First Xbox 360 Reviews Hitting the Web
An anonymous reader writes "The first reviews for Xbox 360 games are starting to hit the web! 1UP has reviewed Kameo, Project Gotham Racing 3, FIFA Soccer 2006, NBA 2K6, and Amped 3, while IGN has reviewed Madden NFL 06, Kameo, and NBA 2K6. Judging from both sets of reviews, it looks like Project Gotham Racing 3 - which scored a 10/10 on 1UP - is the only sure winner of the 360 launch games thus far."
Where are the first person shooters and Adventure/RPG games? Or better yet something completely diffrent. Are there going to be any launch titles like that?
What I find interesting about reviews during this time is that those who have to have the 360 have already bought, and likely already know which of the 20 or 30 games available they will buy. It's not like there will be anyone with a 360 who has not already been planning on buying one. So, just how useful is a review like this when, pretty much by definition, the likely consumers have already made up their minds?
If brevity is the soul of wit, then how does one explain Twitter?
8.0/10.0
Taking guns away from the 99% gives the 1% 100% of the power.
How good is it as a multimedia machine? What file formats and codecs does it play? Should I go for a chipped xbox, or wait for the xbox 360?
Slagborr
Does anyone else see what I see? All but one of these is a sequel! Where, O where, have the original fun-to-play games gone? :(
Well then, that settles it.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Giving a game perfect score doesn't sound like something a respectable reviewer should do.
10 out of 10 possible indicates perfection, something that can't be improved. Suppose that a year later,
the game gets a sequel with some improvements. More cars, more levels - the usual sequel stuff. Shouldn't
that also receive a perfect score of 10, since it is the same "perfect" game, but just... better?
I do understand that scores are meant to be read like the bible, that they are just general guidelines and
that you really need to read the review. But scores are what will be quoted on advertisements, and a pretty clearly hype-influenced perfect score is just sad.
I'm on the fence right now. I think I want a console. It'd be my fist console since the SNES, I've been a PC-only gamer for that long. However the 360 is tempting me. There's lots of titles that sound interesting, and I have a nice HDTV and surround setup now that I want to play on.
The deciding factor is going to be how good the games sound. If there's enough 360 games that sound really good, I think I'll take the plunge and get one. If not, I'll stick with my PC as my only game platform.
1UP
Kameo: 7.0
Project Gothem Racing 3: 10.0
Fifa Soccer 2006: 7.0
NBA 2K6: 7.0
Amped 3: 7.0
IGN
Madden 2006 : 8.0
Kameo : 8.4
NBA 2K6 : 7.8
I recognize that most of these are sports games, and sports game revies have been dropping lately, but these scores seem pretty 'Average' (that is, not very impressive). Certainly PGR 3 seems to have scored well, but is one racing game really going to move systems?
Seeing these scores for Kameo is a real dissapointment; I really enjoyed Rare's games for the N64 and wanted them to recapture their greatness.
Uh, well, yeah. Your eyes are not cameras.
The use of motion blur is to simulate filmed entertainment. We know what high-framerate 3d looks like when simulating fast speeds; it looks like that odd shutter effect at the beginning of saving Private Ryan. It can be an interesting effect but it does not look natural. For most people, the filmed 'blur' is closer to the actual experience than razor-sharp frames across the board. This is the reason they use motion blur in 3D animation.
If Jesus wants me it knows where to find me.
That's actually always been one of the problems games have had next to movies for realism. I mean films are still shot at 24fps. It's rare to play a game at less than 30fps, and many people insist on 60fps or more. Yet the film, despite it;s low frame rate, still has a smoothness that games don't. Why? Motion blur.
If you look at a game screenshot with lots of motion, everything is crystal clear. It's a snapshot of precisely what was happening at that given instant. It's like having a still photo with an infinetly fast shutter speed. If however you look at a movie frame with teh same kind of action, you'll notice it's heavily blurred. The camera is leaving the shutter open long enough to capture more than just a single instant.
Now the net effect, when played back is that the blurred scene looks more smooth. The faster something is moving, the more true this is. I mean let's say you have a game running at 30fps, and you have a rocket fly across the screen in just 3 frames. The way it will be rendered, without blur, will be with huge gaps inbetween. You'll see it on the left side, then the center, then the right, then gone. It looks jerky, cut up, unrealistic. However if that rocket were blurred as it moved, it would look more smooth and realistic to you.
Like any effect, it can be overused or used wrong, but blur can really enchance teh smoothness of images changing at high speeds.
Sure, all the hype is in place, and the X360 looks like a great platform... maybe I am just not paying attention, or have become jaded. But all my gaming friends are totally ambivalent on the X360. Some want to pick it up, most are going to wait and see what the PS3 is like, and in general there seems to be a collective shrug about the thing. Is it lack of Halo 3, or some really huge A-list title? Shouldn't be... the PS2 launched with basically SSX and Ridge Racer...
I dunno. There is some kind of elusive piece missing from the X360 launch to get me excited. I saw the posters for the pre-sale and thought Hey, I guess that IS out soon, huh.... I guess I'm just an old coot now. I play almost nothing but Warcraft these days, maybe that is it. :)
If Jesus wants me it knows where to find me.
Interesting, all I hear online while in game lobbies between the games on XBC and KAI is how much people would run and buy it on the first day.
