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Responses To Nintendo's Revolution Controller

Gamasutra has reactions to last week's Question of the Week, discussing the Nintendo Revolution Controller. While there were a lot of mixed feelings, overall the response seemed to be positive. From the article: " I certainly hope [the controller will be beneficial]. More of the same thinking in terms of developing the future of games can only take us so far. As a lifelong gamer and game developer, I urge everybody in our industry to support the innovation and risks taken by Nintendo on sheer principle. We always lament that there is no creativity and innovation in the games industry anymore. Guys, we have to rally around these initiatives. It brings a tear to my eye that somebody out there in this big brutal word of ROI and risk management still dares to go out on a limb like that to push gaming further. And my mouth waters when I think of designing for such hardware. -Marque Sondergaard, Powerhouse"

25 of 151 comments (clear)

  1. Re:Remote Control by dq5+studios · · Score: 2, Insightful

    Wow! You have a remote that senses movement in 3d space as well as rotational directions?

  2. Gamecube controllers work on Revolution too. by spikestabber · · Score: 5, Informative

    I don't see what people have to hate about this controller design. If you don't like it, plug in a gamecube controller. Nintendo has this thought out well for everyone, including people that dislike their new controller.

    1. Re:Gamecube controllers work on Revolution too. by Joe+Random · · Score: 4, Insightful
      If you don't like it, plug in a gamecube controller.
      Excpet I'm sure that there are going to be some games that you have to use the 3D controller to play. Not that that's a bad thing, though, as they'll be designed to take advantage of the controller.

      The main question here is 3rd party support. Of course, Nintendo makes awesome 1st party games. They always have. But how many 3rd parties will commit themselves to a console where the primary method of controlling the game just doesn't translate to other consoles? They'll either have to

      A) make the game primarily for the Revolution, but with a control scheme that can easily be ported (i.e. doesn't take full advantage of the revolution controller)
      B) Make the game primarily for other consoles, and hack together a Rev-controller interface (i.e. doesn't take full advantage of the revolution controller) or
      C) Make the game a Revolution exclusive, severely limiting their potential audience, and thus potential sales.

      The only way out is for this style of controller to become so wildly popular that other consoles create their own versions of the same control style (possible), or license the tech from Nintendo (not likely).

      So while I'll be getting a Revolution next year, I don't really suspect that there will be too many games that take full advantage of its revolutionary controller.
    2. Re:Gamecube controllers work on Revolution too. by FLAGGR · · Score: 4, Informative

      You do realize that if you put the control inside the wavebird-like sleeve, it still tilts when you tilt the addon sleve? Rigid body physics astounds! I read somewhere EA plans to use the "normal" controller + tilt for their football games.

      I'm pretty sure the intention is to have the sleeve addon thing work with all games, i.e. they don't have to specifically support the addon. However I could be mistaken.

    3. Re:Gamecube controllers work on Revolution too. by Castar · · Score: 5, Interesting

      This is definitely Nintendo's biggest problem (both currently, and with the new controller): third party support.

      However, look at the DS. Very few developers are saying "Oh, I can't make my touchscreen/dual screen game for the PSP also! Woe is me!" The DS gets a lot of great games.

      Now, partially this is due to the fact that the DS has a large marketshare, and to the fact that handhelds are a lot cheaper to develop for, but still the fact remains: platform-exclusivity is not an automatic killer. In fact, for most of the console world's history, titles have been exclusives (was there anything that was on both SNES and Genesis? Or PS1 and Dreamcast?)

      So if Nintendo can make enough hardware sales, and can make the platform cheap enough to develop for (signs point to yes on the second one, at least), then they have a shot even without cross-platform games.

      Anyway, 3rd parties might be more willing to step up to the plate than you think - EA has already said they're looking forward to using the new controller features in their sports games, and a number of other large publishers have stated support as well. That's not to say they won't back out if things start going downhill, but of course that will be a lot harder once you've started to develop a game around the controller.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    4. Re:Gamecube controllers work on Revolution too. by NanoGator · · Score: 4, Insightful

      "The main question here is 3rd party support. Of course, Nintendo makes awesome 1st party games. They always have. But how many 3rd parties will commit themselves to a console where the primary method of controlling the game just doesn't translate to other consoles?"

