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The Escapist on Women In Games

The ever interesting Escapist has an entire issue concentrating on women in gaming this week. Particularly informative is a Chris Crawford penned piece on the subject. From the article: "I have long since given up participating in discussions on women in gaming. The games industry is so out of touch, such discussions are a waste of perfectly good electrons. When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it."

72 comments

  1. I like this... by Otter · · Score: 4, Insightful
    I have long since given up participating in discussions on women in gaming.

    And therefore, I shall now declaim a pompous, long-winded pulled-out-of-my-ass speech on that very same subject, about how evolution has shaped men as a hunters and women as nurturers -- an idea no one has *EVAR* thought of before!

    Honestly, we get this story here literally every week. (This is sort-of the second one this afternoon.) Have any of them ever made a single useful point?

  2. Anyone got pics? (nt) by recursiv · · Score: 0, Offtopic

    TTIWWP

    --
    I used to bulls-eye womp-rats in my pants
  3. What's your point? by Bogtha · · Score: 5, Insightful

    When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it."

    Pick up a womens' magazine sometime. What's on the front of it? That's right, a beautiful woman in sexy clothes. Look at television adverts specifically targeting women. What's in them? That's right beautiful women in sexy clothes.

    Believe it or not, advertising weenies aren't complete idiots. If you want a high response from men, you use an image of a beautiful woman in sexy clothes, and if you want a high response from women, you use an image of a beautiful woman in sexy clothes too. It's not the advertising weenies' faults that this is what women respond to.

    Does it seem like these guys are completely clueless at first glance? Sure. But when you compare it with other markets, and, most importantly, compare it with what works in other markets, it seems not only sane, but the obvious choice.

    --
    Bogtha Bogtha Bogtha
    1. Re:What's your point? by Anonymous Coward · · Score: 0

      You're right and wrong at the same point; beautiful women/men that are partially dressed sell a lot of products to people of both sexes, but this doesn't mean that it is acceptable to use these images in and academic or professional setting. Think of it this way, how well would it work if you had a picture of a half dressed woman for a seminar on the lack of women in the public transportation industry?

    2. Re:What's your point? by screwballicus · · Score: 4, Insightful

      A very important distinction needs to be made between specifically erotic clothing and merely attractive clothing, however. And this is a distinction that straight men frequently miss, because they don't generally have much if any experience trying on, wearing and seeing themselves and other members of their gender in erotic clothing.

      Put a women in an attractive evening gown, and both men and women of all sorts will prefer to look at her as opposed to a not equally attractive figure.

      But put a women in a thong and fetishistic apparel and you have something quite different. It's the difference between a man in a smart suit on the one hand and a man in a pair of assless chaps, a cowboy hat and leather armbands on the other. The first is attractive, while the latter is overtly erotic. Many men would be uncomfortable dressed in the latter, and many men would have a hard time imagining themselves as being a character dressed in the latter. And men need to grasp this.

      Not all characters benefit from being eroticised. It may simply not fit their character at all. And this is a problem in game design presently - sacrificing all believability in the name of exposing skin. And regardless, not everyone wants to look at erotic images constantly whilst gaming.

      They could make a version of Hamlet in which the main characters consistently walk around nearly nude, in thongs, bikinis and lingerie. But it wouldn't be very believable. And on the whole, audiences tend to favour believability over eroticism in cinema where the two are in contention. They are not always in contention, by any means. But frequently when they contend against each other in gaming at present, eroticism gets chosen over believability.

      Being dressed in erotic clothing feels fundamentally different from being dressed in merely attractive clothing. And playing a character dressed in erotic clothing does similarly, for those who understand that distinction.

    3. Re:What's your point? by porcupine8 · · Score: 2, Interesting
      Pick up a womens' magazine sometime.

      But there's a specific reason for that - those magazines are saying "Look at this woman! She's prettier than you, sexier than you, and looks better in her clothes than you! BUT - if you buy this magazine we can teach you how to look like her and tell you what products to buy to be just as sexy, we promise!"

      Same for TV ads for beauty products. However, if you watch daytime TV, where the ads are for cleaning products and targeted at housewives, you don't see that - you see actors who look like "average" (but slightly thinner with slightly better skin and hair) hosuewives, doing their laundry or dishes or whatever.

      The point of a video game isn't to sell the player something that will make them more like the character. It's for the player to identify with the character and enjoy living the character's life for a while, doing whatever it is the character does in the game.

      A better comparison would be a chick flick. Women in action movies are like women in video games - busty, tight clothes, etc. Women in chick flicks are very different - prettier and thinner than average (because directors just won't hire anyone else), but much closer to normal, wearing much closer to normal clothing. Most women would choose a chick flick over an action movie, because most women identify with the female characters and enjoy living through them for a couple of hours, having whatever romantic comedy or tearjerker adventure they're having. A chick flick where the leads are all DDs wearing skin-tight low-cut tank tops and shorts with their butts hanging out would cease to be a chick flick, because women would have a much harder time identifying with the characters. (Well, occasionally such a character is in one, but they're usually scorned or pitied by the other characters.)

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    4. Re:What's your point? by rhandir · · Score: 2, Funny

      Holy buckets! This is the most insightful comment I've seen on slashdot...ever. Is the world ending? Is this really Slashdot?!?

      Wait... the poster's name is ... screwballicus
      ...
      Yup, it's slashdot.

    5. Re:What's your point? by oliverthered · · Score: 1

      It's for the player to identify with the character and enjoy living the character's life for a while, doing whatever it is the character does in the game.

      And why wouldn't a woman want to identify with the 'She's prettier than you, sexier than you, and looks better in her clothes than you' woman?

      on a side note, how many spotty geeks in anoraks do you see portrayed as male characters in games? not many, there all well build, good looking etc...

