Guild Wars Still In The Thick of Battle
1up.com has an interview with community relations manager Gaile Gray. They discuss changes since the launch, and how the company has acted to keep the player-base happy in a title with no fee to keep them grounded. From the article: "August's event showed us that increasing the rewards for PVP play was both necessary and wise. The feedback we received before the event provided us with a lot of guidance on what players wanted most. We reacted with a substantial boost to faction points and with special rewards for PVP accomplishments...and the players loved it. We're going to keep watching the gameplay progression and reward systems to ensure that both PVP players and cooperative players are adequately rewarded."
in the thick of farming is more like it....
1. Attract cheapskates with boring PvP gameplay.
2. Offer substandard content as for-pay expansion packs.
3. ???
4. Profit!
How we know is more important than what we know.
they haven't offered *any* pay-expansions yet - all updates have been free - that's a good thing - except for the greenfarming.....
It still hasn't been tested by their expansion model, though. For the game to survive long term, they need to sell those expansions, and they need to keep doing it for years.
I'm skeptical whether that will work or not, but we'll see. I'm rooting for them, and not because I play the game (I don't), and not because I think this model is any better than the subscription model (I'm on the fence about that). I'm rooting them because I love MMOGs, live them, and anything that shakes up the MMOG paradigm is a good thing. The market has begun to stagnate as it moves closer and closer to Hollywood budgets.
This pricing model has the potential to allow more newcomers in the field, if it works. Not everyone is a MMOG nut like me, tossing out dollars for subscriptions without even thinking about it. I think a large part of the market is still scared of subscriptions. If this pricing model reaches those people, the whole industry benefits.
If the allmighty dollar is going to dominate this market just like it does everything else, anything that attracts more allmighty dollars is a good thing-- there's a higher chance some of it will reach a good developer.
We'll see.
My script don't crash! She crashes, you crashed her!
At the same time, superior vigor I believe ups your HP like 8 vs a major rune of vigor.
What I like about GW is that the "best" weapons/armor/etc while expensive, are not horribly overpowering vs the regular stuff.
-- Political fascism requires a Fuhrer.
I can't type I have no hands
Can you imagine it? People are still playing a game that was released a whole six months ago? Unprecedented! Completely unheard of! Truly, a landmark in history of Internet gaming!
I don't have objections to Guild Wars or such, just happy that they're building a strong community. Yet, I find it a bit odd that in general, nowadays, some people might consider it weird to play a game that was released more than 2 months ago. Are we really heading to "throwaway entertainment" culture in video games too, or what?
Do call me back when Guild War reaches five-year limit though, like Neverwinter Nights will in next summer, still at the moment as lively as ever =)
Try it briefly, and you'll see why they are extremely likely to succeed. There are five key reasons why I think it's almost guaranteed, by design:
It's mind-bogglingly complex to be fully aware of the professions of those you are fighting and what skills they are using, to counter them appropriately, while at the same time managing your energy reserve, and looking out for your team. This is nothing like a straight turns-based MMOG like EQ, where once you engage combat, the outcome is largely decided as long as you don't do something dumb. GW is fast and furious --- no tank taunt to trivialize the gaming in PvE, and effective foe AI so that the healer always gets it first, just like human players do.
If you've absorbed the above, you'll realize that PvP in Guild Wars is either fantastically brilliant (if you like PvP) or appallingly dreadful (if you're a PvE-only fan), because GW's PvP is trully player-skill-based: ie. the best man/woman wins, regardless of equipment. This is why the Koreans own GW's PvP space --- they work hard to understand the game, and it's their human skill/experience as players that makes them use the in-game skills so devastatingly. (America comes a beleagered and very battered second, and the chewed up and splattered remains of Europe a very distant third.)
In summary, Guild Wars can't fail, not by rights anyway. It will fail only if not enough people hear about it, or if its totally excellent developers leave the company. (No, I don't work there, I'm just an appreciative player, completed it on main.)
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
I've been playing Guild Wars since May and I love every aspect of it.
However, I'm disappointed that we've gone from calling it a CORPG to an MMORPG. People buy this game expecting "WoW for Free!" when they should be thinking "Diablo Done Right."
If you're looking for a fun, skill-based, multiplayer RPG then Guild Wars is the best you'll find. If you're looking for something that you can play every single day/night, find an active guild that plays a lot of PvP.
Oh yeah, and get your free trial. Don't worry about entering a serial number.
The US Army: promoting democracy through unquestioned obedience
As well as the fact that there is no Monthly fee. I am what you call the casual gamer. Play couple times a month for a couple hours. And its still fun to play with friends that play 3 -4 times a week.
But for some more free fun check out the url under my user name.
http://logd.programgeeks.net/referral.php?r=lordv