9. Re:that's odd... by MindStalker · · Score: 2, Informative

    They stated that they did publish in the UK, but couldn't find a US publisher.

  10. There are some publishers out there... by Lord_Pain · · Score: 2, Informative

    like Ambrosia. They have Darwinia listed. I think I will snub my nose at the "Big" publishers that lack the stones to give a game like this a shot. So my advice to all of you out there. Go to small shops like Ambrosia and others like them. Buy from them and show your support for creativity.

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
  11. Re:Although it might be feeding a troll... by vertinox · · Score: 2

    ...or someone making fun of those who actually think like that.

    1. # ALT+TAB to switch between units.

    The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.

    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".

    I bet you don't use mouse gestures in other programs either. Like... Um... Firefox extensions? They are wonder things if you dig them. If you don't well... Go play WC3.

    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?

    I don't know. It's seemed so intuitive to me from playing all sorts of FPS games for the past 5 years that I never bothered looking to customize the game.

    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?

    Arrrgh... It's supposed to look like that. You know... Are you too young to remember Tron? Or maybe the first Lawnmower man movie? If I wanted something that didn't look like a throw back to a 1980's movie I would have bought Doom3 or something, but no... I found this very fun and "artsy" and actually did buy the full version.

    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...

    *hits head on desk* Obviously if you played the game all the way through (which you need to buy the full version) you'd would have noticed the really cool plot line of the evolution of the Dawinians and all the screens sometimes I sort of said to myself "I hope they hurry up with the cut scene story so I don't miss anything so I can hit pause and use the bathroom!" because it was that interesting on occasion.

    I just don't know... Maybe the game is too deep for some people. Thats why I guess we seen copies of the same damn game every year by the same people with no innovation whatsoever. By chance do you like reality TV?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  12. What about Steam? by Morgon · · Score: 2, Insightful

    I'm sure this company was looking for something more mainstream (i.e. box and CD), but SOME publisher is better than NO publisher, right?

    With that odd Kung Fu game coming out on Steam in just a few weeks... assuming that works out as planned, would it not be a viable option?

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  13. Fie! by Wylfing · · Score: 2, Funny
    Wake me when there's a native Linux port! Why should I care about games that don't --- What? Oh.

    Nevermind.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  14. Why begin by insulting me? by Hakubi_Washu · · Score: 2, Insightful

    I think the game sucks major ass from a usability standpoint. You disagree, fine, but stay polite please.

    The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.
    That'd be a wonderful idea. If it worked. On my system, at least, the real taskmanager pops up, I change out of the game, ok? Is that hard to understand? I probably wouldn't if I closed all other apps before playing, but it's bad from a UI standpoint still.

    I bet you don't use mouse gestures in other programs either. Like... Um... Firefox extensions? They are wonder things if you dig them. If you don't well... Go play WC3.
    I dig Opera and gestures, thank you. That doesn't mean that having to hold ALT, drawing left-clicking into a rather small drawing area, releasing ALT, Moving to a "starting area", left clicking to actually create the unit and left clicking again to start moving it to where I was is a good use of them. It wastes time. Make me hold-right-click, draw on the entire screen and have to unit deployed exactly at screen center, then we talk again...

    I don't know. It's seemed so intuitive to me from playing all sorts of FPS games for the past 5 years that I never bothered looking to customize the game.
    Sorry, maybe I'm too old for that, but I still configure my FPSs to use the cursor keys and I expect any game to allow reconfiguration of the controls. As I said, it's not hard.

    Arrrgh... It's supposed to look like that. You know... Are you too young to remember Tron? Or maybe the first Lawnmower man movie? If I wanted something that didn't look like a throw back to a 1980's movie I would have bought Doom3 or something, but no... I found this very fun and "artsy" and actually did buy the full version.
    OK, so the crap look is on purpose. TRON didn't look much better, because they couldn't do it. That's not to say that I'd expect gorgeous graphics, but at least Dune2000 would've been nice...
    You bought the full version, fine, but that doesn't make me recommend the game anymore, especially since you did nothing but insult me...

    *hits head on desk* Obviously if you played the game all the way through (which you need to buy the full version) you'd would have noticed the really cool plot line of the evolution of the Dawinians and all the screens sometimes I sort of said to myself "I hope they hurry up with the cut scene story so I don't miss anything so I can hit pause and use the bathroom!" because it was that interesting on occasion.
    Maybe a little more teaser would've helped my impression? It looks extremely shallow on the site description and the demo doesn't enhance it one bit. Oh, and, you can't hit Pause during the cut-scene? That'd be another "don't touch" reason on my list...