      I think this question actually needs one more little detail: How much will the Rev cost? The GameCube was/is a/an interesting little machine. It has an impressive list of decent games. The GC also started at $200. Now it's only $100. If Nintendo maintains the low cost scenario, then do the 3rd party titles matter as much?

      The point I'm getting at is that Microsoft and Sony are trying to be the market leaders. As a result, they're creating really expensive do-all machines. At least with the current generation, it's a lot easier to own a PS2 and a GameCube than it is to own a PS2 and XBOX. Nintendo isn't the market leader by a wide margin, but they're profitable and accessible. One could buy a GameCube and only end up buying 5 games for it, yet they're stil satisfied.

      I cannot ignore that 3rd party support is very important to a lot of people. But if Nintendo holds to their strategy, then they stand a good chance of having a really good system on their hands.

      --
      "Derp de derp."
    5. Re:Gamecube controllers work on Revolution too. by akhomerun · · Score: 2, Interesting

      "C) Make the game a Revolution exclusive, severely limiting their potential audience, and thus potential sales."

      so...then maybe more people should buy the revolution, then the audience wouldn't be limited.

      with a cheaper price than the competition, an innovative controller, and of course the download catalog, and free wireless online, i don't see how the revolution won't gain sales over the gamecube.

      xbox 360 and ps3 are just the same games with prettier graphics for a high price filled with marketing garbage.

    6. Re:Gamecube controllers work on Revolution too. by dividedsky319 · · Score: 2, Insightful

      B) Make the game primarily for other consoles, and hack together a Rev-controller interface (i.e. doesn't take full advantage of the revolution controller)

      IMO, I really don't think it will be too hard to "hack together" a Rev-controller interface. Think of it this way. Say you have a FPS where on the PS3, you use the right analog stick to "aim"... Would it really be so hard to adapt this control to what's essentially a 2d grid on the screen?

      Example, pointed at the middle of the screen is as if you're not touching the analog stick... point down a bit, like you're pushing down on the analog stick... What you essentially have is just another analog 2d stick, you just point instead of push a stick around.

      If you think about it like that, I really don't think it would be too hard to adapt, although it does depend on the original control scheme.

    7. Re:Gamecube controllers work on Revolution too. by MyDixieWrecked · · Score: 2, Interesting

      was there anything that was on both SNES and Genesis?

      mortal kombat.

      and I believe, NBA Jam.

      *thinks...*

      you gotta remember... until recently, game system programming consisted of mostly (if not entirely) ASM code and the controllers for each system diverged quite a bit.

      I mean, you've got the original NES with the A and B buttons, and I think the sega master system had 2 buttons, too... and TG16 had 2 buttons. but the genesis had 3 (and there was the 6 button controller) and the SNES had 6 buttons to start. programming for different systems was usually handled by different companies.

      now, you've got full SDKs for games. high level programming languages. you can usually code the core part of the game and bring that right from system to system, or system to computer or vice versa. Dreamcast had the advantage in that it was windowsCE based, and I assume it was rather trivial to port Quake3 to it.

      --



      ...spike
      Ewwwwww, coconut...
  3. Re:Remote Control by XenoRyet · · Score: 2, Funny
    Ooooh! A Remote Control, how innovative!

    A very accurate comment on the form of the thing, while compleatly ignorring the function of the device. Pretty insightful there.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  4. too early by uberjoe · · Score: 5, Insightful

    I'll have an opinion once I use one. But my general feeling is that if the games are designed with this controller in mind and can take advantage of its features then it will be a good thing. Playing older game cube games that were made for the old style controller probably would not be so good. So I guess it all depends on the developer.

    --

    The days of the digital watch are numbered.

