Talking 'Bout A Revolution
Now that the weekend has passed, folks from all over have had their chance to speak up about the revolution behind the Revolution. Hugh Williams writes "The blokes at Next Generation decided to ask a bunch of game designers, media and analysts what they thought about Nintendo's new Revolution Controller. Some were a little skeptical. Others were downright in love." Additionally, Heartless Gamer writes "Heartless Gamer blog has initial comments up regarding the Revolution controller, but more importantly comments on the various reactions around the internet regarding the controller." Finally, LATRINE! writes "Whether you like it or not, the Nintendo Revolution is on the way. Brittlefish has an article discussing some of the challenges Nintendo will face in gaining acceptance in the market."
The genius over at Lost Garden keeps falling under the radar. He consistently has the best articles on the net. His piece on the revolution, and Nintendo in general, is no different. If you read one thing about the revolution, make it this.
The GeekNights podcast is going strong. Listen!
Maybe if anyone mentioned the cradle/shell, many more people would consider Nintendo's controller less suicide...
Linky:
http://cube.ign.com/articles/651/651559p1.html
I wonder why I had to find this info by chance, considering all the coverage around this.
I applaud Nintendo for actually innovating. There is so much new technology out there and most of it is going untapped. I think the concern is similar to that of people's issue with the DS. Is it gimmicky for the sake of being gimmicky or is it really something special?
In the second link, what they thought about Nintendo's new Revolution Controller , scroll down the page and find the comment from Chris Melissinos, who apparently is the Chief Gaming Officer for Sun Microsystems.
Since when did Sun have a games division?
Chief Gaming Officer at Sun Microsystems? That's got to be one cushy number. Sign me up for that.
Then again, I suppose crappy Java games for mobile devices don't just write themselves! :-)
That's what I'm gonna do too. I'm gonna put up a flyer on my campus bulletin board offering 40 or 50 dollars plus more for games/extra controllers once the 360 comes out. I'm planning on using wording like this:
"Need money for drugs, alcohol, prostitutes, or gas? Sell that old, outdated XBOX your parents bought you!"
Hey, I indirectly got a GBA from a girl who wanted drinking money. Best $10.00 I ever spent.
I've tried experimental controllers like this before that work spatialy, and they never feel quite right. They just don't have a solid enough feel - sometimes it is because of latency issues, other times you just don't get a good sense of the bounds of movement like a analog pad gives you.
But having said that, if any company can get it right and move the whole industry in a different direction, it is Nintendo.
Yes, it looks like a DVD remote. Which is a good thing for most non-gamers because it is familiar.
This argument is driving me crazy. Are there really people out there who look at a video game controller and say "oh my god, that's so scary, I cannot possibly fathom it! run away!!" Maybe. Are these people capable of playing a video game, even with the simplest of controllers? Doubtful.
Humans are fantastic at mapping thought to motion. Typing, playing musical instruments, walking, dancing, swimming, driving a car: give us feedback for a minute motion, and we learn bloody fast.
I'm fine with using spatial mapping as a controlling scheme, it sounds awesome. But stop pushing it like they're trying to lure all of the retarded monkeys they can possibly find into gaming with the magic non-scary stick.
what the hell is a 'junk character', anyway?
The Revolution is being looked at and covered as if it is a direct competitor to the 360 and PS3, it isn't. In the battle for dominance Sony and MS have ceased innovation and lost focus on the huge market for videogames. To crush the other they need to focus on a narrow market, and it has narrowed considerably with the 360 and PS3. This is a bad move, no matter who you are a fan of.
Notice the stories just today on the massive numbers of casual gamers and the demand for casual games? This is no fluke. This is the true gaming market. I know for us hardcore gamers it is difficult to see that the world does not revolve around us, but it does not. This market is booming, yet has no real major companies targeting them. In comes Nintendo. If you need 27 buttons and 3 analog sticks to feel "right" playing a game, then the Revolution is not for you... and it also isn't targeted toward you. *Gasp* a gaming company doesn't care about you? but your a "gamer" you wait in lines for a new release, you have every issue of CGW/EGM/whatever hardcore gaming mag, etc. Yep, you are not the target. Hard pill to swallow, and the cause of most of the ire.