    I just don't know... Maybe the game is too deep for some people. Thats why I guess we seen copies of the same damn game every year by the same people with no innovation whatsoever. By chance do you like reality TV?
    No, prick, I don't. I love the Myst series of games, thought HL2 had a bareable story (while Doom3 was as boring as they get) and generally like browsing gamedev.net, adventuregamestudio.co.uk and the like to get games that don't suck mainstream ass. But know what? Darwinia has some extremely stupid UI decisions and doesn't look like it has any story whatsoever. I gave it a try, I thought it was crap, it goes in the dumpster. That doesn't keep you from liking it, though, so please accept that I'm entitled to my opinion and to posting it here, as well as you are to yours, ok?

  15. Oh Crap by Red+Flayer · · Score: 2, Funny

    "Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports..." (emphasis mine)

    Great, sports, so how long until EA negotiates an exclusive license?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  16. If you Can't Get Mainstream Publishers.... by Master+Asia · · Score: 2, Informative

    Try some of those that are more 'indie friendly'. Garagegames, Mstrix games, Dreamcatcher, JoWood(well, maybe not them).

    I think its a good idea to give a bit more love to the smaller publishers, be integral in their growth and see where that leads interms of financial success and noteriety....

    --
    "Death and poverty like me so much, they brought friends!" - Vash the Stampede, Trigun
  17. game simply not 'fun' ? by yuud · · Score: 2, Insightful

    in the demo, I didn't really find this game very fun. I liked the 'world' and it held my interest for a while, but at the end of the day I was just making a squddie, then manually controlling them to shoot at little arrows moving around and lobbing a few nades, and that was about it. I didn't understand how that was supposed to be fun.

  18. Newsflash: Get a Hint by AceJohnny · · Score: 2, Insightful

    I have played the game, and I have loved the game, so I find it hard to see the highest moderated post about this game to be such an inflammatory critique, especially from someone who only tried the demo.

    While I deeply appreciate their try to run on different platforms and have to admit I dislike anything remotely like RTS, I have a few points to note, stupid decisions, ultimately leading to me not suggesting someone give Darwinia a try, let alone pay 20 bucks for it.

    If you have a bias against RTS games, which Darwinia is part of, somehow, it's hard to take your next opinions as being even partly objective. If you don't like RTS games, I'm surprised you even played the game.

    Stupid decisions:

          1. ALT+TAB to switch between units. How braindead can a developer be? Under WinXP, of course that brings up the real taskmanager... I have to say I'd have been really frightened if it didn't. So you have to click on the unit itself, because you cannot "tab" between them and clicking on their goddamn icon in the game menu (ALT) gives an error message.


    The game's design is a metaphore around an operating system and you controlling programs. That they'd push the metaphore in the way you control the interface is a good decision, because it puts the gamer more into the atmosphere.

    If you wish to use your OS's ALT-TAB, you can just press escape. Traditional ALT-TAB works fine in the menus.
    Besides, which version did you use for the in-game ALT-TAB not to work?

    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".

    Well, admittedly mouse-gestures are a controvesial decision. I think it's good to try a new control interface like this, and the first impression in most people is 'wow!'. However, when you're under a heavy load, it can be annoying to have gestures skip. But once again, it is fitting with the game's overall gameplay. This is not a starcraft or TA-type in which winning is largely dependant on creating units quickly.

    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?

    Yes, you can change the controls in the full game, though not for the mouse, as far as I've peeked n the preferences.

    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?

    Now that's just unfair. The game's graphics are a huge part of its originality. It's borrowing from classics to create a retro-futuristic view of what it should look like in a computer (think Tron). Yes, I know that sounds corny :P. But then, one needs to know the classics to get the idea.
    It's fun to see how they use cutting-edge 3d (read shaders) to create just that retro feel.
    I think this is a welcome parting from the path of photo-realism the mainstream games are taking. Darwinia uses modern hardware in an interesting way.

    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...

    Of course, the demo doesn't give you any glimpse into the story. You'd want the full game for that.

    In summary, a game that's graphically and audibly (hear those virii scream!) a step away from traditional gaming. I strongly recommend it to anyone who wants to try something a bit different, as well as the rest. That is, of course, if you are ready for a different perspective on how a game could look. If you are the kind to have Doom3 and HL2 on the top of your hit-list because of their graphics, you're in for a shock...
    Furthermore, the community is thriving, and mods are starting to flow in, thus giving it an excellent lifespan.

    Need I say it only costs a third of what mainstream media charges you? And it all goes directly to the devs, not to the marketers. :)

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