      --
      thank God the internet isn't a human right.
    6. Re:What's your point? by Rowan_u · · Score: 1

      You have a lot of good points here, but there is still one thing that you're missing. The women's equivalent of a "business suit" is still an eroticized item. Yes, it is not sexual to the same degree as a thong + bondage gear, but its roots are the same. The dress is an item of clothing designed so that women could be submissive and sexually accessible. Every example of a women being "dressed up," even in formal business attire, still includes a dress or skirt of some kind. Pants are a matter of status - status that even the most professional of women are rarely entitled to in our society.

      The proof of this is in the reversal. Why is it social unacceptable for a male business person to go to work in a skirt for instance? Because this would lower his status to a level lower than the default status provided by his gender. A sad truth often overlooked in modern society.

      --
      only one everything
  4. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  5. For those interested by screwballicus · · Score: 1

    For those interested in women gamers as a distinct phenomenon and the perspectives of women gamers as relevant to game design choices, I find womengamers.com's analysis of various prominent female characters from recent gaming history fascinating. Certainly worth the read.

    1. Re:For those interested by XenoRyet · · Score: 1
      After looking at the list of female game characters up for analasys on that link, I am somewhat disinclined to look deeper into their article due to the glaring omission of one of the most signifigant, if not the most signifigant, female characters of all time.

      Samus Aran.

      This has proven to be a trend in the issue of female game character analasys. I've not seen a single article on the subject in recent memory that mentions Samus in any signifigant way. Why is that? She has iterations in both historical gaming, thru the original Metroid, and modern gaming in the form of Metroid Prime.

      I for one think it's time to take the spotlight off Lara Croft and put it back on Samus Aran.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    2. Re:For those interested by Anonymous Coward · · Score: 0

      Samus Aran : Women Videogame Heros :: RoboCop : Male Movie Heros

      She might as well be a robot. The fact that it's a woman inside the encounter suit is nearly entirely irrelevant.

    3. Re:For those interested by Anonymous Coward · · Score: 0

      Well then I guess the fact that there's a man inside Master Chief's suit is irrelivant, and the fact that there's a man inside Gordon Freeman's hazard suit is irrelivant, and the fact that JC Denton is a man and playing host to nanites is irrelivant...

      Should I go on?

      The fact of the matter is that people care about the person, the character, inside the suit and not just the suit.

      It is not nearly entierly irrelivant that Samus is female. It is totally and complelty relivant.

    4. Re:For those interested by pilott · · Score: 1

      yeah, i mean the spotlight has been off for almost 7 months....

  6. I'm joking... sort of by heinousjay · · Score: 0, Redundant

    ...a woman in a low-cut dress. Some people just don't get it.

    Yeah, seriously, why are they wearing anything at all?

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  7. Even stupider.... by Anonymous Coward · · Score: 0
    For example, early simians were frequently preyed upon by snakes. These days, snakes don't eat people. In fact, more people in America die from toy related accidents every year than from snakebites. Despite this, people don't freak out when you put a toy in their laps, but they do freak out when you put a snake on them. Our fear of snakes is in our genes. -- Chris Crawford, The Escapist
    Hmmm. Yet kids nearly universally seem amused and fascinated by snakes, insects. To the point that a teenage boy recently caught a copperhead (appearently unaware it was poisonous) where it bit a girl who decided to pet it. There's certainly a congenital fear of snakes there. And of course to say nothing of the myriad cultures that have reveared snakes throughout history. Idiots like this asshole should just be killed in the interests of preventing their gene expressions for poor reasoning from further fouling the genepool. Also I believe Chris must have gotten some sand in his vagina, man, that must itch.
    1. Re:Even stupider.... by Anonymous Coward · · Score: 0
      Also I believe Chris must have gotten some sand in his vagina, man, that must itch.
      I'm reminded of a flag football game in college, wherein upon hearing an opponent complain to the referee about a questionable call, my captain yelled, "Listen to these guys, ref! 'Waaah, my pussy hurts!'"

      While coaching a Little League team he let the umpire know, "C'mon, ump, you gotta be FISTING me!" He was great with the kids.

  8. Honestly. by Brantano · · Score: 0

    I honestly dont understand why certain women are going through such lengths to try and get games made specificly for them. There -are- games that are made only for men, but the majority of them are made for a broad range of people. White, black, asian, 8years old or 80years old, the games spread through all types, not just for men. I know several women who love playing games from soul calibur to GTA, just because a few women dont like the games that are in the industry doesnt mean the entire industry should bend over backwards to make games that ONLY women will play.

  9. Dump the Games Section by pipingguy · · Score: 1


    Most comments/replies repeatedly number less than 100 (including trolls and basementers) and there are more focused places for the subject, it's just not here.

    1. Re:Dump the Games Section by Anonymous Coward · · Score: 0

      Not to mention, at least half the stories in the Games section are about how big mean men aren't attracting more girls to gaming and blah blah blah.

      Just shut up and play your games already. Seriously. It's videogames. It's not a fucking dartmouth education. You either play or you don't. you either like one kind of game or you don't. Quit whining about it.

    2. Re:Dump the Games Section by Red+Flayer · · Score: 1

      Well, I appreciate the occasional foray into games articles.

      Rather than asking for the games section to be dumped, why not just set your preferences to not show Games articles? That way you can have what you want, without the rest of us having to see your griping.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Dump the Games Section by pipingguy · · Score: 1


      Good idea. Checking just two minutes ago though, indicates that slashdot has set about 20 cookies. Although I have "excellent" karma I wonder about a site's need to set that many cookies and I often browse the site while not logged-in.

      I confess that I am not a subscriber and therefore have no say in anything, but I reserve the right to gripe.

      A lot less "Bad Request" ["Your browser sent a request that this server could not understand. Request header field is missing colon separator"] errors would also be nice.

  10. What do they really want to play? by stpitner · · Score: 3, Interesting

    I think the hardest thing of all is asking a bunch of guys (because typically the developers and game-creators are male) to create a game that women want to play. There's a problem with that right there. The closest thing I've seen to a successful game where women really enjoy the game is The Sims series. My wife loves to play that all the time and build houses and build a family. What she's doing has no point, no goal to reach, but she loves to play it. She also likes to play driving games where you're not racing, but you're just driving around because she wants to drive around.

