First Xbox 360 Reviews Hitting the Web
An anonymous reader writes "The first reviews for Xbox 360 games are starting to hit the web! 1UP has reviewed Kameo, Project Gotham Racing 3, FIFA Soccer 2006, NBA 2K6, and Amped 3, while IGN has reviewed Madden NFL 06, Kameo, and NBA 2K6. Judging from both sets of reviews, it looks like Project Gotham Racing 3 - which scored a 10/10 on 1UP - is the only sure winner of the 360 launch games thus far."
Where are the first person shooters and Adventure/RPG games? Or better yet something completely diffrent. Are there going to be any launch titles like that?
What I find interesting about reviews during this time is that those who have to have the 360 have already bought, and likely already know which of the 20 or 30 games available they will buy. It's not like there will be anyone with a 360 who has not already been planning on buying one. So, just how useful is a review like this when, pretty much by definition, the likely consumers have already made up their minds?
If brevity is the soul of wit, then how does one explain Twitter?
8.0/10.0
Taking guns away from the 99% gives the 1% 100% of the power.
How good is it as a multimedia machine? What file formats and codecs does it play? Should I go for a chipped xbox, or wait for the xbox 360?
Slagborr
Does anyone else see what I see? All but one of these is a sequel! Where, O where, have the original fun-to-play games gone? :(
From the Project Gotham Racing 3 review: "PGR3's use of motion blur is similarly effective. Every object in the environment blurs realistically as speeding vehicles tear through the tracks"
I've driven pretty fast. I once drove a Dodge Viper around a race track and got some pretty wicked speed, hitting about 150mph on the back straight. What didn't I see? Motion blur.
I understand that the designers want to give the player a better sense of speed, but real environments don't blur, they simply move by too quickly to see any detail. It's even worse when the reviewers start to declare unrealistic effects as very realistic. It's like in a movie when a car careens over an embankment and explodes. Sure, the explosion looked realistic *if cars actually exploded when they crashed* (even the Pinto didn't explode like that). Same thing here... I'm sure the bluring is very close to what it would actually look like *if environments actually did blur at high speeds*.
On an unrelated note, I loved the special effects in Star Wars Episode III. Those lightsabers looked very realistic.
The global economy is a great thing until you feel it locally.
I'm sorry, I actually just took my old one and spun it around really fast.
Well then, that settles it.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
I mean let's be real: This is a GAME console, if you don't care about it for playing games, there's little reason to get one, espically at the current prices. $500 is plenty to build a media PC better than any X-box.
I think people looking to do this are expecting both, not one or the other. For me, for it to pay off it has to be a DVD, a Tivo, and a game box.
C//
Giving a game perfect score doesn't sound like something a respectable reviewer should do.
10 out of 10 possible indicates perfection, something that can't be improved. Suppose that a year later,
the game gets a sequel with some improvements. More cars, more levels - the usual sequel stuff. Shouldn't
that also receive a perfect score of 10, since it is the same "perfect" game, but just... better?
I do understand that scores are meant to be read like the bible, that they are just general guidelines and
that you really need to read the review. But scores are what will be quoted on advertisements, and a pretty clearly hype-influenced perfect score is just sad.
I'm on the fence right now. I think I want a console. It'd be my fist console since the SNES, I've been a PC-only gamer for that long. However the 360 is tempting me. There's lots of titles that sound interesting, and I have a nice HDTV and surround setup now that I want to play on.
The deciding factor is going to be how good the games sound. If there's enough 360 games that sound really good, I think I'll take the plunge and get one. If not, I'll stick with my PC as my only game platform.
I agree. I bought an Xbox about a year and half after its launch, and it was a delight to have over ten excellent games to sit down and play the first day I brought it home. A lot of them were already in the cheap rental section at the local video store as well. There's no doubt the great games will come, but they aren't there for launch (are they ever?).