I use the story quite often, but it is the perfect illustration of this. Last year one game/system outsold ALL videogame sales for the entire Christmas season... The small "retro" controllers that contain 6-12 games built in that hook up to a TV. They outsold ALL sales for the entire game industry! That is no small number, and those games don't feature eye-bleed graphics or complex strategy or gameplay.
People are clamoring for simple, fun, fresh, enjoyable experiences. Nintendo is looking to provide exactly that, while at the same time wooing back a lot of smalled developers and expanding their content to reach even the hardcore gamer. Since they are in no direct competition it affords them the freedom to make their own path and even innovate, fail, and try again all while still being successful overall. This is a position Sony and MS would kill for, so instead of looking at things though the normal gamer tunnelvision... step back and look at the big picture.
http://teasphere.wordpress.com - A little spot of tea
Is that it'll differentiate the console enough from the competitiion. Let's say I develop a game for the revolution which uses the new controller. Not only will it give me new freedom to design the game from an interface standpoint, but it'll also make it virtually impossible to port to any other console without a redesign of the game itself.
So while I'll be able to buy GTA4 for either X-Box 360 or PS3, Metroid Prime 3 will not only be a Nintendo exclusive, but other games by 3rd party developers will become de-facto exclusives since porting the control scheme will be so difficult.
Basically, Nintendo is making itself a unique product so that it's not so much competing as becoming a new good in the market.
-- Political fascism requires a Fuhrer.
Chris Cross
Game Design Director, EA LA
he's gonna make you JUMP! JUMP!
And you are exactly NOT in the demographic Sony and MS are targeting. This is not a bad thing either, as they are targeting the less savvy "hip/trendy." Anyone with enough brains to see the logic behind your plan is not in their market.
These two new systems are the equivalent of a Ferrari or Lambo. They are mad fast, contain all types of whiz-bang features, look flashy... but have to be driven at 1/3rd their capacity due to road conditions/police/speed limits/weather. The average person (even if they had the cash) would go for something more practical... exactly what you are proposing to do.
I recently traded in a bunch of PS2 titles on a GameCube and Mario Party, Donkey Konga 1&2, and a few other titles and paid $6.00 TOTAL. We've had more fun and laughs in the past month than I've had on the PS2 over it's entire lifespan. At some point most gamers see through the hype and glitz and to the reality. All of those same people will be buying a Revolution. Smart consumers are not in Sony or MS's gameplan at all with this launch.
http://teasphere.wordpress.com - A little spot of tea
Wow the last guy was a moron. He stated
"However, the concern with something new like this is that it will appeal mainly to an enthusiast crowd and alienate the mass market who can be very reluctant to change their comfortable game playing habits."
Maybe I'm wrong here, but from what I've seen the mass market dislikes the complicated controller of the newest generation. This guy seems to have it all backwards.
It's easy to tell that the most criticism against the Revolution is (and will continue to be) the controller- no longer the lack of Hard Drive, not supporting HDTV, but "Is that a fucking remote?"
A lot of people fail to see the big draw that a remote will have for the common plebian (read: non-gamer.) On the one hand, you have this massive controller, with 8 buttons, two joysticks, and more. Even I, a casual gamer, thought the Gamecube games would be hard to control with so many buttons and knobs (I was thankfully proven wrong.)
Using this remote, Nintendo will give people a reason to glance twice. A remote control is a familiar object- walk up to any person on the street, and there's a good chance they'll have used a remote. Since it will be a common object, with a different layout, they'll be whimsical. Initially, they'll pick it up and try to use the D-pad to play something. But as soon as they get angry and shake the controller, they'll understand just how interesting this new device is. (Obviously, there will be motion instructions by the demo, but, having worked in an electronics store, I can tell you that not everyone reads the instructions.)
It will be more less intimidating for new users to pick up, while giving us regular gamers a whole new (and quite innovative) way to plays games. Nintendo has it right this time.