    I know that my wife does not speak for all woman-kind for the type of games that need to be created, but the stuff she enjoys to play is just so incredibly different than what I would ever conceive of creating. There's no desire for competition and winning (although I know there are many women that are indeed very competitve and really want to win), and she's content with just driving around or just having the sims do stuff. It's hard to make a game when you don't really have an objective.

    I could see some women enjoying more of a game where you are more defensive than something like a FPS where you go on the offense and attack everything.

    I seriously think the hardest part about finding a game that women would enjoy is just finding out what the women want to play. Any of the answers that I see in the articles is so vague (an my suggestion was vague too) because there is no real set answer as to what women would enjoy.

    1. Re:What do they really want to play? by OregonComputerSoluti · · Score: 2, Interesting

      "I seriously think the hardest part about finding a game that women would enjoy is just finding out what the women want to play."

      Sadly, I think this is exactly the problem preventing game publishers from being more successful at tapping into the female gaming market. No-one really understands what women want in games, and I think this is largely because there are not many women involved in game creation. The reason that gaming is popular for guys is that the games are written by a bunch of guys who went and created what they wanted. We need more female game designers/coders in order to get more female-oriented games on the market.

      And many women DO want a gaming experience that is VERY different from the gaming experience that most men want. My top games right now are F.E.A.R., Half-Life2, and Black & White 2. My wife's top games are Mahjongg (several variants), computer scrabble, and who wants to be a millionaire. However, the usual attitude of most guys out there is the one espoused by the comment that followed yours... (Paraphrased here): make em a game where you can fly around and beat people up with purses while avoiding obstacles and assembling the ultimate cute outfit! With game suggestions like these, it is no wonder that women avoid gaming! I am insulted, and I am a guy!

    2. Re:What do they really want to play? by Anonymous Coward · · Score: 0

      Well, as a computer geek and reptile enthusiast, I don't count as a typical woman... but as for games, I tend to prefer the 3rd person puzzle-adventure style. Specific recent games I've really enjoyed playing, enough to go through them more than once (in no particular order): Sphinx and the Cursed Mummy, StarFox Adventures, Zelda Windwaker, Zelda Four Swords Adventures, Pikmin, and Pikmin 2.

      I really loathe open-ended games. The Sims is a game I won't even touch, because I know I'd get bored with it quickly. MMORPGs bore the heck out of me after about a month or two... I gave up on CoH because I simply didn't care anymore. As far as straight up puzzle games go, I'll download the free trial when bored, play it for an hour, and then move on to the next one. Most of them are good for killing an hour's time, little more. (I did buy the Inspector Parker mine-sweeper/mystery one, though... but that falls under the 3rd-person puzzle/adventure variety.) FPS don't really thrill me, though I did play through the DOOM demo way back when... on the easiest setting... but I didn't much care for Metroid Prime. Even in the 3rd-person genre, there are games I dislike. If the game is too much of a platformer, I get frustrated with the necessity for perfectly-timed jumps and such. (I hated Mario Sunshine for this reason...) And the story needs to be decent. It doesn't have to be realistic or believable, but it needs to be atleast decent. Washing the walls of an evil spray-painting Mario twin is... well... stupid. Vanquishing an evil shadow-Link is much more entertaining. I don't mind fetch-quests, so long as the item(s) to be fetched lead the main character on adventure and are atleast semi-unique. Just sticking the character in a room with 100+ objects that they need to gather 75 of is pointless (Tak and Tak2 suffered from this, the former more than the latter). Cutscenes... well... as long as they're entertaining or worthwhile, I don't mind them... (This is one thing the Tak series did fairly well.) When they become a movie of characters talking that could just be replaced by scrolling text mediated by a button press... then they're just excessive...

      But enough ranting... That's one woman's take on videogames. YMMV.

    3. Re:What do they really want to play? by Macgrrl · · Score: 1

      I find it hard to get an intelligent conversation about women in gaming happening on Slashdot, but I would concur with the above statement about cooperative vs. competitve gaming. I like playing games where I'm cooperating with my husband -> it's something we can do together; as opposed to competitive gaming -> where it's something we do against each other.

      Even team events against other players really doesn't do it for me - I play on a WoW PvE server for a reason - I have not desire to do PvP. I might try battlegrounds one day, but their plenty of world to explore in the mean time.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    4. Re:What do they really want to play? by Macgrrl · · Score: 1

      If you can find a copy - get Beyond Good and Evil, based on your other game choices, I think you'll really like it. Also Animal Crossing nearly resulted in us getting a second game cube so both my husband and I could play it at the same time. We are thinking of getting to DS untis when it finally ships of DS. :)

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    5. Re:What do they really want to play? by stpitner · · Score: 1

      That's a really good point. I've seen some couples try to do that on certain games and have it fail miserably sometimes unfortunately. The guy's competitive spirit starts to really show and gets ticked if she doesn't do exactly the same strategy that he's thinking. So the goal has to be something other than just beating the other guy.

      Actually, I just thought of a game that does take a lot of cooperative efforts. Muppets Party Cruise. I think Mario Party (haven't played it) is the game that is similar to the Muppets one. There's a bunch of mini games. It's for up to 4 players, and in a lot of the games 2 people team up against the other 2 people. There's one game where one person has to steer a car while the other person pushes a combination of X and O (back and forth) to help push the car since it ran out of gas. Then after halfway the 2 switch. It does require a good cooperative effort because the person steering can mess up the rhythm of the person pushing, and the person pushing has to be consistent to get anywhere. I think my wife enjoyed doing that, but then wound up apologizing a lot because she was not very good at pushing X and O back and forth. But there's also other games like tug of war where you have to push a direction on the D-pad that also is a cooperative effort, and she enjoyed that more.

      I definitely agree with you. It just requires a different line of thinking from the video game mainstream!

