Handwriting Recognition on DS
JamesO writes "Zi Corporation has announced a licensing agreement with Nintendo that will allow developers to make use of handwriting recognition.
PDAs have been offering handwriting recognition for some time and with the DS's touch screen it seemed inevitable that the console would eventually gain handwriting recognition technology. An agreement between Zi Corporation and Nintendo means that DS developers will be able to utilise Zi Decuma handwriting recognition technology when creating software for the handheld."
What kind of SDK is available for the DS? What language(s) can you use?
On a side note, are there any phones / pdas that have a Python sdk available?
cue the Newton fanboys...
FP
This certainly makes the DS more interesting to me (not that I'd use it as a PDA or anything). But if you can jot notes into the thing, and have it OCR'd for you, it would make it a lot handier than it is right now. Can anyone comment intelligently on how the DS CPU would handle such a thing?
If Jesus wants me it knows where to find me.
It's nintendo so the recognition will probibly will be top notch.
Still, I don't want my best friend thinking I'm coming onto him or something when I ask him for a game or two.
This is going to make 'up up down down left right left right b a b a select start' a pain to enter
when will we get pr0n on the DS?
Now I can trash talk other people in multiplayer mode!
Handwriting recognition != OCR, since there are no optics involved.
...my Prlm.
I sure hope they put this to good use in Animal Crossing DS, it was a pain in the butt to use the controller to write letters to the villagers.
Writing of the Dead
Nintendo will now be marketing this to very young kids, once games come out that can teach kids how to write. Of course, this will depend on how good the handwriting recognition will be. This could be really good news for the future of penmanship, or really bad.
End transmission.
No matter how well you develop this thing, AIN'T nuthin nobody can ever do to figure out my chicken scratch. I can't even read it right after I write it. They made keyboards for a reason - geeks can't write.
There's already a Japanese-English dictionary for the DS, but it's so so at best. A good handwriting system for the machine would be an incredible boon - often times I'm presented with a kanji I simply don't know the reading for (and I can't input it into my electronic dictionary's QWERTY interface). I do know enough kanji to be able to copy many down by writing them, so being able to write say a compund and having the DS spit out a list of possible readings and defintions would be amazing and would help me learn Japanese in the real world (here in Japan anyway) more easily as I could begin decoding stuff in the world witout need of my onerous New Nelson Kanji dictionary.
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Would that really be so awful. My penmanship was never good to begin with but I find that I so rarely sit down and write with a pen that the skill has badly deteriorated. More so with cursive then printing. I'm not sure that it is a skill we badly need any more in modern society.
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Welcane aur new hondwriting recogmition ouerlonds!
Oh yeah...
Oh Apple, why won't you bring back the Newton. :-(
They might be able to use it for the Revolution, with the unique controller and all...
Kearney: Hey Dolph, take a memo on your Newton, 'beat up Martin'.
Writes:
"Beat up Martin"
Newton translates:
"Eat up Martha
Newton hits Martin in the head.
While both involve analyzing glyphs, one involves extracting a glyph from an interpolated image (a scanned document or simmilar), while the other has the benefit of having direct digital input.
The prior is a different problem to solve. The hardest problem with OCR is reliably differentiating between a letter and a non-letter pixel on the page. Once you have the pixels that are just the letter, it is usually simple to figure out what letter it is. This is the idea behind Captchas, to make it as hard as possible to figure out those pixels.
Handwriting recognition is a different problem. You know the input exactly, but it is harder to figure out what letter it belongs to.
Of course, the corss between the two is OCR'ing handwriting, which I have never seen done in any kind of reliable fashion.
I don't know about anyone else but I can't hardly read my own handwriting as it is (the reason I type on a computer :P ) I can't really see much use for it in games. Then again someone will come up with an off the wall idea that will fly. What's next? Voice recognition for pokemon games? I can already see kids yelling at their DS more so than nintendogs cause.
I've really been disappointed by the tiny progress in using a stylus for input. A decade and a half ago, "pen computing" was "the next big thing". Microsoft even marketed a "Word for Windows for Workgroups for Pen Computing" edition (presumably with a "Spellcheck for Word for..."). The Palm Pilot actually delivered on the Apple Newton's promise to use our pen skills to deal with little mobile devices. But now even Palm devices, like Treos, usually disregard the pen. I think it's not so much the lack of writing recognition (which is more than adequate, though it does have problems), as the lack of any unique pen advantages to compensate for having to use a separate pen rather than an integrated keyboard.
Pens offered an opportunity to use an expressive, intuitive gestural interface. Even mouse gestures have run circles around pen gestures. I'd like to use a pen to indicate multiple selections, associations, layouts, flows, scales, shapes. I think an interface that used chinese symbols as commands on selected objects would have tremendous popularity, and maybe even work with a huge new global zeitgeist that could jump all kinds of boundaries represented by keyboards, especially QWERTY.
We still have the opportinity to use pointers for a really expressive, simple interface "for the masses". I built a "light pen" for my Atari PC over 20 years ago. Even Treos still come with styluses, and now the DS will recognize handwriting. Most people use pens, probably even more than keyboards, especially worldwide. That input mode isn't going away, even if it's not being pushed. Even though OSes and apps still haven't delivered on their potential, there's still lots of pent-up (pun intended) demand to use them. I don't think the breakthru lies in dropping the pen in favor of a fingertip, though I'd like to see some working software that tested that avenue. I think that once we get a pen-centric UI paradigm that does things keyboards and mice cannot, we'll get pens that people won't put down.