1UP
Kameo: 7.0
Project Gothem Racing 3: 10.0
Fifa Soccer 2006: 7.0
NBA 2K6: 7.0
Amped 3: 7.0
IGN
Madden 2006 : 8.0
Kameo : 8.4
NBA 2K6 : 7.8
I recognize that most of these are sports games, and sports game revies have been dropping lately, but these scores seem pretty 'Average' (that is, not very impressive). Certainly PGR 3 seems to have scored well, but is one racing game really going to move systems?
Seeing these scores for Kameo is a real dissapointment; I really enjoyed Rare's games for the N64 and wanted them to recapture their greatness.
but this is slashdot. we use devices for everything but the intended purpose. play games on an xbox360? ha! we need to discuss important things like:
1) can i run linux on it?
2) can i build a beowulf cluster of them?
3) can i play illegally downloaded movies/music on it?
4) can i use it as an ssh proxy to connect to my file server hosted on a toaster running netbsd?
you know, things like that...
That's actually always been one of the problems games have had next to movies for realism. I mean films are still shot at 24fps. It's rare to play a game at less than 30fps, and many people insist on 60fps or more. Yet the film, despite it;s low frame rate, still has a smoothness that games don't. Why? Motion blur.
If you look at a game screenshot with lots of motion, everything is crystal clear. It's a snapshot of precisely what was happening at that given instant. It's like having a still photo with an infinetly fast shutter speed. If however you look at a movie frame with teh same kind of action, you'll notice it's heavily blurred. The camera is leaving the shutter open long enough to capture more than just a single instant.
Now the net effect, when played back is that the blurred scene looks more smooth. The faster something is moving, the more true this is. I mean let's say you have a game running at 30fps, and you have a rocket fly across the screen in just 3 frames. The way it will be rendered, without blur, will be with huge gaps inbetween. You'll see it on the left side, then the center, then the right, then gone. It looks jerky, cut up, unrealistic. However if that rocket were blurred as it moved, it would look more smooth and realistic to you.
Like any effect, it can be overused or used wrong, but blur can really enchance teh smoothness of images changing at high speeds.
Sure, all the hype is in place, and the X360 looks like a great platform... maybe I am just not paying attention, or have become jaded. But all my gaming friends are totally ambivalent on the X360. Some want to pick it up, most are going to wait and see what the PS3 is like, and in general there seems to be a collective shrug about the thing. Is it lack of Halo 3, or some really huge A-list title? Shouldn't be... the PS2 launched with basically SSX and Ridge Racer...
I dunno. There is some kind of elusive piece missing from the X360 launch to get me excited. I saw the posters for the pre-sale and thought Hey, I guess that IS out soon, huh.... I guess I'm just an old coot now. I play almost nothing but Warcraft these days, maybe that is it. :)
If Jesus wants me it knows where to find me.
I think there is some serious "astroturfing" going on in this thread. Comments like yours, that are critical of the XBox, are being modded down as flamebait.
I've noticed the same thing as you, none of my friends are very excited about the 360. There doesn't seem to be much buzz surrounding it. Personally I think it is because all the games are just sequels, more of the same but with fancier graphics.
It will be interesting to see what happens when the Playstation3 comes out.
Interesting, all I hear online while in game lobbies between the games on XBC and KAI is how much people would run and buy it on the first day.
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.... and i think the old headset won't work either ....
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I have only 2 consoles (ps/2 & xbox) and only play a few hours a week, however I decided that I had to wait for PS3, see their relase titles first as I'm absolutely unhappy what I see about the xbox, and the games list leaves me uninterested
there is only one title that would interest me: the new Ghost Recon, but I won't buy a console for one game, and I am really pissed about all the crap I have to buy again to have a usable console
AV pack (again), hdd, wireless (if you want), remote control
Games: OK, they look good, but these screenshots are not as nice compared to what I saw on the sony presentation... OK, now 100s jump on me that they weren't playable demos, etc
I was really about getting one on the first week, but I started looking at all that, and just stepped back
I wait at least half a year and see who wins, I really do not want to end-up with 2 consoles like now, because one will be just sitting there untouched, now it is my ps2, next time it might be my 360, and it is 2x as much $$ to waste
Ignoring the fact that you can't pick a winner from "both sets of reviews" when it's only included in one of them...
