In-Game Advertising Reaching Audiences
Via Joystiq, a report that in-game advertising works quite well. From the article: "A new study released on Monday found that in-game ad campaigns resulted in a 60 percent increase in awareness of new brands. The study, commissioned by in-game ad creators Double Fusion and carried out by Nielsen Interactive Entertainment, tested various forms of ads in the PC game 'Metro3D.' And while the study reported some differences in the effectiveness of animated and static ads, Double Fusion's co-founder, Guy Bendov, said the results weren't what he had expected."
The study, commissioned by in-game ad creators Double Fusion
An advertiser releases a report stating that their method works, and it gets picked up by slashdot?
I use TiVo, AdBlocker, I even show up to the movies 10 minutes late.
Why do they keep finding me, wherever I hide?
What's next, my DM beginning with: "By the way, before we get started, I'd like you all to know that this dungeon crawl is sponsored by Jolt Cola and Lays Potato Chips?"
I think it may work because people aren't used to seeing ads in games, and IMO they shouldn't. It was probably the same case online, when people weren't used to seeing ads on webpages, they may have noticed them more, but now most people are used to seeing ads on the net and usually disregard them.
If ads are put in games, people will most likely get more used to them after awhile and start to disregard them as they do now with website ads.
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I think the picture next to the Joystiq article says it all, really. A 30s mobster car driving past a Starbucks - just what I want to see if I'm trying to immerse myself in the world of Al Capone. Starbucks is everywhere in the present, now they're colonizing the past as well...
I don't mind ads in videogames, but there are two rules: I have to benefit somehow by seeing the ads (like a lower price for the game) and the ads have to avoid breaking the illusion. Anything else will just end up ruining the game, and making it worthless to both the player and the advertiser.
Of course, in practice this means advertising will only really be viable in modern games (unless you could cleverly work in some dystopian future where Coke-Glaxxo-Lockheed oppresses citizens. Does that still count as marketing?)
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I'll believe their ads work when I can see increases in sales independently measured and metered by the companies doing the advertising - "Brand Awareness" doesn't add one red cent to the bottom line.
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Has anyone actually seen "Metro3D?" Some quick google searches just turn up a developer company (one that doesn't even appear to make PC games) and not an actual game.
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After a long hard battle, come in to Starbucks (now with locations in Undercity and Stormwind! Every other small town will have one within the month), put up your axe, and trade war stories over a latte!
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I think that this new advertising medium holds a great deal of promise for some MMO's. For example, in CoH I would be just as happy seeing a subway as I would seeing the City of Gyros ad. Now it wouldn't have a place in World of Warcraft, but any time that it is unobtrusive I welcome it, especially if the revenue goes towards future enhancement or eliminates subscriber fees.
Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
IANAAE (I am not an ad executive) but I have been working in the ad industry for a few months, so I read the comments on this thread with great interest because I'm always wondering what the future of advertising is going to be like. I mean, like most people here, I block every intrusive online ad that I see and if I had TiVO you can bet I would skip past the commercials, so given that the number one issue in my industry is ad advoidance, I'm wondering what kind of advertising slashdotters are okay with? Certainly companies require advertising to keep the wheels of the economy moving, but the challenge is to come up with advertising that people want to spend time with. I think this means that more advertising has to become opt-in but I also think it means that the distinction between 'advertising' and 'content' as two seperate things has got to go. Ultimately, I think that there's got to be no qualatiative distinction between those two things, but I'm curious what y'all think.
It seems that the game they used in the study is not a game called "Metro3D" but a game BY Metro3D called "London Taxi" (warning - babelfish translation), a Crazy Taxi-style game. More information in this blog.