    6. Re:What do they really want to play? by stpitner · · Score: 1

      this part is a little offtopic, but neat :) My wife's name is also Sara, spelled the same way and everything. Wait, my Sara, is that YOU? lol j/k

      I didn't respond to your WoW comment though, so back on topic, I agree with you there too. I don't like doing PvP either, only PvE. I don't really play MMORPG's, but for instance, playing Starcraft on the network I'd rather team up with my brothers and fight 2 or 3 computer AI groups than fight each other. That way it helps each other out with defending one another and everyone being happy in a combined victory instead of whumping on each other and ending up with one person hating the other because they lost.

  11. Uh uh. by Short+Circuit · · Score: 1

    Didn't you notice that the Games section is the only section, aside from book reviews, that's coming up with Slashdot-original content? And it's the only section where the original content was written by an employee instead of a regular reader like honestpuck?

    It's a good move for Slashdot, and there's really no other place to put that content.

    1. Re:Uh uh. by pipingguy · · Score: 1


      Since the section was started, it has never gotten more than ~25 +3 responses.

      The slashdot crowd is getting older and they know where to go to discuss games.

      Just my opinion.

    2. Re:Uh uh. by PhoenixOne · · Score: 1
      Over the last week or so, most of the posts have been in the sub-100. But this isn't normal.

      IGN Talks Games Industry Salaries (On October 20th, 2005 with 348 comments)
      Jack Thompson Under Investigation (On October 20th, 2005 with 214 comments)
      TransGaming Releases Fast Software 3D Rendering (On October 19th, 2005 with 256 comments)
      Nintendo & McDonalds Providing WiFi (On October 18th, 2005 with 296 comments)

      You are looking at a lull between storms right now. You'll see 1000's of comments once the next next-gen consoles are released.

      --
      Spell cheek you've failed me four the last thyme!
  12. I have an idea.... by Anonymous Coward · · Score: 0

    How about a GTA/Crazy Taxi style game where the object is to fly around the city at random fight through throngs (by clubbing them like baby seals but with a purse) and avoid other obsitcals to find cute outfits, (buy them in parts to create a cute outfit combo that awards style points) like a celebrity stylist. Have one the constraints be fatigue, and say a credit limit with nice credit card branding (ie the ultimate would be a Amex Black card). Credit limit powerups, hell powerups influencing every variable in the game. Sell the branding so it's got some connection to real world, make it look slick, why not?

  13. Reinvent by Deliveranc3 · · Score: 2, Funny

    The novel as a genre reinvented women giving us what can be considered the modern western woman with the works of Jane Austin.

    Perhaps if we wait long enough this medium will show some teeth, female teeth.

    1. Re:Reinvent by Anonymous Coward · · Score: 0

      I doubt women will show their "teeth" of an unrepresented movement spawned by the likes of Chris Crawford. There are many many women gamers out there who like games just fine. I really don't think people will rebel against the lack of "soap opera" games as Crawford suggests. Maybe this guy should read a book about popularity theory. Then again, if he read it the same way he read the books he mentions at the end of the article, he may produce another "I am the master of popularity theory and know everything about it so shut up and listen to me" type of article. Perhaps he simply needs a woman's point of view?

  14. This guy doesn't know anything about psychology by crazyashtabula · · Score: 2, Interesting

    This article is not very well written. From a psychologist's point of view, it's really very sloppy. I'm not the only one: http://oghc.blogspot.com/2005/11/o-chris-crawford- we-shake-our-heads-at.html That's a pretty good review of Crawford's piece in The Escapist. Unlike that guy, though- I'm really wondering what The Escapist was thinking publishing this. It brings down their repor. I think it is only because they interviewed him, and wanted to throw a bone.

    1. Re:This guy doesn't know anything about psychology by tigris · · Score: 1

      Thanks for the link. I agree with the reviewer that Crawford's article was a load of evo psych bumpkis. I mean seriously,

      "The ideal game for women, according to this simplified model, would be some sort of interactive soap opera or bodice ripper, presenting the player with complex social problems as she seeks the ideal mate."

      We play games because we WANT MEN. I and all my female clanmates had a good laugh at that one.

    2. Re:This guy doesn't know anything about psychology by Anonymous Coward · · Score: 0

      I'm on a roll getting modded down, so what the hell -

      of course the whole 'wanting men' thing doesn't apply to lesbodykes. Jeebus Creebus. Now go back to your group fist-i-cunts and leave us normals alone.

    3. Re:This guy doesn't know anything about psychology by Red+Flayer · · Score: 1

      The Escapist regularly has articles/editorials that are pretty useless. I've occasionally seen a good write-up there, but in general, I skip any /. link that points there.

      To get back on topic, I don't think we're going to see any major releases aimed at women gamers for quite a while... the same reason we don't see many non-derivative games aimed at the traditional (male) game market -- the industry has become pretty risk-averse.

      What the game industry really needs to do if they want to target the women gamer market heavily, is to analyze what women gamers are playing casually, and make more of the same -- but in more depth.

      That, and encourage more women to develop small games. Try to create a situation where female-targeted games have a chance to evolve like male-oriented games did.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:This guy doesn't know anything about psychology by tigris · · Score: 1

      Not getting any, eh?

  15. You wish. by Anonymous Coward · · Score: 0

    Porn is about as big as the rest of Cinema all by itself, and that's while fighting puritanism, and government. And movies (such as say In To The Blue) do a fair about of business in skin on their own. So no. People like skin first stories second, or at least that's what they're willing to pay for.

    Second, womens magazines do a fair amount of skin trade. It's not all about a healthy glow and a smart blouse. The real difference about the men's magazines and the womens magazines isn't the woman, or the amount of skin. It's the focus of the pictures.

    In womens magazines it's on the clothes cause that's what they're selling. In mens, it's on the fantasy girls, cause that's what they're selling. Then when you get to something like Victoria's Secret where they're selling a lifestyle brand, it's both, and everyone is happy.