--
make install -not war
The Nintendo DS is falling behind in sales against the superior Sony PSP. There are several reasons why the DS is lagging behind... 1. Bulky design: Many people have complained about the size and bulk of the DS. 2. Dependency on Cartridges: The age of the game cartridge has come and gone. The overwhelming success of the Sony Playstation and its "intellegent" use of CD-ROM based media effectively killed the cartridges as a viable media format for software. The reasons for this are the cost of production which are only a few cents for optical media (CD, DVD, Blu-Ray) as compared to $30-$40 (each unit) for the cost of chips and cartridge manufacturing. The second limiting factor for cartridges is a very limited storage capacity. 3. Lack of Wi-Fi Internet Connectivity: The DS only allows for multiplayer games via its wi-fi connection with oher DS units but users cannot access public wi-fi drops like with the PSP and different PDA models. Because of this it would be impossible to sync data on the DS and a PC or another PDA because of this design. 4, No Support for Storage Media: The DS does not natively support any form of flash media cards for storing data. 5. Dominant Childen Marketing Angle: Nintendo has been the compnay that has marketed towards children the most out of all the other game console producers. This has hurt them in the past. Does anyone remember the "Mortal Kombat" fiasco which cost Nintendo millions in lost revenue and sparked the era where Sega became the top grossing game console maker in the early 90's? Nintendo has been slow to adapt to a changing market landscape. It is good that Nintendo still produces games that are safe for young children to play but it effects nearly every aspect of the company. They have been slow to change, it took years for Nintendo to accept optical media as storage for games in systems like the Gamecube, but instead of using a known open standard such as DVD they chose to go with proprietary format. This doesn't really have much to do with the DS, but its a symptom of what is wrong wirh Nintendo. The company is too slow to change and adapt with the current market and current technology.
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DS Training For Adults can already recognize when you write numbers with the stylus. I'm sure it's much easier to do but it still does it on the math part of the "game".
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The (Newton) Message Pad 2x00 processor was a 162MHz StrongARM 110 but the older ones were only 20MHz ARM6. Incidentally, the MP120(2.0) and the MP130 ran the newer OS (same as the 2x00) that was very capable of decent handwriting recognition unlike the original lineup. Having extensively used both a MP120(2.0) and a MP2100 I can attest to this. The 2100's only advantage was speed.
The DS has a 66MHz ARM9 and a 33MHz ARM7. Logically, unless the ARM7 is needed for some specific DS tasks you could have it doing as good of HWR as the MP120 and still have the ARM9 free for whatever other task you required.
Links to more info about ARM Archetecture and Newton hardware.
The DS game Brain training has handwriting recognition already.
Why not just use Palm's Graffiti system? I'm not aware of any system that's gotten handwriting recognition to work properly, eg. Apple's Newton.
A $900 phone with no vibrate function? I think I'll pass.
Thanks for the info - very helpful.
If Jesus wants me it knows where to find me.
It would help if the people disparaging handwriting recognition had actually used Decuma. Right now my biggest problem with my PDA (Dell Axim WinMobile2003) is that Decuma doesn't support Mobile 2003 devices, so I can no longer use it. For both Japanese AND English, the software is spot-on. Right now I'm using a hacked version of the Japanese IME that a very clever hacker got working for Japanese and the standard transcriber, and my note-taking (in english) has been slowed down immensely with transcriber over decuma's english system. I'm considering just getting a Palm when I upgrade so I have it for input again. It's really that good.
I've used Decuma's handwriting recognition software on my Palm, and it's a pretty competent system, didn't take very long for me to get used to. The main reason I ditched it was screen real-estate; I've got a "square" Palm rather than one with Virtual Graffiti, so I couldn't justify giving up that much space when the Graffiti pad was already available. That shouldn't be too much of an issue on the DS, of course, because anything that uses handwriting recognition can be expected to dedicate the touchscreen for that purpose.
Not only for the practical applications (a Newton that works? Brilliant!) but for the game opportunities. The DS is, after all, a video game console, intended to bring new types of games to the masses. Sure, this may just get used literally, so you can write things instead of typing them - hooray, no more slow on-screen keyboards - but this can also be used as an element of a game. I had an idea using the Revolution instead of the DS that I posted on GameFAQs. Even though it's not DS-specific, it could certainly work and explain what I mean. http://boards.gamefaqs.com/gfaqs/genmessage.php?bo ard=988&topic=24153772
They are not traditional RAM cartridges like the GBA and n64 and past console systems. The DS uses a proprietary Flash memory media that is currently capable of 256mb of space but expandable to 1gb of space. That's actually quite a lot of space and my understanding is it is relatively cheap on Nintendo's end to produce.
If the current market trends and price drops are any indication as well, Flash media or an equivilant will likely be replacing optical media like CDs, DVDs, UMDs, etc in another generation or two as the media format of choice.
Why? Outside of costs, which are dropping dramatically, Flash media has a multitude of inherant advantages including small size, no moving parts to wear out, and protective casings to prevent scratch damage. Honestly, Sony's UMD technology seems more like a step backward than forward for a portable device. It is tremendously taxing on the system's battery and much more prone to potential malfunction. I can bet you that if Sony could have found a way to make cheap 1gb+ flash catridges they would have left the UMD slot out entirely since they already have a memory stick slot on the unit.
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To handwriting devices replacing keyboards! aah! I scare myself >_>
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