Quake 4 Graphics Performance Compared
Timmus writes "nVidia's huge lead in OpenGL performance is apparently gone. According to Firingsquad, ATI's latest hotfix driver brings major performance improvements to ATI's RADEON X1800 cards in OpenGL games like Doom 3 and Quake 4. The X1800 XT is now faster than GeForce 7800 GTX, while the X1800 XL is faster than the GeForce 7800 GT in most cases. The article also includes GeForce 6800 Ultra/GT scores, including both in SLI. It's a pretty interesting read if you like graphical benchmarks." From the article: "A little over a week ago, rumors began spreading that ATI was working on a new tool that delivered substantially improved performance to their recently launched X1000 cards in OpenGL titles such as DOOM 3, Quake 4, and many others. Some reports claimed ATIs performance improved by up to 35% in these titles in 4xAA mode. Then, posts on Beyond3Ds forums and sites like Guru3D confirmed these rumors. So how did ATI pull this off?"
I wonder how well this game works on a Radeon 8500LE. I can play Doom 3 with the settings turned down a bit, so does it stand to reason that I could run this too?
--The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
Is there any reason this GAMER SHIT doesn't get "posted" in the GAMER section? Maybe, Zonker, you should take time out from BONEING your little sister's friends on your parent's HARD WOOD FLOORS, and take the time to properly EDIT your stories?
pull this off? Money, hard work, and development. Did you think it came from aliens?
I can't even play the damn game at 800x600 without serious choppiness. With fraps I am getting under 20 fps in most cases dipping down to single digits pretty quickly. I think I am just going to sell the damn thing back on Amazon and forget about it till I can afford an x800 for 150 bucks or so in a year.
An Education is the Font of All Liberty
if(Window.Title=="DOOM"){
employGraphicsShortcuts();
}
As always, the graphics card makers quantify the leading game's usage of the API and take shortcuts as needed in order to improve gameplay. Since Doom is released, they can also release these driver shortcuts. These same shortcuts wouldn't necessarily work under another program, and may cause unintended artifacts, crashes, etc.
The only question is why hasn't nVidia released their tweaks yet?
This would only be news once they've both optimized their drivers for this game and one clearly has the advantage.
-Adam
So, when is there going to be a NetBSD port to this graphics card?
-Adam
Apparently it only works at 4XAA and only on the X1800XT. There are also performance differences when playing multi-player versus running time demos.
This is a step in the right direction. However, this is not the OpenGL driver fix that everyone has been waiting for. It is a manipulation of ATI's new programmable memory controller.
http://www.kubuntu.org/
Maybe they have an aspie?
...
I don't know what NVIDIA did with the drivers (81.85) released about 1 week ago, but they broke OpenGL support in Doomsday 1.8.6 (3D Source Port of DOOM). According to the changelog it adds OpenGL 2.0 support.
Not sure if that's related, but if NVIDIA is accidentally breaking support for OpenGL in apps (perhaps deprecated API calls? I dunno) that could have something to do with it.
Insert Sig Here
Title says it all.
does it run on linux?
*ducks*
Seriously, have they made the same improvements in the linux native drivers?
C17H21NO4
Of course it's a comparison between two companies, so they were either going from last to last or last to first, there wasn't any other possibility.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
From http://www.firingsquad.com/hardware/quake_4_high-e nd_performance/
One cool feature ATI has added to their X1000 family is the ability to make changes to the memory controller's arbitration logic and/or its algorithms via software. This allows ATI to make adjustments with a simple driver update.
This is what ATI has done with their new hotfix driver, they've simply optimized memory access inside their memory controller to better handle OpenGL titles. This is all invisible to the end user: once an OpenGL game such as Quake 4 or DOOM 3 is loaded by the user, the new driver automatically loads up the optimized algorithms for the memory controller's arbitration logic.
How did the ATi fare when running quack4.exe?
Interested in open source engine management for your Subaru?
There are a LARGE NUMBER of professional OpenGL applications that push current graphics hardware and drivers to their limits. Also, Linux game environments such as Cedega translate DirectX to OpenGL calls, and would benefit from any general OpenGL improvements ATI could provide. Special optimizations for one game is in no way "a general fix for [ATI's] OpenGL performance". I know you qualified your statement, and ID software certainly has done great things for OpenGL, but this was a silly statement to make.
Audit report (PDF)
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Trying to install Linux on a laptop with nocdrom or Ethernet but DLINK usb wi-fi. I NEED HELP!
Get an external cd-rom drive, or a housing to turn an old internal drive into an external drive.
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Slax http://slax.linux-live.org/
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Good Luck
OSGGFG - Open Source Gamers Guide to Free Games
Let's look at ATI's business process
1) Launch Product
2) Benchmark Onslaught
3) Release better drivers
4) Benchmark Onslaught that beats nVidia
5) Marketing and sales blitz
6) Design product
7) Produce product
8) Announce product availability schedules
9) Look for factory to start making cards
10) ??
11) Profit!
Not that I'm suggesting ATI has severe production issues - if nVidia can kill paper launches, surely ATI could at least try to keep up.
I am government man, come from the government. The government has sent me. -- G.I.R.
Unfortunately it seems that the previous generation (X800XL) was hurt by the the driver upgrade.
Having the faster card means nothing until they can get adequate volume to retail.
If your card is the fastest, but i cant go into any old computer store and buy it, why do i care?
I can't imagine ATI faring as well against nVidia under Linux.
Fuck ATI.
I won't even consider an ATI card given the state of their linux support.
I run Doom 3 on my system with few issues. My specs... SIS K7 Mobo...Custom Built PC AMD Athlon XP 2000+ 1.6GHz 512MB DDR-RAM 8x AGP nVidia GeForce FX 5600 w/256MB DDR-RAM 80GB UDMA IDE Hard Drive DirectX 9.0c nVidia Forceware 78.01 Drivers Creative SoundBlaster LIVE! 5.1 Doom 3 settings: Resolution: 640x480 Shadows: On High-Res Special Effects: Off Bump-Mapping: On VSync: Off I'll have to try Quake 4. Doom 3 restored some of my confidence in Id Software. Quake 3: Arena was a very poorly designed game as compared to Unreal Tournament which was superior in gameplay options and sigle-player bot A.I. Doom 3 had an engaging storyline. It wasn't a blind run, find a key, and shoot everything that moved sort of game. It did make you think a little in some places. Not quite as much as with games like Half-Life 2, though. Even though I think Q3A was an inferior game the graphcis engine was decent and was used to make some very good game titles like Star Trek Voyager: Elite Force, American McGee's Alice, Call of Duty and the Medal of Honor series.
Michael "TheZorch" Haney
thezorch@gmail.com
http://thezorch.googlepages.com/home
"...OpenGL titles such as DOOM 3, Quake 4,..."
Quake4's installer told me it *required* directx 9c. How does one make it go with OpenGL instead?