  16. C'mon, Escapist Again? by Anonymous Coward · · Score: 0

    It feels like we get at least one post every two weeks from Escapist. The site is poorly designed if you don't happen to run at exactly their resolution. At 1280x1024 the text is so tiny that it can barely be read. The content they produce is of little value so why even bother linking to that drivel?

  17. mmm by Anonymous Coward · · Score: 0

    i thought everyone knew that women in games are really guys

  18. But the real question is.... by Anonymous Coward · · Score: 0

    Does she motorboat?

  19. wow by Anonymous Coward · · Score: 0

    5 paragraphs into the pelvis discussion and i gave up. stupid with a capital STU.

    and what's with the stupid stock photography behind every freaking "page" of the escapist?

    it's online. do people print this crap out and leave it on the coffe table? didn't think so... so why the big glossy, slow loading jpegs?

  20. Alright You Escapist Haters... by Anonymous Coward · · Score: 0

    This article was god awful. I don't think my old high school newspaper would have let this fly, but The Escapist is a decent collection of game essays and articles. I really like The Escapist. The format is easy to read and the art really works with the page turning .pdf version. Usually The Escapist has a lot of ideas that many commercial mags never really touch upon, where they go after youthful vernacular and the high school / undergraduate crowds, whereas The Escapist has some decent regular writers on staff. Chris Crawford is not one of them, I hope. He's a contributor in this issue, but I don't think he's a regular columnist for these guys. They did an interview with him once, so they're probably extending the favor a little. All that aside- no kidding, this article was BAD. Blah blah blah, basic high school psychology lesson, blah blah blah... and FINALLY at the end he says "and so maybe they should make a SOAP OPERA game... or not... I don't know what I'm talking about, I'm just providing INSIGHT, because I am a GENIUS." I can't believe I wasted the 20 minutes it took me to read that thing. Maybe he just needs a good editor.

  21. Cavemen Did Not Have Gender Roles by ObsessiveMathsFreak · · Score: 2, Insightful

    And therefore, I shall now declaim a pompous, long-winded pulled-out-of-my-ass speech on that very same subject, about how evolution has shaped men as a hunters and women as nurturers -- an idea no one has *EVAR* thought of before!

    This idea is one of those great uncontested theories that seems to make sense on first glance, but as soon as you delve into it it quickly falls under its own weight. From TFA:

    The biggest difference was men were hunters and women were gatherers. This gender specialization did not arise because of some male conspiracy to dominate women or some other nastiness. It was the natural, inevitable result of a basic physical difference between men and women

    What the hell?! Evidence please? Something beyond the musings of scientists raised in a somewhat, shall be say, biased society. Can anyone seriously suggest that half the adult population of a tribe of hungry, on the line, hunter-gatherers simply stayed at home twiddling their thumbs and watching sprogs while the other half actually went out risking life and limb to haul back the meat? You'd have to be born in the Fifties to buy this.

    Oh wait. They did do something. They picked berries! That's rich. I can see this state of affairs lasting for about five minutes before someone in group A, the "hunter" group, realises and the majority of group B, the "gather" group, is reaping the benefit of this relationship far more than he.

    A word to the wise who hold such unsubstanciated claims. Women have always worked. They have always been breadwinners. OK, there was a decade or two back there in the fifties where times were so good one spouse could afford not to work and stay home minding the kids. I know I would have. But apart from that, you'll find that women's hands have traditionally been just as calloused as everyone elses.

    And if you bother to do any research at all, you'll find some of that modern callous is comeing from holding gampads all day.

    --
    May the Maths Be with you!
    1. Re:Cavemen Did Not Have Gender Roles by Drachasor · · Score: 2, Interesting

      Your dismissal of the importance and difficulty in properly caring for and raising children is really quite disturbing. In many ways navigating the complex social structure in any society is more difficult than hunting. If you somehow think that the hunters would up and leave because the situation wasn't "fair", then keep in mind that all such peoples would die out and have no decendents.

      I'd also add that he did bring up evidence, such as certain physical characteristics; only women can feed babies and men have a pelvis better suited for running--hence better suited for hunting.

      It's a fact that the average male is better at spatial reasoning the the average female. It's also a fact that the average female is better at multi-tasking than the average male. Both of these come from our evolutionary origins. There are other differences between males and females as well (obviously). While many differences between men and women are negligible or non-existent, that doesn't mean all differences are so.

      In any case, you need to rething your view on the care, protection, and feeding of children, and on organizing social groups to do these tasks. You hopelessly simplify evolutionary psychology (and the article we are talking about) when you pretend that all women did was "pick berries".

      -Drachasor

    2. Re:Cavemen Did Not Have Gender Roles by ObsessiveMathsFreak · · Score: 1

      In any case, you need to rething your view on the care, protection, and feeding of children, and on organizing social groups to do these tasks. You hopelessly simplify evolutionary psychology (and the article we are talking about) when you pretend that all women did was "pick berries".

      I was pointing out that this assumption, which is quite common, was in fact a gross simplification, as were the majority of the points in you rebuttal.

      Essentially you are arguing that human beings have specialised roles based on their gender. I regard this as complete nonsense. One of the key traits of human beings is that we are unspecialised, adaptable creatures. To argue that human females have evolved to look after children, and that males have evolved to hunt prey makes no sense. If we evolved in this way, we should expect to see that the majority of men would be useless at social interaction and caring for young and the majority of women being useless at physical, spatial related activities. This isn't the case.

      My key point was that it is highly unlikely that human females evolved to stay at home looking after children all day. It is more likely that human males and females both evolved both gather rescources and care for young. Given the precarious status of our ancestors, it stands to reason that most of the group, male and female, would go out to gather rescources as a team. A group that had half of its adult population doing nothing to gather resources wouldn't last very long in the harsh, pre microwave dinner and duvet era of our history.

