Handwriting Recognition on DS
JamesO writes "Zi Corporation has announced a licensing agreement with Nintendo that will allow developers to make use of handwriting recognition.
PDAs have been offering handwriting recognition for some time and with the DS's touch screen it seemed inevitable that the console would eventually gain handwriting recognition technology. An agreement between Zi Corporation and Nintendo means that DS developers will be able to utilise Zi Decuma handwriting recognition technology when creating software for the handheld."
What kind of SDK is available for the DS? What language(s) can you use?
On a side note, are there any phones / pdas that have a Python sdk available?
cue the Newton fanboys...
This certainly makes the DS more interesting to me (not that I'd use it as a PDA or anything). But if you can jot notes into the thing, and have it OCR'd for you, it would make it a lot handier than it is right now. Can anyone comment intelligently on how the DS CPU would handle such a thing?
If Jesus wants me it knows where to find me.
This is going to make 'up up down down left right left right b a b a select start' a pain to enter
Now I can trash talk other people in multiplayer mode!
...my Prlm.
I sure hope they put this to good use in Animal Crossing DS, it was a pain in the butt to use the controller to write letters to the villagers.
Nintendo will now be marketing this to very young kids, once games come out that can teach kids how to write. Of course, this will depend on how good the handwriting recognition will be. This could be really good news for the future of penmanship, or really bad.
End transmission.
No matter how well you develop this thing, AIN'T nuthin nobody can ever do to figure out my chicken scratch. I can't even read it right after I write it. They made keyboards for a reason - geeks can't write.
There's already a Japanese-English dictionary for the DS, but it's so so at best. A good handwriting system for the machine would be an incredible boon - often times I'm presented with a kanji I simply don't know the reading for (and I can't input it into my electronic dictionary's QWERTY interface). I do know enough kanji to be able to copy many down by writing them, so being able to write say a compund and having the DS spit out a list of possible readings and defintions would be amazing and would help me learn Japanese in the real world (here in Japan anyway) more easily as I could begin decoding stuff in the world witout need of my onerous New Nelson Kanji dictionary.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Would that really be so awful. My penmanship was never good to begin with but I find that I so rarely sit down and write with a pen that the skill has badly deteriorated. More so with cursive then printing. I'm not sure that it is a skill we badly need any more in modern society.
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Welcane aur new hondwriting recogmition ouerlonds!
Not necessarily. More advanced handwriting recognition algorithms can derive not only from a completed glyph, but also from the series of strokes you use in the process of drawing it.
Try writing out the numeral 5, and then the letter S. Notice that even though the end results may look largely similar, the velocity and direction of your pen as you drew them were considerably different.
While both involve analyzing glyphs, one involves extracting a glyph from an interpolated image (a scanned document or simmilar), while the other has the benefit of having direct digital input.
The prior is a different problem to solve. The hardest problem with OCR is reliably differentiating between a letter and a non-letter pixel on the page. Once you have the pixels that are just the letter, it is usually simple to figure out what letter it is. This is the idea behind Captchas, to make it as hard as possible to figure out those pixels.
Handwriting recognition is a different problem. You know the input exactly, but it is harder to figure out what letter it belongs to.
Of course, the corss between the two is OCR'ing handwriting, which I have never seen done in any kind of reliable fashion.
I've really been disappointed by the tiny progress in using a stylus for input. A decade and a half ago, "pen computing" was "the next big thing". Microsoft even marketed a "Word for Windows for Workgroups for Pen Computing" edition (presumably with a "Spellcheck for Word for..."). The Palm Pilot actually delivered on the Apple Newton's promise to use our pen skills to deal with little mobile devices. But now even Palm devices, like Treos, usually disregard the pen. I think it's not so much the lack of writing recognition (which is more than adequate, though it does have problems), as the lack of any unique pen advantages to compensate for having to use a separate pen rather than an integrated keyboard.
Pens offered an opportunity to use an expressive, intuitive gestural interface. Even mouse gestures have run circles around pen gestures. I'd like to use a pen to indicate multiple selections, associations, layouts, flows, scales, shapes. I think an interface that used chinese symbols as commands on selected objects would have tremendous popularity, and maybe even work with a huge new global zeitgeist that could jump all kinds of boundaries represented by keyboards, especially QWERTY.