The biggest gripe that I've heard from all sides is how it will play other games, or porting games to it (due to having to retool the interface to work with the NRV.) It's already been pointed out in a previous post, but this needs to be mentioned again: the controller will have a shell that will work like a "regular controller". (Note that the mockup on the bottom of that page is NOT THE OFFICIAL MOCKUP, but it gets the idea across.)
Not only will this remove the need for the Gamecube controllers for backwards compatibility (though there are GCN ports on the system,) but it will allow developers to port the games without having to do a lot of modifications, if they are that lazy.
Actually, lawsuit is just one word.
Unless, perhaps, you were refering to some sort of suit, made of law. Like a "law jacket" and some "law pants".
Just over a month ago we picked up a copy of Super Monkey Ball Deluxe (SMBD) and have fallen in love with the mini-racing game (think Mario Kart, but you're a monkey in a ball). The game is wonderful! My wife and I can play together (or more accurately, against each other), the controls are very simple to learn, and we can play in short bursts. We've played SMBD every night since we got it, and we're still having a blast.
So here's the problem, we can't find any other games like it - racing games are too focused on photo-realism and don't support the under-dog (it sucks if you're in second place and have to wait for the person in first to make a mistake - missiles and bombs make the game much more interesting for everyone involved), FPSs tend to have a high learning curve and shooting people tends to turn off potential gamers, and fighting games tend to go overboard on the gore and have an extremely high learning curve. I never thought I'd say this, but I'm seriously considering putting my Xbox in the closet and replacing it with a Game Cube (and Revolution when it comes out). I want to play games with my wife. My wife wants to play games with me. I want to have people over and be able to play games with them, even if they've never touched a console before. Seems to me, Nintendo is the only company that gets this.
What would you wear under yout law pants? Legal briefs?
Actually... Ummm...
m
http://www.gyration.com/intl/uk/pr-nintendo_uk.ht
Lorne Lanning
President/Creative Director, Oddworld Inhabitants
An interesting innovation for the "small handed" segment of the market. Hopefully a larger version will be available for the larger hand endowed audience that is likely to be more carpal tunnel prone.
I know he was getting at ergonomics, but, when you start to read this quote next to this picture it just sounds creepy. Something tells me this guy drives a H2.
"Sure, this is nice for guys with small units, but what about us guys with huge trouser snakes?"
I swear PowerPoint is going to be the downfall of higher education in western society.
---
"Man, when the day comes, count me in with the robot smashers." - Anonymous Coward
Generated by SlashdotRndSig via GreaseMonkey
Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
It may be nice that the industry seems to be responding highly of the new controller. But its a long way off from putting money on the table and seeing what comes out. It is probably also one of the many reasons why Nintendo kept the consoles graphical power down so that it would be (possibly far) less expensive to create a game for the Revolution then for the PS3 or the Xbox 360. Hopefully developers are willing (or atleast a chance) to have ago.
I actually agree with the parent. In America, nothing is your fault. That's why we have informative signs like "Do not immerse in water" on your television. And my personal favorite, on my last television "do not attempt to eat or consume."
Cuz you know, sometimes you just gotta grab a bite.
-- I have fans? Wow.
He's not saying Nintendo uses crappy graphics or a limited art budget to cut costs of games- he's saying that as competing budgets within the same genre sprial upward, Nintendo does the sensible thing and moves on to make its mark with innovation. And he backs this up by showing that Nintendo's development costs are about half as much as Microsoft's.
You on the other hand, have no numbers, no analysis and no insight other than "Totally false." Things aren't just true because you say they are. He explains why innovation is cost-effective for Nintendo, so why don't you explain why it's not before you go shooting off your mouth.
Metroid Prime and Halo 2 had vastly different budgets. One game took the innovative road and made a new niche genre, and yet the other game had a much higher development cost despite "simply following suit and making a few improvements". See if you can guess which strategy was effective for Nintendo.
Oh, and you aren't a numbers or marketing insider just because you once wrote for Maxim.