      --
      May the Maths Be with you!
    3. Re:Cavemen Did Not Have Gender Roles by Drachasor · · Score: 1

      I agree that we are adaptable creatures, and as such you would not expect extremely large differences between men and women. Indeed, there aren't extremely large differences, but there are significant differences. However, saying that you'd expect men to be useless at social interaction and women useless as spatial reasoning is making a strawman (and a very ridiculous one at that). You'd expect men to be worse at navigating social difficulties, and women to be worse at dealing with spatially based problems. Indeed, as numerous studies confirm this is indeed the case. There's an overlap in the bell curves of such abilities, of course, but the average capability of a man and a women do differ in these areas. As for time spent gathering resources, in hunter-gatherer societies, especially without spears, most of the time would be spent gathering resources, because it takes a dang long time to get the necessary food to survive. Additionally, such a group could more easily afford to lose a male than lose a female. Afterall, a male can be lost without losing much ability to procreate, but if you lose a female then it's become much more difficult for the next generation to have the people it needs to survive. Given that and the fact that men can run better than women, and men have much more muscular development than women (given proper physical exertion and such, which these people are getting), it simply doesn't make much sense for women to go hunting with the men; they'd slow the group down. These differences exist, and they are significant, even if they don't agree with your "men would be brainless, musclebound oafs, and women bodi-less caretakers incapable of physical activity)" (paraphrased, of course). The fact is that there is some overlap in needed abilities between the hunting end of things and the gathering end of things. Hunters do need to work together and need to interact with people when they get back with their kill. That requires some level of social interaction (but it isn't as complex as what's on the gatherer end). Gatherers need to have a level of strength to protect the young, get food, etc. So you'd expect to see a little specialization in terms of muscle development, spatial reasoning, multitasking (hunters don't need this much), social ability, and other things. When you look at people, one does indeed find this specialization exists. If jobs were split evenly, then women would tend to be just as large and as strong as men. To be fair to the human race though, we are much less specialized than many of our primate brethren. Gorillas, for instance, have males twice as large as the females, and we have nothing close to that disparity--but we do have a disparity.

    4. Re:Cavemen Did Not Have Gender Roles by Drachasor · · Score: 1

      Oops, forgot to hit "plain old text"..here's a more readable post:

      I agree that we are adaptable creatures, and as such you would not expect extremely large differences between men and women. Indeed, there aren't extremely large differences, but there are significant differences.

      However, saying that you'd expect men to be useless at social interaction and women useless as spatial reasoning is making a strawman (and a very ridiculous one at that). You'd expect men to be worse at navigating social difficulties, and women to be worse at dealing with spatially based problems. Indeed, as numerous studies confirm this is indeed the case. There's an overlap in the bell curves of such abilities, of course, but the average capability of a man and a women do differ in these areas. As for time spent gathering resources, in hunter-gatherer societies, especially without spears, most of the time would be spent gathering resources, because it takes a dang long time to get the necessary food to survive.

      Additionally, such a group could more easily afford to lose a male than lose a female. Afterall, a male can be lost without losing much ability to procreate, but if you lose a female then it's become much more difficult for the next generation to have the people it needs to survive. Given that and the fact that men can run better than women, and men have much more muscular development than women (given proper physical exertion and such, which these people are getting), it simply doesn't make much sense for women to go hunting with the men; they'd slow the group down.

      These differences exist, and they are significant, even if they don't agree with your "men would be brainless, musclebound oafs, and women bodi-less caretakers incapable of physical activity)" (paraphrased, of course). The fact is that there is some overlap in needed abilities between the hunting end of things and the gathering end of things. Hunters do need to work together and need to interact with people when they get back with their kill. That requires some level of social interaction (but it isn't as complex as what's on the gatherer end). Gatherers need to have a level of strength to protect the young, get food, etc. So you'd expect to see a little specialization in terms of muscle development, spatial reasoning, multitasking (hunters don't need this much), social ability, and other things.

      When you look at people, one does indeed find this specialization exists. If jobs were split evenly, then women would tend to be just as large and as strong as men. To be fair to the human race though, we are much less specialized than many of our primate brethren. Gorillas, for instance, have males twice as large as the females, and we have nothing close to that disparity--but we do have a disparity.

  22. My mom... by xtracto · · Score: 1

    I just want to comment about my own experience.

    When I was younger, I got the SNES, after I have had the NES. Both consoles where a big part of my infancy.

    My mother used to see me play, I played Ninja Gaiden, Contra, and some other games.

    Now, there were some titles that she actually played, and when an Aunt visited us, she also tried to play (I am speaking about 35 AND 45 yr old women). The games they enjoyed where: "Mario Kart", "Pilot Wings" and "Where in time is Carmen Sandiego". Of course they didnt played a lot, and they where not good (they were terrible in fact =oP) But those where the games they played.

    Now, on a side note. My father didn't played at all and he even got a book titled: Video Kids, Video Kids: Making Sense of Nintendo to try to understand why we spent a lot of time playing (just wanted to state that he is from the "old school"). But, there was one game that really got him, it was Tetris. I remember sometimes me and my brother would be pissed off because he wont let us play because he kept playing Tetris (NES).

    Now, I also (barely) remember with the Atari, there were some games which were played with the other control that was not the joystick (the rotary controllers or paddles). I remember a game that could be played by 4 persons with 4 of these controllers. Man, that game was incredible. In the game, each person had to take care of a "fortress" on each corner of the screen, and she controlled a small paddle as in Pong and had to avoid that the ball hit her fortress.

    The important thing is that we played that with my mother also. And I barely remember that some of my cousins (women) enjoyed playing that.

    Nowadays, I have some games in my laptop. I just installed The Sims 2, and my girlfriend seems to enjoy playing it. Also, I downloaded a SNES emulator and the game Mario Super Pickcross (nonogram) which to my surprise, the also enjoyed playing (darn! I had to tell her to borrow me my computer to work!).

    To conclude, I think the main issue with Women games is that they are very specific games. Most women do not enjoy current FPS, this is, blowing up whatever they see. They also do not enjoy current RTS, this is creating a super-whooper-l33t army and blow up all the oponents.

    They also do not enjoy curent RPGs, that is, developing a mega-super-l33t warrior/mage/avatar to blow up whoever crosses your way.