We still have the opportinity to use pointers for a really expressive, simple interface "for the masses". I built a "light pen" for my Atari PC over 20 years ago. Even Treos still come with styluses, and now the DS will recognize handwriting. Most people use pens, probably even more than keyboards, especially worldwide. That input mode isn't going away, even if it's not being pushed. Even though OSes and apps still haven't delivered on their potential, there's still lots of pent-up (pun intended) demand to use them. I don't think the breakthru lies in dropping the pen in favor of a fingertip, though I'd like to see some working software that tested that avenue. I think that once we get a pen-centric UI paradigm that does things keyboards and mice cannot, we'll get pens that people won't put down.
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make install -not war
The Nintendo DS is falling behind in sales against the superior Sony PSP.
From a Gamespot article:
"Recent sales figures provided by Dengeki Online revealed that cumulative shipments of the DS have nearly doubled those of the PSP in Japan since both launched in the country last December. As of the end of September 2005, Nintendo sold 3.2 million units of its DS handheld in Japan, while Sony Computer Entertainment shipped only 1.7 million units."
. Dependency on Cartridges: The age of the game cartridge has come and gone. The overwhelming success of the Sony Playstation and its "intellegent" use of CD-ROM based media effectively killed the cartridges as a viable media format for software.
Maybe for home consoles. But do you really want something portable that has moving parts? No matter how damn hard you try, you're going to treat anything handheld pretty badly.
3. Lack of Wi-Fi Internet Connectivity: The DS only allows for multiplayer games via its wi-fi connection with oher DS units but users cannot access public wi-fi drops like with the PSP and different PDA models. Because of this it would be impossible to sync data on the DS and a PC or another PDA because of this design.
And just how much more convenient is it to browse the web with a PSP? Ever heard of something called "input"? Besides, what's McDonald's for? Or the 50-dollar Mario Kart/Wi-Fi dongle package.
4, No Support for Storage Media: The DS does not natively support any form of flash media cards for storing data.
Just how "universal" is the so-called Universal Media Disc? Seen any blanks on sale recently?
5. Dominant Childen Marketing Angle:(not even going to bother with this one...)
Quantity doesn't really matter if Nintendo is the only one who can stay in black. So what if games are aimed for chilren? I don't think adults have gone "Eww" at Mario Party.
The company is too slow to change and adapt with the current market and current technology.
Who came up with Rumble? Who came up with the analog stick? Who came up with the shoulder buttons? Rather, just look at the fscking Revolution controller.
It's flaimbait, it's troll, but I bit.
I actually created an account on slash dot just to reply to this initial posting. It seems to me that everyone of his/her comments was inaccurate. The DS is outselling the PSP. Cartridges load much faster and hence the DS does not have the crippling load times of the PSP. The wireless is standard 802.11b and hence it can connect to the PC if the software was written for it. And yes, the DS can play only, as we will all be doing when Mario Kart comes out! Don't even get me started on keeping up with current technology. Nintendo invents the new technology... The examples of analong stick, shoulder buttons, rumble and more are all good examples of that. Just because the didn't use DVD or CD? They might be easy to create, but they are also just as easy to copy! No wonder they are trying to stay away.
The (Newton) Message Pad 2x00 processor was a 162MHz StrongARM 110 but the older ones were only 20MHz ARM6. Incidentally, the MP120(2.0) and the MP130 ran the newer OS (same as the 2x00) that was very capable of decent handwriting recognition unlike the original lineup. Having extensively used both a MP120(2.0) and a MP2100 I can attest to this. The 2100's only advantage was speed.
The DS has a 66MHz ARM9 and a 33MHz ARM7. Logically, unless the ARM7 is needed for some specific DS tasks you could have it doing as good of HWR as the MP120 and still have the ARM9 free for whatever other task you required.
Links to more info about ARM Archetecture and Newton hardware.
It's pretty clear that Nintendo has somehow acquired a kiddie image. However, when I actually look at game lists for the PSP and DS and look at titles that at least have a hope of being "good", I don't really see much of a distinction between games that would be appealing to mature audiences between PSP and DS. If anything, the DS matches count and adds greater variety to the mix with games like Advance Wars that the PSP, sticking to more stereotypical genres like plain shooters and rpgs, just won't offer.
/. in the past week?
Also, I have no idea how much Nintendo is spending on their carts for DS, but its obviously less than $30 bucks a pop, being many games launch at that price. Also, I thought that solid state memory was the FUTURE of computing...in fact, how many times has this been brought up on