  5. Maybe? by Now.Imperfect · · Score: 3, Interesting

    I don't really see how it's good or bad, the only direction I'm vaguely excited in is the world of FPS games. I hate console FPSes and this could be just the thing to improve FPS gaming IMHO. I Suppose I agree with the article in the idea that we should encourage attempts at innovations such as this. (though I for one found the plethora of "touching is good" ads for DS somewhat creepy)

    1. Re:Maybe? by Soul-Burn666 · · Score: 2, Interesting

      In the various demos shown to the reporting sites, most of the games on show weren't at all FPS and more than one even not in 3d.
      First think about the controller as a mouse pointer. Think about all the games that really sucked to play with a gamepad like strategy games or even RPGs. It's much easier to select an enemy to attack using a mouse/rev-pointer(probably) than scrolling between the targets with the d-pad.
      Then think about games where your virtual should be used. For example in a puzzle or quest game, you could reach out, pick up stuff and move it around. Think DS on the big screen.
      Think about playing a game like Bushido Blade using this controller, in multiplayer!

      And hey... touching IS good. If people hadn't touched, you probably wouldn't have been born.
      I'm seriously waiting for the first hentai game for the DS, it could be so perfect!

      --
      ^_^
  6. Innovation is a Good Thing by 0rionx · · Score: 5, Insightful

    And as the original article states, you at least have to give Nintendo props for being willing to take risk and try something radical. The game market has been sorely lacking in innovation for a long time, so even though I'm not particularly impressed by Nintendo's newest offering, I still applaud them for being unique.

    If you don't like it, don't buy it. However, don't hate on Nintendo because they're doing something new and different. It's that kind of thinking that has kept the gaming industry in the vicious cycle of endless clones and knock-offs that don't offer anything new but a rehashed graphics engine. If this venture becomes successful, it will in turn inspire other companies and publishers to go out on a limb with ground-breaking ideas. As it is, everyone is too afraid to take a big risk on an unproven concept, so we just keep getting fed the same old crap over and over.

    Now, all that said, there have always been great games coming out, but in recent years they seem to have been continually dwindling in numbers. Bottom line: innovation is always a good thing. It's what's driven our economy and fueled growth and technological development more than almost anything else.

    1. Re:Innovation is a Good Thing by 77Punker · · Score: 2, Funny

      Yes, I guess all of the previous consoles with gyroscopic controllers have failed, huh?

    2. Re:Innovation is a Good Thing by 0rionx · · Score: 2, Insightful

      Well, that's something of a subjective measurement. Personally, I haven't found more than a half dozen or so games in the last 3 years that I really enjoyed as much as older games. Or maybe it's just that I've become more jaded and cynical. Yeah, that's probably it

      One major difference, though, is that "back in the day" (at least with PC games), anybody with some decent programming and graphic design skills (read: sprite drawing) who had an interesting idea could make a fun game. These days, it's much harder to put ideas into action. Budgets are bigger and standards are higher; a full development team complete with artists and animators is required to really produce something that people will actually stop to look at.

  7. Re:Remote Control by neostorm · · Score: 3, Insightful

    You know, even if it were *just* a remote control (which on that, you're incorrect to begin with - though I sense your statement is more of an attempt to defame, rather than one of ignorance), it would still be a departure from the norm. What the article is saying, or at least the quote in question, is that we should move on any opportunity to support a departure from the norm based on that alone.
    He makes a good point that people continuously want a new experience. The revolution controller as a step in the right direction by bringing gamers closer to real interactivity, which is the entire reason and purpose of video games in the first place.

  8. Re:Remote Control by Soul-Burn666 · · Score: 4, Funny

    Just like commenting on the PS3 controller:
    "Ooooh! A banana-rang, how innovative!"

    or on the X360 controller:
    "Ooooh! It's white and um... ugly!!!!!!!!!!!!!!!!!!! (and huge)"

    Looks aren't everything, and no offence, didn't your mom tell you that?