    How does the game industry tries to fix it?, just adding boobs and long hair to the character. That is stupid. The argument is that in that way women will feel more "identified" with the character. That is stupid.

    Think for a second about my next RTS. What is the "soul" of a RTS game?
    - Develop an economy (specifically on current games develop you base)
    - Create manaegable units (specifically "troops" on current RTS).
    - Do something with those units (specifically "kick enemy asses" RTS).

    Now, the "develop an economy" part is one that women do not have problem with that. And it could be modified to develop [something else] (as in The Sims, where you develop a home).

    Second, when the manaegable units enter, it is something that women dont like. Because it is where the "ass kicking" focus starts. Instead of "troops" you could create other kind of units. And, the actions of course should be changed, instead of making them able to destroy, what about transporting or even fighting the nature (imagine a RTS game where you focused on evacuating native people from a place before a hurrican attacked). You do not need to kill anyone!

    And the last sentence brings the third point, do something with those units. This is where the main "quick fun" should be.

    Now, all this was for RTS games. I am sure the same analysis can be done to FPS games (of course they will be FP? instead) and other kind of games.

    It would be very interesting to get statisticall information from Yahoo games, to see which of their online games are played by women.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:My mom... by MerRua · · Score: 1

      I enjoy rpgs!
      Kill, robb everything
      save the world!

    2. Re:My mom... by OneEyedJack · · Score: 1
      "Now, I also (barely) remember with the Atari, there were some games which were played with the other control that was not the joystick (the rotary controllers or paddles). I remember a game that could be played by 4 persons with 4 of these controllers. Man, that game was incredible. In the game, each person had to take care of a "fortress" on each corner of the screen, and she controlled a small paddle as in Pong and had to avoid that the ball hit her fortress."


      The game is called Warlords, available on the Atari Collections for PC, PS1, Dreamcast and Gameboy Advance
      --
      -Jon in Canada
  23. Low Cut Dress by PGC · · Score: 1

    So, what was the gaming/coding girl supposed to wear then ? Wool socks and one of those grey dull dresses covering all skin ?

    --
    The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  24. Buy a GameCube by hal2814 · · Score: 1

    I just bought a GameCube a few weeks ago and my wife and her friends LOVE it. There are a lot of games they find appealing. They tend to like Super Monkey Ball 1 and 2, Sonic Heroes, Mario Kart, and Bomberman Jetters. One thing I've noticed about these games are that they are genres most game companies don't produce anymore. Another thing I've noticed about these games is that they center around simplicity. Monkey Ball uses the analog pad and the A button and that's it. Sonic Heroes does have the character switching but other than that it's a two button game (and character switching usually happens automatically until you get a chance to get the hang of it). Bomberman is just bomberman. It's about as simple as that game can be (especially with the return of 2D battle games). It's also very intuitive. I'm not saying women are morons who can't figure out complicated controls. What I am saying is that women tend to be casual gamers who don't want to learn complicated controls.

    1. Re:Buy a GameCube by cowscows · · Score: 1

      My mom, my girlfriend, my girlfriend's mom, all their female friends and family, they all love Donkey Konga. Get that for them.

      --

      One time I threw a brick at a duck.

  25. Out of touch? by Anonymous Coward · · Score: 0

    At least I know that original Pac Man wasn't done in VGA resolution. Jesus. 600 by 400? In 1982?

  26. WTF by FreakUnique · · Score: 3, Insightful

    OK the person who wrote that article couldn't design if their life depending on it. I've been gaming since I was a very little girl. I'm now 24 and still play games and online games. Most people don't care for the fact that I'm a woman. It's the minority of idiot pre pubescent teens that start the drooling or treating me like an idiot.

    I just ignore them. As for the sorts of games that I play I love RPGs, the cute Japanese puzzle games, MMORPGs, Action/adventure, and other puzzle games. I also love games like Mario Kart, Monkey Ball, and Dynasty Warriors. I play games either becuase I love the storyline and gameplay or becuase I can pick them up and have some fun as a means to kill my time.

    --
    There have been many times when dealing with people that I wished I could kiss my own butt goodbye
  27. I'm generally happy out by MerRua · · Score: 2, Insightful

    I'm generally happy out as a woman gamer. I love RPGs so they are the main thing I play.
    I also play other types of games but I devote most of my hours to rpgs.

    As long as the clothes and attitudes the women have aren't ridiculous (wearing pieces of string, having to be rescued in a patietic way, signing over the men like a women in a frank miller comic) I have no problem with it.

    Exceptions to 'the having to be resuced' are of course Ico. That is truely fantastic. But in Ico it wasnt shoved in your face, she has to be rescued as she is a girl, its simple because they have a good story.

    One point however I would like to make is, giving people a female main character option should not mean the same, as giving a faster yet weaker character. It shows a deep lack of orginality, and a lack of considered character design. If you expect me to believe that this character can take a bullet and keep going I'm expecting a least some muscle.

  28. No woman I know fits into this model by RaggieRags · · Score: 2, Insightful

    What a load of crap.

    The writer uses (outdated) information on what we (think) we know about the stone ages, uses it as a model of what is the most appropriate behavior model for both genders, and makes the assumption that us ladies would prefer games that are "interactive soap opera or bodice ripper, presenting the player with complex social problems as she seeks the ideal mate."

    *shudder* If this is what "games for women" are supposed to be like, Im glad they dont make them.

    Im a woman and I like games. Many of my female friends like games. Nearly all of them have played and enjoyed violent action games. The old fallacy is that women dont play games because they dont find what they want from games. But women do play. Each year there are more and more female gamers, without the help of "girl games". Even the thought of having a "womens game" where you are supposed to "seek your ideal mate" is frankly offensive. Just because women have historically been forced to stay at home and limit our lives to home, doesnt mean that our goals or fantasies cant include anything else. Hey, I want to be a hero, too! I want to kick butt, not socialize. I have all the social problems I want in my real life. Please dont patronize me just because of my gender.