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I have only 2 consoles (ps/2 & xbox) and only play a few hours a week, however I decided that I had to wait for PS3, see their relase titles first as I'm absolutely unhappy what I see about the xbox, and the games list leaves me uninterested
there is only one title that would interest me: the new Ghost Recon, but I won't buy a console for one game, and I am really pissed about all the crap I have to buy again to have a usable console
AV pack (again), hdd, wireless (if you want), remote control
Games: OK, they look good, but these screenshots are not as nice compared to what I saw on the sony presentation... OK, now 100s jump on me that they weren't playable demos, etc
I was really about getting one on the first week, but I started looking at all that, and just stepped back
I wait at least half a year and see who wins, I really do not want to end-up with 2 consoles like now, because one will be just sitting there untouched, now it is my ps2, next time it might be my 360, and it is 2x as much $$ to waste
You can use the Windows Media Connect software - available free from Windows Update - for everything other than HD content, for which you need MCE.
Here at GarageGames we have had XB360s since Alpha hardware. Currently, we have about eight dev-stations in place while we are finishing up Marble Blast Ultra for distribution through the Live Arcade feature of the system. I can tell you that with everything that I know about the system, I will be the first in line at Best Buy to get my own system for home. Here's why.
I could care less about processors or GPU's, but even if I did the XB360 is great in this area. But, it is everywhere else that the system shines even brighter. The wireless controller feels JUST RIGHT, and I can finally sit on my couch and play games on my HD television (which has precious few other HD signals where I live). No other wireless controller in history, other than Wavebird for Gamecube, has felt right. This time MS nailed it.
If I'm not feeling like I want to play game, I can easily plug my iPod into the front of the system and listen to my music. Currently, I'm not much of a techie, so I listen to my music by plugging my iPod into one of those cheesy little self powered speaker systems. This might not impress the Slashdot crowd, but I don't care enough about this kind of thing to take even five minutes to figure out which input, which cable, etc. it takes to hook up to my myriad amps, etc. to make it work.
Live Arcade downloadable games are the biggest thing that will make this system a hit. Being able to sit on my couch, and choose from hundreds of games without going to the store is a HUGE WIN. Many other things such as transferrable memory cards that allow "roaming" so you can take your downloaded games to a friend's house, micropayments so you can easily buy add-ons to your game (or allowing parents to give their kids purchasing power) all add up to a system that is light years ahead of current systems.
Microsoft has done so many things right with this system that we continue to be amazed.
Jeff Tunnell
www.garagegames.com Independent Games
You miss the point. I had my XBMC set up in three hours. It can play just about any media, has digital audio out, hooks up to my TVs component inputs (and has done since it came out). Say a weeks work to produce something similar using off-the-shelf components? And at what cost? I've never even seen a video card with component-out that'll work in UK TVs. (we've always had RGB component inputs).
Also, you miss something MAJOR that most who undertake making a media pc miss out. The user interface. With the xbox, the UI is designed for the device. The remote control works out the box. No need to assign buttons to an existing remote, and "hack" buttons that don't exist on your remote. No "menu" button? Well, I'll use the "1" for that. No "display" button, guess I'll put that on "2" then. With XBMC the UI is specifically designed for the hardware, and it works beautifully. It has a better UI than ANY media device I've seen. Seriously, it's the dogs bollocks. The standard hardware is one of the things that benefits games developers, and guess what...it applies here too.
It's small, fits under the telly and it's cheap. I update it every other month and I am always pleasanly surprised by the new functionality they add. Last month it was an Apple website browser (lot's of quicktime media) as well as an iFilm browser. Watching streaming media to your TV over the net from the confort of your armchair? Bah, that's old news for us, and now we have a massive library to watch.
The only thing it doesn't do is TIVO style recording HOWEVER that's doable. It can display streams over the network, so all you need is a centralised PC doing the recording. And in essence this is a far superiour solution, as you can buy additional xbox "clients" for pennies now and watch the media in ANY room.
You really don't know what you are missing. Every tech-head who has seen my (cheap) setup now has one.
For those geeks that need a reason to purchase this thing (outside the games), here's some stuff to note:
1.) Practically any hardware works with it. People have plugged USB keyboards, iPods, digital cameras, etc into the thing and everything has been recognized so far. Even some PC controllers and steering wheels work. It's a very Mac-like hardware experience.
2.) Like Windows Media Center, the Xbox 360 will play saved, unencrypted DVDs off a file server somewhere. The only catch is that Windows Media Center needs to be on that box (or connected to that box) to share out the movies. I have a "DVD jukebox" server with Windows Media Center that currently dishes out 50 movies on my TV. I can move that to the basement and just have my Xbox 360 now.
3.) MS has pulled off a seemingly impossible feat of emulation in getting Xbox games to run. Not only have they emulated Intel to Power PC, but nVidia assembly to ATI. Better yet, the software for that emulation is updated constantly and will be released on their website to burn to CD. Can anyone say "reverse engineering"?
4.) The 360 has some fairly cool gamer features that'll make people say "why hasn't this been done before"? For example: universal settings. You like your games set to Difficult mode and controller's Y-axis updown for shooters? Set it into the dashboard and it gets applied universally.
5.) Numerous other bits of geek happiness: VGA, an impressive fab of the boards to fit that "squeezed" shape, that power brick (well, maybe not the power brick -- that thing sucks).
All in all, I was waiting on buying this thing based on the Perfect Dark reviews. Now I'm considering getting one just based on the hardware. If nothing else, it'll be fun to rip apart a 3-core Power PC board.
Dude - you are hardcore... I don't know anyone with ten copies of Halo...
i kid, i kid.
If Jesus wants me it knows where to find me.