    --
    ^_^
  9. A Silly Question by blueZhift · · Score: 5, Interesting

    Okay okay, it looks like a remote control, but can you actually control the TV with it? Seriously, I think that is a feature that would complete the set. The more I think about it, the better I like this new controller and really want to see the games. So if a person can just pick this up, turn the TV on with it, adjust the volume and channel, turn on the Revolution, and play, that would be perfect! Wow, imagine that people start using this as their primary remote, then they'd always be a click away from playing a game. You know, that's where Nintendo might be going with this. Gaming becomes as casual as using a TV remote.

  10. Re:Shut up you 14 years old... you 14 years old.. by Anonymous Coward · · Score: 3, Funny

    You just gave me an idea for a TV commercial. It starts off quoting your post, fades to black, and a narrator says "This is your brain on drugs." Think how many kids will be scared straight!

  11. Re:Remote Control by Edgewize · · Score: 2, Insightful

    Correct, you are not the target audience. And you know what? For every hardcore gamer in the world, there are probably 10 people who are not hardcore gamers. If Nintendo can grab the interest of even 10% of that potential market, then they are doing as well as Sony and Microsoft put together.

    You demand hardcore stick-tilting, combo-memorizing, button-mashing game controls? Buy an XBox 360.

  12. Re:Loosing buttons for more complicated games by cowscows · · Score: 4, Insightful

    Certain genres of games might be difficult with this controller, yes. Tekken style games are a good example. But try and look past established genres and imagine that this different controller system just might allow whole new genres to form. But even if you can't do without Tekken 6 or whatever, MS and Sony will be more than happy to sell you a system with controllers chock-full of buttons.

    You're too caught up in the current controller mindset. The revolution controller is giving up some of the detailed control that buttons provide, and replacing it with the detailed control of a mouse, plus a third dimension. I think this is a pretty decent trade off, and hopefully a lot of developers will agree.

    If you took away video games and my computer, I'd pretty quickly find that very few of the things I interact with day to day involve that many buttons. If the revolution lives up to its potential, i don't think I'll be missing X, Y, L, or R very much.

    --

    One time I threw a brick at a duck.

  13. Steel Battalion? by Strell · · Score: 3, Funny

    Oh, you mean the one that has it's OWN CONTROLLER? ... WITH A BAZILLION BUTTONS? ... THAT COSTS 200 BUCKS?

    Right, I use that to play Tekken ALL the time!

    --
    I'm not scared of anonymous cowards.
  14. Re:The Wavebird sleeve was a mock-up by WaterBreath · · Score: 2, Insightful
    Nintendo hasn't said anything about them working on actual Revolution games

    It seems to me that in order for them to not work for Revolution games, Nintendo would have had to design the system and expend extra effort with that particular goal in mind. (Such as actively disabling the ports when a non-Gamecube disc is detected in the drive.) This seems to me so completely self-defeating that it's inconceivable as a possibility.

    If the ports are there, any software made for the system should be able to access them if they so desire.

  15. Re:If you want to know, here's why by Minna+Kirai · · Score: 2, Insightful

    Of course, nobody really cares about "respect" on slashdot anyway- especially if you've already got extra karma points.

    Let me comment on his first complaint, a prediction that it will painful to use for long times, as lightguns are.

    1. If true, some customers would consider that an advantage. Many Nintendo buyers will be parents of children, and they'd enjoy knowing there's a natural limit to how long gameplay will last.

    2. To some extent, it's already true with existing Nintendo controllers. I've probably done PC games like FPS for practically 8 hours, but get stiff and painful after barely four on SNES. I suppose that PC controls are more relaxing because you've got a desk to hold the controls off of the floor, instead of needing to use your fingers to keep it up. This means you can take micro-breaks away from the controls during very brief pauses in the action, without them falling onto the floor. Controllers newer than SNES must be even worse, because they have that "rumble" motor intentionally making it harder to grip. (Yes, you can partly sit it in your lap, but that wouldn't be very stable)

    3. In arcades, lightgun shooting games are #3 in popularity, below DDR and driving, and above fighting. Even if lightguns are tiring, so is DDR, so apparently exhaustion isn't necessarily a big problem.