    1. Re:No woman I know fits into this model by Jakeypants · · Score: 1

      Well, they're clearly wrong anyway. There was no "stone age." The Earth was created in a day, and people were created during that week. You can learn all about it in 3rd grade science!

  29. Has anyone thought to ask if there is a problem? by xtieburn · · Score: 2, Interesting

    I see a lot of articles like this, I see industry experts and teams of executives coming up with the mystical answer to how to draw women in to gaming. Scientists and psychologists desperate to crack open a new market.

    http://www.theesa.com/facts/top_10_facts.php
    43% of gamers are female. In certain categories more women than men.

    http://blogs.guardian.co.uk/games/archives/2005/06 /15/mobile_gaming_more_popular_with_women_than_men .html
    The title says it all.

    http://www.wi-fitechnology.com/displayarticle2212. html
    Online games as well.

    One of the best articles I ever read was one written by a disgruntled woman about the fact that she just wanted games developers to develop games. She was sick of her sex being singled out by the industry as if curvy women with big breasts was any worse than he-man look alikes with a penchant for baby oil. She was right.

    These 'experts' can harp on about there wonder treatment of the industry but when it comes down to it,
    if you make a good game people will play it. It doenst matter what sex you are.

    This is the only industry that makes such ridiculous distinctions between the sexes. The movie industry knows what its doing in regard to this. Sure some are chick flicks some are macho fests most are inbetween and most people dont complain. So why is it that in the Games industry no one can accept that if you just make a quality game half of the population isnt just going to ignore it because God forbid the female characters are quite lucky in the looks department I know for a fact the males will almost certainly be a Keanu Reves or Arnold Swarchnegger rip off.

    The major problem with women and gaming is the fact people think there is a major problem with women and gaming.

    As for the article. A lot of it is really really bad. The explanation of how you can use our ancestory to predict which games we would prefer is utter crap. Go back pre Wolfenstein and ask him to use his theories to take a look in to the future. Chances of him predicting the future game probably around the 0 area maybe a little more due to shear luck. It may tell us why we enjoy playing these games but as a prediction tool, not even close. Thats the key to why this article essentially says nothing. Im fairly sure if you ignored the sims (A game which has a wopping female following and does match up to his 'prediction') this guy probably wouldnt even have made the connection he did. I certainly doubt hes actually come up with the perfect game idea for women using this psychoanalysis. I there even is such a thing.

  30. Except, women dig DoA & Leisure Suit Larry by Anonymous Coward · · Score: 0

    My ex-gf's favorite game was Dead or Alive, which we dubbed "hooter combat" (she was not as gifted as the girls in game).

    My current gf had me download the unrated version of the newest Leisure Suit Larry game (she IS as gifted as the girls in game).

    Hmmm could it be..

    A) Angry man hating no confidence bitches need something to whine about in gaming in between their camo-geared marches on campus

    or/and

    B) Most self confident women actually don't mind sex'd up entertainment and don't feel threatened by things as silly as massive boobs on volleyball extreme.

    or/and

    C) Ever seen a bald dude with bad abs on a soap opera as the hero/love interest?

  31. Ms Pacman out-performed Pacman by Anonymous Coward · · Score: 0

    This Crawford dude... man I don't know where he gets the clout to keep popping up ever 2-3 years with one of this know-it-all articles. The games he's had published are all ancient and irrelevant by now. His "interactive storytelling" has been his thing for over 6 years now, with no tangible results! Chris. It's time to just retire.

    His first mistake is his opening paragraph where he bags on Ms PacMan. It may sound like sticking a bow on pac's head was a weak attempt to appeal to women, but guess what dude? -- It worked! Ms PacMan was more successful than PacMan and that had everything to do with (not only the great gameplay and finally more than 1 maze) but with the fact that the game's aesthetics opened the door to female gamers who were previously a bit shy about entering that world filled with men (the video/pinball arcade). It may seem stupid on the surface that it took baby blue paint and pink trim to make this happen, but that's called marketing.

  32. WTF by Hard_Code · · Score: 1

    This guy decries the chauvinism towards and misunderstanding of females in the gaming industry, and after a long winded exposition on evolutionary psychology which is news to absolutely nobody, concludes: women gamers want interactive soap operas and bodice-rippers? WTF.

    --

    It's 10 PM. Do you know if you're un-American?
  33. N3 by MeanderingMind · · Score: 1

    I remember watching a trailer for Ninety Nine Nights because I was curious as to why this would be the end of Koei's Dynasty Warriors series. I remember feeling rather insulted by it.

    The portion arrives when the obligatory female character is displayed, and displayed she is. It is immediately implied she has nothing on, before she puts on what I can barely call armor (as so much is showing) with an entire camera shot showing nothing but her clamping her chest peice over he breasts.

    Am I the only one insulted by this?

    I'm a guy, but I make a point of treating woman as more than a pair of breasts and a reproduction center. I find myself continually insulted by the belief that I can only like women who not only have large mammaries but show them off to the world. Maybe I'm a jealous bastard, but I'd rather prefer any woman I dated to dres in such a way that all the other guys around can't oggle them.

    Dynasty Warriors treats women a lot more fairly than most, as they are almost all (save for the amazon-like character) fully dressed. Having a single woman capable of decimating entire armies of men, while well dressed, is a good step towards better portayal of women, although not exactly a giant leap.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:N3 by MerRua · · Score: 1

      Dynasty warriors is a very cool game. I do like the character design and the fact the female characters wear armour.
      I also like the fact it has stayed that way.

      Some of the other games have been known to start with a good character design, main character of metroid, main character of perfect dark and then do something very stupid.
      EX Remove shamus mask and 'sex' her up, put the main character of perfect dark in fhm.

      Which kind of destroys their crediability as tough characters.

  34. What crap by Anonymous Coward · · Score: 0

    It's bad if the woman is a "damsel in distress", but it's also bad if she's the heroine because then men will be controlling her. And it's bad to have women as monsters because then men are killing women. Also it's bad not to have any women in the game at all.

    So it's impossible to win. This article is stupid.