The "games have to get nine out of ten to be worth playing" mentality bothers me. A lot. Scores are inflated to the point where they're almost meaningless anyway; even though Black and White was a good game, do you really think it would have been consistently rated at the 90% level if it wasn't so anticipated and so hyped? The 10/10 on PGR3 means jack except for it's the obligatory launch title that everyone is expected to buy with the console. What console hasn't launched with at least one game in the 9/10 or above range?
Personally, I know I'd have more fun with Kameo than I would PGR3. I've got racing games, and plenty of them. I'd much rather have an experience that's new instead of something that we see modified and released anew every six months in some form.
It's also a letdown to see how the scores are determined. Kameo was scored lower because it's only going to last "weeks, not months?" Give me a fucking break - weeks of entertainment for $50 is still pretty darn good, all things considered, and Kameo also seems to be one of the few 360 launch titles that has a plot of some kind. Apparently, that's become a bad thing.
Goo goo g'joob.
You can use the Windows Media Connect software - available free from Windows Update - for everything other than HD content, for which you need MCE.
I didn't realize that soccer players were so shiny.
// file: mice.h
#include "frickin_lasers.h"
Here at GarageGames we have had XB360s since Alpha hardware. Currently, we have about eight dev-stations in place while we are finishing up Marble Blast Ultra for distribution through the Live Arcade feature of the system. I can tell you that with everything that I know about the system, I will be the first in line at Best Buy to get my own system for home. Here's why.
I could care less about processors or GPU's, but even if I did the XB360 is great in this area. But, it is everywhere else that the system shines even brighter. The wireless controller feels JUST RIGHT, and I can finally sit on my couch and play games on my HD television (which has precious few other HD signals where I live). No other wireless controller in history, other than Wavebird for Gamecube, has felt right. This time MS nailed it.
If I'm not feeling like I want to play game, I can easily plug my iPod into the front of the system and listen to my music. Currently, I'm not much of a techie, so I listen to my music by plugging my iPod into one of those cheesy little self powered speaker systems. This might not impress the Slashdot crowd, but I don't care enough about this kind of thing to take even five minutes to figure out which input, which cable, etc. it takes to hook up to my myriad amps, etc. to make it work.
Live Arcade downloadable games are the biggest thing that will make this system a hit. Being able to sit on my couch, and choose from hundreds of games without going to the store is a HUGE WIN. Many other things such as transferrable memory cards that allow "roaming" so you can take your downloaded games to a friend's house, micropayments so you can easily buy add-ons to your game (or allowing parents to give their kids purchasing power) all add up to a system that is light years ahead of current systems.
Microsoft has done so many things right with this system that we continue to be amazed.
Jeff Tunnell
www.garagegames.com Independent Games
You miss the point. I had my XBMC set up in three hours. It can play just about any media, has digital audio out, hooks up to my TVs component inputs (and has done since it came out). Say a weeks work to produce something similar using off-the-shelf components? And at what cost? I've never even seen a video card with component-out that'll work in UK TVs. (we've always had RGB component inputs).
Also, you miss something MAJOR that most who undertake making a media pc miss out. The user interface. With the xbox, the UI is designed for the device. The remote control works out the box. No need to assign buttons to an existing remote, and "hack" buttons that don't exist on your remote. No "menu" button? Well, I'll use the "1" for that. No "display" button, guess I'll put that on "2" then. With XBMC the UI is specifically designed for the hardware, and it works beautifully. It has a better UI than ANY media device I've seen. Seriously, it's the dogs bollocks. The standard hardware is one of the things that benefits games developers, and guess what...it applies here too.
It's small, fits under the telly and it's cheap. I update it every other month and I am always pleasanly surprised by the new functionality they add. Last month it was an Apple website browser (lot's of quicktime media) as well as an iFilm browser. Watching streaming media to your TV over the net from the confort of your armchair? Bah, that's old news for us, and now we have a massive library to watch.
The only thing it doesn't do is TIVO style recording HOWEVER that's doable. It can display streams over the network, so all you need is a centralised PC doing the recording. And in essence this is a far superiour solution, as you can buy additional xbox "clients" for pennies now and watch the media in ANY room.
You really don't know what you are missing. Every tech-head who has seen my (cheap) setup now has one.
For those geeks that need a reason to purchase this thing (outside the games), here's some stuff to note:
1.) Practically any hardware works with it. People have plugged USB keyboards, iPods, digital cameras, etc into the thing and everything has been recognized so far. Even some PC controllers and steering wheels work. It's a very Mac-like hardware experience.
2.) Like Windows Media Center, the Xbox 360 will play saved, unencrypted DVDs off a file server somewhere. The only catch is that Windows Media Center needs to be on that box (or connected to that box) to share out the movies. I have a "DVD jukebox" server with Windows Media Center that currently dishes out 50 movies on my TV. I can move that to the basement and just have my Xbox 360 now.
3.) MS has pulled off a seemingly impossible feat of emulation in getting Xbox games to run. Not only have they emulated Intel to Power PC, but nVidia assembly to ATI. Better yet, the software for that emulation is updated constantly and will be released on their website to burn to CD. Can anyone say "reverse engineering"?
4.) The 360 has some fairly cool gamer features that'll make people say "why hasn't this been done before"? For example: universal settings. You like your games set to Difficult mode and controller's Y-axis updown for shooters? Set it into the dashboard and it gets applied universally.
5.) Numerous other bits of geek happiness: VGA, an impressive fab of the boards to fit that "squeezed" shape, that power brick (well, maybe not the power brick -- that thing sucks).
All in all, I was waiting on buying this thing based on the Perfect Dark reviews. Now I'm considering getting one just based on the hardware. If nothing else, it'll be fun to rip apart a 3-core Power PC board.
I expected the XBox 260 to be a really smooth console.
Nah - you're thinking of the Xbox 360. The 260 was a piece of shit.
I'm interested but:
:)+
-This generation I'm married with kids, so dumping $700 ish into a system aint going to happen!
-I realize I can buy this for much cheaper in a few years with more games
-My PC is at least somewhat up to date reducing the need for the 360
-Oblivion is delayed anyways
Dude - you are hardcore... I don't know anyone with ten copies of Halo...
i kid, i kid.
If Jesus wants me it knows where to find me.
That's Methuselah, whipper-schnapper.
Edward@Tomato - /home/Edward/ man woman
man: no entry for woman in the manual.
"Qua!?"
The motion blur in film is for the same reason that you would get a blur on any still picture of something that is moving fast - the amount of time the film is exposed is large enough to capture multiple locations of the object. This would lead to a blurred picture of the original object, as nothing moves in exact jumps to be captured by film without blurring.
The problem with blur in games is the fact that computers know the exact positions of the objects and do the calculations based on that. The general thinking for gaming used to be to get the most clarity, the most details that you can for an object from the hardware and do that at highest frame rate. However that results in very crisp, but as GP said unrealistic, pictures. Adding more frames doesn't really help because they are still too sharp. On the other hand, to create a blur in games requires calculations involving more than just positions of objects and their polygons in one frame, but the locations of them in previous frames. That means that your memory requirements have grown for something that used to be considered the anticedent of perfection - non-crispness.
Xbox360 looks cool and all, but if Sony will allow us to develop with 1-2 Cells in Linux on the PS3 unmodded, they just got one buyer.
I'm a pretty heavy gamer (8-12 hours a week), but would never buy a dedicated machine for it. But the specs on the PS3 are way to good to pass up. Seeing most of my programming work these days revolves around video editing, the PS3 sounds to good to pass up. Get a Cell machine and a killer gaming console, all in one for
Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.